Rhykio

Active Member
Dec 18, 2021
688
14,514
ch15sasha15.jpg




"By some miracle I have managed to keep working properly this week! That took serious effort :p

So now, we are at 358 renders with another scene in the bag, and now we have our bolter girl where it is required to show that side of her face. On the animation side, I actually undercounted last week! The horror. We are actually now at 32 animations. And so far I am really liking them all.

As for this months custom renders, I will do a poll when this current scene with Sasha is complete. I think that should happen at the end of this week, but hard to say since I just started it and need to make sure things go smoothly.

Now, time to play d&d in bg3... Then prep for d&d tomorrow... Shit, I am really nerding out. At least I got beer!

As always guys, stay awesome!


Philly"
 

ename144

Engaged Member
Sep 20, 2018
3,425
14,181
View attachment 2846529




"By some miracle I have managed to keep working properly this week! That took serious effort :p

So now, we are at 358 renders with another scene in the bag, and now we have our bolter girl where it is required to show that side of her face. On the animation side, I actually undercounted last week! The horror. We are actually now at 32 animations. And so far I am really liking them all.

As for this months custom renders, I will do a poll when this current scene with Sasha is complete. I think that should happen at the end of this week, but hard to say since I just started it and need to make sure things go smoothly.

Now, time to play d&d in bg3... Then prep for d&d tomorrow... Shit, I am really nerding out. At least I got beer!

As always guys, stay awesome!


Philly"
Hmmm. It looks like Philly has completed 72 static renders and less than 7 animations this week (unsure exactly how many less since he didn't go into detail on the animation miscount last week). Overall, that gives him an average of roughly 50 statics and 4.5 animations per week since Chapter 14 launched. Here are the charts:
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Static progress has picked up again, which is nice to see. While the short term trends are speculative, overall animation has been pretty consistent. So I'd say we're still in good shape despite BG3 releasing this week. Hard to ask for more than that.

Nonetheless, I'm not going to lie: I am very disappointed to learn Sasha will be darkening our door again. She was a complete waste of time in Book 2 and I took solace in the fact her 'role' was finally over. It's hard to believe we're suddenly going to find a plot-relevant use for her in the final hour, yet here she is. Again. This is not a good sign for the finale. :(
 

Nulldev

Well-Known Member
Nov 28, 2017
1,761
3,094
Hmmm. It looks like Philly has completed 72 static renders and less than 7 animations this week (unsure exactly how many less since he didn't go into detail on the animation miscount last week). Overall, that gives him an average of roughly 50 statics and 4.5 animations per week since Chapter 14 launched. Here are the charts:
You don't have permission to view the spoiler content. Log in or register now.
Static progress has picked up again, which is nice to see. While the short term trends are speculative, overall animation has been pretty consistent. So I'd say we're still in good shape despite BG3 releasing this week. Hard to ask for more than that.

Nonetheless, I'm not going to lie: I am very disappointed to learn Sasha will be darkening our door again. She was a complete waste of time in Book 2 and I took solace in the fact her 'role' was finally over. It's hard to believe we're suddenly going to find a plot-relevant use for her in the final hour, yet here she is. Again. This is not a good sign for the finale. :(
While I respect and like your work with the stats, i have to say: BOOO...
Sasha is good.
 

MrMax

Active Member
Sep 30, 2017
709
1,055
Hmmm. It looks like Philly has completed 72 static renders and less than 7 animations this week (unsure exactly how many less since he didn't go into detail on the animation miscount last week). Overall, that gives him an average of roughly 50 statics and 4.5 animations per week since Chapter 14 launched. Here are the charts:
You don't have permission to view the spoiler content. Log in or register now.
Static progress has picked up again, which is nice to see. While the short term trends are speculative, overall animation has been pretty consistent. So I'd say we're still in good shape despite BG3 releasing this week. Hard to ask for more than that.

Nonetheless, I'm not going to lie: I am very disappointed to learn Sasha will be darkening our door again. She was a complete waste of time in Book 2 and I took solace in the fact her 'role' was finally over. It's hard to believe we're suddenly going to find a plot-relevant use for her in the final hour, yet here she is. Again. This is not a good sign for the finale. :(
The Chandra treatment ... sigh
 

AlienEDM

Well-Known Member
Oct 2, 2018
1,317
2,664
View attachment 2846529




"By some miracle I have managed to keep working properly this week! That took serious effort :p

So now, we are at 358 renders with another scene in the bag, and now we have our bolter girl where it is required to show that side of her face. On the animation side, I actually undercounted last week! The horror. We are actually now at 32 animations. And so far I am really liking them all.

As for this months custom renders, I will do a poll when this current scene with Sasha is complete. I think that should happen at the end of this week, but hard to say since I just started it and need to make sure things go smoothly.

Now, time to play d&d in bg3... Then prep for d&d tomorrow... Shit, I am really nerding out. At least I got beer!

As always guys, stay awesome!


Philly"
Looks like we going to have an ending with Sasha after all. Just my guessing, of course.
 

rustic0

Newbie
Jul 25, 2019
44
18
That should work - the new version of the mod should overwrite all of its old files when you paste it into the folder. However, if you attempt to play the VN after you update it to .14, but using the .13 version of the mod, things won't work right and you may not (probably won't) even be able to access .14 material.
well, i put the patch files into the game folder, and then the mod files after that, it didn't work, it was still on .13
 
4.70 star(s) 451 Votes