balitz Method

Active Member
Jan 30, 2018
913
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You've fallen for my trick. Even though there are multiple writers only two of their works are ingame right now. And one of them is limited to Opphshar Leaves. Here's my hypothesis on why you thought there were multiple styles: Iannan talks weird. Iannan talks the way she does because she's an ancient AI that's been asleep forever and just learned English (from you). She's also regal, dominant, imposing, etc. She'll probably always talk like that but if you don't like it don't worry; there'll be plenty of other characters to interact with.
I thought it might be an Iannanana thing, an inability to express herself outside of immediate wants, that the clippy lack of any verbosity that English inherently has was a sort of...autism, I guess? Inability to communicate using something like language.

but there are other intro passages, like the entire segment this is taken from:

“My name is Laurent Antian, and I want to start by apologizing.” He has a slow, rasping voice, each sentence loping like a lion towards the next. “I am inside your ship, and have almost finished gaining access to your piloting equipment. What you got past, to arrive in that chamber… that was there to slow you down.”
He's telling someone they're going to die but he starts off by introducing himself and blandly narrating everything he's doing at that moment. It has a lifelessly expositional tone to it; a very dry or overly formal "I don't talk like people talk" way of delivering information that exemplifies how the intro in particular comes off. It just comes down to it needing some polish. Less like a job interview and more like regretfully telling some poor sap that they're going to die.
 

Noob Salad

Team Albedo Leader
Donor
Game Developer
Aug 7, 2016
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556
Skylark97: Updates once a month on the 5th.

Master of Puppets: This isn't the only place we're on, if you see the feedback on Fenoxo's forum, TFGames, and Patreon, it's all been positive towards the combat. Not saying you and Awolfe's concerns aren't valid, just that you're the first to bring them up. Hence the word "most".

Honestly the combat was added as an afterthought since we were never planning on having any fighting and grinding. The tutorial even says don't seek it out, so we figured we'd at least make it unique (among text games).
 
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Halexx

Member
Aug 28, 2016
216
179
This game is clearly in it's seedling state, but I'm honestly already impressed.
Plenty of base systems in place with detailed descriptions from the sex acts to the dialogue. Plenty of customization to be had in the future(or so the dev says) to boot, which is great!
Got me more involved that other games of the same type and setting anyway *ahem*.
 

tontoman

Active Member
May 4, 2017
690
551
Really? Sunless Sea has tactics of manoeuvre in it, this is just a button-masher.
Button mashing? Button mashers are things like struggle mechanics where you have to hammer two buttons as fast as possible to win, at least in my books. Now if you had to hammer the keys to regen your weapons....
 
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Oshitari Azumi

Who's the strongest Nobbu?!
Donor
May 23, 2017
977
580
Personally, I'm very happy to see more HTML games that look like they'll actually have content, rather than just be a bunch of text with maybe an image or two. Definitely gonna check it out and rate it soon!
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,512
9,998
It's not mashing if you have loads of time to prepare yourself to click. Also, most fights can be won with 4-5 clicks, if you want less, use just the special...
Button mashing? Button mashers are things like struggle mechanics where you have to hammer two buttons as fast as possible to win, at least in my books. Now if you had to hammer the keys to regen your weapons....
If the only input a game wants is hitting a button as fast as it becomes available, it's button-mashing.


This isn't the only place we're on, if you see the feedback on Fenoxo's forum, TFGames, and Patreon, it's all been positive towards the combat.
I've looked at those. I don't see any significant positive feedback on the combat. I see one guy out of all three sites who said he was "impressed" with it, which could just as easily mean impressed with the effort put in to making it rather than being nostalgic for the combat of 1990s Final Fantasy games.
 
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tontoman

Active Member
May 4, 2017
690
551
If the only input a game wants is hitting a button as fast as it becomes available, it's button-mashing.
To you. I've never seen the term button mashing used for anything that isn't rapid button pressing. As the mashing part comes from hitting the keys hard to get the speed.
If we're getting picky about stuff and checking content for what's said, urban dictionary also lists rapid in its definitions heh.
But I get it, you don't like it, hence the label.
 
Aug 13, 2018
198
315
Will the blissful promises of safety in the infinite hands of a monstrously powerful AI be too seductive to bear? Or will you assert your own authority over her?
I desperately hope that I can plug that AI into a ship and have a proper romance route instead of another example of dom/sub extremes. I want to make sweet lovey-dovey love to a literal spaceship god damn it.
 
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Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,512
9,998
To you. I've never seen the term button mashing used for anything that isn't rapid button pressing. As the mashing part comes from hitting the keys hard to get the speed.
If we're getting picky about stuff and checking content for what's said, urban dictionary also lists rapid in its definitions heh.
But I get it, you don't like it, hence the label.
You don't get it; the point is that button-mashing is a near-optimal strategy. In most fast-action games just hammering the buttons will get you killed, or at best be significantly less effective, while in this it's about as good as you can do. That's why I call it a button-masher.
 

passiveDragon

Newbie
Aug 28, 2017
80
43
You don't get it; the point is that button-mashing is a near-optimal strategy. In most fast-action games just hammering the buttons will get you killed, or at best be significantly less effective, while in this it's about as good as you can do. That's why I call it a button-masher.
Button mashing is a technique employed only when you don't have another option. Just sit there and press a button every 2-3 seconds... if you're late a bit, it doesn't matter!
Even more, you can actually avoid most combat if you want to.

I like the way combat works. It's more engaging than the turn-based variant. Also, when it comes to games like these: if you can rub your dick fast, you can press buttons fast! There are (a lot of) smut games out there that seem unbeatable even with button-mashing scripts!

To DEV: Please leave the game as is, if you feel like it. Perhaps if a lot of people request it though, maybe you can add an option for turn-based combat, which simply stops time the instant you have reloaded (+0.5 seconds? for balancing ^^).
 
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