Vikram g

New Member
Mar 7, 2019
1
1
i hate when a girl calls mc doggy or good boy what is the need of femdom it spoils the mood atleast mc should have an option
 
Last edited:
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Reactions: sidsan

UnDeaD_CyBorG

Well-Known Member
Apr 6, 2018
1,189
673
Ok, after a few months, I'm back on my home system, and... well, seems I get a weird save again.
Save icon showed the city overview, loading it showed Lily in her office for a second, then I was in the cinema, about to start work there.Trying to immediately load the save again resulted in the below traceback.
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 257, in script call
    call screen mapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 274, in script call
    call screen submapscreen_visit
  File "game/custom_labels_scenecalls.rpy", line 288, in script call
    call screen submapscreen_heroine_approach
  File "game/custom_labels_heroine_activities.rpy", line 18, in script call
    call startHeroineApproachScreen from _call_startHeroineApproachScreen
  File "game/custom_labels_scenecalls.rpy", line 288, in script call
    call screen submapscreen_heroine_approach
  File "game/custom_labels_scenecalls.rpy", line 274, in script call
    call screen submapscreen_visit
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 198, in script call
    call screen mapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 198, in script call
    call screen mapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 274, in script call
    call screen submapscreen_visit
  File "game/Variables_and_Loading/111_Afterloading_stuff.rpy", line 3, in script
    "LOADED"
  File "game/screens.rpy", line 245, in execute
    screen quick_menu():
  File "game/screens.rpy", line 245, in execute
    screen quick_menu():
  File "game/screens.rpy", line 250, in execute
    if quick_menu:
  File "game/screens.rpy", line 250, in <module>
    if quick_menu:
NameError: name 'quick_menu' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 257, in script call
    call screen mapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 274, in script call
    call screen submapscreen_visit
  File "game/custom_labels_scenecalls.rpy", line 288, in script call
    call screen submapscreen_heroine_approach
  File "game/custom_labels_heroine_activities.rpy", line 18, in script call
    call startHeroineApproachScreen from _call_startHeroineApproachScreen
  File "game/custom_labels_scenecalls.rpy", line 288, in script call
    call screen submapscreen_heroine_approach
  File "game/custom_labels_scenecalls.rpy", line 274, in script call
    call screen submapscreen_visit
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 198, in script call
    call screen mapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 198, in script call
    call screen mapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 274, in script call
    call screen submapscreen_visit
  File "game/Variables_and_Loading/111_Afterloading_stuff.rpy", line 3, in script
    "LOADED"
  File "renpy/ast.py", line 715, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "renpy/exports.py", line 1417, in say
    who(what, *args, **kwargs)
  File "renpy/character.py", line 1219, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "renpy/character.py", line 871, in do_display
    **display_args)
  File "renpy/character.py", line 621, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3213, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3630, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 432, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3630, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 443, in per_interact
    self.update()
  File "renpy/display/screen.py", line 631, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 245, in execute
    screen quick_menu():
  File "game/screens.rpy", line 245, in execute
    screen quick_menu():
  File "game/screens.rpy", line 250, in execute
    if quick_menu:
  File "game/screens.rpy", line 250, in <module>
    if quick_menu:
NameError: name 'quick_menu' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.5.1648
COED Conquest 0.8.2
Wed Feb  2 20:35:33 2022
Actually doing the work, it turns out the in-game date is wednesday 3 of summer, 1 day earlier than the last save, which was right after the event with stacy and abigail.
I'll check if there's any further weirdnesses.
 

despiteful

COED Conquest Dev
Game Developer
Jun 12, 2020
330
623
Ok, after a few months, I'm back on my home system, and... well, seems I get a weird save again.
Save icon showed the city overview, loading it showed Lily in her office for a second, then I was in the cinema, about to start work there.Trying to immediately load the save again resulted in the below traceback.
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 257, in script call
    call screen mapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 274, in script call
    call screen submapscreen_visit
  File "game/custom_labels_scenecalls.rpy", line 288, in script call
    call screen submapscreen_heroine_approach
  File "game/custom_labels_heroine_activities.rpy", line 18, in script call
    call startHeroineApproachScreen from _call_startHeroineApproachScreen
  File "game/custom_labels_scenecalls.rpy", line 288, in script call
    call screen submapscreen_heroine_approach
  File "game/custom_labels_scenecalls.rpy", line 274, in script call
    call screen submapscreen_visit
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 198, in script call
    call screen mapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 198, in script call
    call screen mapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 274, in script call
    call screen submapscreen_visit
  File "game/Variables_and_Loading/111_Afterloading_stuff.rpy", line 3, in script
    "LOADED"
  File "game/screens.rpy", line 245, in execute
    screen quick_menu():
  File "game/screens.rpy", line 245, in execute
    screen quick_menu():
  File "game/screens.rpy", line 250, in execute
    if quick_menu:
  File "game/screens.rpy", line 250, in <module>
    if quick_menu:
NameError: name 'quick_menu' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 257, in script call
    call screen mapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 274, in script call
    call screen submapscreen_visit
  File "game/custom_labels_scenecalls.rpy", line 288, in script call
    call screen submapscreen_heroine_approach
  File "game/custom_labels_heroine_activities.rpy", line 18, in script call
    call startHeroineApproachScreen from _call_startHeroineApproachScreen
  File "game/custom_labels_scenecalls.rpy", line 288, in script call
    call screen submapscreen_heroine_approach
  File "game/custom_labels_scenecalls.rpy", line 274, in script call
    call screen submapscreen_visit
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 198, in script call
    call screen mapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 198, in script call
    call screen mapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 274, in script call
    call screen submapscreen_visit
  File "game/Variables_and_Loading/111_Afterloading_stuff.rpy", line 3, in script
    "LOADED"
  File "renpy/ast.py", line 715, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "renpy/exports.py", line 1417, in say
    who(what, *args, **kwargs)
  File "renpy/character.py", line 1219, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "renpy/character.py", line 871, in do_display
    **display_args)
  File "renpy/character.py", line 621, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3213, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3630, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 432, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3630, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 443, in per_interact
    self.update()
  File "renpy/display/screen.py", line 631, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 245, in execute
    screen quick_menu():
  File "game/screens.rpy", line 245, in execute
    screen quick_menu():
  File "game/screens.rpy", line 250, in execute
    if quick_menu:
  File "game/screens.rpy", line 250, in <module>
    if quick_menu:
NameError: name 'quick_menu' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.5.1648
COED Conquest 0.8.2
Wed Feb  2 20:35:33 2022
Actually doing the work, it turns out the in-game date is wednesday 3 of summer, 1 day earlier than the last save, which was right after the event with stacy and abigail.
I'll check if there's any further weirdnesses.
I will take a look, but quick menu not defined seems to me a bit like missing files.
Can you start a new game normally?
 

UnDeaD_CyBorG

Well-Known Member
Apr 6, 2018
1,189
673
Seems fine.
I just started a game, standard name, skipped prologue, then went back to campus.
No errors.
Well, this save quirk wasn't particularly horrible, this time, last time was a bit more irritating.
 

despiteful

COED Conquest Dev
Game Developer
Jun 12, 2020
330
623
Ok, after a few months, I'm back on my home system, and... well, seems I get a weird save again.
Save icon showed the city overview, loading it showed Lily in her office for a second, then I was in the cinema, about to start work there.Trying to immediately load the save again resulted in the below traceback.
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 257, in script call
    call screen mapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 274, in script call
    call screen submapscreen_visit
  File "game/custom_labels_scenecalls.rpy", line 288, in script call
    call screen submapscreen_heroine_approach
  File "game/custom_labels_heroine_activities.rpy", line 18, in script call
    call startHeroineApproachScreen from _call_startHeroineApproachScreen
  File "game/custom_labels_scenecalls.rpy", line 288, in script call
    call screen submapscreen_heroine_approach
  File "game/custom_labels_scenecalls.rpy", line 274, in script call
    call screen submapscreen_visit
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 198, in script call
    call screen mapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 198, in script call
    call screen mapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 274, in script call
    call screen submapscreen_visit
  File "game/Variables_and_Loading/111_Afterloading_stuff.rpy", line 3, in script
    "LOADED"
  File "game/screens.rpy", line 245, in execute
    screen quick_menu():
  File "game/screens.rpy", line 245, in execute
    screen quick_menu():
  File "game/screens.rpy", line 250, in execute
    if quick_menu:
  File "game/screens.rpy", line 250, in <module>
    if quick_menu:
NameError: name 'quick_menu' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 257, in script call
    call screen mapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 274, in script call
    call screen submapscreen_visit
  File "game/custom_labels_scenecalls.rpy", line 288, in script call
    call screen submapscreen_heroine_approach
  File "game/custom_labels_heroine_activities.rpy", line 18, in script call
    call startHeroineApproachScreen from _call_startHeroineApproachScreen
  File "game/custom_labels_scenecalls.rpy", line 288, in script call
    call screen submapscreen_heroine_approach
  File "game/custom_labels_scenecalls.rpy", line 274, in script call
    call screen submapscreen_visit
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 198, in script call
    call screen mapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 198, in script call
    call screen mapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 264, in script call
    call screen submapscreen_main
  File "game/custom_labels_scenecalls.rpy", line 274, in script call
    call screen submapscreen_visit
  File "game/Variables_and_Loading/111_Afterloading_stuff.rpy", line 3, in script
    "LOADED"
  File "renpy/ast.py", line 715, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "renpy/exports.py", line 1417, in say
    who(what, *args, **kwargs)
  File "renpy/character.py", line 1219, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "renpy/character.py", line 871, in do_display
    **display_args)
  File "renpy/character.py", line 621, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3213, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3630, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 432, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3630, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 443, in per_interact
    self.update()
  File "renpy/display/screen.py", line 631, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 245, in execute
    screen quick_menu():
  File "game/screens.rpy", line 245, in execute
    screen quick_menu():
  File "game/screens.rpy", line 250, in execute
    if quick_menu:
  File "game/screens.rpy", line 250, in <module>
    if quick_menu:
NameError: name 'quick_menu' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.5.1648
COED Conquest 0.8.2
Wed Feb  2 20:35:33 2022
Actually doing the work, it turns out the in-game date is wednesday 3 of summer, 1 day earlier than the last save, which was right after the event with stacy and abigail.
I'll check if there's any further weirdnesses.
Just tried your broken save! It works nicely at my install ;) I feel like you might somehow managed to loose some files.
What is your operating system?
 

UnDeaD_CyBorG

Well-Known Member
Apr 6, 2018
1,189
673
Windows 10.
I copied into the existing folder in the past, so my first assumption would be that I have too many files, but of course it's possible there's something lost. I had an assumption that the issue wouldn't be the save itself, given that that still shows the correct picture.
Though the problem last time, prior to the self-upgrade and losing me an hour of gameplay, was a version or two earlier, so whatever it is seems to persist.
I'll just do a clean copy on the next version and hope for the best.
 

-CookieMonster666-

Devoted Member
Nov 20, 2018
11,114
16,143
Windows 10.
I copied into the existing folder in the past, so my first assumption would be that I have too many files, but of course it's possible there's something lost. I had an assumption that the issue wouldn't be the save itself, given that that still shows the correct picture.
Though the problem last time, prior to the self-upgrade and losing me an hour of gameplay, was a version or two earlier, so whatever it is seems to persist.
I'll just do a clean copy on the next version and hope for the best.
You should never ever copy an update into the existing installation's folder unless a developer specifically states that you should. You will otherwise risk ending up with file conflicts between versions. For example, what if a developer decides certain files are no longer needed and so deletes them entirely for the coming version? If you still have the old file, code that no longer works properly could be getting executed and cause serious problems in your game.

If you really want a consistent location for the game, you might consider copying a new version into a parent folder, so that you still have the same basic location of the file. Something like this could work:
Copy-Folder.png

Just don't copy the newest into the folder where the oldest also resides.
 
Last edited:
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despiteful

COED Conquest Dev
Game Developer
Jun 12, 2020
330
623
You should never ever copy an update into the existing installation's folder unless a developer specifically states that you should. You will otherwise risk ending up with file conflicts between versions. For example, what if a developer decides certain files are no longer needed and so deletes them entirely for the coming version? If you still have the old file, code that no longer works properly could be getting executed and cause serious problems in your game.

If you really want a consistent location for the game, you might consider copying a new version into a parent folder, so that you still have the same basic location of the file. Something like this could work:
View attachment 1632798

Just don't copy the newest into the folder where the oldest also resides.
This!

alternatively you could get the itch.io version and their client, that auto updates the game, but release is about one week after the mega link drop :)
 
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Comdom

Newbie
Aug 18, 2018
15
31
Nice game, but with saves not working, it's really turning into fast forward grind *sigh*
All my saves load into Tiffanys flower dress shopping.
 

despiteful

COED Conquest Dev
Game Developer
Jun 12, 2020
330
623
Nice game, but with saves not working, it's really turning into fast forward grind *sigh*
All my saves load into Tiffanys flower dress shopping.
Please send me a file :)
Haven’t heard that one yet.
 

Comdom

Newbie
Aug 18, 2018
15
31
Please send me a file :)
Haven’t heard that one yet.
despiteful Here is one example save file. It should load into the night club, but it does not :)
I managed to fix it, just by playing again from a save before the clothing shop event.
So I asume must have broken it, by scolling back to the choice during the dress purchase with Tiffany.

Anyways, great game. Defenitly one of the best grinds i encountered so far (y)

@ ALL: please do not use this save :)

Edit:
File removed :)
 
Last edited:

UnDeaD_CyBorG

Well-Known Member
Apr 6, 2018
1,189
673
Ah, yes, seems like the same thing I've been having. Maybe it indeed has something to do with rollbacks?
 

despiteful

COED Conquest Dev
Game Developer
Jun 12, 2020
330
623
despiteful Here is one example save file. It should load into the night club, but it does not :)
I managed to fix it, just by playing again from a save before the clothing shop event.
So I asume must have broken it, by scolling back to the choice during the dress purchase with Tiffany.

Anyways, great game. Defenitly one of the best grinds i encountered so far (y)

@ ALL: please do not use this save :)
Ah, yes, seems like the same thing I've been having. Maybe it indeed has something to do with rollbacks?
okay i guess i have to put a rollback block at the loading label :)
Lets hope that fixes it for the future !
 

despiteful

COED Conquest Dev
Game Developer
Jun 12, 2020
330
623
People are actually trying to roll back when the text reads, "LOADED"? Strange.
No idea, but I heard of a similar issue, but i didn’t think it would effect me since I handle variable updating differently than that person.
So maybe you can somehow skip the loading label if you roll out of it.
Which I would assume would result in completely different problems
 

Comdom

Newbie
Aug 18, 2018
15
31
Obviously not rolling back after loading a safe :)
And it's just a hunch rollback caused it in the first place.
So maybe it's a Renpy bug...I do not know.

Anyway, something with more specific info
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Anyways, good show! :love:
 
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UnDeaD_CyBorG

Well-Known Member
Apr 6, 2018
1,189
673
I certainly did at some points, not for then saving again, though. But the problem with losing an hour of saves I had last year was more cases with automatic rollbacks, like when you save in the middle of the sum-up of upping all your skills, then reloading, which automatically starts at the start of that sum-up.
Maybe it'd be better to code it to just roll all of them at once, and then only list them in a row?

The last time I had that issue, I wouldn't actually know if that is in any way connected, but then, it was way late and I don't remember exactly what I did anyways.
 
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MrD812

Well-Known Member
Oct 24, 2021
1,347
1,782
Anyone know where this "Poolclub Investigation" is saposed to be located?
 

-CookieMonster666-

Devoted Member
Nov 20, 2018
11,114
16,143
Anyone know where this "Poolclub Investigation" is saposed to be located?
The Pool Club is located in the Uptown district, something new that is revealed as you're finishing Lily's final quests. It's also required for some of Tiffany's later content, so for her storyline it's important to reveal the district at least, via Lily's quests. So, once you get that far with Lily, the game will tell you that "Uptown is now available" (or something like that). If you then go to Uptown (bottom left on the city map), you'll have a Poolclub as a location within that district (on the left side).
 
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