- Apr 6, 2018
- 1,229
- 716
Ok, after a few months, I'm back on my home system, and... well, seems I get a weird save again.
Save icon showed the city overview, loading it showed Lily in her office for a second, then I was in the cinema, about to start work there.Trying to immediately load the save again resulted in the below traceback.
Actually doing the work, it turns out the in-game date is wednesday 3 of summer, 1 day earlier than the last save, which was right after the event with stacy and abigail.
I'll check if there's any further weirdnesses.
Save icon showed the city overview, loading it showed Lily in her office for a second, then I was in the cinema, about to start work there.Trying to immediately load the save again resulted in the below traceback.
Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 257, in script call
call screen mapscreen_main
File "game/custom_labels_scenecalls.rpy", line 264, in script call
call screen submapscreen_main
File "game/custom_labels_scenecalls.rpy", line 274, in script call
call screen submapscreen_visit
File "game/custom_labels_scenecalls.rpy", line 288, in script call
call screen submapscreen_heroine_approach
File "game/custom_labels_heroine_activities.rpy", line 18, in script call
call startHeroineApproachScreen from _call_startHeroineApproachScreen
File "game/custom_labels_scenecalls.rpy", line 288, in script call
call screen submapscreen_heroine_approach
File "game/custom_labels_scenecalls.rpy", line 274, in script call
call screen submapscreen_visit
File "game/custom_labels_scenecalls.rpy", line 264, in script call
call screen submapscreen_main
File "game/custom_labels_scenecalls.rpy", line 198, in script call
call screen mapscreen_main
File "game/custom_labels_scenecalls.rpy", line 264, in script call
call screen submapscreen_main
File "game/custom_labels_scenecalls.rpy", line 198, in script call
call screen mapscreen_main
File "game/custom_labels_scenecalls.rpy", line 264, in script call
call screen submapscreen_main
File "game/custom_labels_scenecalls.rpy", line 274, in script call
call screen submapscreen_visit
File "game/Variables_and_Loading/111_Afterloading_stuff.rpy", line 3, in script
"LOADED"
File "game/screens.rpy", line 245, in execute
screen quick_menu():
File "game/screens.rpy", line 245, in execute
screen quick_menu():
File "game/screens.rpy", line 250, in execute
if quick_menu:
File "game/screens.rpy", line 250, in <module>
if quick_menu:
NameError: name 'quick_menu' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 257, in script call
call screen mapscreen_main
File "game/custom_labels_scenecalls.rpy", line 264, in script call
call screen submapscreen_main
File "game/custom_labels_scenecalls.rpy", line 274, in script call
call screen submapscreen_visit
File "game/custom_labels_scenecalls.rpy", line 288, in script call
call screen submapscreen_heroine_approach
File "game/custom_labels_heroine_activities.rpy", line 18, in script call
call startHeroineApproachScreen from _call_startHeroineApproachScreen
File "game/custom_labels_scenecalls.rpy", line 288, in script call
call screen submapscreen_heroine_approach
File "game/custom_labels_scenecalls.rpy", line 274, in script call
call screen submapscreen_visit
File "game/custom_labels_scenecalls.rpy", line 264, in script call
call screen submapscreen_main
File "game/custom_labels_scenecalls.rpy", line 198, in script call
call screen mapscreen_main
File "game/custom_labels_scenecalls.rpy", line 264, in script call
call screen submapscreen_main
File "game/custom_labels_scenecalls.rpy", line 198, in script call
call screen mapscreen_main
File "game/custom_labels_scenecalls.rpy", line 264, in script call
call screen submapscreen_main
File "game/custom_labels_scenecalls.rpy", line 274, in script call
call screen submapscreen_visit
File "game/Variables_and_Loading/111_Afterloading_stuff.rpy", line 3, in script
"LOADED"
File "renpy/ast.py", line 715, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "renpy/exports.py", line 1417, in say
who(what, *args, **kwargs)
File "renpy/character.py", line 1219, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "renpy/character.py", line 871, in do_display
**display_args)
File "renpy/character.py", line 621, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3213, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3630, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3630, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/screens.rpy", line 245, in execute
screen quick_menu():
File "game/screens.rpy", line 245, in execute
screen quick_menu():
File "game/screens.rpy", line 250, in execute
if quick_menu:
File "game/screens.rpy", line 250, in <module>
if quick_menu:
NameError: name 'quick_menu' is not defined
Windows-10-10.0.19041
Ren'Py 7.4.5.1648
COED Conquest 0.8.2
Wed Feb 2 20:35:33 2022
I'll check if there's any further weirdnesses.