Oct 8, 2020
469
492
1) Yes, after the next game week is finished, we'll be moving on to epilogues. How long that will take in real time is anyone's guess though, probably still at least another year and a half away.

2) Next month I will be holding a poll on my patreon for people to vote on what idea they'd like to see me work on next. Whichever one wins that will be my next project. College Daze will still be mostly my sole focus until it's finished, but at some point I'll probably release a 'Day 1' of whatever the next game is so people can get to know those characters and start submitting scene requests/voting in content polls for it ahead of time.

3) This was the toughest question to answer, because I feel like you can put a lot of random stuff in a cookie and have it turn out great. But I'll have to go with a classic chocolate chip because you can't really go wrong (unless you're a bastard and it's secretly gross raisin and oatmeal).
Oatmeal raisin is a classic you son of a bitch. And if it looks that much like chocolate chip clearly you've made it wrong.
 

Dragoci

Member
Jun 18, 2020
131
146
Or turning a your roomate into a chick for sex, a profosser into a mind altered slave/mom/daughter, the (insert number) of choke collars on women, Turning a antoher Profosser into a chick for sex, enslaving demons, killing a Motel owner, making women cum addicts to you cum, the aiding a Kidnapping of a Nun and Possible turing said captor into a chick for sex and theft of money
Yo mate, easy on the spoilers.
 

xBreedControl

Member
May 7, 2020
100
14
I know this might be a bad thing to ask, but Im wanting to try and learn to code HTML, and I wanted to do something with the image files similar to how they are in this game, but I cant open the game in Twine to see how it was done. Do you mind sharing how you did it?
 
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G28Here

Active Member
Game Developer
Mar 18, 2019
713
4,447
I know this might be a bad thing to ask, but Im wanting to try and learn to code HTML, and I wanted to do something with the image files similar to how they are in this game, but I cant open the game in Twine to see how it was done. Do you mind sharing how you did it?
I'm not going to go through and explain everything the game does, because that'd be a pain in the ass, but I can walk through the images. Also keep in mind that a lot of this is just code I got from using Google, so I'd highly recommend doing research that way if you genuinely want to learn how to put something together (and you'll likely find even better ways than what I do). With that out of the way, here's what I do in Twine 1.4 (not Twine 2.0, I don't know anything about how that works):

In the Stylesheet, I replace whatever original story/passage stuff there was with this:
Code:
#story {

max-width: 900px;

}

.passage {

text-align: left;

}
   
.passage a {
   
text-align: left;
   
}
.passage a:hover {
   
   
}

a {

}
Then whenever I have a passage, I make sure that the Images/Clips are EXACTLY 400 pixels in width (the height doesn't matter) and then put them at the top of the passage like this:

Code:
<div class='img-container1'><img src= "images\folder_the_picture_is_in\name_of_picture_i_want.jpg" /><img src= "images\folder_name_of_filler_image\filler.png" /><img src= "images\folder_name_of_filler_image\filler.png" /><img src= "images\folder_name_of_filler_image\filler.png" /><img src= "images\folder_name_of_filler_image\filler.png" /></div>\
The reason there's a bunch of "filler.png" in there is because I tend to write a lot so if I didn't, the text would eventually align back under the picture instead of continuing down in a column. So I put a .png image of the background ("filler") several times beneath any images I'm using to give myself more room to continue writing text.

Including clips works the exact same way, but with a minor alteration:

Code:
<div class='img-container1'><video loop autoplay src="images\folder_the_clip_is_in\name_of_clip.mp4"><source src="images\folder_the_clip_is_in\name_of_clip.mp4"/></video><img src= "images\folder_name_of_filler_image\filler.png" /><img src= "images\folder_name_of_filler_image\filler.png" /><img src= "images\folder_name_of_filler_image\filler.png" /><img src= "images\folder_name_of_filler_image\filler.png" /></div>\
I use .mp4 clips so that's how it works, but if you use something else it might require a different setup, I honestly can't remember how I did actual gifs with the original release.
 

mRaYM087g4

Newbie
Jan 16, 2022
24
152
Has anyone tried to update Prinplup's Time Travel Mod for this update?
Prinplup hasn't updated their mods since v.156 ~January 2022.
Unless someone else decides to pick up the development, the time-travel mod is essentially abandoned at this point.

The varmod is the only one that has been updated since then (by myself).
It *is* compatible with botnet's mod with checkpoints.
This is as close as you get to the functionality of Prinplup's time-travel mod at the moment.
 

G28Here

Active Member
Game Developer
Mar 18, 2019
713
4,447
Basically just want to confirm what I said earlier in the month, but we're looking at a public release on November 20th. Keep in mind that the release is still an active work in progress, so while I'll put something up no matter what on that day, it might end up being much later in the day if I still have some last minute things to squeeze in. My goal is still to finish all of "Sunday"/the Wedding by that day, so if it means releasing it on the 20th at night, then that's what will end up happening.
 

themagiman

Well-Known Member
Mar 3, 2018
1,347
406
What if I don't want to marry them and I just want to live the honest life of an honest Christian god fearing man?
 

Renrac

New Member
Sep 10, 2022
5
14
This is a great game! It's very well made all around and I really like the wide range of choices and paths you can select. I've played all the way through several times trying various routes and I know I haven't hit everything yet. Can't wait for the next update!
 

Vectoro

Member
Mar 17, 2020
139
54
I was wondering (and if this is a thing already correct me) but are there any plans to expand on the time travel thing that we can do sometimes? That idea alone could make a whole game & time travel impregnation sounds fun.

Like going back in time far enough that you can impregnate some girl with a daughter & then do the same to said daughter. Or even have the option to override another character's place in the timeline (like one of the other girl's fathers) via some method (maybe via one of the clones).
 
Oct 14, 2020
111
126
This is a great game! It's very well made all around and I really like the wide range of choices and paths you can select. I've played all the way through several times trying various routes and I know I haven't hit everything yet. Can't wait for the next update!
Very much agreed. I wrote a twine interpreter and route-finder in python just to try finding an optimal route for my goals because I was replaying too many times! So many times going "Oh, I need +55 Willpower-XP here and I can do X", back up a few dozen choices, pick a different option that gives Will instead of Int, and try to continue. Incidentally that route-finder is where I noticed Wind magic is somewhat rare to find, since I was aiming for a particular scene with the nuns: one of two places you can get a specific effect in the game.
 

mRaYM087g4

Newbie
Jan 16, 2022
24
152
I was wondering (and if this is a thing already correct me) but are there any plans to expand on the time travel thing that we can do sometimes? That idea alone could make a whole game & time travel impregnation sounds fun.

Like going back in time far enough that you can impregnate some girl with a daughter & then do the same to said daughter. Or even have the option to override another character's place in the timeline (like one of the other girl's fathers) via some method (maybe via one of the clones).
This goes against the ingame lore, there is a book in the archive and various scenes that address this. Basically you're limited by what you can change by going back in time.
 
Nov 24, 2020
248
223
This goes against the ingame lore, there is a book in the archive and various scenes that address this. Basically you're limited by what you can change by going back in time.
True, but MC thinks to himself, that if he gets powerful enough he could go back in time and change the past. Or something like that. Plus ingame lore isn't 100% accurate. The MC is proof of that. Plus we don't really know what the MC is really or just powerful he can become.
 

j_1993_m

Active Member
Feb 28, 2021
593
526
Very much agreed. I wrote a twine interpreter and route-finder in python just to try finding an optimal route for my goals because I was replaying too many times! So many times going "Oh, I need +55 Willpower-XP here and I can do X", back up a few dozen choices, pick a different option that gives Will instead of Int, and try to continue. Incidentally that route-finder is where I noticed Wind magic is somewhat rare to find, since I was aiming for a particular scene with the nuns: one of two places you can get a specific effect in the game.
If this works the way I think it does, this would be a great thing to share on here. It sounds like a great way of avoiding failed checks and replaying sections to find optimal routes.
 
4.60 star(s) 129 Votes