Either he has actual mental issues (depression, social anxiety, OCD, etc), or he absolutely cannot release what he currently has because he hasn't been working on jack shit. Pretty sad either way tbh." Every time I'm working on update, then a lot of time passes and I feel like I've done too little for that interval, I'm starting to add more scenes, it takes more time again and so on... " - TTLL. So is this cycle just going to perpetuate itself forever? Why are you trying to play "catch up" by adding a bunch more stuff because you think their isn't enough to represent your past year of work? At the end of the day man, you just have to release something. Yes you are gonna lose some supporters but perhaps that's a necessary evil for you to not make the same mistake the next time around? There's no way you're going to be able to squeeze in the necessary amount of content to make up for that time without the quality of the game taking a serious hit, we know that. If you gotta take a couple extra months to add in a new scene that, lets be real, probably is going to be rushed into the story and not how you originally envisioned it.. I mean is that really going to make up for all the delays and time passed? I don't think so man.
I respect the amount of time that you creators take to make games like this, I know it's not easy, but at what point do you just say, "Fuck it, here's the update, it's not anywhere near where I wanted it to be but here it is". And then take the necessary steps to reinvent your process so that this doesn't happen again in the future. You're scared of the "An entire year for just this?!" comments, but in reality I think people are going to be saying this no matter what at this point.
The last thing people are going to want to see is a post 3 months from now after the update is released about how burnt out you are from overworking yourself to compensate for the time lost. Just take it on the chin and move on with it.