In general, I liked the game, but a lot of things should be fixed. However, for a demo, most of the things looks pretty good.
- When you encounter a merchant in the dungeons, you can't see the description of the items he's selling. I tried right click on it, but it's not working. So basically you're buying cat in the sack unless you know what these items are.
- The most important thing that I'm missing is change speed of battle. Enemies cast spells and attack very slow, it's get annoying very fast.
- I'm also missing an option to control over dialogues, so I could make them appear instantly and skip them. Or make them appear fully after you click the mouse. It's especially important if you read them already, and you don't want to wait for all the text to appear.
- Bleeding effects and other prolonged damage effects are too powerful. Usually in most turn based games such effects decreasing their efficiency each turn, such as divide on 2 for example. Otherwise, it can create situations where either enemies or NPC become too overpowered. Such enemies I encountered in mountains, two birds that can hit you with bleed on 18 points. For one turn I got affliction that cost me 36 hp each turn and I have only 100 hp. I didn't find any bandages or skills that can't stop these effects. Either way, this should be nerfed.
- As the previous point about different effects and states suggests, the game lacks more options for consumables. 1 potion slot is ridiculous. There should be more things that will allow you to both strengthen yourself and remove negative states.
- The game has very high prices for literally everything and rewards for quests are very small though. Mostly you get money if you get rare items and sell them. At the same time, most merchants offer extremely weak items, mostly of gray quality. Mercenaries are also insanely expensive. The game needs cheap early mercenaries of lower ranks and progression of items from merchants, depending on the number of dungeons completed.
- Knight's passive skill "Might" not working correctly. It's boost your hp depending on how much weight you're carrying, but this bonus only applying as missing health as battle starts. So instead of having improved health, you're always starting wounded.
- Faced a bug when I found "drow's footwear" legendary item and it's duped. I have to confess that I abused it a bit just to get more money and see what the game can offer, but you can't even sell it properly because it still stays in your inventory. So now I can open a drow shoe store with 170 pairs...
- UI is bad, so it's hard to navigate. Not sure if the dev be able to rework it fully, as navigating through all these menus is kinda pain.
- I liked the blowjob minigame, which is a rip-off from superblowjob, but I think it's still need some polishing. Especially in control area, so you could use your mouse to control girl's head. It's also very easy to interrupt the blowjob animation, all you have to do is click the mouse. This causes that when the cum bar is full you can't cum in her mouth, she stops sucking as soon as you click the mouse (well, maybe it's possible and just I didn't figure out how to do that). In addition, as I understood, all girls will have this same minigame, which kinda kills their individuality. I think it would be better if they had different minigames and with different angle and sex positions.