Seems to me that's what most people associate with "Kinetic novel" though.
The way I understand it, most everything on here is an "Adult Visual Novel" being longform literature with artistic digital renders representing each scene. On one end of the spectrum there are sandbox/management types with high interactivity and perhaps immersion, and the other end is "Kinetic Novel" types which involve little to no interactivity required for the narrative. Or hybrids that use elements of both types on a sliding scale depending on the Dev's preference and style, like a "mostly Kinetic novel" type that has few choices but has an occasional free roam.
In that way, I'd say Corporate Culture probably trends closer to the Kinetic Novel type, which is definitely my preference (because I hate sandboxes).
The whole "kinetic visual novel" comes, surprise surprise, from a japanese thing... there is (was) a company that made choiceless VNs that was called kinetiku or whatever... so I guess it stuck, like how people use "NTR" when they could use less confusing terms in english, but there you go.
Anyways, the "kinetic" tag refers just to a VN where there are no choices, it's effectively akin to reading a sort of manga/comicbook, but in VN format. It's got nothing to do with "forced LIs" specifically, because everything is "forced", you get a story and you can't change any outcome.
As for Corporate Culture... it has choices and they affect some outcomes... sure there aren't many (yet), but there's enough (more than zero) for it to not be considered a "kinetic" AVN.