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Hello,
Target is OK.
Week. Continued working on last scene of Day 3 this week. Everything went well.
There's one sub-scene where I'm not happy with the lighting. It's ambient lighting, and it kind of has to be flat, and when it's flat, I don't like it, and when it's not flat, it doesn't make sense. I'll revisit it later. There are only two light sources; it shouldn't take too much time to adjust.
The other sub-scenes turned out fine, even better when fine. I wonder when adding British street furniture to give a scene the right feel will get old. Not yet.
Progress. The work on Day 3 has been completed.
Now Day 1, Day 2, and Day 3 are completed. I have a bit under 1100 shots, 600+ rendered.
Rendering. It's slow and doesn't have a lot of time to render, at the moment. It won't be able to catch up with the queue during the development phase, and it will take a couple of undisturbed weeks to render everything.
I adjusted some quality sliders and put more effort into optimizing scenes in this update. It worked to some extent, but It doesn't make sense to squeeze it harder. It's more of a hardware issue already.
Thanks for your time.
See you.