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Hey guys!
First, let me thank you for your support through those months and staying despite all that uncertainty and no news and everything.
Now to the news, a good one:
I'm finally getting back to work. It will probably take me a couple of days to figure out where I left off, but it's nothing comparing to months we had to wait.
Just news:
All the time it takes to complete the upcoming update will be charge free - billing stays on pause as we agreed before.
But after the 0.5 update I will resume monthly billing and won't be pausing it as I did before (Unless some fucked up shit happens again, but let's hope not).
The reason for that is a lot changed in my life last year. And the game that used to be just a hobby, something you do mostly for fun and emotions, became a valuable source of income, much more valuable that I'd like to admit.
Now I'll do my best to focus on the game and devote more time to it. But no pausing Patreon because of that, sorry.
I've set some target numbers of images per month I need to reach. Don't expect some crazy numbers - there are still hardware limitations, but I hope the pace of development will improve. If, for some reason, I'm not anywhere near target numbers, then I'll pause the billing. But let's not count on it.
Also depends on how it will play out, scenes might become a bit simpler in order to increase production speed. I'm talking about scenes like the one with Tommy and the pub, and others big frame by frame scenes - those are pain in the ass to make. I'll try to keep to something simpler like conversations and skipping right to the start of it, without showing how someone walk into a room etc.
There are also might be drop in render quality. I used to spend hours switching lights back and forth for some minor improvements, now it could become more standardized across all scenes. Plus, I'm thinking about making a simpler environment, which should decrease render time and time it takes to set up a scene.
I appreciate your support very much. Thank you.