- Dec 14, 2021
- 367
- 1,905
How can you screw up a damn good start to the game just when you don't think things through. You just fell into the mud where noobdevs usually go. All of that could have been saved with just one fucking button.
How can you screw up a damn good start to the game just when you don't think things through. You just fell into the mud where noobdevs usually go. All of that could have been saved with just one fucking button.
*cough*All of that could have been saved with just one fucking button.
No, but you would keep the majority on board and happy when they don't have to see all the crap if there was a button to block certain things.I can't please everyone, I can simply tell a story and if people like it, then they will play it, if they don't like it, then they will play something else.
Have you tried pressing the buttons ALT+F4 ?No, but you would keep the majority on board and happy when they don't have to see all the crap if there was a button to block certain things.
I'm a backwards type of person, the more someone complains about something, the less insentive I have to give them what they wantNo, but you would keep the majority on board and happy when they don't have to see all the crap if there was a button to block certain things.
Hey dad, before you met me I was gay and still kinda am, is it okay if I keep being gay?
~No
I'm sure that will go down well with players..
Well, technically Emily is living in the MC's house, so at least he'd have the right to say "I don't want any of that stuff in here" which would make her continuing a relationship difficult.The MC with Emily has always been "You do you".
Wear what you want and do as you please.
It would seem a little odd to be like "No, you can't be gay".
I suppose I could add an option in the Preference menu to 'View Lesbian content - Yes/No', instead of giving the MC a choice.
There would still be lesbian dialogue in the story regardless of the option, but the option will allow you to view more (where the story normall cuts)
I've never made a scene for that, it was just heavily emphasised that it happened (and later confirmed).I think that some things (like Emily and Amber making out) used to be already in a previous version. So, if it has to be in, then please let it be in.
There's also the option to step outside of the story, and separate the idea of "This is a choice the character is making" from the idea of "This is a choice the player is making".The MC with Emily has always been "You do you".
Wear what you want and do as you please.
It would seem a little odd to be like "No, you can't be gay".
I suppose I could add an option in the Preference menu to 'View Lesbian content - Yes/No', instead of giving the MC a choice
If it's part of a branching path (or pre-blocked content), it's really only a "waste of time" in the sense that it's time spent on a resource that some players will never see, but it still adds value for those who do want to see it (and making it optional still adds value - or at least avoids subtracting value - for the players who don't).I also get that rendering some scenes in which some players may not be interested in are a waste of time
But to be fair, the games that do have that aspect also tend to be the ones that people have the strongest positive feelings for. And throw money at.As said RICOH it is true that it would be nice if most games had the ability to control the different interests of the game the main fact is 95% of games have no control over that aspect.
changelog now fixed, 0.6 has been re-added.Odd, the v0.6 changelog was just removed from the OP by a moderator.
In my opinion it's NTR if one of the girls is a LI who is in a relationship with the MC and the other girl isn't in a relationship with the MC.The issue I've been facing is the some people think one way and others think another.
Some think Lesbian content is NTR whilst others do not.
Personally I do not, but I don't want to risk having an NTR tag put on this game.
So it happens, but you don't see it happen.
Personally, if it's clear I'm not going to like something, no matter how much the walkthrough turns it green, I won't watch it. Example: Megan's scene after getting her drunk.I see your point, the WT mod takes you to the most content and not what you may/may not want to see.
I may have to make a few tweaks to it.
What NTR are you talking about?changelog now fixed, 0.6 has been re-added.
addendum:
I fucking detest anti-NTR zealots that try to force every game to adhere to their ultra narrow viewpoint, and i'm not even an NTR fan.
keep making the game you want to make and ignore those whiny children.
It's a nice take but let's not forget the dev's vision for the story to begin with. Some event (that some might not like) will happen in order to move the strory the way the dev sees it. In that case the best he can offer you is to 'not see' the content.There's also the option to step outside of the story, and separate the idea of "This is a choice the character is making" from the idea of "This is a choice the player is making".
It doesn't really matter if it would be odd for the character to tell someone to avoid outside relationships. If the player wants to make that choice, it's perfectly in keeping with the idea of giving the player agency over the story in the first place.
And you can essentially view it as being two parallel universes - in one universe the outside relationship takes place and the player gets to see it, and in the other universe the outside relationship simply doesn't happen at all.
"It's happening regardless, you just get to choose whether or not to see it" is almost always the worst possible option, because it still feels like the player isn't being given a choice. So they're going to resent being railroaded into that scenario in the first place. It's not really SEEING it that bothers people. It's the idea of things happening outside of their ability to choose. The more controversial or divisive the scenario, the more people will want to have the power to say no to it.
Like it or not, it's basically a fundamental principle of making an interactive game with player choice. Players will always want to choose.
If it's part of a branching path (or pre-blocked content), it's really only a "waste of time" in the sense that it's time spent on a resource that some players will never see, but it still adds value for those who do want to see it (and making it optional still adds value - or at least avoids subtracting value - for the players who don't).
It's why a lot of people on these boards tend to argue that anything beyond fairly vanilla 1-on-1 relationships should be a choice/avoidable, and the player should always have the option to accept or decline even vanilla/straight/1-on-1 relationships on their own rather than being forced into things they might not want to engage in. Because it means they can still get enjoyment out of a game even if there is a character or a scene or a path that would otherwise lead them to drop a game entirely. Unless the entire concept of a game hinges on a specific premise (ie, the entire story as written requires you to catch your wife cheating on you, or the game is being created from the start to appeal to NTR fans, etc), it's usually a good idea to give at least some power to the player over what sort of content is present.
Adding that degree of flexibility definitely takes a bit more time, and a little bit of planning on the part of the dev, but the payoff is almost always a boon. And it really only becomes a negative when the dev focuses on one storyline/route/LI to the exclusion of others in a given update (that's when you start getting the "OMG worthless update!" sort of complaints).
Things like NTR or sharing or separate lesbian scenes wouldn't be anywhere near as controversial if they were almost always a choice players could opt out of. Because it's very much the sense of powerlessness that is what causes the frustration.
(It would also help if devs were always open and honest about future content in tags, rather than playing bait-and-switch and adding in the more controversial stuff later after people have already become invested in a game and want to see it continue. It's easier to pass on a game you know is going to focus on things you dislike than it is to drop a game you've already become interested in because it's turning into something other than what it presented itself as.)
But to be fair, the games that do have that aspect also tend to be the ones that people have the strongest positive feelings for. And throw money at.
Like it or not, if you're including choices at all (as opposed to just making a kinetic novel where the only thing the viewer can do is scroll through the scenes), you're creating an expectation that the player will have control over the scenario they're seeing. Which is why people tend to get annoyed when they're given the illusion of choice but ultimately have no real say in anything (see also why people always used to complain about Telltalle games).
People who come to a forum for games tend to expect games. Not just porn slide shows.
And it generally isn't all that hard to include paths where "If you don't want to see X then X doesn't happen" as opposed to "You don't have to see X but it's still happening anyway" or "You're going to see X whether you want to or not".
Well...so please don't make another update, please make short version, please put a lot of drama and not a happy story....I'm a backwards type of person, the more someone complains about something, the less insentive I have to give them what they want
script changes, forced restart. you can try your luck by digging out the savegames from %appdata%\renpy\CorruptedLove-1634047308OK what happened to all my saves from v0.5? And what happened to Lauren's scene where she rode the MC on the couch until he creampied her? Hell even the part right before that where he picked her up and ate her out was missing. Looks lie kanotehr case of upgrading a version to a higher number isn't an improvement .