Yes.Are the swappable starter items always the same eight, and if so, which ones do y'all prefer? I'm trying to make the miserable part (the first 8-10 days) of each loop less miserable here.
Got a winner here. I just use Windows Security, but running the .exe as Administrator fixed both the inability to save and the Chosen overwriting other Chosen issues. Thank you.I wasn't able to reproduce this one, even with portraits turned on. The scene proceeded normally and it return to the shop screen at the end with no issues.
The .exe is included because it will work even for people who don't have Java installed.
Some other people have run into this as well. My best guess is that it's related to your antivirus program preventing an unrecognized game from creating the saves.sav file that stores your save data. I'd recommend downloading one of the save files uploaded here, putting it in your Corrupted Saviors folder, and seeing if it loads properly.
I wasn't able to reproduce this bug either. Normally, I'd ask you to upload your save file so I can take a look, but I suppose the save issue would have to be solved first.
I probably should have worded the requirement better. Guilty Desire will only display when the subject hasn't ever undergone a Negotiation yet. So, after her first Negotiation, the vignette can no longer show up.
What *actually* makes a good Forsaken? I have a decent forsaken candidate right now, I *think*, but you're the one who I've seen talk most about Forsaken in the thread.Supplanted by getting a good Forsaken.
She's currently well underway for a Negotiation Distortion but should I get one of the others to really really high Deviancy (t4 break at a minimum) so i can get a cheap early Forsaken? because any forsaken that costs more than like, 40-50 EE is something I can't see myself using in a loop until I've essentially already won the loop by being in that phase of hte game where you click Continue each battle until you rack the t4 break counters to 1000%//whatever distortions you are doingMy Forsaken Candidate? said:Neutron
Deployment cost: 190 Evil Energy
Sympathetic Breeder (+38% victim Resolve damage from Threaten)
Instructive Hypnotist (+38.0% victim PLEA damage as Forsaken)
Memorable Harvester (+38.0% victim INJU damage as Forsaken)
Smearing Publicist (+38% victim Resolve damage from Taunt)
How the stats play out once they're forsaken sort of makes rational sense if you think about it, it seems partially based on which breaks they had and maybe their personality? Disgrace depends on how the public sees them. So if you expose them or turn them into violent mass murder machines, their starting disgrace as a forsaken will be high. So going for a T4 EXPOSE and/or HATE break would be a good way to have a girl start with high Disgrace.Like, I suppose, that's part of my problem: If I want a cheap (5-7 EE) Forsaken that I can use in lieu of an early Commander how do I actually target them during a run to build up their stats in the right way (distortion, which breaks to get/not get, that sort of thing)
EE cost is proportional to disgrace (not deviancy) which is tied to the dignity vulnerability. To minimise cost, you want high disgrace. To get high disgrace, you want dignity completely broken. The two distortions which target dignity are temptation and rampancy. Personally I recommend temptation as a first distortion- it's the easiest one to actually pull off and subsequently manage, the 1/4 motivation cost means you can use them repeatedly, you can have them switch to pleasure damage mid-capture and you don't have to worry late in the loop about decaying motivation (as with rampancy.) Also, I personally like 4EE (80 disgrace) forsaken, they can still do T2 breaks if you manage them well.Like, I suppose, that's part of my problem: If I want a cheap (5-7 EE) Forsaken that I can use in lieu of an early Commander how do I actually target them during a run to build up their stats in the right way (distortion, which breaks to get/not get, that sort of thing)
so far it has been completely "forsaken don't work for me at all and I don't even know where to start unfucking this" for me, which is a shame because I can see the appeal of the system, I just feel like I'm seperated from it by a pane of glasssee what works and what doesn't.
Everyone has given some great advice so far so I don't know what else to really add, but it really helps to focus on what kind of forsaken you want, and how you want them to work.I've already done all the distortions in my various loop 1 runs to familiarise myself with the gameplay (and what I wish the game told you was "don't try to do Negotiation in a run where you do any non-Negotiation temptation") but it took me until today to realise that the cor/sig/min vulns on a chosen ALSO influence their starting Forsaken stats. It's just a lot of mechanics and setup that feels very unintuitive to use or learn how to use (because most forsaken will have a crushingly high EE cost that you would spend an entire loop's worth of days training down if you so desired).
Imo that's my main issue with the forsaken, it's just three layers of complexity that only kick in after you already have spent multiple hours working through a loop
so far it has been completely "forsaken don't work for me at all and I don't even know where to start unfucking this" for me, which is a shame because I can see the appeal of the system, I just feel like I'm seperated from it by a pane of glass
Ok, let's try this.I've already done all the distortions in my various loop 1 runs to familiarise myself with the gameplay (and what I wish the game told you was "don't try to do Negotiation in a run where you do any non-Negotiation temptation") but it took me until today to realise that the cor/sig/min vulns on a chosen ALSO influence their starting Forsaken stats. It's just a lot of mechanics and setup that feels very unintuitive to use or learn how to use (because most forsaken will have a crushingly high EE cost that you would spend an entire loop's worth of days training down if you so desired).
Imo that's my main issue with the forsaken, it's just three layers of complexity that only kick in after you already have spent multiple hours working through a loop
so far it has been completely "forsaken don't work for me at all and I don't even know where to start unfucking this" for me, which is a shame because I can see the appeal of the system, I just feel like I'm seperated from it by a pane of glass
Advantages | Disadvantages | |
Tempted | consistent, predictable EE cost, like using a class of Demon Can do PLEA damage once EXPO stops raising Easy to manage--low hostility and low Motivation cost. | sucks at gaining Expertise--can't retrain easily Can't send her out until you have some EE often "stuck" in later turns, since EXPO is difficult to raise high without HATE/INJU |
Rampant | Easy to send out in the beginning with low EE Can fuck up multiple Chosen, not stuck to one for 5-8 turns dealing 2 damage at the end cuz all she do is strip them Can train/retrain quickly for other needs | Occasionally fucks up your other Forsaken cuz she bored High difficulty in accepting training actions Wants to take all your money (EE) which is a lot at the end of a loop |
How about adding in a feature in the main campaign that requires you to purchase it using influence? For example, an item that once purchased prompts you to choose a forsaken that you already have and it grants you to ability to start new campaigns with said forsaken. It can be an expensive item due to it's rather powerful ability, might even require you to fulfill conditions like "Selected Forsaken must have been in your service for at least 5 city captures." That way we can have a sense of achievement and earning that Forsaken for our next runs and the game can even detect if you already have a powerful enough forsaken to go against one of the special Chosen.....I suppose it might be time to prioritize the multi-loop scenario system so that players can make "mini campaigns" where they can still enjoy the cross-loop game of corrupting the Chosen in order to turn them into useful Forsaken, but without the need to play more than 2 or 3 loops before reaching the desired interaction they had in mind.
....
That has unironically been an enormous help for organising my brain, and for how to look at the Forsaken, thank you.Personally I have about 4 "roles" I keep in mind when I'm looking for potential forsaken to fill my roster. By doing this I can easily look at the chosen I encounter in a loop and figure out what I can do with them and I want I want to do with them.
Piercers - This role is a low-cost forsaken built to break the T2's on chosen quickly and easily. Often times I go for one damage type since they're meant to do one thing in the first place, but there is some merit to having a two-style forsaken. I try to have at least 4 piercers, one for each damage type. And sometimes few more with different damage types to cover my bases.
Punishers - This role as it's namesake are forsaken I keep solely for their punishers, I want their Disgrace to be low to fully utilize their abilities and their fighting style isn't as important as a piercer. I keep a solid assortment of these forsaken but mostly those that offsets the drawbacks of distortions or grants damage bonuses
Distorters- This role varies the most in that some of the forsaken in this role I train so they can help distort chosen faster and easier and some forsaken I train in this role simply to maximize the usage of their unique distortion traits/defiler. The main commonality is that the usage of the distortion defilers. Its good to have a wide variety of these forsaken in terms of EE cost since some chosen personalities are harder to crack with a distortion than others.
Generals- This role is something I thought of recently but forsaken built to handle the final battle in loops. while punishers and some of the other forsaken roles could accomplish this, I think the thought put into making a proper one is worth making a entire role for. It's good to have a variety of these similar to distorters since depending on the loop you're in or the distortions you're working with, it may not be viable to have all these forsaken at 100+ EE
This method is my way of organizing what I need to do to my forsaken and I highly recommend adopting something similar if you're having trouble figuring out how to make forsaken work for you
Please imagine your anime character of choice with empty eyes and a look of confusion bc that's me. Looking at the forsaken reference it's... some sort of high tier Training action? (That I have never seen on account of previous troubles.)1) Earning the Grand Concert (if needed)
It adds a bunch of disgrace, teach Rampant and Tempted forsakens their defiler and teach other forsaken how to Broadcast their captive. If you do it on a Rampant/Tempted forsaken who already has their defiler it will replace it by the ability to broadcastPlease imagine your anime character of choice with empty eyes and a look of confusion bc that's me. Looking at the forsaken reference it's... some sort of high tier Training action? (That I have never seen on account of previous troubles.)
What does that do?
Yes, it's reasonable to do; particularly if you avoid Rivalries so they don't murk each other in the final battle while you sandblast their Resolve if they aren't distortedIs it possible to capture all three chosen in the first city? I was able to get my first win of Nagano. I had all three with Hypno breaks and all T4 breaks. I maybe could try to get Parasitic T5 breaks on all 3, they were close.
It's a tier 4 training action. It has the highest Disgrace number attached to it (100%, but that doesn't mean you have to be at 100% Disgrace to use it). Therefore, it's the best at raising the Disgrace stat for the Forsaken who need to cost less than they currently do.That has unironically been an enormous help for organising my brain, and for how to look at the Forsaken, thank you.
And also everyone else, tyvm. I am struggling to get my two braincells to work but y'all have been a huge help.
Please imagine your anime character of choice with empty eyes and a look of confusion bc that's me. Looking at the forsaken reference it's... some sort of high tier Training action? (That I have never seen on account of previous troubles.)
What does that do?
Please imagine your anime character of choice with empty eyes and a look of confusion bc that's me. Looking at the forsaken reference it's... some sort of high tier Training action? (That I have never seen on account of previous troubles.)
Just don't forget you need to have researched parasitism (40 EE) in the current loop. You'll probably have done this but don't plan on using it early in a loop.It's a tier 4 training action. It has the highest Disgrace number attached to it (100%, but that doesn't mean you have to be at 100% Disgrace to use it). Therefore, it's the best at raising the Disgrace stat for the Forsaken who need to cost less than they currently do.
Definitely, you should expect to grab all 3 unless you're deliberately letting them go. If they're enemies and you've got antipathy, they'll only have 20% resolve. I only use slime+ since 1 or 2 levels of pleasure will make them surrender quickly. If you're making them friends I'd have one or two distorted since some of those are insta-kills.Is it possible to capture all three chosen in the first city? I was able to get my first win of Nagano. I had all three with Hypno breaks and all T4 breaks. I maybe could try to get Parasitic T5 breaks on all 3, they were close.
If you can get Orgies on the Chosen before Extermination is complete, they're great as they stack up Circumstance damage (making each move raise the Punisher % more) and they add to later surround turns. Best thing you can do is get a short/medium Orgy done before Extermination finishes, but after Extermination is finished you should be surrounding one at a time to maximize the number of moves the Chosen do.Just don't forget you need to have researched parasitism (40 EE) in the current loop. You'll probably have done this but don't plan on using it early in a loop.
General ideas for getting to 1000%
-You're correct in saying orgies are not vital in this phase. You really want prolonged battles with many high end uses of each move. Orgies can help you get those high levels, but then you need to make sure the chosen have a lot of time to use those high levels of circumstance. Trauma has no impact on this other than letting you surround for longer.
Your Explode is much more effective if it's concentrated on one Chosen. Instead of getting 90 + 90 + 90, you can get 90 + 150 + 180. I often find myself getting Explode to 1000% before I really focus on bringing the other stats up because it can be done with a cheap Commander, and can unlock endgame downtime actions. (Strategy: Capture 1 at the beginning with a Commander with INJU Punisher (no other Circumstance), 5 or more turns, 5 captures [or 3 if you haven't unlocked 5 yet]. When they Explode, Surround them and raise other Circumstances, starting with HATE. When they break the Surround, Capture them again, then 2 turns later, Capture them a third time.)-Remember that they won't use a move twice in a row. In practice, this means that if they only have one move to do (slaughter or exhibit) they'll do that then regen, thus limiting the percentage growth. Try to stop them doing this as much as possible.
-Slaughter benefits from other chosen being surrounded for a long time, and probably is the easiest to complete. It will only be used when the surround timer is 3+. Also it's best to only have one surround happening for this, otherwise it's a doubly effective move.
-Exhibition is annoying, you don't want them using a low level, regenerating x4. One idea is to let them use a level, capture them to prevent the regen, then they'll use it again once released. They can "overwrite" a much lower debuff but this is a bit unpredictable.
-Explode has a hard limit of 3 uses (barring forsaken) if you focus on the one chosen, and usually only 1 use if you spread the love around. You'll probably only get 90% each time, 120% if you're lucky but at least this one's very predictable.
For an integrated strategy, I generally do the following:-Striptease just requires a lot of surrounds, it'll be used every time a new one is started so cater your surrounds to that and time it so the one you want does the stripping.
This info is valid for Campaign mode--I've not completed the Undead Clash challenge.Anyone able to do something like this for animalistics and undead? I find their move use a bit random.
Someone is incompatible with someone else, I guessI've made a custom roster of three saviours, made sure each has a minor, significant, and core vilnerability, and each vulnerability is present on at least one saviour. When I start a new game I still always get the first one at random from the default characters, and only the other two from my roster. What am I doing wrong?