I am doing a Splendor loop 10 Playthrough right now with Meglomaniac on Splendor. Seems doable with the new temptation Undead trait. Be sure to also get Rampage undeads because I didn't.
Have reached Loop 15. Let's see how hard Victory gonna be. Right now I have realised that it's a pain to get even +1 energy generation because of "Greater sins eminent" caused by the extra Trauma resolution in the loop. Should probably have not spent energy investing in liquification...
Btw the 10% difficulty increase by Splendor sure is more crazy than you realise. Makes you wonder why it's flip seems so underwhelming( +2 influence per city). Since right now the game is bugged with 100G as requirement for First t3 break, I had a even worse time.
My loop 14 was 20 day with 2725% resolution and 35% damage mitigation per level with a devil and superior chosen. The superior chosen had pretty broken confidence(The worst pre-break you can get imo) and 2 cores.
Loop 15-
Ps: Soul Liquification has grown on me after facing too many Confidence Pre-broken undeads but deep fried rotor and the Omelette du Maléfice item still don't seem worth it. Especially the omelette which for some reason is worth 27 influence, 5 more than the demon cake item which is way more useful.
Other than that I learned that Tempted Devils can't be placed on Obedience Plan so you have to manually keep their obedience +40%. At this point they are better off Spared/Sacrificed.
Also I feel like Animalistic Forsaken's temptation trait needs a COMPLETE change. I don't even get why it exists. It doesn't give anything extra and getting high obedience just means you lose motivation.