ok, I've tested 4 runs (1 cheat mode, 3 normal)
the cheat mode was to see exactly the new option, and the normal one to see the new difficulty and how viable was the new corruption path.
Here are some things I think this changed:
1.- Yes, trauma is more difficult to stack, but this is good in late-game because now is easier to avoid the last threshold of the vulnerabilities so the Chosen don't get the extra abilities.
2.- If there are more corruption paths in the future then it makes sense for the new balance to be harder in the trauma department because the new 'paths' basically ignore this and just focus on circumstance.
3.- This 'path', in particular, is really good as it uses EXPO, but is really hard to do when someone has an innocent Core vulnerability (meaning is resistant to PLEA) and that PLEA is really hard to break without breaking anything else, mind you this is acceptable as there is supposed to be more 'paths' with different characteristics.
4.- A problem: if you have more than 1 Chosen with an ongoing path their relationship doesn't advance. I think they should do something like becoming friends or something.
5.- There could be extra ways to enter into extra paths in the next campaign mode, unlocked by doing something there.
Now my questions:
When you get a Chosen into a path what happens to her trauma? (it appears as 0 but does the extra damage stay?)
If you don't mind, what other paths do you have planned?
thanks for the game