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Arachnofiend

Newbie
Jul 22, 2017
32
18
The surround time is based on chosen compatibility so it varies. I think it's similar personality types are compatible but not 100% sure.
 

wibblywarble

Member
Aug 3, 2018
114
19
We got bigger concerns here bud...is that light mode?

But anyway forsaken if you want know act like infinite use commanders as long as you hire them with their EE cost. Distortion have some unique stuff and so forth based on what their attackstyle is like. They can be used as many time as you want in a fight, but they have a cooldown during it, dont benefit from buffs from your tech tree ( so they cant hit flying people) Can't remember the time they surround though sry
Thanks for the info, and yeah, dark mode makes my eyes strain which hurts over time.

Also I launched a new campaign and it started working
 

zertyx23

Newbie
Jan 16, 2020
65
27
Now that animal penis are in the game, will some scene change In function of the penis, I would think that a horse penis would be more painful than a classical penis for example ? but still great job , now I will try to see animalistic chosen from legit way.
 

alri

Newbie
Mar 8, 2019
74
150
and the mf'in FLASHBANG LIGHT MODE doesn't strain them? god-damn, didn't know today was opposite day XD
I can only speak for myself, but light mode is the first thing I turn on when I'm on a new release (plus forcing Nimbus Look&Feel). But I find the majority of dark modes in programs/websites to be eye-straining. This website is OK; not great, but OK. Corrupted Saviors' dark mode is pretty bad in comparison, it would probably help to use more of a dark shade of grey than straight up black for the background.

Maybe it has to do with how I use my PC. I'm never sitting in the dark when using my computer and have a lamp strategically placed behind the monitor so the contrast between the screen and the rest of the room isn't too big.
 

MoarDakka123

Active Member
Jul 7, 2020
926
1,240
Nahh, you're absolutely right, dark grays do a lot to make it easier on the eyes, though it rarely occurs to me other than when I start up the game. Don't suppose this is something you could squeeze in, CSdev ? Add a button, or even just outright change the black background? I imagine it's just a hex code somewhere or something like that, but it's not like I actually know what's going on under the hood.
 

MoarDakka123

Active Member
Jul 7, 2020
926
1,240
Tried generating a Forsaken, I got one by the name of 'Plague' but the name doesn't seem to have associated portraits.

EDIT Ditto 'Scurry' and 'Fancy'.
 
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CSdev

Member
Game Developer
Oct 14, 2020
169
558
I wasn't able to replicate whatever you were doing with the HATE/EXPO commander but ignoring Tyrant was good advice; Moppet (HATE/ANTI/EXPO Aversion forsaken) ended up being the key for me getting the Inseminate+ I needed to get things going. Once I was able to get to that next tier of EE generation the rest of the loop was very doable. Looking forward to the new chosen types in the upcoming patch now that I have my save prepared!
Glad to hear it!
I have noticed a typo in one of the scene that happen the day right after you do a Negotiation distortion on two different chosen
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Missing space in the "Sexual combat training" scene (the anal version where the assaultee cums first)
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Thanks for catching these, I went ahead and fixed them.
I ran into a weird situation where I wanted to try deploying a forsaken for the first time just to see what it was like, so I started an easy mode game with cheats on just so I could see what they are like so I have a better idea for when I'm actually using them, however after I click to deploy someone I get this message and find myself on this screen:

View attachment 2134780

After that, whenever I try to hit done I get this:


View attachment 2134781


none of the buttons respond to any input anymore and the 'Done' button is pressed in like you see above. The game stays frozen in this state and I can't do anything. It happens no matter who I try to deploy.

I don't know how to fix this, but as of now I can't actually use the forsaken feature.
Based on where this bug is happening, I'm 99% sure that it was fixed in Release 35. But if it's still happening, it'd be helpful if you could upload a save so I can see exactly where it's going wrong.
The surround time is based on chosen compatibility so it varies. I think it's similar personality types are compatible but not 100% sure.
That's right. On top of that, Chosen with a prior relationship to the Forsaken will automatically have maxed out compatibility and a damage bonus against them.
Now that animal penis are in the game, will some scene change In function of the penis, I would think that a horse penis would be more painful than a classical penis for example ? but still great job , now I will try to see animalistic chosen from legit way.
It'll never make a difference to the battle gameplay, but I do have some plans for custom sex scenes to include modifiers like that.
Nahh, you're absolutely right, dark grays do a lot to make it easier on the eyes, though it rarely occurs to me other than when I start up the game. Don't suppose this is something you could squeeze in, CSdev ? Add a button, or even just outright change the black background? I imagine it's just a hex code somewhere or something like that, but it's not like I actually know what's going on under the hood.
It's definitely doable. I'll just have to go back and make sure that it doesn't break any of the original code I wrote for swapping between light and dark mode.
Tried generating a Forsaken, I got one by the name of 'Plague' but the name doesn't seem to have associated portraits.

EDIT Ditto 'Scurry' and 'Fancy'.
This was a bug which was preventing randomly generated Animalistic Forsaken from properly picking a subspecies and portrait folder. It's fixed in Release 35b, which I've linked on the blog and on the SubscribeStar just now.
 

Arachnofiend

Newbie
Jul 22, 2017
32
18
My first guess is that undead chosen are people that died in a previous run due to being killed by an ally and are now back with a vengeance... Maybe there could be some interesting stuff with them not being completely helpful in the fight against the demon lord due to their quirks.
 

MoarDakka123

Active Member
Jul 7, 2020
926
1,240
Haha, this isn't even wrong as such, but this is on a randomly generated character and in the case of a miniskirt I imagine it would actually be far easier to go up the thing.

1667289809833.png
 

alri

Newbie
Mar 8, 2019
74
150
What does this mean?
Look&Feel is the name of the UI skins/themes used by (a Java GUI toolkit).





I always thought that Metal looked ugly, , which makes it being selected by the game, probably because a specific Look&Feel is never set by it. Using Nimbus completely breaks dark mode, but that's not a problem for me. :LUL:

, but including them is something only a program's developer can do, so in this case only CSdev. On that note: CSdev , if you ever want to look into having full app dark mode and a matching light mode, the linked Look&Feel might be the way to go. No idea how important that is to you though, but I imagine that working on actual content instead of pure UI changes probably ranks far higher. I personally don't really care that much, just figured I'd make you aware of it.
 

Enerjak

Newbie
Game Developer
Oct 21, 2017
28
119
Undead Chosen got my interest peaked. Wondering whether they will be the next difficulty past Animalistic Chosen due to well...they're undead. Or if these will play out in our favor as another avenue (Something like the Distortion paths) to corrupt them to the dark side if killed in combat. I know other Chosen try to kill each other in the final conflict so it is pretty cool to think of that as not the end for them, maybe sacrificing Forsaken will recycle them as Undead? Also wondering if we will be able to directly kill them during the final fight to cause a boost of trauma for the ones remaining (such as when fighting a superior or furry) since there is a big difference mentally speaking when it comes to ending someones suffering, or that choice being taken from you. Bonus trauma against the living during combat? Does the demon lord gain a function to resurrect them before moving onto the next fight? Lots of speculation and curiosity.

Also curious to if/how we can interact with them such as will they be hardy slaves to fill the Forsaken roles/positions? Will their dialogue go unchanged or will it be altered? Will they be temporary or disposable one-shots? Will the undead Chosen infect others or affect the civilians? Can't wait to see what you got up your sleeve next CSdev. I don't expect (or even want?) answers to any of this, just throwing wild wonder out regardless of how stupid or crazy for the fun of it.
 
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Sonsuka

Member
Aug 29, 2017
198
74
Ayy the update is out. Time wait for a quick patch if anything pops up before playing. Kinda curious what next update will be. More Distortions, the relic thing he was talking about, etc.
 

Sonsuka

Member
Aug 29, 2017
198
74
Also found a slight bug. I can't seem to change formerly custom made Forsaken into animals pre 35. It just reverts back to the original race. I can make new ones with the trait though. Its minor but still probably a bug
 

CSdev

Member
Game Developer
Oct 14, 2020
169
558
Undead Chosen? that jogs the noggin... how dat work? :whistle:
Ghost girls! Vampires who subsist on the bodily fluids of the living! Warriors of the Einherjar returned from Valhalla in search of worthy opponents! It's possible for them to become Chosen too! Or, more rarely, Chosen who die might just refuse to stay dead.
My first guess is that undead chosen are people that died in a previous run due to being killed by an ally and are now back with a vengeance... Maybe there could be some interesting stuff with them not being completely helpful in the fight against the demon lord due to their quirks.
This is one of the things I've considered, similar to how regular Chosen can become Superior Chosen in later loops. But for the first release, I think I'll just be implementing the basic species mechanics.
Haha, this isn't even wrong as such, but this is on a randomly generated character and in the case of a miniskirt I imagine it would actually be far easier to go up the thing.

View attachment 2138927
I wrote the clothing generation rules about three years ago, so I can't say for sure, but I believe I was thinking about those super-lowleg miniskirts where they actually do cover more skin below the groin than above.
Look&Feel is the name of the UI skins/themes used by (a Java GUI toolkit).





I always thought that Metal looked ugly, , which makes it being selected by the game, probably because a specific Look&Feel is never set by it. Using Nimbus completely breaks dark mode, but that's not a problem for me. :LUL:

, but including them is something only a program's developer can do, so in this case only CSdev. On that note: CSdev , if you ever want to look into having full app dark mode and a matching light mode, the linked Look&Feel might be the way to go. No idea how important that is to you though, but I imagine that working on actual content instead of pure UI changes probably ranks far higher. I personally don't really care that much, just figured I'd make you aware of it.
This was an interesting read. It's true that I'm more focused on the content at the moment, but I'll keep this in mind for the future.
Undead Chosen got my interest peaked. Wondering whether they will be the next difficulty past Animalistic Chosen due to well...they're undead. Or if these will play out in our favor as another avenue (Something like the Distortion paths) to corrupt them to the dark side if killed in combat. I know other Chosen try to kill each other in the final conflict so it is pretty cool to think of that as not the end for them, maybe sacrificing Forsaken will recycle them as Undead? Also wondering if we will be able to directly kill them during the final fight to cause a boost of trauma for the ones remaining (such as when fighting a superior or furry) since there is a big difference mentally speaking when it comes to ending someones suffering, or that choice being taken from you. Bonus trauma against the living during combat? Does the demon lord gain a function to resurrect them before moving onto the next fight? Lots of speculation and curiosity.

Also curious to if/how we can interact with them such as will they be hardy slaves to fill the Forsaken roles/positions? Will their dialogue go unchanged or will it be altered? Will they be temporary or disposable one-shots? Will the undead Chosen infect others or affect the civilians? Can't wait to see what you got up your sleeve next CSdev. I don't expect (or even want?) answers to any of this, just throwing wild wonder out regardless of how stupid or crazy for the fun of it.
Well, since you seem to enjoy being in suspense, I won't spoil all the details yet. But I can at least say that they're in the same "tier" as Animalistic Chosen, difficulty-wise. Currently, the second city choice starting with Loop 5 is guaranteed to have at least one Animalistic Chosen. Similarly, the first city choice will be guaranteed to have at least one Undead Chosen.
Ayy the update is out. Time wait for a quick patch if anything pops up before playing. Kinda curious what next update will be. More Distortions, the relic thing he was talking about, etc.
This one probably won't be as exciting. I still have a backlog of user experience improvements I want to try implementing, and now seems like a good time to do so (while I collect feedback regarding the new species mechanics).
Also found a slight bug. I can't seem to change formerly custom made Forsaken into animals pre 35. It just reverts back to the original race. I can make new ones with the trait though. Its minor but still probably a bug
Yep, that's definitely a bug. Thanks for bringing it to my attention. Note that hitting the species toggle is what's triggering the bug, so it'll also lose any other changes you make after doing so.
 

MoarDakka123

Active Member
Jul 7, 2020
926
1,240
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P.S. - I brought up Plague and a few others not having portrait folders in the first place and they still don't, so I'm not sure whether it was you or I who mis-understood something, CSdev ? :unsure:
 
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Aug 4, 2020
326
237
Also found a slight bug. I can't seem to change formerly custom made Forsaken into animals pre 35. It just reverts back to the original race. I can make new ones with the trait though. Its minor but still probably a bug
Yep, that's definitely a bug. Thanks for bringing it to my attention. Note that hitting the species toggle is what's triggering the bug, so it'll also lose any other changes you make after doing so.
I have a similar issue where a chosen I corrupted get stuck on Superior and won't go to Animalistic (she was initially regular)
I corrupted her in R35 and am currently using R35b

Also, I don't think my forsaken should have a "Times anally penetrated: 34 (first: Demon Lord during combat)" message considering I'm playing with violence off and have therefore not anally raped them
 
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