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dekeche

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Aug 5, 2018
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From what I can tell; it looks like what's going on with the pregnant chosen is that they fear being locked away and "put in cold storage" to prevent the fetus from growing. How I'm reading it is that the fetus grows more powerful by absorbing the chosen's power. Thus making it harder to terminate. So the reason the chosen are fighting the military is not because they have turned their back on humanity, but because they don't want to be imprisoned after the final battle.

However, that still leaves a plothole; what happens to the child for returning chosen? Are they still pregnnant, or did they manage to remove it somehow? And if they found a way to terminate it, why isn't the method more well known?
 
Aug 4, 2020
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However, that still leaves a plothole; what happens to the child for returning chosen? Are they still pregnnant, or did they manage to remove it somehow? And if they found a way to terminate it, why isn't the method more well known?
There's a (one line) scene were they imediately give birth to it because since they're no longer chosens their utero react normally to demonic gestation.
I don't think there's a payoff for the case where they survive the final battle with a T4 break yet
 
Aug 4, 2020
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Been reading the flavour text of the items and...
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The earth is flat now?
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They have multiple moons???
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How does this interact with Rampant forsaken?
 
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dekeche

Member
Aug 5, 2018
163
71
Been reading the flavour text of the items and...
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The earth is flat now?
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They have multiple moons???
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How does this interact with Rampant forsaken?
I think, rather than multiple moons, it sounds like outer space is in flux. So multiple people couldn't land on the same moon, because each mission would land on a separate instance of a moon.

As for the Psychometer; From looking at the decompiled files (and testing with cheats on), it would appear that it has no effect on rampagers - because they already cost a maximumn of 100 EE, without the Psychometer. When you have >100 EE, they still use your current EE to determine how powerful they are, but they don't cost any extra energy.
 

alex2011

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Feb 28, 2017
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From what I can tell; it looks like what's going on with the pregnant chosen is that they fear being locked away and "put in cold storage" to prevent the fetus from growing. How I'm reading it is that the fetus grows more powerful by absorbing the chosen's power. Thus making it harder to terminate. So the reason the chosen are fighting the military is not because they have turned their back on humanity, but because they don't want to be imprisoned after the final battle.

However, that still leaves a plothole; what happens to the child for returning chosen? Are they still pregnnant, or did they manage to remove it somehow? And if they found a way to terminate it, why isn't the method more well known?
That's the general fear of demon lord babies mothered by Chosen from what I can tell as well. It would probably be another thing entirely if the mother wasn't a Chosen.

The next part is what is odd, though. If they don't want to be imprisoned (normally neutralize means to kill when dealing with military or law enforcement, but I'll take it as meaning to lock up for the purposes of this discussion), then they have to destroy the military to some degree so that the military isn't able to imprison them. Destroying military bases would normally mark the pregnant Chosen as enemies of the side the military is on, though this does not seem to happen potentially because I do believe the military is never aware of who is attacking them and assumes it is the demon lord's forces.

Should the Chosen win against the demon lord, they still get locked up, so they still have to continue to fight the military to stay out of that, which could then mark them as enemies and get other Chosen teams sent after them since there would be no more demon lord to blame, it would automatically be the Chosen as prime suspects.

You're right, I've never lost a Chosen who survived the final battle after a known pregnancy, the only pregnancies I have encountered were on a triple aversion win.

There's a (one line) scene were they imediately give birth to it because since they're no longer chosens their utero react normally to demonic gestation.
I don't think there's a payoff for the case where they survive the final battle with a T4 break yet
Ah, good to know, so it does come up.
 
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Sonsuka

Member
Aug 29, 2017
198
74
Wait dang some of those items are crazy for early game EE gen. I thought the 10x trauma early game was busted, since it allowed easy 5 EE commander tier 2 breaks
 

Sinistrem

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Feb 18, 2018
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I wish we had a shop of sorts between loops to buy items instead of being forced to take one based on the city. What if I like animalistic girls, but the item in their city is trash, so I'm forced to go to a city without them but with a good item.
 

alex2011

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Feb 28, 2017
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Wait dang some of those items are crazy for early game EE gen. I thought the 10x trauma early game was busted, since it allowed easy 5 EE commander tier 2 breaks
It really all depends on how quickly you get the vulnerabilities broken. The more you break as early as possible, the more EE generation you can get,

I wish we had a shop of sorts between loops to buy items instead of being forced to take one based on the city. What if I like animalistic girls, but the item in their city is trash, so I'm forced to go to a city without them but with a good item.
We would need a currency for that, perhaps EE could be used if it was expanded to account for what would be a new system.
 

Sinistrem

Member
Feb 18, 2018
193
403
We would need a currency for that, perhaps EE could be used if it was expanded to account for what would be a new system.
But we already have a currency called influence for items. You gain it every city you conquer, the amount based on difficulty(i.e. more if there are superior/animalistic chosen there). Depending on the amount of influence you have the game generates items every odd loop and it can't offer you the strongest items unless you were stockpiling on influence by choosing weak items on purpose.

The problem is, with how long every loop takes, a single item every other loop isn't particularly exciting, especially since you only get to choose 1 out of 2 and a good item can be in a city with chosen you don't want to fight (i.e. good item in a city with a superior chosen but I want to shop for a new pet in a city with an animalistic one).
 

alex2011

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Feb 28, 2017
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But we already have a currency called influence for items. You gain it every city you conquer, the amount based on difficulty(i.e. more if there are superior/animalistic chosen there). Depending on the amount of influence you have the game generates items every odd loop and it can't offer you the strongest items unless you were stockpiling on influence by choosing weak items on purpose.

The problem is, with how long every loop takes, a single item every other loop isn't particularly exciting, especially since you only get to choose 1 out of 2 and a good item can be in a city with chosen you don't want to fight (i.e. good item in a city with a superior chosen but I want to shop for a new pet in a city with an animalistic one).
I didn't even realize I was using influence when getting items, I should probably pay closer attention. With that in mind, maybe reworking the current item system to be permanently available would do it.
 

Sonsuka

Member
Aug 29, 2017
198
74
The problem is, with how long every loop takes, a single item every other loop isn't particularly exciting, especially since you only get to choose 1 out of 2 and a good item can be in a city with chosen you don't want to fight (i.e. good item in a city with a superior chosen but I want to shop for a new pet in a city with an animalistic one).
^ Shop for a new pet in a city killed me lol.
 

alex2011

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Feb 28, 2017
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So I've been thinking about this for a while, temptation and negotiation are obvious and so is rampancy, but what does it mean in terms of how the characters are feeling when they lose to aversion?

Basically, I have come to understand:

Negotiation is the Chosen slowly being convinced with reason that becomes increasingly hard to ignore as the meetings in the back alley and the final battle's appeal action go on.

Temptation is the same, but instead of reasoning, you give them something they begin to crave, hence the increasing debauchery of the tempt action.

Rampancy is setting them off so severely that their rage cannot die down, basically triggering them on an instinctual level. EDIT: I was severely mistaken, rampancy is a total psychotic breakdown that brings out the most sadistic personality possible.

But what actually does the aversion distortion do in universe? They basically go from avoiding and being traumatized by sexual contact to begging for it immediately as Forsaken to the point where they are already naked and masturbating any the time you meet with them.
 
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Sinistrem

Member
Feb 18, 2018
193
403
But what actually does the aversion distortion do in universe? They basically go from avoiding and being traumatized by sexual contact to begging for it immediately as Forsaken to the point where they are already naked and masturbating any the time you meet with them.
I haven't done an aversion distortion yet, but from what I've read, and what I assumed from their forsaken traits, they basically have split personalities or something. Like Jekyll and Hyde.

Negotiation is the Chosen slowly being convinced with reason that becomes increasingly hard to ignore as the meetings in the back alley and the final battle's appeal action go on.
From my experience it's less about reason and more about them just falling in love with you via Stockholm syndrome. I've done 2 negotiations so far.
One of them was "fully aware of her feelings for the demon lord" during the final fight intro, surrenders cause "I can redeem him, even if it means falling myself" and then just goes super happy about being your lover since "we are like husband and wife!".
Second one literally was welcoming me to her room during meetings wearing sexy lingerie, invited me on a date to amusement park because "her time with you is the only time she is truly happy and free from the horrors of war nowadays".
It's basically "can love bloom on the battlefield" meme.
 
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Aug 4, 2020
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So I've been thinking about this for a while, temptation and negotiation are obvious and so is rampancy, but what does it mean in terms of how the characters are feeling when they lose to aversion?

Basically, I have come to understand:

Negotiation is the Chosen slowly being convinced with reason that becomes increasingly hard to ignore as the meetings in the back alley and the final battle's appeal action go on.

Temptation is the same, but instead of reasoning, you give them something they begin to crave, hence the increasing debauchery of the tempt action.

Rampancy is setting them off so severely that their rage cannot die down, basically triggering them on an instinctual level.

But what actually does the aversion distortion do in universe? They basically go from avoiding and being traumatized by sexual contact to begging for it immediately as Forsaken to the point where they are already naked and masturbating any the time you meet with them.
When an Aversion chosen lose they modify their personality into one more fitted for their survival. Actually, if you talk to them they'll say they're not the person you fought but just someone who have the same name and body as them, and that said died when they lost
 
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MoarDakka123

Active Member
Jul 7, 2020
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From what I've seen it's not specifically split personality, it's more like an extreme case of dissociation (though "split personality disorder" does fall under that, apparently).

 
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alex2011

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EDIT: I think I just discovered true hard mode. Finally started my first rampancy run and...let's just say it is going FAR better than expected. I have a double rampancy, which is going better than expected even with starting the final battle early to test out current final battle conditions. I expected to fail several times.

I haven't done an aversion distortion yet, but from what I've read, and what I assumed from their forsaken traits, they basically have split personalities or something. Like Jekyll and Hyde.



From my experience it's less about reason and more about them just falling in love with you via Stockholm syndrome. I've done 2 negotiations so far.
One of them was "fully aware of her feelings for the demon lord" during the final fight intro, surrenders cause "I can redeem him, even if it means falling myself" and then just goes super happy about being your lover since "we are like husband and wife!".
Second one literally was welcoming me to her room during meetings wearing sexy lingerie, invited me on a date to amusement park because "her time with you is the only time she is truly happy and free from the horrors of war nowadays".
It's basically "can love bloom on the battlefield" meme.
That actually kind of makes sense. In the victory, they don't seem very enthusiastic, but are immediately more than willing at least in their wording when talking to you. This could be the Hyde personality coming out while the Jekyll personality, their normal self, goes permanently dormant, only peeking out slightly when you try to train them in something that needs their cooperation with too little obedience. Full obedience, or unthinkingly obeys as the game puts it, could stand for the Hyde personality taking over permanently.

Stockholm syndrome also makes sense in negotiation, perhaps their mind is seeing the reasoning as an escape from the trauma they are put through daily during the loop and so they agree with you in the end when you appeal to this falsified logic in their heads. To be honest, my current Chosen team is completely unsuited for a triple negotiation as my Vassal is ineligible right out of the gate and the other two it tells me to inseminate or sodomize (both moves I am avoiding), so I stopped my negotiation run short of getting any Chosen to come to the back alley.

I did do a temptation run and, during one tempt, the tempted Chosen willingly took thralls in the ass, so that one is risky for my total virgin goal since they could open their legs at any time and I would have no way to stop them from being penetrated since the action is non-interactive after starting it. It also seems hard to get a triple win on, which is why I have a double temptation win with a normally beaten Vassal.

I have never tried rampancy, seems a bit tough to pull off with the requirement of a 15 turn surround while their HATE is higher than their INJU. It also requires inseminate, which goes against my goal, and innocence seems to be the one vulnerability most often broken twice automatically by a capture. My Vassal is also ineligible because of a T2 pre-break in confidence. I may just try this for fun to see if I can get Fury, the most probable Chosen of the three to get violent, to go rampant.

When an Aversion chosen lose they modify their personality into one more fitted for their survival. Actually, if you talk to them they'll say they're not the person you fought but just someone who have the same name and body as them, and that said died when they lost
So a personality split, the more willing to serve personality taking control. I have a Rebel that used this line, a Vassal that says he is nothing like the weakling that lost, and a Fury who says she would love a new name she does not share with the Fury that lost. No wonder the weak-willed, mousy Vassal went complete sadistic psycho. Also, the mental image of a tough girl character like Fury curtsying on stage is freaking hilarious.
 
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Kaitol

Newbie
Jul 29, 2017
92
96
So normally triggering a distortion seems to cause an immediate rivalry between two chosen after the battle, even if they were close friends, and distorting all three means they'll all hate each other. But what if you only trigger a distortion for the first time during the final battle? Would the relationship break still happen, or since they're already forsaken would it not play out and they'd stay friends or neutral? Also, if so, would the distortion still be properly set since not all the post-battle events had a chance to trigger? (I also imagine this just doesn't work for negotiations at all due to how they trigger between days.)

I could test this myself, but I'd rather not take an entire loop setting up an elaborate plan to pull it off only to find it completely doesn't work if someone already knows.
 

Name36346

Member
Oct 27, 2021
111
216
Distortion gives a girl 2 T4 pseudo-breaks, so her relationship with others progress accordingly.

Speaking from my experience, simulatenous triple aversion immediately caused one of girls to become unbreakable friends with both others, while remaining pair stuck at mere solid friendship, and required T3 minor - T3 core break to finally get along completely.
 
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alex2011

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Feb 28, 2017
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So normally triggering a distortion seems to cause an immediate rivalry between two chosen after the battle, even if they were close friends, and distorting all three means they'll all hate each other. But what if you only trigger a distortion for the first time during the final battle? Would the relationship break still happen, or since they're already forsaken would it not play out and they'd stay friends or neutral? Also, if so, would the distortion still be properly set since not all the post-battle events had a chance to trigger? (I also imagine this just doesn't work for negotiations at all due to how they trigger between days.)

I could test this myself, but I'd rather not take an entire loop setting up an elaborate plan to pull it off only to find it completely doesn't work if someone already knows.
Distortion gives a girl 2 T4 pseudo-breaks, so her relationship with others progress accordingly.

Speaking from my experience, simulatenous triple aversion immediately caused one of girls to become unbreakable friends with both others, while remaining pair stuck at mere solid friendship, and required T3 minor - T3 core break to finally get along completely.
It seems to depend on what distortion and how many are distorted, my triple aversion pushed all three into an unbreakable friendship, but my current double rampancy pulled the two rampant Chosen apart into bitter enmity with the one normal Chosen while the rampant Chosen are in an unbreakable friendship. It got to the point where Fury once incinerated Vassal in a test run to see 'willing to kill this Chosen' in action to see if it differs from 'willing to sacrifice this Chosen' and I can confirm it is different. It wasn't accidentally hitting Vassal, she literally aimed right at him while he was captured. Vassal did the same to Fury in a second test.

As far as the final battle, because there are no post-battle events after that battle starts, it shouldn't cause any change in relationship.

The distortion is set once you see the snippet about it for the first time unless you do something to break it like breaking a forbidden vulnerability, at which point they would indeed lose the vulnerability. I have been very careful not to do this and I follow the distortion plan function to the letter, so I have never seen what it looks like to lose a distortion.
 
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Aug 4, 2020
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It seems to depend on what distortion and how many are distorted
Yes and no.
When you distort a chosen, it acts as if you had broken all the vulnerabilities that now have a ~ in their box, if break/distort the minor vulnerabilities before/the same day as the major one you get points toward friendship, otherwise you get point toward rivalry.
This does mean that if you distort all chosen the same day they will almost always become unbreakable friends, or go one T3 break away from that
 
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