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Kalloi

Member
Mar 20, 2019
460
528
Anyone having issues with custom chosen randomising randomly? Also when i try to load a team, only one hero is loaded and he/she seems randomized too.
If you’re talking about campaign mode and what custom chosen shows up first then custom chosen will be prioritized to show up first in a game but which one will alway be random

when loading a team into a campaign, if you want all three members to load in you need to encounter them in that save first, otherwise it will just be whatever chosen you’ve encountered so far

If that chosen loaded in seems to be randomized, it’s definitely a bug and I would recommend uploading your save and having CSDev take a look at it
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
You don’t have to have beaten a loop either, you just have to be in the main menu options, otherwise it would be a bug
It never worked for me until I beat my first single player run, though. It didn't react at all before beating at least a single play loop and, the second I beat a single play loop, it did the window refresh thing where the window disappears and reappears when pressing C. At that point, any new campaign I started did have the cheat options, but no existing saves had it.

Maybe this was changed after I first started in 36 or 37 (I forgot which was my first)?
 

Kalloi

Member
Mar 20, 2019
460
528
It never worked for me until I beat my first single player run, though. It didn't react at all before beating at least a single play loop and, the second I beat a single play loop, it did the window refresh thing where the window disappears and reappears when pressing C. At that point, any new campaign I started did have the cheat options, but no existing saves had it.

Maybe this was changed after I first started in 36 or 37 (I forgot which was my first)?
Its been the case as early as cheats were implemented I believe? I just know its been a long time and the method hasn't changed since I would/still use it often on blank saves to test out portraits designs.

I tested the function this morning as well after seeing the posts here and it works the same as before, started a fresh save, went into options and pressed C once and "cheats" popped up as usual, I don't know about the window disappearing and reappearing, it just shows up at the top of the options, clicking on cheats in the bar does disable/make it disappear though, which I believe only occurs when you make it show up this way instead of an campaign/single play completion. But once you press C and the cheats pop up, you just go into any mode and cheats should be available to you.

Existing saves before enabling cheats this way will automatically disable cheats when you load them up, and similarly to clicking on the button after making it appear, cheats being disabled this way will make the option disappear from the options

Are you doing this from the main menu or are you going into the options before pressing C?
 

Ragzul

Newbie
Oct 15, 2019
67
74
What's the differences between suppressor, punisher, and defiler upgrades ??
Generally speaking, I see the difference as intensity. But combining them later offers both variety in flavor text and specific functions. Like focusing heavily on hate (impregnation) but also building shame to smack the others on the team next easier. A solid commander with even just 3 captures can more than easily prep the team for repeated orgies. Had one team get pummeled so much that the orgy lasted about 20 turns.... And one capture remaining for when it finished.

Generally, it's the intensity. Suppressor is the weakest, defiler can take virginities if supported well enough and timed well, and punisher... Well you can straight use just a punisher and there'll be T2 breaks on it's own (With at least 3-4 turns) Considering you can make a commander with like 4-5 turns with a punisher for just around 5 energy (after purchasing the punisher) that's easily gonna pay for itself with the right breaks. Impregnations are an easy way to 50 energy per chosen, per day.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
Its been the case as early as cheats were implemented I believe? I just know its been a long time and the method hasn't changed since I would/still use it often on blank saves to test out portraits designs.

I tested the function this morning as well after seeing the posts here and it works the same as before, started a fresh save, went into options and pressed C once and "cheats" popped up as usual, I don't know about the window disappearing and reappearing, it just shows up at the top of the options, clicking on cheats in the bar does disable/make it disappear though, which I believe only occurs when you make it show up this way instead of an campaign/single play completion. But once you press C and the cheats pop up, you just go into any mode and cheats should be available to you.

Existing saves before enabling cheats this way will automatically disable cheats when you load them up, and similarly to clicking on the button after making it appear, cheats being disabled this way will make the option disappear from the options

Are you doing this from the main menu or are you going into the options before pressing C?
Always from the main menu up to 40, from 40 onwards I would go into the options and enable it there, start a run, quit said run, and then try hitting C from the main menu. The result was no reaction on a fresh copy and a quick refresh of the game window if I did have a save. After this refresh of the game window, which involved it quickly closing and opening again, cheats would be available any time I started campaign without further interaction beyond starting the campaign and I would just have to enable them in the actual campaign run at the start of any loop I would be using them on.

As far as 40 specifically, cheats were only tested on the original and every build of 40 after the first release was only played using contest saves from here to mess around with what Chosen and Forsaken the saves had (my own saves from previous builds caused the game window to just not load, it opened a window, but it was blank with thicker borders and stayed that way).
 
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Jul 14, 2018
122
168
poewrful.png

What's the differences between suppressor, punisher, and defiler upgrades ??
Suppressor is there to prevent chosen counter strategies (servicing/ hiding etc) so that you'll deal more circumstance damage. This really helps with Tier 2 breaks of chosen that have hard to break T2s. Tier 2 are the event where a chosen discovers they are more vulnerable than they thought.

Defiler not only help set up tier 3 breaks, but will do the tier 3 breaks as well, which normally takes an action to start. Tier 3 events are when they are defiled (vaginal rape/orgasm/anal rape/naked broadcast).

Punishers like the defiler have 2 functions. They help progress towards the T5 break, and they are the only way to perform a T5 break (later forsaken can do them too). They punish chosen for using the less ethical methods of counterplay against you (slaughter to kill people that you have only temporarily controlled, fantasize to help disassociate from the damage, detonate to help destroy your bigger demons, striptease to distract damage to their fellow chosen).
 
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Kalloi

Member
Mar 20, 2019
460
528
Heya everybody!
And even though I'm still working on the next release of my portrait pack, I did manage to complete Victory's portrait before the release so for those of you who use my portrait pack, I've made a temporary folder for you to download her portrait, inlcuded is also her forsaken maid and petsuit outfit variants as well, I hope you enjoy the update and the portrait! :D

And since the forsaken maid/petsuits haven't properly introduced to S-body and LM-body type chosen consider Victory a little preview of what they look like:




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Kalloi

Member
Mar 20, 2019
460
528
Always from the main menu up to 40, from 40 onwards I would go into the options and enable it there, start a run, quit said run, and then try hitting C from the main menu. The result was no reaction on a fresh copy and a quick refresh of the game window if I did have a save. After this refresh of the game window, which involved it quickly closing and opening again, cheats would be available any time I started campaign without further interaction beyond starting the campaign and I would just have to enable them in the actual campaign run at the start of any loop I would be using them on.

As far as 40 specifically, cheats were only tested on the original and every build of 40 after the first release was only played using contest saves from here to mess around with what Chosen and Forsaken the saves had (my own saves from previous builds caused the game window to just not load, it opened a window, but it was blank with thicker borders and stayed that way).
Ohh I see, you don't have to hit "c" from the main menu at all, you just need to go in the options and press it, replicating your steps my game did a weird thing where the window closed itself but still ran on my computer and disabled my mouse, and it only could be closed with task manager so. . .don't know what's going on there tbh haha
 
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Anyone9999

Newbie
Jul 11, 2021
32
9
Yo, got a crash on a fresh save. Unfortunately I didn't save my game (Being on autopilot for the first 10 days does that >.<) It crashed when a Triumph (Minor Morality, core Dignity, Blue haired vanilla portrait.) Tried to initiate the 1EE Selfies Downtime action I believe by herself and the game crashed. As in, it displayed a single red ' " ' and refused to go on.

Edit: Got another one. In the savegame provided (Ignore the misspell >.> ), go for the next battle, attack Royal exclusively with taunt until the battle ends. Then she tries to go for the 1EE Military exercises Downtime action and crashes. Something is broken.
 
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Ydennek314

New Member
Sep 21, 2019
6
12
Been looking forward to seeing how boss chosen would work in game. Did a run of the new scenario and liked the unique distortion/break lines for Victory, very good update.

I've got some bug reports from my new runs. My campaign run is locked in loop 2, going to the info page of any of the chosen causes the game to lock up, and after the next battle the end-day screen loops through the same vignettes. Luckily I got a save right before it started happening.

I also ran into some bugs going into the Victory boss fight scenario, I noticed that when entering battles Victory would sometimes use images from her forsaken folder instead of her chosen; it would fix itself by the second turn but it was happening fairly consistently. There was another bug I ran into but I haven't been able to repicate it yet, I think doing a defiler+ on both of her minions caused a softlock where the game would loop their capture dialogue but I only saw it the once and wasn't careful enough tracing the actions back before reloading so i'm not entirely sure what the conditions for it happening were. I'll try to get a save for it if I run into it again.

Also, not sure if this is a bug or intended but when victory gets added to the main menu forsaken roster after completing the scenario she seems to have the same bonuses as a normal animalistic chosen rather than any unique ones, at least for the negotiated version of her I got.
 
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OuterBusiness

New Member
Apr 5, 2021
11
3
I've got a bug where the event with the man provoking one of the Chosen during their stay at a hotel has the option to continue but pressing continue doesn't do anything, leaving me stuck on that screen.
Screenshot 2023-04-30 140934.png Screenshot 2023-04-30 140934.png
 
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Mar 11, 2021
318
173
I thought the advanced races were exotic enough with undead and animal chosen, now he's planning to throw angels and devils into the mix? This dev is nuts, but a beautiful kind of nuts.
 
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Kalloi

Member
Mar 20, 2019
460
528
I've got a bug where the event with the man provoking one of the Chosen during their stay at a hotel has the option to continue but pressing continue doesn't do anything, leaving me stuck on that screen.
View attachment 2585109 View attachment 2585109
This might be similar to some of the bugs I and other users have been experiencing but just in case your bug is coming from a different source, could you upload your save here? Thank you for report!
 
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Nemo de Nemo

Member
Jul 30, 2020
122
79
With the addition of angel and demon chosen, I'm curious obout the lore behind them and other chosen types. Do these chosen form from as a result of specific aspects or aspirations humanity has manifesting itself or is it due to another factor?

Hell, I just had an idea of having a sort of progression or achievement system outside of campain loops and scenarios where reaching certain milestones globally would unlock bits of lore about the world and specific species. Say having possession of each distortion type of the animalistic chosen would unlock the entry regarding how an animalistic chosen come into existence as a basic example.

Could even piggy back on the new boss system with lore surrounding either how a chosen becomes a/the leader of a faction or detail more specifically how, say, Victory became the leader of the Animalistic faction.

Have yet to play the new .41 update by the way, this is just a reaction to the changelog at the time of this post.
 

Nemo de Nemo

Member
Jul 30, 2020
122
79
Sidenote, I'm content being ignored on this suggestion and others I make as Corrupted Saviors is a rather unique game and would rather have the dev's passion shine through the entire product than see the loss of it due to being forced to implement something they don't want to implement, whether that be self imposed or otherwise.

Hmm, An idea for the far off future as most development focus is on campain and chosen types would be a type of conquest mode which follows a system closer to games like eratohok and civilisation (for lack of better references) where you use the cities you've captured to create various items or bonuses to help you're corruption of the world, this being balanced out by humanity gaining the ability to neutralize these cities, whether that be reclaiming the city or nuking it into oblivion. Basically the player would have the option to forgo looping to a new city for however many days they want so long as they could repel the gradually strengthening attacks on the teritory that they have taken. The losing condition in this mode being the loss of their last territory along with the usual condition of losing the main body in the final battle... Maybe an expensive item would be additional main bodies that would serve as extra lives in the event of a failed loop.

Anyway this is a suggestion I'm making for the long off future when CSdev has gotten all they want into the game and desires new ideas to put into the game as this would be a massive resource hog if implemented right this moment. That and conquest mode as I've detailed is heavily reliant on campain mode being done.
 
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OuterBusiness

New Member
Apr 5, 2021
11
3
This might be similar to some of the bugs I and other users have been experiencing but just in case your bug is coming from a different source, could you upload your save here? Thank you for report!
Sorry, I overwrote the save, if it's any consolation I'll upload it if it pops up again.
Regardless, the new run doesn't have that issue, I got to the same point and the continue option worked fine.
 
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OuterBusiness

New Member
Apr 5, 2021
11
3
Here, on this save if you approach Oracle with any of the bodies and make her lie down, you can't go any further since the wait button doesn't work. 1682910019432.png
 
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Kalloi

Member
Mar 20, 2019
460
528
Hello everyone! is out so anyone dealing with bugs I would recommend giving that a try and seeing if the bug in your save is fixed with this release

don’t worry if it still broken now though, CSDev might release a new bugfix release soon, I messaged them about it my bugs along with the ones that I’ve seen on here that you all posted so thank you for the reports!
 

ShadowBlaze94

Newbie
Aug 22, 2018
20
0
Something I'm trying to figure out is which distortions to go for. I'm not sure if it's "Go for x distortion on y type of Chosen" or "go for x distortion at particular points in the run"
 
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