Oh, I was specifically talking about the managing factor. Again, no orgies. Orgies + Relentless captures are about one of the easiest and quickest way to get to the tier 4 breaks. And 10 turn orgies are not that hard anyways, atleast for non advanced chosen and even for advanced ones it requires marginally more effort (Except for Beasts). And at the end of the rampage distortion you get an especially needy forsaken.Aversion is probably the hardest to actually trigger - because practically every distortion boils down to "orgy for X turns". Temp needs PLEA Lv.4. I.E. A 3-5 round orgy, then second surround. Negotiation needs 1G Angst, or essentially ~Lv.10 circumstance. Probably about a 5-6 turn orgy for that. Rampancy may not even need an orgy to trigger, as it only needs about Lv.4-5 Trauma. 2-4 turn orgy to make it guaranteed.
Basically, if you think about how many turns of an orgy each distortion needs to trigger, Aversion requires the most - simply because it has a specific turn requirement.
You most likely need to update to the latest gave version, this was fixed in v 43dBug report: continue cannot be pressed.
Save 1.
after completing a somewhat good fight(10+ surround on all 3), it would get stuck after end day event screen.
*doesn't trigger bug when day is skipped by retreat
*dungeon mode
Minor point but negotiation does not need level 10 circumstances. Was able to get more than 1G angst with a 3 turn orgy only. But considering the later loops damage mitigations and the decrease of angst by distortion downtime action, it's probably better to do a bigger orgy anyways.Aversion is probably the hardest to actually trigger - because practically every distortion boils down to "orgy for X turns". Temp needs PLEA Lv.4. I.E. A 3-5 round orgy, then second surround. Negotiation needs 1G Angst, or essentially ~Lv.10 circumstance. Probably about a 5-6 turn orgy for that. Rampancy may not even need an orgy to trigger, as it only needs about Lv.4-5 Trauma. 2-4 turn orgy to make it guaranteed.
Basically, if you think about how many turns of an orgy each distortion needs to trigger, Aversion requires the most - simply because it has a specific turn requirement.
I am curious do people use Rampage forsaken? I usually just wait for undead chosen in order to get a low energy forsaken. Most of the time I just use Rampage as bonus 100 energy and then simply remove it the next day. Don't wanna manage those tantrums.Oh, I was specifically talking about the managing factor. Again, no orgies. Orgies + Relentless captures are about one of the easiest and quickest way to get to the tier 4 breaks. And 10 turn orgies are not that hard anyways, atleast for non advanced chosen and even for advanced ones it requires marginally more effort (Except for Beasts). And at the end of the rampage distortion you get an especially needy forsaken.
Additionally, you don't need an orgy to tempt (though it is a lot easier), and two or three short orgies nets you negotiation (However, you want at least a 5 turn orgy to start with anyway, and that's going to get you negotiation almost guaranteed.)
Minor point but negotiation does not need level 10 circumstances. Was able to get more than 1G angst with a 3 turn orgy only. But considering the later loops damage mitigations and the decrease of angst by distortion downtime action, it's probably better to do a bigger orgy anyways.
I am curious do people use Rampage forsaken? I usually just wait for undead chosen in order to get a low energy forsaken. Most of the time I just use Rampage as bonus 100 energy and then simply remove it the next day. Don't wanna manage those tantrums.
It's very good to have one powerful Rampage Forsaken. I prefer an Undead for this purpose. A Demon Knight with the right bonuses can deal a lot of early Trauma damage.Minor point but negotiation does not need level 10 circumstances. Was able to get more than 1G angst with a 3 turn orgy only. But considering the later loops damage mitigations and the decrease of angst by distortion downtime action, it's probably better to do a bigger orgy anyways.
I am curious do people use Rampage forsaken? I usually just wait for undead chosen in order to get a low energy forsaken. Most of the time I just use Rampage as bonus 100 energy and then simply remove it the next day. Don't wanna manage those tantrums.
Depends how long you've not played, but there is an in game "adviser" kinda that gives you some good objective for the first game to get a grip of the flow and some information have been made more clear, like what circumstances brings you a surround opening.Has there been any updates to the difficulty/streamlining things to be a bit less esoteric?
So can an aversion undead without the constant demand for upkeep.CSdev
It's very good to have one powerful Rampage Forsaken. I prefer an Undead for this purpose. A Demon Knight with the right bonuses can deal a lot of early Trauma damage.
It's a bit overwhelming and confusing, especially if you're new. I learned by doing, more than I did by reading the guide (altough it was still helpful). Psychic reading is great, all the necessary info is there and I'd advise you to look at it as often as you can. You'll notice that there are two sides for each stat, for example your chosen may look like this:Okay, so after playing around with the systems for a bit, I can get a few more openings now, and do more damage, but it still feels like I'm just mashing buttons as I go. Keeping all the Chosen's weaknesses in mind at once is making my head spin, and I still don't know if "minor" vulnerabilities are the one to go for first, and the psychic reading screen is a tad confusing. Like, does the more lines they have on each stat mean they're weak to it? Still noobly confused, haven't broken any vulnerabilities yet, get shredded often lol.
True, but an Aversion Undead won't give me 9EE back when I spend 10EE on her, or 18 back when I spend 20 on her. At low Loop numbers that extra energy may not matter very much because there's always the next break around the corner, but it absolutely does when you're facing 20 day loops with resistances over 60% and trauma resolution 500x faster in later loops.So can an aversion undead without the constant demand for upkeep.
Besides what the guy before me said;Okay, so after playing around with the systems for a bit, I can get a few more openings now, and do more damage, but it still feels like I'm just mashing buttons as I go. Keeping all the Chosen's weaknesses in mind at once is making my head spin, and I still don't know if "minor" vulnerabilities are the one to go for first, and the psychic reading screen is a tad confusing. Like, does the more lines they have on each stat mean they're weak to it? Still noobly confused, haven't broken any vulnerabilities yet, get shredded often lol.
Damn dude, that's what I was looking for! Thanks a bunch, this is gonna make it much easier to get down! So get openings and use their weakest circumstance? I've noticed the damage multiplier stuff, I guess I just need to get an order down in my surrounds/captures? With the pummels vs grinds, I mean.It's a bit overwhelming and confusing, especially if you're new. I learned by doing, more than I did by reading the guide (altough it was still helpful). Psychic reading is great, all the necessary info is there and I'd advise you to look at it as often as you can. You'll notice that there are two sides for each stat, for example your chosen may look like this:
FEAR --|----- HATE
DISG ----=|-- PLEA
PAIN ---|--- INJU
SHA |----- EXPO
The ammount of lines corresponds to the weakness of the chosens stat. You can see in the example above that this chosen is very weak to hate damage, but fairly resistant to fear. So the optimal way to increase hate would be to surround the chosen and select grind, since threaten won't be effective here. This is most easily done in our example by using slime, since this chosen is extremely weak to disgust (signified by the ammount of lines, even overflwowing into a '='-sign).
You'll also notice that the chosen is virtually immune to shame, but weak to exposure. Weakness to certain trauma (left category) means the chosen resist circumstance (right category) and vice versa. In the above example, our chosen is equally weak to both pain and injury i.e. 50-50. It's surprisingly easy if we think of it as a scale.
As stated by many previous posts, the fastest way to get surrounds are with pain and disgust damage, since they don't require other chosen in to be exposed or surrounded to allow us to surround our chosen and fortunately our chosen is fairly weak to both, meaning this chosen should be easy to deal with first.
Ah yeah, figures. So I should start with the minor ones at first then, I guess. Btw, with "tiers", is that just the order you break them or do you mean like minor vs core?Besides what the guy before me said;
Generally speaking, breaking core vulnerabilities first is "Easier" for a first timer than breaking minor Vulnerabilities of the same type. What I mean by that is, Every type of vulnerability (Core, significant, minor) exists exactly once for each chosen group. The order in which you break Core and minor vulnerabilities determines the chosens disposition to one another. So for example if you break first minor Morality and then Core morality, then the two will grow closer, and vice versa they will start hating each other. The benefit of making them hate each other is that you get a sizable sum of EE instantly, though keep in mind if they have more than 2 of positive or negative break orders, their relationship is set in stone and you won't get anymore. Additionally chosen hating each other are less urgent about helping one another, meaning they arrive later in battle, and one of the final upgrades in the tree decreases final battle "Health" based on how much the chosen hate each other, making the final battle much simpler.
Additionally, breaking a tier 2, 3 and 4 vulnerability makes the chosen much more susceptible to that circumstance and Trauma damage type.
Also, your first goal should be the ability to field a 5EE 4 turn 2 capture commander. That is how you get the circumstance damage required to break vulnerabilities, if no one explained it to you yet.
Well as it was mentioned already depends on if you want to make them frends or enemies.Ah yeah, figures. So I should start with the minor ones at first then, I guess. Btw, with "tiers", is that just the order you break them or do you mean like minor vs core?
Gotcha, I'll start with Cores then. Maybe I'll go for minor first on future playthroughs when I'm braver lolWell as it was mentioned already depends on if you want to make them frends or enemies.
Core first fro enemies and bigger payout
Minor first for Friends.
Tiers is the number of the break on a circumstance.Damn dude, that's what I was looking for! Thanks a bunch, this is gonna make it much easier to get down! So get openings and use their weakest circumstance? I've noticed the damage multiplier stuff, I guess I just need to get an order down in my surrounds/captures? With the pummels vs grinds, I mean.
Ah yeah, figures. So I should start with the minor ones at first then, I guess. Btw, with "tiers", is that just the order you break them or do you mean like minor vs core?
I just use a 3 energy, Duration only commander during undead loops. You can't really have more than that after undead chosen arrives. I have been successful in defeating undeads so far with it. After that its just a matter of tempting a undead chosen and you can spam her in early loops by decreasing the cost to 3 energy.They are really good during undead loops because you can't keep the extra EE early on anyway. And if you don't finish the undead loop before what, day 30? you are in deep shit, so they are good to jumpstart your EE Generation and anytime you can't field a better option.
Otherwise I hate dealing with rampage during the loop, so I usually don't bother.
Like i said before,i l prefer a 3 energy tempted undead because of the low motivation and energy cost + Stamina restoration. I can see the appeal in using Undead Demon knights in those lower days loops but they are still manageable without one.It's very good to have one powerful Rampage Forsaken. I prefer an Undead for this purpose. A Demon Knight with the right bonuses can deal a lot of early Trauma damage.