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namastesta

Newbie
Sep 1, 2019
30
60
Nothing complicated. Put every upgrade on one commander, send them at the chosen, you now have a one-click option to do all four types of damage (if you spread the specialized ones right) in very high amounts while exploiting T3 vulnerability multipliers. Regular commanders take multiple turns to stack up all the damage types so you're moving much faster.

obviously anything can mess up a distortion path if you use it wrong but you're not getting someone to 10k INJU with no T1 break unless you use a specialized commander.
I find this plus the reality sealing is worth it. if the first chosen is alone for 6 turns, I can do reality sealing that whole time stacking an additional 34% damage.
 

namastesta

Newbie
Sep 1, 2019
30
60
Does anyone have a guide or walktrought ?
not a cohesive guide, but I have some strat files. it doesn't explain the game mechanics, but provides basic guidance through a first city. still figuring out the Forsaken and later cities. read the game file guides, they're super useful

basically, earlygame_earlycampaign + earlygame_turns1_12 are the first part of the game (its boring and slow) which is mainly collecting energy

then firstcommanderbreak guides you to start breaking chosen.

there's still more tricks to learn. like getting orgies, final battle breaks, which are all relevant to city 1 that i haven't documented for myself.

then there's distortions and forsaken which I haven't really learned yet.
 

Nemo de Nemo

Member
Jul 30, 2020
122
79
not a cohesive guide, but I have some strat files. it doesn't explain the game mechanics, but provides basic guidance through a first city. still figuring out the Forsaken and later cities. read the game file guides, they're super useful

basically, earlygame_earlycampaign + earlygame_turns1_12 are the first part of the game (its boring and slow) which is mainly collecting energy

then firstcommanderbreak guides you to start breaking chosen.

there's still more tricks to learn. like getting orgies, final battle breaks, which are all relevant to city 1 that i haven't documented for myself.

then there's distortions and forsaken which I haven't really learned yet.
I have some experience with distortions though I haven't messed with forsaken either. Here's a brief description based on what I've seen...
---Rampancy: This distortion makes the subjected chosen hyper aggressive and apathetic to the loss of life, often reveling in the fulfilment they feel in the destruction they cause. Gameplay-wise These chosen are one of more tricky of the 4 distortions to play around in battles. Whenever a Rampancy Chosen have a higher HATE level than PAIN level while surrounded, they will go on a rampage where they break free of the surround. They are untargetable in this state and I think they do extermination damage as well, but they are effectively out of the fight for the duration and any turns not spent during battle will be spent afterwards. If you wish to setup an orgy with this distortion active, prioritize Pain gain and develop Hate gain last to extend orgy damage on the chosen. The chosen will eventually rampage out of the orgy early, but hopefully after withstanding oodles amounts of trauma before they do. In the final battle, the distortion will deal damage to their resolve dependant on Hate levels and possible Pain levels. The more Hate levels the chosen has, the more damage they take per turn during a rampage.
---Temptation: This distorion involves developing a chosen to give in to the carnal lust they are subjected to on a daily basis. To activate this distortion, you need to do a large amount of pleasure to the chosen and then preform the special action (Tempt), afterwhich the chosen will be neutralized for the duration of the would-be surround. The more Tempts you do to a chosen over the loop, the lower the requirements become (I believe the reduction is a compounding 10% reduction; 100%>90$>81$). Tempting in the final battle will require whatever the usual requirement is x10, so if you need 10k pleasure usually, you will need to bring the chosen to 100k pleasure to tempt them. Bright side is that the Tempt here is a one hit ko and immediately captures the chosen.
---Negotiation: This distortion focuses on leveraging a chosen's desire to protect the city (altruistic or otherwise) to bring them into further degeneracy. To use this distortion, you simply need to approach the chosen and negotiate a truce with the chosen for their body. This will begin a custom sex scene but it's safe for you to immediately end the interaction once the truce is concluded. As you negotiate more truces with the chosen, they will begin to become more....affectionate with the demon lord, which directly translates into a growing damage action in the final battle. These bonuses are linear so it will go 10%>12%>14%... for one special action (you will need multiple to fully break the chosen's resolve). The drawbacks of using this distortion is that 1: Any chosen not in the same Negotiation distortion will become bitter enemies with the chosen while those that are will be best buddies, 2: you can't earn any trauma or breaks for that day as you have to honor the truce to progress the distortion, 3: I think negotiation tanks whatever trauma the chosen has built up by a significant degree and does not generate any EE from them for that day, might want to make sure you have whatever breaks you want on the chosen and energy you need before you go hard on negotiation.
---Adverse (can't remember the actual name): This distortion is my least familiar distortion though I have done it once before. This distortion basically forces the chosen to go into a catatonic state from the trauma they experience in the loop. To trigger the distortion, you need to cause an orgy for 10 turns, at which point they will become catatonic for the rest of the day, effectively removing them from the fight completely. I mean gone, outright dissappears from the target list. The more times this distortion is triggered, the smaller the requirements become. For the final battle, successfully triggering the distortion will immediately ko the chosen.
 

McHuman

Member
Nov 8, 2019
399
221
3: I think negotiation tanks whatever trauma the chosen has built up by a significant degree and does not generate any EE from them for that day, might want to make sure you have whatever breaks you want on the chosen and energy you need before you go hard on negotiation.
This applies to all distortions doesn't it? I haven't played the game in a couple weeks so I might be misremembering, but iirc if you trigger a distortion the distorted Chosen immediately has their unresolved trauma and angst set to 0. Which also makes it very difficult to get a negotiation distortion unless you deliberately hold off all other distortions until then as negotiation requires everyone having 1G angst, which is kinda hard if the others keep resetting their angst (especially hard with a rampancy distortion with how easy it is to accidentally trigger).
 

MoarDakka123

Active Member
Jul 7, 2020
926
1,240
Minor typo in the banter, "passsed", three s- three s'- three esses? :unsure:

1693548901554.png

Also in the banter, "You are my her little sister". Typos aside, I'm not really sure what that sentence is trying to convey? :unsure:

1693549010376.png
 
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taggerforce

Newbie
Dec 1, 2018
62
61
I tried the last version, found myself stuck in a loop where the chosen's action description is never full written and it keep changin action.
This seem to happen with every custom chosen i create.

1693591155578.png
 
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McHuman

Member
Nov 8, 2019
399
221
Does anyone actually know how to customize the clothing and stuff for a custom chosen? Cause every time I enter the cosmetic customization screen their weapon and outfit is reset to one of the defaults. Also unless I'm blind, there doesn't seem to be a way to add/change their weapon anymore.
 

MoarDakka123

Active Member
Jul 7, 2020
926
1,240
So I just tried customizing a full team (from the main menu). I randomized everything as normal, I went through one character's cosmetic options but I didn't change anything, except when it asked me if I wanted to make them a mother. I toggled it, pressed continue, and I got that thing where the game keeps running but the button is pressed and nothing's happening.
 

MoarDakka123

Active Member
Jul 7, 2020
926
1,240
Does anyone actually know how to customize the clothing and stuff for a custom chosen? Cause every time I enter the cosmetic customization screen their weapon and outfit is reset to one of the defaults. Also unless I'm blind, there doesn't seem to be a way to add/change their weapon anymore.
I assume that's a case of resetting to whatever their default of the 255 presets are (if indeed they are presets?) when you open the editor, so a dev oversight would be my guess. As for the weapon, not much customization there, from what I can tell.
 

MoarDakka123

Active Member
Jul 7, 2020
926
1,240
New version out.

1693647856778.png

Didn't fix one of the ones I reported though, so not quite in the clear yet (I tested the one with ID 235 again, still had that same lock-up).
 

Scepticism

Newbie
May 5, 2020
16
11
The game really doesn't like short-sleeved clothing. It has to either be detachable sleeves or completely bare.
Anyone else experiencing this bug? It seems to be present both in 45 and 45b.
 
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MoarDakka123

Active Member
Jul 7, 2020
926
1,240
I know I had a short-sleeved top at one point while I was testing out the options, do you know how to replicate it? Maybe an outfit ID it happens on if you just mess with the sleeves?
 

Scepticism

Newbie
May 5, 2020
16
11
I know I had a short-sleeved top at one point while I was testing out the options, do you know how to replicate it? Maybe an outfit ID it happens on if you just mess with the sleeves?
Messed around and got it to work on ID 102 by covering forearms followed by adding upper arms and then removing forearms again, though every other ID is a no-go, regardless of layer and materials. I guess I'll have to give every chosen ID 102 and then edit if I want short-sleeved clothing. Very weird.
 
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CSdev

Member
Game Developer
Oct 14, 2020
169
558
Might have found another interface glitch similar to the one i posted before. For this one to trigger, you go to the custom chosen creation menu, then go through the normal process like you normally do until you reach the body customization screen. Now, click on the "Thicker Hips" button until you reach "Girlish Figure" on the interface. Now click once more, and the interface will not update itself to the next values. I've noticed that the demon lord body works just fine on this one though, so i guess it's just the custom chosen interface that's being sassy.
Looks like the difference here is because the custom Chosen creation menu edits their genetics, while the Demon Lord/Forsaken one directly edits the body itself. Changing male Chosen hip size was increasing their genetic predisposition toward large hips by 1 point, but because their hips grow more slowly for each point of genetic predisposition, it'd sometimes result in the same description even after being changed. This will be fixed in R45c.
So, i wanna make sure i understand this one properly, i'm still confused. If my forsaken are female, i can make them pregnant just fine, so i know that's working. But if my forsaken are male, i first need to give them the anal womb so they can get pregnant as well, is this correct? If so, how do i do this? If a ritual is not required to give them the womb, then i have no idea where to do this. I can't give them the womb while in the custom character creation, because they will still be chosen at this time. If i go and attempt to change their body, they will completely change their forms to female or monster, so that's not it either. Any clarification on this would be greatly appreciated x D
Oh, this is a problem related to the menu structure which was set in previous versious back when customization worked differently. The anal womb option is located in the "monster" menu.
So.. do the Forsaken damage bonuses all stack multiplicatively? For example, if I have +50% from animalistic, +50% hate from distortion, +20% Hate from Breeder, and Disgrace of 64% granting 72% base damage, then would I get 72%*1.5*1.5*1.2 = 194.4% Hate damage, then also multiplied by fighting style?
Most of the multipliers in the game (including the ones you mention here) are multiplicative. This can get pretty crazy, but that's by design.
Hi! For those who have high pixel resolution and/or the text is too small:

Cortana > resolution > change text size, apps and others > 100% > open corrupted saviors.exe > up the 100% to 200%

Boom! both buttons and text are 2X the normal size!

Until dev makes the feature to customize, this will patch your problems.
Hope it helps! <3
Is there any way to adjust the button bar at the bottom? It's ignoring my OS's display scale and all of the buttons are tiny
Could someone please tell me how to make the buttons bigger? They were already frustratingly small, but then they became unplayably small after I hit f11 trying to make things bigger. Windows 10.
For anyone having issues with button visibility, an incredibly janky workaround is to use the magnifier tool that comes with Windows in whatever mode you find least annoying/distracting. I prefer putting magnifier on the full screen setting and having it not follow the cursor, so you can position the game window within the blown up portion of the screen and mostly play as normal
I finally got around to making the buttons scale properly in R45, so please let me know if further adjustment is necessary to make the game playable on your screens!
CSdev I think there's a bug with the new Tomorrow's Newspaper. It does not appear to grant access to the multi-modifier commander techs Versatility and Synthesis, just Completion. It does provide discounts for these techs, suggesting it's intended to provide them. The commander builder with this item also appears to be bugged - if the attachments are added in the order punisher->defiler->suppressor it works correctly, but if you add the suppressor first it won't let you add the defiler. I've attached a save where this can be observed - I have Tomorrow's Newspaper and have not yet bought Versatility.
Sorry for not catching this bug sooner - I believe it's fixed in R45.
Are t4 breaks supposed to interupt distortions?
I'm using a drain commander to finish up some total confidence breaks on my negotiation distortion team of chosen, but when I do, the distortion locks (what prevents t1 and t3 breaks from disrupting your distortion) unlock and will subsequently break whatever distortion I happen to be going for unless I use cheats to keep t3 breaks from happening. I can still continue the distortions as long as I'm extra careful (or turn off adaptions) this however, prevents me from doing the t4 innocence break, so I want to ask if t4 breaks are supposed to be mutually exclusive to distortions or if this is unintended behavior.
I'll go ahead and include my save (Camcheat 1-3) in case this turns out to be a bug report. To replicate the supposed issue, just fire up a drain commander and ambush either Vendetta or Silver (suntorn dawn pack), pass a dozen turns or watch for one of them to have a dignity break, then either force retreat or play the rest of the battle.
I am using cheats but I don't think that would impact any of these mechanics.
This is a bug. It only occurs when using drain and spite together, and causes a "fake" Dignity break when EXPO reaches Lv.3. This fake break resets negotiation progress, but doesn't get recorded as a vulnerability break. From looking at the code, it's referencing the wrong commander body type. Oddly enough, this does cause other oddities with using a drain/vanity commander.
Thank you both for helping to track this bug down. It's now been fixed in R45.
Does anyone know how to stop the game from just going into an infinite loop in the middle of a battle? Cause for whatever reason the game keeps just soft locking and repeating the last move made in the fight without actually progressing anything.
Literally anything, there was no specific move, target, or user that triggered it. It happened on one of the Chosen's attacks and it happened on my own attacks as well. If it helps it was with a custom team on day 3 and usually within a few turns of the second chosen joining.
The image pack for the Meguca is done, but I can't seem to figure out much of the greater customization features.

1. Is there a way to give a girl a specific personality yet, or do I need some kind of guide to the quiz answers? Also, didn't there used to be a button for determining personalities manually? I'm not seeing it.

Has anyone else encountered this strange glitch where the girls keep Blasting on repeat, completely divorced from the turn system and effectively softlocking the game? Mami and Madoka are doing that to me and it's probably the most irritating thing ever. I can't pull them into individuals without them being active either, and since this happens the minute Madoka shows up, there's no way for me to save the game with all three active. They're too powerful for me man.
I tried the last version, found myself stuck in a loop where the chosen's action description is never full written and it keep changin action.
This seem to happen with every custom chosen i create.

View attachment 2895811
There were some issues with custom single play teams in the last version, but I believe these should be fixed now.
CSDev. I got to ask with the new clothing changes for next update. Does this mean we will have to update our Custom Chosen cloth in future or nah? I'm going cry if I need to edit like 300 times and refer back to wikis haha \(º □ º l|l)/ .
The game will give clothes to old custom Chosen, and the names of the clothes will match the custom top, bottom, and footwear specified for those Chosen. But the coverage might not make much sense.
View attachment 2837589
View attachment 2837590
Might be a bit of an edge case, but apparently you do need a T1 break specifically to start generating +2 EE. Wasn't expecting that.
It's true that it's weird, but I'm not sure what (if anything) to do about it. It's more common than you'd think, too - in particular, the boss Chosen Splendor has pre-broken T1s and T3s, but unbreakable T2s, which means that she'll always jump from +2 EE per day to +15 EE per day. The tricky thing is that each sinful downtime action is tied to a broken Vulnerability. I guess it might not mess with the balance too badly to add a few new sinful downtime actions with the theme of "a higher-tier Vulnerability is broken, but the Chosen isn't desperate enough to fully embrace the associated sin yet."
I may be misunderstanding the mechanics, but I think I found a bug. In the later loops, after I have the High-Rizes captured, I have occasionally noticed a heroine starting with negative damage bonuses to HATE PLEA INJU and EXPO.

View attachment 2838380
It definitely looks like you've got negative damage there, but I haven't been able to replicate this bug. If it happens to you again, then I'd greatly appreciate a save of the game's state just beforehand.
Minor bug report, if you click on an attack and instantly hit space (the keybind for continue in battle) you will attack twice.
I think I've found what was making this possible, so it should hopefully be improved in R45c.
Ladies and (I assume mostly) gents, we got em

Last attempt I was one turn off a full orgy, got it this time though
View attachment 2842535

Edit: Small catch, no space between large and penis View attachment 2842555
Thanks for the typo report, it's been fixed.
Did the ability to deflower Chosen in the Negotiation and similar paths get added yet or is that still impossible? I've been showing up at Kyoko's doorstep every day and half the time she almost says I can fuck her, but then in the scene I never actually can. Not sure if I'm just doin it wrong or if it's still impossible due to the old connection between virginity and the level 2 Morality thing.
My plan is to try to implement this for R46.
Before I forget, I just noticed this game doesn't have the incest tag.

Okay, so, I was fiddling around with the outfit editor, specifically ID 235 (I'm assuming these are always the same?).

View attachment 2894134

The first thing I did was to remove the shoulder coverage, but that immediately resulted in that thing where the buttons freeze up, like so.

View attachment 2894137

That said, before this particular bug I was having a blast just seeing a bunch of combinations. I honestly don't know how you manage all this stuff, I'm just so fucking impressed with all the tidbits of information in this game that react to other tidbits in a grand web of tidbits, and it's honestly amazing to me, and I just love it so much.

EDIT Oh, has no one posted the update? Well, here ya go!

Thanks for the bug report. This looks like a small coding oversight which should be fixed in R45c.
Minor typo in the banter, "passsed", three s- three s'- three esses? :unsure:

View attachment 2894565

Also in the banter, "You are my her little sister". Typos aside, I'm not really sure what that sentence is trying to convey? :unsure:

View attachment 2894568
Thanks for the typo reports. These should also be fixed in R45c.
Does anyone actually know how to customize the clothing and stuff for a custom chosen? Cause every time I enter the cosmetic customization screen their weapon and outfit is reset to one of the defaults. Also unless I'm blind, there doesn't seem to be a way to add/change their weapon anymore.
Currently, when you go back to customize a Chosen you've already customized, the outfit you made for her is reset to default. I'll see about fixing that.
So I just tried customizing a full team (from the main menu). I randomized everything as normal, I went through one character's cosmetic options but I didn't change anything, except when it asked me if I wanted to make them a mother. I toggled it, pressed continue, and I got that thing where the game keeps running but the button is pressed and nothing's happening.
I believe this was related to the custom Chosen bug before, but if it happens again, let me know.
The game really doesn't like short-sleeved clothing. It has to either be detachable sleeves or completely bare.
Anyone else experiencing this bug? It seems to be present both in 45 and 45b.
I know I had a short-sleeved top at one point while I was testing out the options, do you know how to replicate it? Maybe an outfit ID it happens on if you just mess with the sleeves?
Messed around and got it to work on ID 102 by covering forearms followed by adding upper arms and then removing forearms again, though every other ID is a no-go, regardless of layer and materials. I guess I'll have to give every chosen ID 102 and then edit if I want short-sleeved clothing. Very weird.
I see that there are some errors related to sleeves in the clothing description paragraph, but the list of what's covered and what's not should still be correct. I'll be fixing the description paragraph errors, of course, but if you notice a case where the coverage list isn't updating properly, then let me know about that as well.
 

Anyone9999

Newbie
Jul 11, 2021
32
9
Heya, no idea if it is fixed yet, in Version 45B, I surrounded my custom chosen for the loop with a commander body, and it failed to write the clothing damage paragraph and decided to loop instead, giving me 3 expo ups in a turn. Savegame should be properly set up to just attack chaos and capture her for a double turn.

Actually... this is slightly more fucked up than I realized I think? You know what, I'll upload the save as well as the full day as a text file. Because I somehow got multi turns on fortune as well during the orgy, I think, despite her being a non custom chosen, and I have no fucking clue why. Search for triple !!! with ctr-f in the document to go to the start of the fight. Rather long fight, I am sorry, but I am pretty sure it has to do with expo ups. Chaos and Fortune are affected as far as I noticed.

Also, there is an error in the EE Regeneration action of the two chosen at the start of the turn. They miss an "have".

EDIT:
Still getting double turns on 45c. With the save, attack Justice -> surround justice when commander ends -> attack Fortune with a basic attack -> Capture chaos. The second capture turn on chaos is a double turn.

EDIT2: Still getting the reproducible double turn on 45d, unless it is a problem with how the chosen are stored and they are therefore borked.
 
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Mage4

New Member
Nov 4, 2017
12
4
Bug report of a softlock. Attached is the save. Load "weird", next day, target stigma, and first turn it'll softlock.

I also seem to get multiple turns occasionally (I choose action, and before that round fully resolves, I get another prompt for another action).
 

Omicronzeta

Member
Nov 14, 2017
140
74
I figured you might have trouble finding that bug. All I have is a saves from 6 days and 18 days before I took that screenshot. and I have not been able to recreate the bug. And as a friend of mine used to say "What do you call a bug you could not replicate? A problem for some other day."
 

fraazx

Member
Feb 6, 2018
408
714
The menu disappeared after clicking on continue once or twice when I went to observe a chosen interacting with another chosen


1694176154332.png
 
3.80 star(s) 58 Votes