I love the concept of this game... I think... Because I've spent a LOT of time trying to understand it.
But I have still to get even a remote glimmer of an understanding of what's going on.
Normal start for me:
Turn 1:
I instantly start "fighting" someone blindly (and I find it annoying-!af! not to have the scan ability)
hoping for a high value to appear. (basically pressing random buttons)
Then the second hero comes... (more random button presses - yay)
...and the third hero... and then I'm dead.
0 Evil Energy! (almost without fail 0)
Turn 2:
Usually a repeat of Turn 1... random buttons hero arrives... random buttons... hero arrives.
0-2 Evil Energy
Turn 3:
If I'm lucky - I've gotten the "scan ability" by this point and can start making dumb guesses on what the
start-chart of info actually means. For example:
Morality: FEAR --|----- HATE <= Minor Vulnerability: Reach 100M Unresolved FEAR
Innocence: DISG -|--- PLEA <= Significant Vulnerability: Use Caress and Humiliate
Confidence: PAIN ---|----- INJU <= Minor Vulnerability: Reach 100M Unresolved PAIN
Dignity: SHAM ----| EXPO <= Core Vulnerability: Reach Lv 2 EXPO
1: What's the difference between the first(FEAR) and the second(HATE) column?
2: What's is the gague in between FEAR and HATE indicating?
(is it indicating that the hero has low FEAR, or high FEAR?)
3: What does Minor, Significant and Core vulnerability mean?
4: What does Lv 2 EXPO mean?
(I'm thinking its when I've done 10'000 damage in one round. Which would be hilarious when compared to the 2k
I might do to one stat... if I have a super-duper-extremely-lucky round)
5: What does "unresolved FEAR"/"Unresolved PAIN" mean?
6: How does Caress and humiliate combine into DISG & PLEA? ...or does it only combine into one of them?
7: Why can I sometimes interact while my champion is doing its thing - and sometimes not?
(Usually the only interaction have with the champion - is to exit out of that character and I don't know why)
8: Do the heroes regenerate all their stats after each battle?
(I'm presuming they reset fully - because all values always read 0 at the start of a fight... but there are some
indications in what people write that damage done does not reset.. sometimes... fully... I just don't know)
1. FEAR is trauma. HATE is circumstance.
FEAR persists after battle, becoming unresolved trauma, and it adds to the number of turns the Chosen can be surrounded (but unlike DISG, PAIN and SHAM, it only counts when other Chosen are already surrounded or captured). It also decreases how much HATE is inflicted, so it's not always desirable. Same goes for the other trauma types and the respective circumstance.
Oh, and very importantly, unresolved FEAR (for example) will make the Chosen do more sinful activities between battles, see
this post.
HATE doubles ALL trauma and circumstance damage of any type, per level (100, 1000, etc.) as well as increasing FEAR damage. Other circumstances do different things: PLEA multiplies all trauma, INJU multiplies all circumstance (thus it should usually be the top priority, unless the Chosen is very resistant to INJU), EXPO doubles trauma and circumstance for OTHER Chosen (and also increases its respective trauma, SHAM, as do the other circumstances).
2. More minuses = more vulnerable to that damage.
3. These are what you're trying to break in order to affect the Chosen permanently, and also their relationships. Ideally you break Core vulnerabilities first if you can, Minor ones are easier to break short-term but will have minor negative effects for you by creating friendships between Chosen if you break the Minor one first. Significant ones can be safely broken up to t2, they have no effect on relationships. T3 breaks are the ones to watch out for, as they give the Chosen some powerful new abilities (which also hurt them, plus they become even more vulnerable to that damage type).
7. If you mean the Commander, this might not be clear and it had me confused at first too, but the Surround actions like Pummel are continuous. You use it once and it keeps going along with any others you start, until the Chosen is free. Specialized commanders (Suppressor, Defiler, Punisher) are hands-off, the idea is you sic it on a Chosen and let it do its thing while you deal with the others.
8. Their current trauma (not unresolved) and circumstances all reset. Unresolved trauma gets added to ANGST every day, leading to a higher damage multiplier as the game goes on.