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HSHS1111

Active Member
Feb 8, 2019
889
1,396
What do you mean by "minor trauma"? The trauma of a minor vulnerability? Are you aiming for a T3 vunerability break with that 100M trauma?

Ultimately getting high numbers is just a matter of stacking enough multipliers. For trauma it's PLEA > EXPO (on someone else of course) > HATE > whatever circumstance is to the right of the trauma you want to raise (unless it's included in the previous already).
The surround actions build all traumas but the amount varies with highest to lowest listed left to right. Group defiler actions are your best bet to get high numbers. If you can have them running for a few turns but be careful if you what to break stuff selectively. Long ORGIES (all 3 heroines) tend to just blow through all the T3 vulnerabilities of everyone involved.
 

BladedHeaven

New Member
Jul 10, 2017
10
3
What do you mean by "minor trauma"? The trauma of a minor vulnerability? Are you aiming for a T3 vunerability break with that 100M trauma?

Ultimately getting high numbers is just a matter of stacking enough multipliers. For trauma it's PLEA > EXPO (on someone else of course) > HATE > whatever circumstance is to the right of the trauma you want to raise (unless it's included in the previous already).
The surround actions build all traumas but the amount varies with highest to lowest listed left to right. Group defiler actions are your best bet to get high numbers. If you can have them running for a few turns but be careful if you what to break stuff selectively. Long ORGIES (all 3 heroines) tend to just blow through all the T3 vulnerabilities of everyone involved.
Yeah that, trauma of minor vuln... Is that something I aim for first? Or do I press the advantage based on their weaknesses?
 

HSHS1111

Active Member
Feb 8, 2019
889
1,396
Were are you at currently? What vulnerabilities did you break?

It makes a difference whether you break minor vulnerabilities before core ones or vice versa (significant vulnerabilities don't play into this at all). It determines whether the heroines end up as rivals or friends. Minor vulnerabilities are far easier to break but the heroines will ends up as friends. Breaking core vulnerabilities are harder especially if you want to keep the minor ones intact, but they will become rivals.
If this is your first rodeo you can just go the easy way. Totally fine.
 

BladedHeaven

New Member
Jul 10, 2017
10
3
Were are you at currently? What vulnerabilities did you break?
Consider me at the very beginning. I fight a Chosen, surround her, maybe get lv 1 in expo/hate, try a bunch of stuff that adds numbers, rinse repeat until new Chosen appear.

I haven't broken any vulns since I have no idea on how that works (Mainly since I usually fight with slime and attack since those are the only ones that allow for initial surround). After surrounding a Chosen, I can't lv PLEA or PAIN since both of those are reduced as well, so I end up just focusing on HATE/SHAM
 

Nemexis

Newbie
Oct 1, 2019
76
95
I'm probably an idiot but how do you progress with the trauma? Am I meant to aim for minor trauma by using two of the techniques when I surround a character? Is there some fancy way of reaching 100m of any unresolved stat?

Send help ><
Trauma is achieved in 2 main ways:

- Damage the chose with your 4 main attack (Threaten, Slime, Attack and Taunt)
- Subject the chosen to special circumstantial attacks; Either surround them and torture them or capture them with your commander (when using specialized bodies)

All the gathered trauma will be pooled and added to unresolved trauma at the end of the battle (- the chosen stress relief)

A good way to inflict huge amounts of trauma is to increase the pleasure level of the chosen (x3 multiplier per level)

Otherwise actions like orgy (available when all 3 chosen are surrounded and subjected to the same action) inflict staggering amounts of trauma.
 

HSHS1111

Active Member
Feb 8, 2019
889
1,396
It's fine to just build up a bit of unresolved trauma in the beginning. It increases your damage to them and triggers the downtime actions that give you EE between battles. Keep unlocking stuff with your EE.

Once you can inspect the heroines or access their profiles there's a short text to the right of each vulnerability describing what you need for the next step to break them.

In regards to starting to break vulnerabilities you can refer to an earlier post of mine: Link
 

tpk

Member
Aug 24, 2018
127
106
I played the last battle, and the new save says "new game+" is there any upgrade or extra difficulty? because I checked the page of the dev, and it says that you can train fallen girls (not that corrected any, they killed each other).
 

tpk

Member
Aug 24, 2018
127
106
I played the last battle, and the new save says "new game+" is there any upgrade or extra difficulty? because I checked the page of the dev, and it says that you can train fallen girls (not that corrected any, they killed each other).
nvm, found the answer
 

number361

Member
Dec 2, 2018
122
104
Is this the time I download this game again and try it for no avail for a few hours to break any Chosen then wreck my brain why am I so stupid and then give up?

Yes it is. It is time again.
 

HSHS1111

Active Member
Feb 8, 2019
889
1,396
I mean, the game has a pretty steep and high learning cliff. Either buckle down and learn the basics one time or give up and walk away. Imho
 

Nemexis

Newbie
Oct 1, 2019
76
95
Is this the time I download this game again and try it for no avail for a few hours to break any Chosen then wreck my brain why am I so stupid and then give up?

Yes it is. It is time again.
I would suggest reading the guide provided by the dev thoroughly and to keep it open as reference while you play.

Since release 11 I flunked 3/4 chosen groups and was losing hope, but then upon really understanding the rules and formulating a sound strategy I managed to have a fantastic run and managed to bag all 3 of them.

One thing is certain, if you want the smut you have to put the effort in ;)
 

Sharkie94

Newbie
May 5, 2020
97
78
I love the concept of this game... I think... Because I've spent a LOT of time trying to understand it.
But I have still to get even a remote glimmer of an understanding of what's going on.

Normal start for me:

Turn 1:
I instantly start "fighting" someone blindly (and I find it annoying-!af! not to have the scan ability)
hoping for a high value to appear. (basically pressing random buttons)
Then the second hero comes... (more random button presses - yay)
...and the third hero... and then I'm dead.
0 Evil Energy! (almost without fail 0)

Turn 2:
Usually a repeat of Turn 1... random buttons hero arrives... random buttons... hero arrives.
0-2 Evil Energy

Turn 3:
If I'm lucky - I've gotten the "scan ability" by this point and can start making dumb guesses on what the
start-chart of info actually means. For example:

Morality: FEAR --|----- HATE <= Minor Vulnerability: Reach 100M Unresolved FEAR
Innocence: DISG -|--- PLEA <= Significant Vulnerability: Use Caress and Humiliate
Confidence: PAIN ---|----- INJU <= Minor Vulnerability: Reach 100M Unresolved PAIN
Dignity: SHAM ----| EXPO <= Core Vulnerability: Reach Lv 2 EXPO


1: What's the difference between the first(FEAR) and the second(HATE) column?

2: What's is the gague in between FEAR and HATE indicating?
(is it indicating that the hero has low FEAR, or high FEAR?)

3: What does Minor, Significant and Core vulnerability mean?

4: What does Lv 2 EXPO mean?
(I'm thinking its when I've done 10'000 damage in one round. Which would be hilarious when compared to the 2k
I might do to one stat... if I have a super-duper-extremely-lucky round)


5: What does "unresolved FEAR"/"Unresolved PAIN" mean?

6: How does Caress and humiliate combine into DISG & PLEA? ...or does it only combine into one of them?

7: Why can I sometimes interact while my champion is doing its thing - and sometimes not?
(Usually the only interaction have with the champion - is to exit out of that character and I don't know why)

8: Do the heroes regenerate all their stats after each battle?
(I'm presuming they reset fully - because all values always read 0 at the start of a fight... but there are some
indications in what people write that damage done does not reset.. sometimes... fully... I just don't know)



Bear in mind that the above questions are posed after playing at LEAST 100 battles/turns...
...while studying the star-chart before each action. Trying to estimate what would be effective.


Also - sorry if this has been answered 2000 times before - but I didn't see anything except Flesh Prison saying:
- "You don't even need any fancy-schmancy specialist commanders, you can achieve a lot with just
a 2-use 4-turn
commander early on."
...which made me laugh - as I don't have a 2x4 commander until like - turn 20? 30? I don't even know.
I only know that I feel happy to just break even once I get the commander. (To the point I've not picked a commander
in the hopes to trickle in those 1-3 EE to accumulate enough points to get the other upgrades... in the hope that any
of them are the missing key that makes something make sense.


So - let the flaming begin. :/ This is my last effort before throwing in the towel.

TLDR; OP can't even make it far enough to make use of "early game hints".
 

Nemexis

Newbie
Oct 1, 2019
76
95
I love the concept of this game... I think... Because I've spent a LOT of time trying to understand it.
But I have still to get even a remote glimmer of an understanding of what's going on.

Normal start for me:

Turn 1:
I instantly start "fighting" someone blindly (and I find it annoying-!af! not to have the scan ability)
hoping for a high value to appear. (basically pressing random buttons)
Then the second hero comes... (more random button presses - yay)
...and the third hero... and then I'm dead.
0 Evil Energy! (almost without fail 0)

Turn 2:
Usually a repeat of Turn 1... random buttons hero arrives... random buttons... hero arrives.
0-2 Evil Energy

Turn 3:
If I'm lucky - I've gotten the "scan ability" by this point and can start making dumb guesses on what the
start-chart of info actually means. For example:

Morality: FEAR --|----- HATE <= Minor Vulnerability: Reach 100M Unresolved FEAR
Innocence: DISG -|--- PLEA <= Significant Vulnerability: Use Caress and Humiliate
Confidence: PAIN ---|----- INJU <= Minor Vulnerability: Reach 100M Unresolved PAIN
Dignity: SHAM ----| EXPO <= Core Vulnerability: Reach Lv 2 EXPO


1: What's the difference between the first(FEAR) and the second(HATE) column?

2: What's is the gague in between FEAR and HATE indicating?
(is it indicating that the hero has low FEAR, or high FEAR?)

3: What does Minor, Significant and Core vulnerability mean?

4: What does Lv 2 EXPO mean?
(I'm thinking its when I've done 10'000 damage in one round. Which would be hilarious when compared to the 2k
I might do to one stat... if I have a super-duper-extremely-lucky round)


5: What does "unresolved FEAR"/"Unresolved PAIN" mean?

6: How does Caress and humiliate combine into DISG & PLEA? ...or does it only combine into one of them?

7: Why can I sometimes interact while my champion is doing its thing - and sometimes not?
(Usually the only interaction have with the champion - is to exit out of that character and I don't know why)

8: Do the heroes regenerate all their stats after each battle?
(I'm presuming they reset fully - because all values always read 0 at the start of a fight... but there are some
indications in what people write that damage done does not reset.. sometimes... fully... I just don't know)



Bear in mind that the above questions are posed after playing at LEAST 100 battles/turns...
...while studying the star-chart before each action. Trying to estimate what would be effective.


Also - sorry if this has been answered 2000 times before - but I didn't see anything except Flesh Prison saying:
- "You don't even need any fancy-schmancy specialist commanders, you can achieve a lot with just
a 2-use 4-turn
commander early on."
...which made me laugh - as I don't have a 2x4 commander until like - turn 20? 30? I don't even know.
I only know that I feel happy to just break even once I get the commander. (To the point I've not picked a commander
in the hopes to trickle in those 1-3 EE to accumulate enough points to get the other upgrades... in the hope that any
of them are the missing key that makes something make sense.


So - let the flaming begin. :/ This is my last effort before throwing in the towel.

TLDR; OP can't even make it far enough to make use of "early game hints".
Ooook, you should really read the guide (and play the tutorial), but lets see:

1-2) The difference between the first row and the second is that the first row is trauma and the second is circumstantial damage; the minuses in between indicate the chosen resistances to that aspect, ex. if they are vulnerable to fear, they are resistant to hate and vice-versa.

3) It indicates if that aspect of the chosen is part of their core personality or not; mainly affects the chosen relationships (reference the guide for details)

4) It means that you need to reach exposition circumstance level two to proceed in that chosen aspect corruption

5) Those indicate pooled trauma; when you deal trauma during the battle, the total is added to unresolved trauma at the end of the battle (divided in the various categories + total); Mainly affect your damage multiplier to that chosen + corruption levels + what kind of stress relief the chosen will chose after the battle (the higher the better, since it means more EE for you)

6) Those indicate the surround action you should be using to reach the next level of corruption for that chosen (read the guide)

7) I don't know what you mean for this point

8) Yes, the only things that are kept between battles are: chosen relationships, corruption levels for chosen aspect and unresolved trauma
 
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Pretentious Goblin

Devoted Member
Nov 3, 2017
8,981
7,519
I love the concept of this game... I think... Because I've spent a LOT of time trying to understand it.
But I have still to get even a remote glimmer of an understanding of what's going on.

Normal start for me:

Turn 1:
I instantly start "fighting" someone blindly (and I find it annoying-!af! not to have the scan ability)
hoping for a high value to appear. (basically pressing random buttons)
Then the second hero comes... (more random button presses - yay)
...and the third hero... and then I'm dead.
0 Evil Energy! (almost without fail 0)

Turn 2:
Usually a repeat of Turn 1... random buttons hero arrives... random buttons... hero arrives.
0-2 Evil Energy

Turn 3:
If I'm lucky - I've gotten the "scan ability" by this point and can start making dumb guesses on what the
start-chart of info actually means. For example:

Morality: FEAR --|----- HATE <= Minor Vulnerability: Reach 100M Unresolved FEAR
Innocence: DISG -|--- PLEA <= Significant Vulnerability: Use Caress and Humiliate
Confidence: PAIN ---|----- INJU <= Minor Vulnerability: Reach 100M Unresolved PAIN
Dignity: SHAM ----| EXPO <= Core Vulnerability: Reach Lv 2 EXPO


1: What's the difference between the first(FEAR) and the second(HATE) column?

2: What's is the gague in between FEAR and HATE indicating?
(is it indicating that the hero has low FEAR, or high FEAR?)

3: What does Minor, Significant and Core vulnerability mean?

4: What does Lv 2 EXPO mean?
(I'm thinking its when I've done 10'000 damage in one round. Which would be hilarious when compared to the 2k
I might do to one stat... if I have a super-duper-extremely-lucky round)


5: What does "unresolved FEAR"/"Unresolved PAIN" mean?

6: How does Caress and humiliate combine into DISG & PLEA? ...or does it only combine into one of them?

7: Why can I sometimes interact while my champion is doing its thing - and sometimes not?
(Usually the only interaction have with the champion - is to exit out of that character and I don't know why)

8: Do the heroes regenerate all their stats after each battle?
(I'm presuming they reset fully - because all values always read 0 at the start of a fight... but there are some
indications in what people write that damage done does not reset.. sometimes... fully... I just don't know)
1. FEAR is trauma. HATE is circumstance.

FEAR persists after battle, becoming unresolved trauma, and it adds to the number of turns the Chosen can be surrounded (but unlike DISG, PAIN and SHAM, it only counts when other Chosen are already surrounded or captured). It also decreases how much HATE is inflicted, so it's not always desirable. Same goes for the other trauma types and the respective circumstance.

Oh, and very importantly, unresolved FEAR (for example) will make the Chosen do more sinful activities between battles, see this post.

HATE doubles ALL trauma and circumstance damage of any type, per level (100, 1000, etc.) as well as increasing FEAR damage. Other circumstances do different things: PLEA multiplies all trauma, INJU multiplies all circumstance (thus it should usually be the top priority, unless the Chosen is very resistant to INJU), EXPO doubles trauma and circumstance for OTHER Chosen (and also increases its respective trauma, SHAM, as do the other circumstances).

2. More minuses = more vulnerable to that damage.

3. These are what you're trying to break in order to affect the Chosen permanently, and also their relationships. Ideally you break Core vulnerabilities first if you can, Minor ones are easier to break short-term but will have minor negative effects for you by creating friendships between Chosen if you break the Minor one first. Significant ones can be safely broken up to t2, they have no effect on relationships. T3 breaks are the ones to watch out for, as they give the Chosen some powerful new abilities (which also hurt them, plus they become even more vulnerable to that damage type).

7. If you mean the Commander, this might not be clear and it had me confused at first too, but the Surround actions like Pummel are continuous. You use it once and it keeps going along with any others you start, until the Chosen is free. Specialized commanders (Suppressor, Defiler, Punisher) are hands-off, the idea is you sic it on a Chosen and let it do its thing while you deal with the others.

8. Their current trauma (not unresolved) and circumstances all reset. Unresolved trauma gets added to ANGST every day, leading to a higher damage multiplier as the game goes on.
 
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Nemexis

Newbie
Oct 1, 2019
76
95
Also - sorry if this has been answered 2000 times before - but I didn't see anything except Flesh Prison saying:
- "You don't even need any fancy-schmancy specialist commanders, you can achieve a lot with just
a 2-use 4-turn
commander early on."
...which made me laugh - as I don't have a 2x4 commander until like - turn 20? 30? I don't even know.
I only know that I feel happy to just break even once I get the commander. (To the point I've not picked a commander
in the hopes to trickle in those 1-3 EE to accumulate enough points to get the other upgrades... in the hope that any
of them are the missing key that makes something make sense.


So - let the flaming begin. :/ This is my last effort before throwing in the towel.

TLDR; OP can't even make it far enough to make use of "early game hints".
Well, if you have a sound strategy and know the game rules you can.

In my last game I managed to obtain 75 EE at day 15.

As a general strategy:

First days

Get to know the chosen vulnerabilities and strong points, it's highly unlikely you will break first vulnerabilities before all 3 have appeared (if not impossible)

Try to get as much EE as possible from each battle, ie. get unresolved trauma for all chosen to al least 200 when they first appear (that is the minimum threshold at witch they give you 1 EE after the battle)

The more unresolved trauma you can inflict the bigger damage multiplier you will get

Invest EE carefully, prioritizing ways to make the battle longer (evacuation and extermination) and trauma/circumstance damage

Day 10- 25

Break first and second vulnerabilities (the lower EE you spend doing so the better), purchase upgrades and generally progress through the game

Day 25 on

Make your calculations and start planning how you are going to win the final battle (rivalries, relevant upgrades, breaking personality aspects etc...)
 
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Sharkie94

Newbie
May 5, 2020
97
78
wow...
Three eloquent replies with a humble tone.
I did not expect this. :)

...the RTFMs were deserved. ;)
Not that I didn't not read it - but as I read it I felt it didn't supply me with any understanding
and half-way through I kind of stopped.



Thank you for all the lovely answers. <3
 

HSHS1111

Active Member
Feb 8, 2019
889
1,396
A few things to add to what has already been said:

Morality: FEAR --|----- HATE <= Minor Vulnerability: Reach 100M Unresolved FEAR
Innocence: DISG -|--- PLEA <= Significant Vulnerability: Use Caress and Humiliate
Confidence: PAIN ---|----- INJU <= Minor Vulnerability: Reach 100M Unresolved PAIN
Dignity: SHAM ----| EXPO <= Core Vulnerability: Reach Lv 2 EXPO
Another thing of note here is that both Morality and Confidence are already broken. Pre-broken from chargen I assume. You can see this from both the text at the end (giving you the requirement for the T3 break) and the damage vulnerability gauge (being bigger/higher than the others)

7: Why can I sometimes interact while my champion is doing its thing - and sometimes not?
(Usually the only interaction have with the champion - is to exit out of that character and I don't know why)
I assuming you are using different types of commanders. The basic commander functions similar to a regular surround, meaning you'll have to apply the normal surround actions (grind, pummel etc.) after the initial capture. When you put other upgrades (suppressors, defilers etc.) this changes. These modules work on their own so you can't do anything further except inspect them.

8: Do the heroes regenerate all their stats after each battle?
(I'm presuming they reset fully - because all values always read 0 at the start of a fight... but there are some
indications in what people write that damage done does not reset.. sometimes... fully... I just don't know)
Trauma gets rolled into unresolved trauma after battle. Unresolved trauma determines the heroine's downtime actions, giving you EE. The sum of all unresolved trauma also give a bonus to damage you deal in future battles. Trauma can never be reduce during battle.

Circumstance only matters and affects the current battle it leads to a vulnerability break or the bonus EE you get for reaching 1k for the first time (see Dignity in the above quoted profile). Circumstance resets between battles and heroines can also use the regenerate action to heal some of it during battle. Once vulnerabilities are broken far enough this healing will also cause some trauma.

...which made me laugh - as I don't have a 2x4 commander until like - turn 20? 30? I don't even know.
I only know that I feel happy to just break even once I get the commander. (To the point I've not picked a commander
in the hopes to trickle in those 1-3 EE to accumulate enough points to get the other upgrades... in the hope that any
of them are the missing key that makes something make sense.
This probably means you've been using EE on lower quality commanders and not been achieving much with them. If you use all EE on upgrades you should get there by about turn 12 IIRC. That's an easy mistake to make though and probably one of the most problematic early pitfalls. Rule of thumb if you're investing EE into a commander you want to achieve something with it: getting some bonus EE, breaking a vulnerability, pushing unresolved trauma to a point where they use a higher level downtime action...

In regards to EE gain before any vulnerabilities are broken you'll get 1 EE for each heroine assuming they have at least some unresolved trauma. This is why it's important to immediately target each new heroine as they show up.

Edit:
...the RTFMs were deserved. ;)
Not that I didn't not read it - but as I read it I felt it didn't supply me with any understanding
and half-way through I kind of stopped.
Not unsurprising. The game confronts you with lot's of terms and systems right from the get go that are all important and needed to be understood to at least some level. Reading casually through the doc once and playing through the tutorial will give that understanding to most people. Hence the earlier mentioned learning cliff.
 
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AfroAttack

New Member
Jul 24, 2018
8
2
I already beat the game, maxed all the new meters and used all 4 of the new powers on all 3 girls lol.
As for tutorial, don't remember, maybe you right.

For the new stuff:
Drain: Spam new commander, doesn't matter which, 12 times.
Pregnancy: Just spam skip turns, this one is the most obnoxious to fill, nothing seemed to make them want to pick it
Hypno: They raise this 90% of the time for some reason, I had > 2k hypno before anything else reached 1k on any girl
Parasite: Grab 1 girl, use the 4th basic grab option. And again on another. Third one will usually raise this 60% of the time when you do that. Just keep grabbing all but the girl you want this way and it fills fast

None of them appear to make any actual difference in the fights outside of the turns the commander is grabbing them and they also don't add many post-fight scenes either, so if this sounds too grindy/boring, I'd suggest just not doing it and waiting for another update
When you mean grab, do you mean surround? or the purple capture.


Having a hard time trying to raise the parasite value
 

Sharkie94

Newbie
May 5, 2020
97
78
Manual
I've given it a thorough read through... and I think I get what it says.

Tutorial
I've played through it again... and as it is laid out I came off with a sense of understanding what went on.

Applying theory to practice
Nope.
Just not seeing the patterns.
Granted - I did manage to understand how to make multi-turn surrounds and drive up the multipliers.
Still not seeing more than around 2 EE/turn the first 15 turns...
...what's worse is that on a few "save-scumming" attempt I saw 3 EE - but I thought I would be getting 1.


End of file
At this point I'll give it a rest - because I'm obviously not intelligent enough to "get it" and I've spent way
too many hours(days even) trying.


Thanks to everyone for giving it an honest try. :)
 
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