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McHuman

Member
Nov 8, 2019
399
221
I'm not sure if this has been asked before but what are good early game commander strategies? I'm having trouble figuring out what upgrades to get first and all, and which upgrade combos are good.
Get all the 1 and 2 cost upgrades, then use commanders 4 turn capture duration and 2 capture attempts. That is more than enough to get T1 Breaks on two Chosen in a single day, and depending on vulnerabilities you should usually be able to get at least one T2 Break.
 
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koktanyasaya

New Member
Sep 4, 2022
2
0
i got bug when i change the chousen species in campaign before begain campaign, i stuck in this option and cant do anyting
but for few chousen change species i dont get a bug like that but many of them alwasy
1709536226655.png
 

Nobody032

Member
Sep 6, 2021
126
30
Seems like forsaken are not losing any motivation when deployed right now.

Also a minor thing but the text here is wrong: Capture 6.png

I was wondering do people make use of the Soul Liquification item? It's seems kinda pointless in my opinion. Just getting 10% of energy you invest everyday is too low to be of any use. Aren't you just better off utilising that energy elsewhere?
 

Name36346

Member
Oct 27, 2021
111
216
I was wondering do people make use of the Soul Liquification item? It's seems kinda pointless in my opinion. Just getting 10% of energy you invest everyday is too low to be of any use. Aren't you just better off utilising that energy elsewhere?
I assume that primary purpose of this item is to prevent said energy from being leeched off by hungry Undeads.
 

Omicronzeta

Member
Nov 14, 2017
140
74
I was just looking at the tips displayed during campaign mode, one was

"Tip: Upon completing the final battle and getting scored, you can restart from Day 1 against the same group of Chosen in order to try for a better result."

Unless I am missing something, that tip should only be in single play, right?
 

Nobody032

Member
Sep 6, 2021
126
30
I assume that primary purpose of this item is to prevent said energy from being leeched off by hungry Undeads.
I guess that's true. You could save up energy in it for buying an upgrade(Probably networked consciousness). But it's only a one time use per loop and And the energy you get everyday isn't really worth it. I personally don't see that much point in it.

I think instead of the "10%" everyday, it should act as a storage instead. Like "X% of energy will be carried out to the next loop" (With a cap so you don't get too much energy). That will be helpful in early game.
 

MoarDakka123

Active Member
Jul 7, 2020
926
1,240
Heyo, noticed there's a missing line break in one of the dialogue bits when a Forsaken uses Force Orgasm. More specifically, the boob-parasite bit.

1709720353925.png

----

Approached a Chosen and then clicked Examine [Name], and I see a missing space between 'breasts,' and 'flowing' in the first row sentence.

1709721898806.png
 
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Nobody032

Member
Sep 6, 2021
126
30
Some minor things :
Capture 8.png
It's says that elite are Angel/Undead chosen but it's a boss fight. Also I think this is intended but both options lead to the boss fight.

Also seems like that sometimes the chosen don't get the different clothing mention at the start of battle when you break t4 Expo.
 
Mar 3, 2018
385
940
Okay so, why is it that going from Loop 1 to Loop 2 makes the difficulty feel like it ramps up exponentially without much really changing?

Like, I just started my second loop after handily defeating the first loop, but now I got to day 15 with virtually no progress being made, which is usually my marker to tell me that I am doing something horribly wrong and need to start the whole loop over again.

Here's the saves in case anyone is willing to give me a helping hand.
 

McHuman

Member
Nov 8, 2019
399
221
Okay so, why is it that going from Loop 1 to Loop 2 makes the difficulty feel like it ramps up exponentially without much really changing?

Like, I just started my second loop after handily defeating the first loop, but now I got to day 15 with virtually no progress being made, which is usually my marker to tell me that I am doing something horribly wrong and need to start the whole loop over again.

Here's the saves in case anyone is willing to give me a helping hand.
So just something I see right out of the gate, you're training your Forsaken Shadow for EXPO when you should be training her for ANTI since she has Consuming Harvester for her Harvester position, which gives her a permanent stacking modifier that boosts her TICK damage every time she does a T4 CON Break. Also, your Forsaken are doing 3 damage types instead of 2, if you handily beat the first loop you should've had plenty of time to better train your Forsaken (which you didn't, handily beating the first loop is finishing the loop before Day 50 with Imago Quickening), yet it seems like the only training they've received is from the passive training plan training. Granted this is just an observation and advice for the long term, you cant really fix your Forsaken quick enough for them to be relevant for Loop 2.

Now for the things that would actually help you, what is your battle strategy here? Cause while Rogue is going to be a pain to break, I downloaded your save and started Loop 2 from Day 1 and played up to Day 15 and was able to get all T1 Breaks and T2 MOR Break on Decree, a T2 INN Break on Vanguard, T1 CON and DIG Breaks on Rogue, and have all of them producing 2 EE a day. When I played your save I got all the upgrades done and fielded my first 4-2 Commander (4 Capture Duration and 2 Capture Attempts) on Day 12 where I got all the Decree Breaks, Day 13 I fielded that same commander and got the Vanguard Breaks, Day 14 I did it again and got the Rogue Breaks, leaving me with all those breaks, 6 total daily EE gen, and 15 EE to spend on whatever I want going into Day 15.

In order of priority focus Decree > Vanguard > Rogue, as Decree will be the easiest to break, Vanguard second easiest, while Rogue is going to a pain with her extreme PLEA resistance making bigger surrounds very hard to get on her.

Oh also another really important piece of advice do not use Inevitability, it is a newb trap. Inevitability is worthless in the early Days as you need every EE you can get, losing 1 EE a day will set you back massively, the goal of the early days is to rush 4-2 Commanders as soon as possible and the EE drain Inevitability makes using it slower than not having an item at all. In the save file you posted your latest save is Day 13 where you do not have all the 2 cost upgrades and have Inevitability activated, that Inevitability draining your EE is why you accomplish nothing by Day 15. It's also meh in the middle and late Days as by then pretty much all your Trauma damage is coming from Surround's Circumstance attacks, not you directly attacking. Inevitability is the one starting item that is almost universally worthless, even Inferno Pepper, the second worst starting item, can at least be argued to be at least a little useful as free 1 cost Commanders can slightly speed up getting to 4-2 commanders, and getting a 1 EE refund on 4-2 commanders can slightly speed up getting through upgrades. Remember, on Day 1 you're allowed you swap your starter item with any of the other starter items, so if you get Inevitability do that swap to literally any other item.

tl;dr, the difficulty didn't massively ramp up, you've just been playing poorly and the small amount of trauma resolution in Loop 2 is just enough to stop you from walking through everything unlike Loop 1. Also the Chosen in Loop 2 might just have a more difficult layout of Vulnerabilities than Loop 1, like Rogue being a general pain to break in isolation.
 
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Mar 3, 2018
385
940
So just something I see right out of the gate, you're training your Forsaken Shadow for EXPO when you should be training her for ANTI since she has Consuming Harvester for her Harvester position, which gives her a permanent stacking modifier that boosts her TICK damage every time she does a T4 CON Break. Also, your Forsaken are doing 3 damage types instead of 2, if you handily beat the first loop you should've had plenty of time to better train your Forsaken (which you didn't, handily beating the first loop is finishing the loop before Day 50 with Imago Quickening), yet it seems like the only training they've received is from the passive training plan training. Granted this is just an observation and advice for the long term, you cant really fix your Forsaken quick enough for them to be relevant for Loop 2.

Now for the things that would actually help you, what is your battle strategy here? Cause while Rogue is going to be a pain to break, I downloaded your save and started Loop 2 from Day 1 and played up to Day 15 and was able to get all T1 Breaks and T2 MOR Break on Decree, a T2 INN Break on Vanguard, T1 CON and DIG Breaks on Rogue, and have all of them producing 2 EE a day. When I played your save I got all the upgrades done and fielded my first 4-2 Commander (4 Capture Duration and 2 Capture Attempts) on Day 12 where I got all the Decree Breaks, Day 13 I fielded that same commander and got the Vanguard Breaks, Day 14 I did it again and got the Rogue Breaks, leaving me with all those breaks, 6 total daily EE gen, and 15 EE to spend on whatever I want going into Day 15.

In order of priority focus Decree > Vanguard > Rogue, as Decree will be the easiest to break, Vanguard second easiest, while Rogue is going to a pain with her extreme PLEA resistance making bigger surrounds very hard to get on her.

Oh also another really important piece of advice do not use Inevitability, it is a newb trap. Inevitability is worthless in the early Days as you need every EE you can get, losing 1 EE a day will set you back massively, the goal of the early days is to rush 4-2 Commanders as soon as possible and the EE drain Inevitability makes using it slower than not having an item at all. In the save file you posted your latest save is Day 13 where you do not have all the 2 cost upgrades and have Inevitability activated, that Inevitability draining your EE is why you accomplish nothing by Day 15. It's also meh in the middle and late Days as by then pretty much all your Trauma damage is coming from Surround's Circumstance attacks, not you directly attacking. Inevitability is the one starting item that is almost universally worthless, even Inferno Pepper, the second worst starting item, can at least be argued to be at least a little useful as free 1 cost Commanders can slightly speed up getting to 4-2 commanders, and getting a 1 EE refund on 4-2 commanders can slightly speed up getting through upgrades. Remember, on Day 1 you're allowed you swap your starter item with any of the other starter items, so if you get Inevitability do that swap to literally any other item.

tl;dr, the difficulty didn't massively ramp up, you've just been playing poorly and the small amount of trauma resolution in Loop 2 is just enough to stop you from walking through everything unlike Loop 1. Also the Chosen in Loop 2 might just have a more difficult layout of Vulnerabilities than Loop 1, like Rogue being a general pain to break in isolation.
So, if I understand correctly, I should pretty much just start the whole run over with a different item and to get good?
Because my understanding here is that I am basically a monkey with a stick playing in some mud, while you're an alien with a ray gun contemplating galactic domination by comparison.
Like, I've been playing this game off and on for a year now and it still seems like the learning wall is not scalable, even after reading all the txt files and asking for advice.
 

McHuman

Member
Nov 8, 2019
399
221
So, if I understand correctly, I should pretty much just start the whole run over with a different item and to get good?
Because my understanding here is that I am basically a monkey with a stick playing in some mud, while you're an alien with a ray gun contemplating galactic domination by comparison.
Like, I've been playing this game off and on for a year now and it still seems like the learning wall is not scalable, even after reading all the txt files and asking for advice.
Nah, you can totally keep playing and just rely on items you get throughout the run, it'll just be harder than restarting and using literally any other item. Honestly, if there is any reason I'd contemplate restarting the run, it's the fact that between the 6 Chosen you have across Loops 1 and 2, only two of them having Punisher Positions that make them worth using as Forsaken, leaving your early Forsaken pretty weak. I will say though that reading the text files is... not really that great for learning the game. You certainly can learn the game through them (I did, it was just a mess and took a long while for me to actually figure things out), but the text files work better if you already understand the game and are just looking for clarification or a reminder on something, and it won't really help you with figuring out strategies for playing.

Anyways, if it will help I've written three guides that might help you:

General early game guide

Basic mechanics/stats/modifier guide

Very basic loop 1 item pick comparison - Though do note this one is kinda meh as I wrote it pretty quickly without putting as much thought into it, as I overvalue Inevitability when the one scenario it's "decent" in can be replaced with just more careful planning, while I wrote off Inferno Pepper without considering the slightly faster 4-2 Commanders compared to no items/Inevitability.
 
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TheFakeOne23

Newbie
Feb 9, 2020
52
13
Until 51 came out and I wanted to recreate some angels from anime, I never really realized how few specific examples I could actually think of... "Angel" seems like a pretty normal trope, but I can barely name a handful.
 

Omicronzeta

Member
Nov 14, 2017
140
74
Something odd happened here...
1709847967060.png

While it is true the would interfere with pounces' plan, the warning appeared on Smile's announcement....
 

McHuman

Member
Nov 8, 2019
399
221
Something odd happened here...
View attachment 3420658

While it is true the would interfere with pounces' plan, the warning appeared on Smile's announcement....
Yes, because the action you take that would interfere with Pounce's plan is an action against Smile not Pounce. It would be a lot more confusing if that warning was put in Pounce's section of the after-battle info instead.
 
Mar 3, 2018
385
940
Nah, you can totally keep playing and just rely on items you get throughout the run, it'll just be harder than restarting and using literally any other item. Honestly, if there is any reason I'd contemplate restarting the run, it's the fact that between the 6 Chosen you have across Loops 1 and 2, only two of them having Punisher Positions that make them worth using as Forsaken, leaving your early Forsaken pretty weak. I will say though that reading the text files is... not really that great for learning the game. You certainly can learn the game through them (I did, it was just a mess and took a long while for me to actually figure things out), but the text files work better if you already understand the game and are just looking for clarification or a reminder on something, and it won't really help you with figuring out strategies for playing.

Anyways, if it will help I've written three guides that might help you:

General early game guide

Basic mechanics/stats/modifier guide

Very basic loop 1 item pick comparison - Though do note this one is kinda meh as I wrote it pretty quickly without putting as much thought into it, as I overvalue Inevitability when the one scenario it's "decent" in can be replaced with just more careful planning, while I wrote off Inferno Pepper without considering the slightly faster 4-2 Commanders compared to no items/Inevitability.
Okay, I just finished going through a new loop 1 run, did way better this time to the point that I have 13 days left before the next city, but currently my only real concern is the forsaken I currently have to work with because I genuinely don't know if any of them are actually good to use as anything, or if I should just sacrifice them all or something.

My initial thought is that Edge makes the best breeder, not sure about hypnotist (probably Prayer based on the next position), and then Stigma as the Harvester with nobody acting as a publicist right now.
Would those be good moves, or am I falling into some sort of trap?
(I also included my saves again just in case).
1709889376759.png
 

Sonsuka

Member
Aug 29, 2017
198
74
I come back to see the update has that delete save thing i ask. Praise to be. Also CSDEV, have you considered reworking the forsaken traits for Animalistic characters? Since honestly they have the worst traits compared to undead and are way harder to do than undead even if they are the "same tier". Also I notice this patch you are looking into " Forsaken outfit customization, a general system for outfit management and exporting, " and a " and a more flexible system for campaign custom Chosen to be guaranteed to show up together. "

For the first part I just wanted to let you know of a bug that could plague you since I have too much time spent on custom characters. You can't change races currently then click same personality as the screen freezes. As in swap human to angel. You can bypass by just manually input them with direct; however, you then lose all the work you spent on outfits and so forth and that's an oof when outfit might be 5-6 things going through 5-6 tabs each. Changing personality values (0-100 ones) seems to be the main issue as it full resets the outfits and also the names and titles and so forth. Maybe if you can keep personality and you solve the freeze then maybe it would solve the loss of the outfits and title issue.

Second part. Thank you. Really excited to be able to kind of choose which Chosen show up together.
 
Last edited:

Nobody032

Member
Sep 6, 2021
126
30
So just something I see right out of the gate, you're training your Forsaken Shadow for EXPO when you should be training her for ANTI since she has Consuming Harvester for her Harvester position, which gives her a permanent stacking modifier that boosts her TICK damage every time she does a T4 CON Break. Also, your Forsaken are doing 3 damage types instead of 2, if you handily beat the first loop you should've had plenty of time to better train your Forsaken (which you didn't, handily beating the first loop is finishing the loop before Day 50 with Imago Quickening), yet it seems like the only training they've received is from the passive training plan training. Granted this is just an observation and advice for the long term, you cant really fix your Forsaken quick enough for them to be relevant for Loop 2.

Now for the things that would actually help you, what is your battle strategy here? Cause while Rogue is going to be a pain to break, I downloaded your save and started Loop 2 from Day 1 and played up to Day 15 and was able to get all T1 Breaks and T2 MOR Break on Decree, a T2 INN Break on Vanguard, T1 CON and DIG Breaks on Rogue, and have all of them producing 2 EE a day. When I played your save I got all the upgrades done and fielded my first 4-2 Commander (4 Capture Duration and 2 Capture Attempts) on Day 12 where I got all the Decree Breaks, Day 13 I fielded that same commander and got the Vanguard Breaks, Day 14 I did it again and got the Rogue Breaks, leaving me with all those breaks, 6 total daily EE gen, and 15 EE to spend on whatever I want going into Day 15.

In order of priority focus Decree > Vanguard > Rogue, as Decree will be the easiest to break, Vanguard second easiest, while Rogue is going to a pain with her extreme PLEA resistance making bigger surrounds very hard to get on her.

Oh also another really important piece of advice do not use Inevitability, it is a newb trap. Inevitability is worthless in the early Days as you need every EE you can get, losing 1 EE a day will set you back massively, the goal of the early days is to rush 4-2 Commanders as soon as possible and the EE drain Inevitability makes using it slower than not having an item at all. In the save file you posted your latest save is Day 13 where you do not have all the 2 cost upgrades and have Inevitability activated, that Inevitability draining your EE is why you accomplish nothing by Day 15. It's also meh in the middle and late Days as by then pretty much all your Trauma damage is coming from Surround's Circumstance attacks, not you directly attacking. Inevitability is the one starting item that is almost universally worthless, even Inferno Pepper, the second worst starting item, can at least be argued to be at least a little useful as free 1 cost Commanders can slightly speed up getting to 4-2 commanders, and getting a 1 EE refund on 4-2 commanders can slightly speed up getting through upgrades. Remember, on Day 1 you're allowed you swap your starter item with any of the other starter items, so if you get Inevitability do that swap to literally any other item.

tl;dr, the difficulty didn't massively ramp up, you've just been playing poorly and the small amount of trauma resolution in Loop 2 is just enough to stop you from walking through everything unlike Loop 1. Also the Chosen in Loop 2 might just have a more difficult layout of Vulnerabilities than Loop 1, like Rogue being a general pain to break in isolation.
Honestly I maybe biased here since inevitability was the first item I ever got but it definitely can be useful.
1. Can use it to get 7 turn surround on the third chosen after you deploy your first commander while your "Main" chosen is surrounded. Sometimes you can get t2 break here.
2. To make sure that all your chosen generate +5 energy after first t2 breaks.
3. To increase the openings on the first chosen before your last surround.
4. Balancing out trauma to increase damage dealt by removing trauma penalties.
5. Makes triggering an early Rampage easier.

Not saying it's good btw just pointing out some uses.
Right now Newspaper is probably the best item in the game.
 

Nobody032

Member
Sep 6, 2021
126
30
Okay, I just finished going through a new loop 1 run, did way better this time to the point that I have 13 days left before the next city, but currently my only real concern is the forsaken I currently have to work with because I genuinely don't know if any of them are actually good to use as anything, or if I should just sacrifice them all or something.

My initial thought is that Edge makes the best breeder, not sure about hypnotist (probably Prayer based on the next position), and then Stigma as the Harvester with nobody acting as a publicist right now.
Would those be good moves, or am I falling into some sort of trap?
(I also included my saves again just in case).
View attachment 3421939
I am not a forsaken expert but I think Prayer has a really good publicist punisher. It will help you make a good forsaken later on. If you can you should try to get her with negotiation or aversion. You can get upto close to 900% extra victim trauma damage from her.
My most used forsaken is a tempted undead forsaken who deals +860% trauma damage because of this punisher with a inju/expo fighting style and tempt defiler.
 
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