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SuperSkippy

Member
Oct 25, 2017
294
136
Okay, I just finished going through a new loop 1 run, did way better this time to the point that I have 13 days left before the next city, but currently my only real concern is the forsaken I currently have to work with because I genuinely don't know if any of them are actually good to use as anything, or if I should just sacrifice them all or something.

My initial thought is that Edge makes the best breeder, not sure about hypnotist (probably Prayer based on the next position), and then Stigma as the Harvester with nobody acting as a publicist right now.
Would those be good moves, or am I falling into some sort of trap?
(I also included my saves again just in case).
View attachment 3421939
Here's my thinking:

You honestly don't want to set your basic Forsaken species up for long-term growth, as they're going to be replaced by higher-tier species who are just Better At That.

Prayer has a wide variety of positive effects on making new Forsaken better. When I do long runs, an Averted Prayer is a key part of what I do in the beginning. Don't let her Disgrace get any higher. I'd put her in both the Harvester and Publicist positions. She's also good as a Breeder. You bring her in at the end of a loop and her T4 breaks make the next Forsaken you build significantly better in a lot of areas. Don't worry about her damage types other than making sure she deals two categories of damage.

Stigma has some very nice growth abilities. Unfortunately she's a "regular-ass Forsaken" to quote CSdev. I'd set her up for quick damage in a single category (my preferred first damage category is EXPO, but there are good arguments to be made for both INJU and PLEA as good damage categories to build). Get her Disgrace up to 69% (nice) and her cost will be 9EE and she can chew right through a Chosen with high resistance in whatever category you picked. I wouldn't expect to be using her long term because higher-tier species are just so much better overall. Her Breeder bonus is pretty good for making stronger Forsaken, but you're probably going to want at least one that's heavy on damage for your next loop and Stigma's isn't that great. You want an Animalistic or Undead with those same bonuses to be one of your main threats as you go through loops. Long-term she ends up in the breeding pit, in my saves, as soon as I get an Animalistic or Undead with stacked up bonuses to whatever damage type I pick for her.

Edge doesn't have too much going for her, but the fact that she can grow her Stamina some is nice for fighting Devils in lategame. I probably follow the same general path as Stigma, aiming for 69% Disgrace and a single damage type. I'd put her in the Breeder position quite a bit and let her get the breaks on all the Forsaken I'm not planning to keep (letting Prayer break those that are useful for something, basically the higher-tier species). My suggested second damage type is INJU so that she'll replace the stage where you need to constantly send out (in my playthroughs, 44EE) Commanders to build up for a T4 CON break. Try not to get her Obedience too high as you're building her CON Expertise because you'll be sending her out frequently.

Have you gotten a handle on Distortions yet? Being able to give Forsaken a 50% bonus to two damage types is a real game-changer at this level of play.
 
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Here's my thinking:

You honestly don't want to set your basic Forsaken species up for long-term growth, as they're going to be replaced by higher-tier species who are just Better At That.

Prayer has a wide variety of positive effects on making new Forsaken better. When I do long runs, an Averted Prayer is a key part of what I do in the beginning. Don't let her Disgrace get any higher. I'd put her in both the Harvester and Publicist positions. She's also good as a Breeder. You bring her in at the end of a loop and her T4 breaks make the next Forsaken you build significantly better in a lot of areas. Don't worry about her damage types other than making sure she deals two categories of damage.

Stigma has some very nice growth abilities. Unfortunately she's a "regular-ass Forsaken" to quote CSdev. I'd set her up for quick damage in a single category (my preferred first damage category is EXPO, but there are good arguments to be made for both INJU and PLEA as good damage categories to build). Get her Disgrace up to 69% (nice) and her cost will be 9EE and she can chew right through a Chosen with high resistance in whatever category you picked. I wouldn't expect to be using her long term because higher-tier species are just so much better overall. Her Breeder bonus is pretty good for making stronger Forsaken, but you're probably going to want at least one that's heavy on damage for your next loop and Stigma's isn't that great. You want an Animalistic or Undead with those same bonuses to be one of your main threats as you go through loops. Long-term she ends up in the breeding pit, in my saves, as soon as I get an Animalistic or Undead with stacked up bonuses to whatever damage type I pick for her.

Edge doesn't have too much going for her, but the fact that she can grow her Stamina some is nice for fighting Devils in lategame. I probably follow the same general path as Stigma, aiming for 69% Disgrace and a single damage type. I'd put her in the Breeder position quite a bit and let her get the breaks on all the Forsaken I'm not planning to keep (letting Prayer break those that are useful for something, basically the higher-tier species). My suggested second damage type is INJU so that she'll replace the stage where you need to constantly send out (in my playthroughs, 44EE) Commanders to build up for a T4 CON break. Try not to get her Obedience too high as you're building her CON Expertise because you'll be sending her out frequently.

Have you gotten a handle on Distortions yet? Being able to give Forsaken a 50% bonus to two damage types is a real game-changer at this level of play.
I got a distortion off on my last attempted loop, but I tend to only be able to get one distortion off per loop largely due to EE generation needs and just general confusion since you don't find out what the distortion requirements are until after you set a forsaken to a distortion and then you don't know how that will affect the later stages of the loop unless you've got a lot of experience dealing with forsaken and distortions, which I definitely do not have since I've never made it past the second loop.

For Prayer, based on the suggested positions, I should probably set her damage as Inju/Expo rather than focusing on her Hate damage, right?
 

SuperSkippy

Member
Oct 25, 2017
294
136
I got a distortion off on my last attempted loop, but I tend to only be able to get one distortion off per loop largely due to EE generation needs and just general confusion since you don't find out what the distortion requirements are until after you set a forsaken to a distortion and then you don't know how that will affect the later stages of the loop unless you've got a lot of experience dealing with forsaken and distortions, which I definitely do not have since I've never made it past the second loop.

For Prayer, based on the suggested positions, I should probably set her damage as Inju/Expo rather than focusing on her Hate damage, right?
What's her cost, 8EE/70 Disgrace? At that level I usually focus on a single damage type.

As for getting Distortions right, yeah, it's a lot, don't worry too much about it, but here's some first principles:
1) Every Forsaken can be good at one of these:
a) dealing damage, with some kind of self-buff to one or two damage stats. Great! Line that up with a Distortion that breaks one/both of those damage types. If Stigma were an advanced species, she would be great for this--you could set her up for Negotiation to get a buff to her DISG/INJU damage, convert her in the final battle, leave her Disgrace low for a few loops to maximize her self-buff, and eventually lower her cost to something reasonable like 12 or so by pumping Disgrace. Note that no base species Forsaken are good enough to fill this role for long. You want to stack buffs from b)-type Forsaken on these girls.
b) giving other converted Forsaken buffs, like Prayer here. You want to convert these with Aversion or Negotiation to keep their Disgrace low forever. You don't worry about their damage types, they don't exist for you until the Chosen are ready for that T4 break. The more costly they are the better.
c) If they're not type a) or b), they're garbage. Maybe you use them in a temporary capacity until you see a good candidate because your roster is shallow at the beginning and you just want someone that does better INJU damage. Maybe you have them put on Grand Concerts until they're all used up, then throw them in the Pit and they never actually see combat. Maybe you keep them around in case Splendor wants you to set someone free.
2) You need Forsaken that can deal each type of damage, even if they're not very good at it. Eventually Resistance is going to destroy your Commanders' ability to reliably get breaks.

If you look back in this thread, I've made a couple of longplays where I show off my process for fitting Forsaken into their role. I like providing feedback on high-level play. Sadly I don't think I'm going to be able to devote that kind of time to this release, so someone needs to be testing out the Angels.
 
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McHuman

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Nov 8, 2019
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Okay, I just finished going through a new loop 1 run, did way better this time to the point that I have 13 days left before the next city, but currently my only real concern is the forsaken I currently have to work with because I genuinely don't know if any of them are actually good to use as anything, or if I should just sacrifice them all or something.

My initial thought is that Edge makes the best breeder, not sure about hypnotist (probably Prayer based on the next position), and then Stigma as the Harvester with nobody acting as a publicist right now.
Would those be good moves, or am I falling into some sort of trap?
(I also included my saves again just in case).
View attachment 3421939
Good job with finishing the loop early, though I cant give you any more help with Forsaken than Skippy can, they're way better with Forsaken management then I am.

Honestly I maybe biased here since inevitability was the first item I ever got but it definitely can be useful.
1. Can use it to get 7 turn surround on the third chosen after you deploy your first commander while your "Main" chosen is surrounded. Sometimes you can get t2 break here.
2. To make sure that all your chosen generate +5 energy after first t2 breaks.
3. To increase the openings on the first chosen before your last surround.
4. Balancing out trauma to increase damage dealt by removing trauma penalties.
5. Makes triggering an early Rampage easier.

Not saying it's good btw just pointing out some uses.
Right now Newspaper is probably the best item in the game.
The only issue there is that those benefits either don't matter or can be accomplished even without it.
1. In the early days getting a big surround on all three Chosen doesn't really matter, as unless the second or third Chosen just have very favorable resistances to being easily broken, the odds of getting a T2 Break on anyone but the main Chosen is very low. Outside of the early days you can just add a third capture attempt to the Commander.
2. The fact that you take a few days longer to start getting T2 Breaks compared to other items kinda balances out the benefit of getting 5 EE gen a day or so early.
3. Once you have your T2 Breaks and 5 EE generation getting more surround turns on the last surround doesn't really matter unless you have a Distortion that needs a certain number of surround turns, as by that point you're just waiting to get the upgrades and EE necessary to set up an orgy for T3 Breaks.
4. As long as you're properly managing your surrounds the trauma level difference should only be by 1, which isn't that severe of a penalty.
5. Rampage is already super easy to trigger, triggering it even earlier isn't that beneficial. Hell in some ways it's harmful considering managing a Rampancy Chosen can be quite irritating and can make setting up an orgy difficult.
 
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What's her cost, 8EE/70 Disgrace? At that level I usually focus on a single damage type.

As for getting Distortions right, yeah, it's a lot, don't worry too much about it, but here's some first principles:
1) Every Forsaken can be good at one of these:
a) dealing damage, with some kind of self-buff to one or two damage stats. Great! Line that up with a Distortion that breaks one/both of those damage types. If Stigma were an advanced species, she would be great for this--you could set her up for Negotiation to get a buff to her DISG/INJU damage, convert her in the final battle, leave her Disgrace low for a few loops to maximize her self-buff, and eventually lower her cost to something reasonable like 12 or so by pumping Disgrace. Note that no base species Forsaken are good enough to fill this role for long. You want to stack buffs from b)-type Forsaken on these girls.
b) giving other converted Forsaken buffs, like Prayer here. You want to convert these with Aversion or Negotiation to keep their Disgrace low forever. You don't worry about their damage types, they don't exist for you until the Chosen are ready for that T4 break. The more costly they are the better.
c) If they're not type a) or b), they're garbage. Maybe you use them in a temporary capacity until you see a good candidate because your roster is shallow at the beginning and you just want someone that does better INJU damage. Maybe you have them put on Grand Concerts until they're all used up, then throw them in the Pit and they never actually see combat. Maybe you keep them around in case Splendor wants you to set someone free.
2) You need Forsaken that can deal each type of damage, even if they're not very good at it. Eventually Resistance is going to destroy your Commanders' ability to reliably get breaks.

If you look back in this thread, I've made a couple of longplays where I show off my process for fitting Forsaken into their role. I like providing feedback on high-level play. Sadly I don't think I'm going to be able to devote that kind of time to this release, so someone needs to be testing out the Angels.
Edge is the one at 8EE, Prayer is at 15 currently and is set to three different damage types currently as her default.
So should I still focus her on a single damage type?
1709924123320.png
 

SuperSkippy

Member
Oct 25, 2017
294
136
Edge is the one at 8EE, Prayer is at 15 currently and is set to three different damage types currently as her default.
So should I still focus her on a single damage type?
View attachment 3423170
Eh, your call. At 61% Disgrace I'd consider her a bit weak for two damage types (but I'm picky) and I'd probably lower her cost somewhat (to 69% Disgrace/9EE) and focus on one damage type. Either will work until you get to stronger species types.
 
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Eh, your call. At 61% Disgrace I'd consider her a bit weak for two damage types (but I'm picky) and I'd probably lower her cost somewhat (to 69% Disgrace/9EE) and focus on one damage type. Either will work until you get to stronger species types.
Okay, so I just got the third chosen from Loop 2 to pop up and these are their current breaks and forsaken abilities.

The only thing I can think (as far as distortion plans) is that Shadow seems like the most powerful one here by far, specifically as a Publicist, but the distortion effects are all confusing af about whether or not they are a good move to go for or not based on the traits gained from special training after being broken.

Like, should I send shadow down the Demon Knight path, or the Eager Partner path since those are the only two distortions that get enhanced EXPO damage?
1709962274725.png
 

Nobody032

Member
Sep 6, 2021
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Good job with finishing the loop early, though I cant give you any more help with Forsaken than Skippy can, they're way better with Forsaken management then I am.



The only issue there is that those benefits either don't matter or can be accomplished even without it.
1. In the early days getting a big surround on all three Chosen doesn't really matter, as unless the second or third Chosen just have very favorable resistances to being easily broken, the odds of getting a T2 Break on anyone but the main Chosen is very low. Outside of the early days you can just add a third capture attempt to the Commander.
2. The fact that you take a few days longer to start getting T2 Breaks compared to other items kinda balances out the benefit of getting 5 EE gen a day or so early.
3. Once you have your T2 Breaks and 5 EE generation getting more surround turns on the last surround doesn't really matter unless you have a Distortion that needs a certain number of surround turns, as by that point you're just waiting to get the upgrades and EE necessary to set up an orgy for T3 Breaks.
4. As long as you're properly managing your surrounds the trauma level difference should only be by 1, which isn't that severe of a penalty.
5. Rampage is already super easy to trigger, triggering it even earlier isn't that beneficial. Hell in some ways it's harmful considering managing a Rampancy Chosen can be quite irritating and can make setting up an orgy difficult.
Well like I said it has some uses. Not saying it makes it better than other items. I just use it for "old" times sake not because it's actually good. Btw the chance of getting another early t2 break is higher than you would think.

Then again I am not really aware of how progression is with other items. I am curious though, how does progression through a loop usually look like for everyone?
 

SuperSkippy

Member
Oct 25, 2017
294
136
Okay, so I just got the third chosen from Loop 2 to pop up and these are their current breaks and forsaken abilities.

The only thing I can think (as far as distortion plans) is that Shadow seems like the most powerful one here by far, specifically as a Publicist, but the distortion effects are all confusing af about whether or not they are a good move to go for or not based on the traits gained from special training after being broken.

Like, should I send shadow down the Demon Knight path, or the Eager Partner path since those are the only two distortions that get enhanced EXPO damage?
View attachment 3424760
You're correct that this needs to be the time to think about your distortions and where you want to end up.

I would say:
Looks like you're sending Paladin down Negotation--that's probably a very good choice if you can do it. One of the few ways that regular-ass Forsaken can be useful in the lategame is if they give large bonuses to converted Forsaken and she has 3 quite good +victim ones.

Cheer can be trained for a damage type right now. She doesn't really have any of the modifiers that I look for, so if you've got a hole in your damage lineup she can fill it. I might go Tempted and build for EXPO damage if I needed that?

I've never really messed around with Demon Knights that aren't Undead. I generally feel like spending all my EE is bad. It's a shame that her self-breaks mean you can't make her a Negotiation Forsaken. She has self-buffs on TICK and you're adding 50% to that with Negotiation, she has a self-buff on trauma and Negotiated Forsaken can use Traumatize which multiplies Trauma. But yeah, bad pre-breaks make me sad. In my games I'd hit her with Aversion (though one on Aversion and one Tempted is admittedly difficult) and use her to buff the stronger Forsaken that I want to do HATE damage (I want a low-disgrace Forsaken that buffs each damage type so I can build strong Forsaken). If that's not something you can manage I'd probably just get all the T4 breaks on her and not worry about Distortions.
 
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What's the best distortion for Victory? I got her Averted since it seemed fitting given her core breaks but making her a passive buff to Animalistic Forsaken feels rather useless in my current run, as I'm significantly more stacked towards Undead. Granted, I could train one of her friends up to be a pretty good Rampancy user, but I'm wondering how worthwhile it'd be to go back and make her something else.
 

kalookalee

Newbie
Feb 21, 2020
24
6
Hey all, it's me again. Been a while since I've touched the game after I beat the first loop on R44c. I left off at Day 33 of loop 2, and it truly does feel like playing loop 1 for the first time all over again, with little progress over halfway through the loop. Particularly I'm struggling with getting that passive income, but the new Chosen feel a lot harder to penetrate (pardon me). Any tips? Will likely restart at day 1 of the loop (haven't checked but is it possible to restart at loop 2 day 1 with your Forsaken in tact if you don't have the day 1 save?)

Probably obvious questions to some of you, but thanks for reading and any help provided.
 

McHuman

Member
Nov 8, 2019
399
221
Hey all, it's me again. Been a while since I've touched the game after I beat the first loop on R44c. I left off at Day 33 of loop 2, and it truly does feel like playing loop 1 for the first time all over again, with little progress over halfway through the loop. Particularly I'm struggling with getting that passive income, but the new Chosen feel a lot harder to penetrate (pardon me). Any tips? Will likely restart at day 1 of the loop (haven't checked but is it possible to restart at loop 2 day 1 with your Forsaken in tact if you don't have the day 1 save?)

Probably obvious questions to some of you, but thanks for reading and any help provided.
If you want specific advice it would help to know your general strategy and information about the Chosen you're dealing with. Though if you want more general advice I did write some guides linked below which might help, they're written with loop 1 in mind and thus don't cover Forsaken, but it should still help with getting a general idea of how you should tackle things. Also there is no way to restart a loop to my knowledge unless you have a save from Day 1 of that loop or earlier.

General early game guide

Basic mechanics/stats/modifier guide

Very basic loop 1 item pick comparison
 

SuperSkippy

Member
Oct 25, 2017
294
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What's the best distortion for Victory? I got her Averted since it seemed fitting given her core breaks but making her a passive buff to Animalistic Forsaken feels rather useless in my current run, as I'm significantly more stacked towards Undead. Granted, I could train one of her friends up to be a pretty good Rampancy user, but I'm wondering how worthwhile it'd be to go back and make her something else.
I honestly don't remember these and am having trouble finding them. I thought I bookmarked the post that had them but I guess I didn't. Want to re-post them?
 
Aug 27, 2018
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I honestly don't remember these and am having trouble finding them. I thought I bookmarked the post that had them but I guess I didn't. Want to re-post them?
Not sure how I'm supposed to re-post them without replaying the Victory fight for each distortion. I did actually replay her once and got her Tempted this time, and her traits are the following:


Trait: Animalistic Forsaken Leader [her base trait]
One-third motivation gain, +100% damage, Distortion trait changed

Trait: Eager Partner (Newfound Caprice) [Tempt Distortion trait]
While Obedience is 40% or above, lose Obedience and Motivation every day. Cycle between four effects depending on the day's mood
Current phase: In Heat (no Motivation cost to deploy, +100% PLEA and EXPO damage)


and for Aversion, her traits are:


Trait: Animalistic Forsaken Leader (useless here)
One-third motivation gain, +100% damage, Distortion trait changed

Trait: Dissociative Identity (Infamous Lapdog)
Cannot be trained or deployed. Never tantrums. Passively increases all damage to bosses and Animalistic Chosen by +20%


I've also added my save file in case you want to run the loop two more times for the other distortions. Labelled the Victory loop 10 start.
 

SuperSkippy

Member
Oct 25, 2017
294
136
Not sure how I'm supposed to re-post them without replaying the Victory fight for each distortion. I did actually replay her once and got her Tempted this time, and her traits are the following:


Trait: Animalistic Forsaken Leader [her base trait]
One-third motivation gain, +100% damage, Distortion trait changed

Trait: Eager Partner (Newfound Caprice) [Tempt Distortion trait]
While Obedience is 40% or above, lose Obedience and Motivation every day. Cycle between four effects depending on the day's mood
Current phase: In Heat (no Motivation cost to deploy, +100% PLEA and EXPO damage)


and for Aversion, her traits are:


Trait: Animalistic Forsaken Leader (useless here)
One-third motivation gain, +100% damage, Distortion trait changed

Trait: Dissociative Identity (Infamous Lapdog)
Cannot be trained or deployed. Never tantrums. Passively increases all damage to bosses and Animalistic Chosen by +20%


I've also added my save file in case you want to run the loop two more times for the other distortions. Labelled the Victory loop 10 start.
Well, I know it was posted at some point, I just can't seem to find it. :(
 

Nobody032

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Sep 6, 2021
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30
Well, I know it was posted at some point, I just can't seem to find it. :(
Distortion Traits for Victory:

Rampage - Trait: Demon Knight (Indefatigable)
Motivation lost when idle, gained when deployed, deployment cost and strength depend on Evil Energy, +50% HATE and EXPO damage, deployment Stamina cost decreased to 1%
When Releasing or Rampaging against a target who would take flight, stuns self for 1 extra turn in order to knock target back to the ground

Negotiation - Trait: Flexible Peacemaker (Burn Twice as Bright)
Uses better between Hostility and Obedience to determine Stamina regeneration. +50% PLEA and INJU damage
Species damage bonus initially increased to +400%. However, damage dealt permanently decreases by one-tenth after every deployment

Aversion - Trait: Dissociative Identity (Infamous Lapdog)
Cannot be trained or deployed. Never tantrums. Passively increases all damage to bosses and Animalistic Chosen by +20%

Temptation - Trait: Eager Partner (Newfound Caprice)
While Obedience is 40% or above, lose Obedience and Motivation every day. Cycle between four effects depending on the day's mood
Phases :
1. In Heat (no Motivation cost to deploy, +100% PLEA and EXPO damage)
2. Torpid (too lazy to be deployed or trained)
3. Playful (x5 expertise and Motivation from training)
4. Territorial (tantrums regardless of Motivation, but prevents any other Forsaken from tantruming on the same day)
 
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So I'm getting ready to start loop 3, and now I'm actually curious, is there a list of items that can be obtained during loops an how to obtain them?
I know the base starter items, but then there's the Bigger Breasts item which I have gotten through negotiation distortions, but Aversion distortions don't seem to have any item and there's no txt document that has them listed anywhere (unless I'm missing something).


Never mind, it became evident once I actually had to choose city 3 how I will gain new items (although it's a shame that forsaken items aren't counted in total item count for items like tomorrow's newspaper).

I will say, just encountered my first superior chosen and holy crap, that's how you make a fucking entrance!
I'm kinda jealous that my entrance is just a spire erupting out of the ground with demons.
1710276501035.png
 
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SuperSkippy

Member
Oct 25, 2017
294
136
Not sure how I'm supposed to re-post them without replaying the Victory fight for each distortion. I did actually replay her once and got her Tempted this time, and her traits are the following:


Trait: Animalistic Forsaken Leader [her base trait]
One-third motivation gain, +100% damage, Distortion trait changed

Trait: Eager Partner (Newfound Caprice) [Tempt Distortion trait]
While Obedience is 40% or above, lose Obedience and Motivation every day. Cycle between four effects depending on the day's mood
Current phase: In Heat (no Motivation cost to deploy, +100% PLEA and EXPO damage)


and for Aversion, her traits are:


Trait: Animalistic Forsaken Leader (useless here)
One-third motivation gain, +100% damage, Distortion trait changed

Trait: Dissociative Identity (Infamous Lapdog)
Cannot be trained or deployed. Never tantrums. Passively increases all damage to bosses and Animalistic Chosen by +20%


I've also added my save file in case you want to run the loop two more times for the other distortions. Labelled the Victory loop 10 start.
Distortion Traits for Victory:

Rampage - Trait: Demon Knight (Indefatigable)
Motivation lost when idle, gained when deployed, deployment cost and strength depend on Evil Energy, +50% HATE and EXPO damage, deployment Stamina cost decreased to 1%
When Releasing or Rampaging against a target who would take flight, stuns self for 1 extra turn in order to knock target back to the ground

Negotiation - Trait: Flexible Peacemaker (Burn Twice as Bright)
Uses better between Hostility and Obedience to determine Stamina regeneration. +50% PLEA and INJU damage
Species damage bonus initially increased to +400%. However, damage dealt permanently decreases by one-tenth after every deployment

Aversion - Trait: Dissociative Identity (Infamous Lapdog)
Cannot be trained or deployed. Never tantrums. Passively increases all damage to bosses and Animalistic Chosen by +20%

Temptation - Trait: Eager Partner (Newfound Caprice)
While Obedience is 40% or above, lose Obedience and Motivation every day. Cycle between four effects depending on the day's mood
Phases :
1. In Heat (no Motivation cost to deploy, +100% PLEA and EXPO damage)
2. Torpid (too lazy to be deployed or trained)
3. Playful (x5 expertise and Motivation from training)
4. Territorial (tantrums regardless of Motivation, but prevents any other Forsaken from tantruming on the same day)
Thanks Nobody032 !

Well, let's see.

I do remember CSDev saying that the Negotiation route has planned extra content for her as the canonical route--that there will be unique content based around a planned distortion for each of the 6 bosses. I've usually just taken the Aversion passive bonus, but since it doesn't work against the higher-tier species and only 2 bosses are implemented, it's probably time to change it up. I kind of like the Negotiation bonus now that Devils are in the game. You get something like 9-10 summons. I'm not sure how much to have her cost on this path. The times when you need some extra juice will mostly be when you're having trouble dealing enough damage to break through T3 openings. So, something on the order of 20EE, so 55-59 Disgrace? The point around there that results in the least total wastage due to Disgrace and EE cost being integers would be 58 Disgrace/18EE. Or you can have her cost on the order of 50EE to keep from using her unnecessarily, but at that rate if you're only getting 15EE/day you'll be in real trouble on shortened loops while you save up for her cost.

I know I wouldn't take Temptation as Splendor already causes enough Tantrums.

Rampancy might be interesting but I don't really like having more than one Demon Knight, and I prefer the one that I do have to give me the energy back. The lowered Stamina cost is the only unique part of her Distortion here and if I'm deploying the same Forsaken often enough (and spending all leftover EE each time) that their Stamina becomes an issue then something's gone wrong.

I'd say Negotiation or Aversion and I'd probably give a slight edge to Negotiation right now (but as more bosses come in, Aversion might be a stronger choice for the rest of the game to be developed).
 
Last edited:
Aug 27, 2018
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Distortion Traits for Victory:

Rampage - Trait: Demon Knight (Indefatigable)
Motivation lost when idle, gained when deployed, deployment cost and strength depend on Evil Energy, +50% HATE and EXPO damage, deployment Stamina cost decreased to 1%
When Releasing or Rampaging against a target who would take flight, stuns self for 1 extra turn in order to knock target back to the ground

Negotiation - Trait: Flexible Peacemaker (Burn Twice as Bright)
Uses better between Hostility and Obedience to determine Stamina regeneration. +50% PLEA and INJU damage
Species damage bonus initially increased to +400%. However, damage dealt permanently decreases by one-tenth after every deployment

Aversion - Trait: Dissociative Identity (Infamous Lapdog)
Cannot be trained or deployed. Never tantrums. Passively increases all damage to bosses and Animalistic Chosen by +20%

Temptation - Trait: Eager Partner (Newfound Caprice)
While Obedience is 40% or above, lose Obedience and Motivation every day. Cycle between four effects depending on the day's mood
Phases :
1. In Heat (no Motivation cost to deploy, +100% PLEA and EXPO damage)
2. Torpid (too lazy to be deployed or trained)
3. Playful (x5 expertise and Motivation from training)
4. Territorial (tantrums regardless of Motivation, but prevents any other Forsaken from tantruming on the same day)
Interestingly, based on the rotation described here, my tempted Victory is bugged. She's noted as being In Heat but the roster says she'll Tantrum today (and the one who was supposed to Tantrum, won't.
 

Nobody032

Member
Sep 6, 2021
126
30
Thanks Nobody032 !

Well, let's see.

I do remember CSDev saying that the Negotiation route has planned extra content for her as the canonical route--that there will be unique content based around a planned distortion for each of the 6 bosses. I've usually just taken the Aversion passive bonus, but since it doesn't work against the higher-tier species and only 2 bosses are implemented, it's probably time to change it up. I kind of like the Negotiation bonus now that Devils are in the game. You get something like 9-10 summons. I'm not sure how much to have her cost on this path. The times when you need some extra juice will mostly be when you're having trouble dealing enough damage to break through T3 openings. So, something on the order of 20EE, so 55-59 Disgrace? The point around there that results in the least total wastage due to Disgrace and EE cost being integers would be 58 Disgrace/18EE. Or you can have her cost on the order of 50EE to keep from using her unnecessarily, but at that rate if you're only getting 15EE/day you'll be in real trouble on shortened loops while you save up for her cost.

I know I wouldn't take Temptation as Splendor already causes enough Tantrums.

Rampancy might be interesting but I don't really like having more than one Demon Knight, and I prefer the one that I do have to give me the energy back. The lowered Stamina cost is the only unique part of her Distortion here and if I'm deploying the same Forsaken often enough (and spending all leftover EE each time) that their Stamina becomes an issue then something's gone wrong.

I'd say Negotiation or Aversion and I'd probably give a slight edge to Negotiation right now (but as more bosses come in, Aversion might be a stronger choice for the rest of the game to be developed).
I did wondered before if there would be a "canon" distortion. Didn't know it was actually planned. I prefer negotiation the most so that works out for me.

Also Rampage chosen have more utility now with the Angel forsakens trait. Though that doesn't exactly work with Victory. Would be nice if defeating Love(Whenever she is added)would make them both stay at full motivation forever.
 
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