It's fine, you're not the first person to have this issue, so the fault lies with me for designing a tutorial where it's so easy to go off the rails without warning. I should probably rework it at some point.I just redid it and noticed it this time. I apologize. Seems like it was a me problem.
This is a nice summary of my design philosophy.The reason I play porn games is to find games with sexy or esoteric frameworks around a porn focus. I'm constantly frustrated by the number of RPGs and Metroidvania games that masquerade as porn games for the simple fact that they just aren't by their very nature. Typically, they're just mediocre platformers or RPG battlers bootstrapped to a few sexy pictures when you win(or lose, even worse). There's a handful of those that can rise above the trash, but the vast majority seem like horrible cash grabs trying to capture an audience with a little T and A.
It's games like this that remind me why I bother looking through porn games at all.
This is a game about the porn. There's no pointless battle system that has nothing to do with the sexy, no platforming required to attain the ass, and the story orbits around sex and corruption all the way through. There's not a single picture of a tit or ass in the entire game, but it hits the mark where so many games miss it - a sexy fantasy with gameplay elements focused on the sex.
And the gameplay is pretty phenomenal as well. As a 4x player, I like a game that can force me to really consider its mechanics in order to master it, and Corrupted Saviors really delivers. The magical girls aren't your typical sex game protagonist, ready to lay down and take it as soon as you hit the kill yourself button. They're army destroying boss characters all to willing to rip you a new one with the power of love and friendship. You need to analyze their personalities, find their weaknesses and develop a battle strategy that can exploit them if you want to avoid becoming another lifeless husk in their wake (especially if you build up their rage!).
If you're into what this game offers, it's just phenomenal. It might lack pictures, but it captures the essence of what sex games are about. If you're the type willing to read for your metaphorical supper, I can't offer a better game as a recommendation. It's even got an option to change the absolutely brutal attacks in the game into tickling, just in case you're the squeamish type who doesn't like to read about broken bones, incineration, electrocution and large object insertion with their sexy (like me, thanks a ton by the way).
If I had to choose a weakness in the game, I suppose it would be the power curve. Your mindless horde isn't too effective against the magical girls in the early game and generating evil energy to field a strong commander to help is expensive. However, smart gameplay will quickly see your horde molesting increasingly willing corrupted saviors on the daily. In fact, you can find yourself setting up 20+ turn surrounds, which frankly can become a little tedious. There are a few mechanics that shorten that duration, assuming your magical girl opponents are corrupted enough to utilize them (read EXTREME MURDER), but there's a bit of an awkward timing window where you might find yourself reading a lot of the same text boxes as one magical girl is molested and the other two... cheer her on? Nevertheless, it's pretty minor in the scheme of things and frankly it just felt like sweet success to me through most of it.
In any case, great game, I loved it.
(As a sidebar, first post on this site. How do I go about leaving this as a review? This game deserves five stars from me.)
Even if you aren't breaking vulnerabilities, you're still building up Evil Energy. I guess you can lose that EE by repeatedly buying Commanders which don't accomplish anything, but because the challenge in the game comes from meeting a deadline, there has to be some sort of fail state related to spending your resources poorly.Hah, well, that wasn't so much my focus - I don't particularly mind the snowballing section, I was rather thinking instead that it would be nice to be able to accomplish more on the other side of the knife, that puttering around suboptimally could still make some sort of progress instead of being largely pointless.
That said, I realize I failed to give any positive feedback in my last comment, which is in fact due - as Rex says, this has some of the most thought and effort put into it of any game I've recently seen, and has impressive depth of feedback. A class apart from the poorly-written dross which generally fills the forum.
(Though, to return to another moderate annoyance: once vulnerabilities are broken enough to unleash the suicide bomb bomb skill, your commander lives are basically just cut in half; they'll trigger it on any commander worth using. It's rough.)
It's intentional. The reason is that a Commander without the Defiler is almost strictly worse than one with the Defiler, and I wanted to make sure that players would realize that buying the upgrade allows them to use all three together.CSdev
A question that has been bothering me for a while: it is intentional that Commanders can't have a Suppressor and a Punisher without a Defiler?
Looks like you figured it out, but you aren't the first to run into this. I'm thinking of changing the tip to "Capture with Suppressor or Defiler or Punisher" to make it more clear.It's probably been a while since I reached the 100k unresolved trauma for confidence, since I was trying to do as the text said and capture repeatedly to no avail before asking here. Confidence never had the 1000% goal that I've seen on other vulnerabilities.
I tried capturing this Chosen with a commander who had Drain, and after a few turns I saw this line, so I guess it's working:
Addendum: Once that commander was done with her, the vulnerability which had previously said to capture changed to "Reach 1000% Drain effectiveness (currently 220%)". From there, I know what to do.
The short version is that it isn't enough to just have the moves active - they have to actually be dealing significant damage. The Chosen will move up to the next level of sin once it looks like your grind/humiliate is going to bring them to above 10k damage of one of the associated types.I still don't know what I have to do when it asks me to use 2 actions to break a vulnerability like EXPO needs grind and humiliate
empathy only buys an extra turn, but it works again each time you capture the one who is about to kill another chosen.I encountered a problem where the game pre-selected available Chosen, with no option to select another. I would still like the option to Examine captured/surrounded Chosen during the final battle.
Is Empathy supposed to let friends kill each other, to spare each other so you can capture them, or to buy you an extra turn? It's not clear what it's supposed to be used for. My tactics go out the window in the final battle, it's a good thing it's very forgiving. The game doesn't prepare you for all of the unique mechanics. For example, what does it take for rivals to kill each other when one is surrounded? There seems to be some kind of requirement. And can friends do that to each other, or only in the final assault? Most importantly, I wasn't clear on how long I have before the final assault is ready. Is it tied to extermination? Is it based on turns the Forsaken spend not surrounded/captured?
Also, how do I capture an uncorrupted Chosen in the final battle? I had no way of reducing her Resolve, and when she was the only one standing at the end, she ran away.
Yes, but there's two (related) issues with that:Even if you aren't breaking vulnerabilities, you're still building up Evil Energy. I guess you can lose that EE by repeatedly buying Commanders which don't accomplish anything, but because the challenge in the game comes from meeting a deadline, there has to be some sort of fail state related to spending your resources poorly.
This is something I hadn't considered. I agree that the player should be able to examine Chosen even when it isn't possible to do anything with them. I'll see about fixing that.I encountered a problem where the game pre-selected available Chosen, with no option to select another. I would still like the option to Examine captured/surrounded Chosen during the final battle.
tpk's answers about the mechanics are all correct. As for the design philosophy, I initially considered having lower-stakes battles which use the same rules earlier in each loop in order to prepare the player for it, but I couldn't make it fit a needed gameplay niche, and I didn't like the idea of detracting from the specialness of the final battle. It's intended that a player who's corrupted the entire team heavily will find it very forgiving, so that by the time the player is actually playing in hard mode or the campaign mode and going up against a lightly-corrupted team, the challenge is at a more appropriate level.Is Empathy supposed to let friends kill each other, to spare each other so you can capture them, or to buy you an extra turn? It's not clear what it's supposed to be used for. My tactics go out the window in the final battle, it's a good thing it's very forgiving. The game doesn't prepare you for all of the unique mechanics. For example, what does it take for rivals to kill each other when one is surrounded? There seems to be some kind of requirement. And can friends do that to each other, or only in the final assault? Most importantly, I wasn't clear on how long I have before the final assault is ready. Is it tied to extermination? Is it based on turns the Forsaken spend not surrounded/captured?
The Attack+ (or Tickle+) upgrade makes the associated move do a small amount of resolve damage even against a completely uncorrupted target, and the Antipathy upgrade will cause the Chosen to start with less than 100% resolve if they have rivals or enemies. The resolve damage multiplier for an uncorrupted Attack+ is 1%, while the resolve damage multipliers against corrupted targets range from 3% to 6%. The Antipathy upgrade can cause the Chosen to start at as low as 20% resolve, so defeating an uncorrupted Chosen who hates her partners is about as tough as defeating a fully corrupted Chosen who starts with full resolve.Also, how do I capture an uncorrupted Chosen in the final battle? I had no way of reducing her Resolve, and when she was the only one standing at the end, she ran away.
Is there a list of custom clothes and weapons that receive additional support from the game? For example, when you make a custom Chosen, if you give them "claws", the descriptions are much more verbose than if you give them "yo-yos." If I knew how to decompile/read Java script, I would try to figure it out myself, but Java remains the most confusing programing language to me.
Spending days where you start a fight and just give up immediately definitely doesn't feel good right now, but judging whether you're going to get a return on your investment when buying a commander is an important part of the gameplay. I think it'll work better once there are other things to do with your timeslots.Yes, but there's two (related) issues with that:
1, it doesn't really matter what you actually do for that purpose. Just skipping every turn will give you the EE, flattening all play less than the threshold to be basically equally bad, as far as outcomes go.
2, in fact, as you mention, putting in any 'effort' (in the form of commanders) into a round that doesn't break vulnerabilities leaves you worse off than the zero-effort equivalent.
This is of course not 100% true, as a modest, weak-side-of-the-knife round will still contribute some angst...but on the other hand, if there's at least one strong-side-of-the-knife match in the past, the amount of angst contributed by a weak round will probably be relatively so insignificant as to make no difference.
The upgrade that lets you get EE for aborting a round early while they're captured does add an additional wrinkle there, also.
Yes. Use any Java bytecode decompiler, preferably one that can read .jar files directly.Would it possible to extract the source code with the text?
I was the same way at first. You get it eventually. The most important thing I learned was learning how each trauma worked. Early on you can only use pain and disgust to make them vulnerable to surround. Fear only activates when a different chosen is surrounded, and exposure only activates when the other three are active.I really wish I could learn how to play this game. It's completely beyond me lol
not sure what do you mean by "hostility towards humanity" but if you mean that you already have a forsaken and can't use her, is because they aren't completely implemented yet. according to the dev is going to be one of the next updates.So I have no idea how I make my corrupted chosen one to make them fight each other. Nor do I understand how increase certain stats as I tried to increase their hostlity towards humanity but it hasn't really increased. Unless its not yet a function...