CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
x

SuperSkippy

Member
Oct 25, 2017
289
134
So I'm just playing today until Judgment shows up. The second Angel shows up early in the first Combat. I'm trying to minimize
that's for the wrong version, the save doesn't work
Saves have generally been backwards compatible--have you tried it to see? I'm seriously not doing that much work again unless and until I get something bundled with the game. I might see about getting the old version (nopics) bundled with it on the page if it's no longer loading in R58. Most of the changes since R58 are not affecting the basic "single play" scenario and are intended for campaigns so I'm going to ask you to try it and see if it loads in R58 and let me know if it doesn't so I can get the right version bundled with it.
-------------------------------------------
Anyway tonight I'm just playing until Judgment shows up and then I'm stopping. My early goals are to do as little damage as possible to the Angels while still earning 1-2 EE per day, to send out my Undead Demon Knight. I quickly find that the 792% Luxuries means that I need a minimum of 871 Trauma to earn that first point of EE, so that's the magic number. I'd like to have as close as possible to this on both Angels and have them just trade Trauma back and forth until Judgment shows up. This is so that I don't let Judgment's Devil abilities get her very resistant to damage.

Testament has pre-broken T2 INN, and Luster (CSdev I think you mean "Lustre" but I don't know these two, maybe you didn't) has pre-broken T2 MOR.

Testament +2 T1 T2 T3 T4
MOR (core) [ ][ ][ ][ ][ ]
INN (min) [X][X][ ][ ]
CON (sig) [ ][ ][ ][ ]
DIG (core) [ ][ ][ ][ ][ ]

Luster +2 T1 T2 T3 T4
MOR (min) [X][X][ ][ ]
INN (core) [ ][ ][ ][ ][ ]
CON (min) [ ][ ][ ][ ]
DIG (min) [ ][ ][ ][ ]
This means that my version of Judgment (maybe everyone's, IDK) will have:

MOR (sig)
INN (sig)
CON (core)
DIG (sig)

unless there's something else going on in this fight which is certainly possible.

I make purchases of all "free" (with Tomorrow's Newspaper) upgrades, and all 1EE and 2EE upgrades except for Enhanced Polymorphism before day 1.

Day 1 Downtime: +1EE, no Judgment
Day 2 Downtime: +1EE, no Judgment (purchase Enhanced Polymorphism and two "free" upgrades, 14EE remaining)
Day 3 Judgment shows up Round 5! That's going to be it for tonight, I'll load the Day 3 save when I continue.

If anyone wants to play along, I've attached a trimmed-down save file to this post. Get those lategame Forsaken and try to figure out what the fuck I'm doing with all of them! Fun!
 

Hamakabula

Member
Nov 21, 2017
126
231
Picking this up again ever so often but I still really struggle in later loops (3 upwards). It really feels like the balancing is designed around 100% perfection, where deviating from the "best" decisions in any given day will come bite you in the ass later, sometimes a few runs down the line, because you lost out on Forsaken training time, spent too much EE that one day, picked a wrong distortion yadayada - as evident of the feedback above where a very experienced player is complaining that lucking out on a perfect combination of items (what are the odds) will drop the challenge a bit (I mean, duh ;) Would that be so terrible to be ahead of the curve for once, IF you get that lucky?)

I don't wanna resort to outright cheating as that truly trivialises it, but just a shoutout to the Dev to ease up a bit
 

Hynegard

Newbie
Aug 31, 2023
35
161
Are you absolutely sure that you don't already have Java? Java's in everything these days.

On my system I didn't need to install anything to play this, it comes with an .exe so you don't need to be able to load .jar files to play this. You don't need the JDK. But my Java "deep knowledge" hasn't been used since university and I know I've installed several versions of JRE because it's the most popular language in the world, and even if I prefer Python for my personal projects there are 56 billion devices using Java in some way.

If you want to know for sure if you're on a Java free machine, you can load up your command prompt (Type Command in the Windows search bar if you're on 10/11) and type the following:

java -version

On Windows, Mac, and Linux this will tell you what version of the JRE (Java Runtime Environment) is installed on your system, unless you actually don't have Java, in which case IDK what you would get, but I'd bet real dollars that you actually already have Java from something and I'm going to demand a screenshot before I pay up.
Haven't had JRE in over 5 years, lol. .
 

SuperSkippy

Member
Oct 25, 2017
289
134
Picking this up again ever so often but I still really struggle in later loops (3 upwards). It really feels like the balancing is designed around 100% perfection, where deviating from the "best" decisions in any given day will come bite you in the ass later, sometimes a few runs down the line, because you lost out on Forsaken training time, spent too much EE that one day, picked a wrong distortion yadayada - as evident of the feedback above where a very experienced player is complaining that lucking out on a perfect combination of items (what are the odds) will drop the challenge a bit (I mean, duh ;) Would that be so terrible to be ahead of the curve for once, IF you get that lucky?)

I don't wanna resort to outright cheating as that truly trivialises it, but just a shoutout to the Dev to ease up a bit
Totally fair feedback. I'm always turning up the difficulty on strategy games to see how far I can take it. That's why I:
1) Recruited Splendor first
2) Made her my Second-in-Command
3) Hit every "alternative exit" (warp) on the way even if I didn't use them

For context, I play Slay the Spire on Ascension 20, even though I don't regularly win.

I'm pretty sure CSdev is planning some less difficult options other than turning difficulty modifiers completely off, but I'm also fairly sure that something like that will not be implemented until it's much closer to its final state. I could be wrong though. In the meantime I know there's a way to turn loop scaling off, I remember it being implemented somewhere, but I can't find it in the Options menu.
 

SuperSkippy

Member
Oct 25, 2017
289
134
Day 3: Judgment appears

I have 14 Evil Energy, which I set aside for this day specifically. First, I peek ahead to day 4 to get an idea of what I want to do with these 3 Forsaken (Distortion plans):

Overall corruption progress:

Testament +2 T1 T2 T3 T4
MOR (core) [ ][ ][ ][ ][ ]
INN (min) [X][X][ ][ ]
CON (sig) [ ][ ][ ][ ]
DIG (core) [ ][ ][ ][ ][ ]

Luster +2 T1 T2 T3 T4
MOR (min) [X][X][ ][ ]
INN (core) [ ][ ][ ][ ][ ]
CON (min) [ ][ ][ ][ ]
DIG (min) [ ][ ][ ][ ]

Judgment +2 T1 T2 T3 T4
MOR (sig) [ ][ ][ ][ ]
INN (sig) [ ][ ][ ][ ]
CON (core) [ ][ ][ ][ ][ ]
DIG (sig) [ ][ ][ ][ ]

Testament
Deployment cost: 616 Evil Energy
Earnest Breeder (-37% victim Hostility)
Investigative Hypnotist (+9.3% own PLEA damage per Hypnosis)
Responsible Harvester (+18.6% victim Stamina regeneration)
Demoralizing Publicist (-27% starting Resolve for all Chosen)

Luster
Deployment cost: 218 Evil Energy
Overpowering Breeder (-208% Impregnation Effectiveness required for Impregnation)
Loyal Hypnotist (+39 victim training consent modifier)
Opportunistic Harvester (+7.8% of victim's Drain Effectiveness as EE)
Rising Publicist (-2% own Disgrace per Parasitism)

Judgment
Deployment cost: 406 Evil Energy
Corrupting Breeder (-21.75% victim EE deployment cost)
Instructive Hypnotist (+43.5% victim PLEA damage as Forsaken)
Powerful Harvester (-154% Drain Effectiveness required for Drain)
Underhanded Publicist (-232% Parasitism Effectiveness required for Parasitism)
Naturally, I ignore the EE cost because that can be changed by DIG breaks, which I have control over. My analysis:

Judgment does not have any self-buffs, which makes setting her up to do damage much less attractive and pushes me more towards the idea of setting her in one of the positions where she gives an overall bonus to Forsaken.

Testament has a self-buff to her own PLEA per Hypnosis, which means that putting her in a position where she can do serious damage is highly attractive. I already have an Averted Angel, but that one doesn't have any way of really getting stronger.

Luster has nothing I want that I don't already have on other Forsaken.

So, time to make my choice:

I will convert Judgment through Rampancy. Even without self buffs, a stacking buff of +150% (all circumstances) and +50% (all circumstances) combined with the ability with Hot Tag to set her cost to whatever I want seems like it may be really good. I can't imagine a situation where this isn't a strong option, and actually a somewhat balanced one as well because it does damage the Motivation of the rest of my Forsaken horde (and there's over a dozen of them at this point) to deploy her. I'm going to aim for 3 damage types, and maybe hope I can pick up Prism (Heavyweight Item) later as its the next Item I really want to try out.

I want to make Testament Averted, but then I remember that she already has a broken T2 INN. So she can be Tempted, Negotiated, or made my Second-in-Command. Analysis:
  • Tempted gives her Personal Paradise, which provides a constant fuel top-up for the other Forsaken partners she has. I'm not huge on this as her PLEA self-buff makes me want to put her in a damage-dealing position, and the plan to Tempt Love means I won't be using any of these Forsaken for damage.
  • Negotiated is somewhat attractive overall in that I want some Angel Forsaken in this role to provide buffs to Demon Commanders that I use all the time due to Hot Tag, but doesn't result in Testament dealing extra damage. Plus it results in less EE overall, but I don't foresee my EE being a problem this time.
  • Megalomaniacal is also not great because I still am going to want to occupy this position with multiple Forsaken in upcoming loops, meaning that her damage will be reduced by 50% and she'll be worthless at that point. But until then, it's the only option that gives another self-stacking buff to PLEA. It's also kind of hard to make Megalomaniac Angels for reasons I mentioned in another post. The 0 cost in final battle means that I'm not going to want to break her DIG at all as that's the only time I would use her.
I decide that Testament can be distorted through Megalomania. Normally I consider this a very temporary position but I can try it out for a few loops and see if it makes any Final Battles easier to do. Also because this position is normally so temporary I usually put the Chosen through an EE-generating Distortion (Tempted or Rampant) first to get MOAR achievement number, but in this case I want her DIG unbroken so both of those are no-go. I want to deal with as few T3 moves as I can manage this fight to 1) keep the number of turns needed for Megalomania very low as I will not be doing any cheating this loop and 2)Angel and Devil T3 moves can actually really fuck up my plans in a big way. I do not plan on using any cheats at all in this loop.

Luster is kind of valueless. If I get enough EE this Loop I will try for Despair on her. Despair has a base cost of 1500 with the pre-breaks that are here, and it'll go up as I get other breaks on other Chosen, 300 per MOR/INN break on Judgment and 150 per same break on the other two. If I manage to get absolutely minimal breakage to accomplish my other goals, that brings the cost up to...

600 (4-2 breaks on Judgment) + 600 (6-2 breaks on Testament) + 1500 = 2700 EE. Fuckkkk that's 18 days of waiting meaning I need to finish by day 8. Wait, no it's actually earlier because if I don't get breaks on Luster I can't get more than 101 EE. That's an extra 300EE which means I need to finish by day 6, and it's day 3 already...

Yeah don't think that's happening. I'll make a play for it though I don't expect it to work. If I don't seem to be getting it I'll try putting Luster either on a Rampancy plan (she can't do Temptation because of pre-broken MOR) or chew through 300% Morale, or just get her to suicide/run away by converting the other 2, whatever it's FINE.

And, with a quick load, I am back at Day 3 with my plan for these Chosen all made up! No gameplay today, perverts!
 
Last edited:
Dec 5, 2019
15
1
So I'm just playing today until Judgment shows up. The second Angel shows up early in the first Combat. I'm trying to minimize

Saves have generally been backwards compatible--have you tried it to see? I'm seriously not doing that much work again unless and until I get something bundled with the game. I might see about getting the old version (nopics) bundled with it on the page if it's no longer loading in R58. Most of the changes since R58 are not affecting the basic "single play" scenario and are intended for campaigns so I'm going to ask you to try it and see if it loads in R58 and let me know if it doesn't so I can get the right version bundled with it.
-------------------------------------------
Anyway tonight I'm just playing until Judgment shows up and then I'm stopping. My early goals are to do as little damage as possible to the Angels while still earning 1-2 EE per day, to send out my Undead Demon Knight. I quickly find that the 792% Luxuries means that I need a minimum of 871 Trauma to earn that first point of EE, so that's the magic number. I'd like to have as close as possible to this on both Angels and have them just trade Trauma back and forth until Judgment shows up. This is so that I don't let Judgment's Devil abilities get her very resistant to damage.

Testament has pre-broken T2 INN, and Luster (CSdev I think you mean "Lustre" but I don't know these two, maybe you didn't) has pre-broken T2 MOR.



This means that my version of Judgment (maybe everyone's, IDK) will have:

MOR (sig)
INN (sig)
CON (core)
DIG (sig)

unless there's something else going on in this fight which is certainly possible.

I make purchases of all "free" (with Tomorrow's Newspaper) upgrades, and all 1EE and 2EE upgrades except for Enhanced Polymorphism before day 1.

Day 1 Downtime: +1EE, no Judgment
Day 2 Downtime: +1EE, no Judgment (purchase Enhanced Polymorphism and two "free" upgrades, 14EE remaining)
Day 3 Judgment shows up Round 5! That's going to be it for tonight, I'll load the Day 3 save when I continue.

If anyone wants to play along, I've attached a trimmed-down save file to this post. Get those lategame Forsaken and try to figure out what the fuck I'm doing with all of them! Fun!
When I put the save in the folder with the corrupted saviors executable, then when I open the executable, it's just a black screen
 

SuperSkippy

Member
Oct 25, 2017
289
134
No, it's just straight up not loading, it's been ten minutes
Hm. I know my save file is big, but I can trim it down a little bit more. Java is damn slow at processing this particular whatever kind of file it is, which CS does constantly even outside of saving/loading the game.

Are you currently running Release 58c? Is that what you see when you start the game without my saves.sav file? Save files are generally backwards compatible but they obviously can't be forward compatible.

If so, try this one, it's got only the start of loop save:
 
Dec 5, 2019
15
1
Hm. I know my save file is big, but I can trim it down a little bit more. Java is damn slow at processing this particular whatever kind of file it is, which CS does constantly even outside of saving/loading the game.

Are you currently running Release 58c? Is that what you see when you start the game without my saves.sav file? Save files are generally backwards compatible but they obviously can't be forward compatible.

If so, try this one, it's got only the start of loop save:
Save works fine. Says it's on loop 20, day one versus testament. It also loads instantly
 

SuperSkippy

Member
Oct 25, 2017
289
134
To clarify Skippy, the save that's not working is the one from the wiki
OH ok. I'll see if I can get an R53 Corrupted Saviors version to upload, I probably still have that one on my computer and it's not much to upload (as long as I do nopics) I kept a version of R53 for a long time after R54 came out just to work on that walkthrough.

Sorry I'm not used to this here is the file assuming it's small enough to download through f95z

I'll update the wiki page as well.

This contains all actual save files from the walkthrough so you can load any day from it, obviously find "Walkthrough Start" which should be the very first slot.
 
Last edited:

GaoissimoGao

Newbie
May 24, 2021
35
6
In the meantime I know there's a way to turn loop scaling off, I remember it being implemented somewhere, but I can't find it in the Options menu.
Oh, that's curious, I've actually left the game alone for a while but I thought the looping mode was to let you grind down the game by just accumulating points through each defeat until you win.
 

SuperSkippy

Member
Oct 25, 2017
289
134
Oh, that's curious, I've actually left the game alone for a while but I thought the looping mode was to let you grind down the game by just accumulating points through each defeat until you win.
There's no "win" condition, so all you can do is go further and further into more and more loops until you eventually *lose*. I kind of like it that way honestly, it's a bit hopeful that every Demon Lord eventually gets bested, in a game that's otherwise very dark.

CSdev make sure you implement an "endless mode" after you have the game in a more finalized state. I will be...

Capture.JPG
 
Last edited:

Pakhawaj

Newbie
Aug 23, 2017
86
52
I am seriously struggling to understand this game, even though it intrigues me.
At the moment, I have the mission to get a level 5 helper demon; I'm getting between 2 and 3 evil points every day... Is this okay? Is it a slow start?

From what I understand, the point of the game is to make sure that the magical girls do something corrupt every day, so that you can get enough points to keep up with them? Maybe?
I don't know what the point is of the secondary stats, after you've captured them (pleasure, injury, etc.), since they don't seem to get you more evil points, and in order to get them into that state, you need to forgoe doing the primary stat damage (disgust, fear, etc.)

Picking this up again ever so often but I still really struggle in later loops (3 upwards). It really feels like the balancing is designed around 100% perfection, where deviating from the "best" decisions in any given day will come bite you in the ass later, sometimes a few runs down the line, because you lost out on Forsaken training time, spent too much EE that one day, picked a wrong distortion yadayada - as evident of the feedback above where a very experienced player is complaining that lucking out on a perfect combination of items (what are the odds) will drop the challenge a bit (I mean, duh ;) Would that be so terrible to be ahead of the curve for once, IF you get that lucky?)

I don't wanna resort to outright cheating as that truly trivialises it, but just a shoutout to the Dev to ease up a bit
Reading this is very discouraging, as I already feel like my brain is splitting in two just trying to comprehend what is happening.
 
  • Like
Reactions: hello.jpg
3.80 star(s) 58 Votes