When somebody makes a suggestion for something I hadn't originally been planning to add to the game, it's often easy to just add it as a side feature in a single update. But when something is planned to serve as a major feature in the endgame, then it needs to wait until that phase of development. So, I think that people who have requested that sort of "become a different kind of Demon Lord" feature will be happy, but it'll take a little while longer to get there.
I know that you've already seen it, but I figure I should mention for the people in the thread that this has been implemented in R58.
Request for a small bit more info to be added there--the bonuses from Releasing Forsaken can go in that interface without clouding it up too much, and it's another thing that I'd like to have handy sometimes.
Thanks for catching this bug for me. It's been fixed in R58.
Thanks for the typo catch and bug report.
I tend to be very cautious when it comes to balancing global buffs. When you get a Forsaken who's strong in combat, deploying her has the opportunity cost of not deploying your other Forsaken options. But when you get a Forsaken who provides a buff to other Forsaken, she just makes you unconditionally stronger. That said, I haven't played around much with Tempted Devils in actual playthroughs, so it could well need a buff.
I did, I had to Sacrifice her, so :shrug:
Happy to catch what I catch. I play a bit deeper than most others here so and keep late game saves around for testing.
Thanks for the bug report. I'm not sure if the second crash was fixed in the process, so let me know if something like it crops up again.
Edited earlier post to confirm that at least Victory's scenes with Love now play all right.
Have noticed a non-critical display bug, probably pretty obscure, with the item Hot Tag:
When used to deploy a Demon Knight (variable EE cost) alongside a Demon Commander, the displayed preview of Reputation Strength and EE cost effects are calculated based off of the remaining EE that the player has. My testing has me fairly convinced that in the actual fight everything is being calculated correctly (off of the cost of the Demon Commander) so it's just an issue with the preview, I think. I think the last save I posted should be fine for testing this as it has those key elements. I know it's definitely not subtracting all remaining EE. It would also be nice for their Punisher effects to be displayed correctly in this view.
In my current game, this means that Slayer will show up as:
Code:
Slayer
Stamina: 37.0%
Motivation: 142.0%
Cost: 20% Stamina, 698 EE
Gains 4.8% Motivation
Combat Style: Playful (100% HATE/EXPO)
Reputation Strength: 148%
Target Compatibilities:
Flare - Good (7 rounds)
Moo - Good (7 rounds)
Order - Average (6 rounds)
Notorious Publicist (+variable% own trauma damage per Parasitism)
But the Demon I'm sending her with costs 116EE, so her cost should be 116EE and her Reputation Strength should be notably lower (not looking up the formula right now).
Another bug found, I think: Severe Castigation (with two Devils) is not working as described. In this save one Devil is doing a +5EE action, the Angel is doing a +2EE action, but the second Devil is doing a patrol (0EE) showing greater sins imminent for a reason I can't place. She has T1 and T2 Breaks in INN and DIG,
21.8M FEAR, 33.7M DISG, 21.8MPAIN, 21.8MSHAM, Total ANGST: 99.1M
Luxuries are only at about +400%, so by my understanding she should be doing a +5EE action. Even if that's not quite enough I'd expect at least a +2EE action. I know she was blocked from doing the Temptation downtime but there shouldn't be anything in the way of her doing a +5EE DISG.
Here's what I see:
Code:
Kasumi visits her friends for what would at first appear to be a normal social call, but by the end of the night, she has gone home with one of them. She remains completely in control of the situation, stopping before things can progress beyond grinding and heavy petting, but that's enough for her purposes. It's part of her plan to become more effective in the lewd situations Demons put her in, and it helps her feel closer to her friends, too. However, she is building a reputation as a slut.
"Okay, let's do this."
-19.7k ANGST, -2465 FEAR, -4930 DISG
Total unresolved trauma: 987MFEAR +1.69GDISG +1.29GPAIN +1.26GSHAM = 5.24G added ANGST
Total ANGST: 5.75G
Over 100M Unresolved DISG
It isn't enough. Artisan has tried to remain detached and objective about the deviant things done to her in battle, but she's still human. Psychologically, she has to come to terms with it somehow, and she's nearing her breaking point. The next time she is Surrounded alongside a highly-damaged ally, she should completely lose control.
+2 Evil Energy
+72 Evil Energy (returned by Energy Raider)
---
Climax returns to the site of the previous battle and makes a public spectacle of transforming and trying to blast her way into the tunnels through which the Demons attacked, warning the public that they had better not let themselves be Enthralled if they don't want this power turned against them. The flashy display is meant to hide her insecurity about how little she's actually capable of doing, but she's a bit disappointed at how difficult it is to dig more than a few hundred feet down without the hole collapsing in on itself. And no matter how great the destruction she causes, it doesn't stop her from feeling like she's a fundamentally weak person.
"L-Look, I'm not actually weak at all!"
-8960 ANGST, -123k FEAR, -123k DISG, -616k PAIN, -369k SHAM (action resolves 1.00M ANGST, extra ANGST resolution converted to trauma resolution)
Total unresolved trauma: 5.58MFEAR +2.84MDISG +5.08MPAIN +5.41MSHAM = 18.9M added ANGST
Total ANGST: 18.9M
+5 Evil Energy
---
Guardian volunteers for extra patrol duty, lending her help to police officers searching for Demonic infestation. She wants to devote herself completely to the war, and she doesn't realize how important it is to take a break every once in awhile. She muses out loud that the Demons aren't bothering her much. Overall, she seems to be looking forward to facing them again.
"How can I help?"
-493 ANGST
Guardian would rather slack off and stay home, but patrolling the city isn't entirely unpleasant. (Greater sins imminent.)
Total unresolved trauma: 21.8MFEAR +33.7MDISG +21.8MPAIN +21.8MSHAM = 99.1M added ANGST
Total ANGST: 99.1M
As I'm catching stuff, I'll add it here until I see you've read it
CSdev. Found a missing word in one of the combinations of strings from Ego Murder:
Code:
Paradise is pulled to the ground by a Thrall, ending up on her hands and knees with her attacker under her. The Thrall takes the opportunity to fondle her chest and crotch, forcing her to moan and spasm. The other Thralls join in and help restrain her, twisting her limbs and locking her joints so that she is helpless to escape the groping hands.
Paradise tries to crawl away, and when the Thralls stop her, she sees no choice but to fight her way through. However, the Thralls soon catch up and pin her down as she freezes up begs for mercy.
Should be "freezes up
and begs for mercy" Or you may want to rewrite that as if she's freezing up, she can't also be begging for mercy. Pick a reaction, Paradise!