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Gustavfv

New Member
Aug 10, 2023
6
2
If you only broke T3, it does not count as [BROKEN]. You need to break T4 and completely Drain/Parasitize for it to be considered a complete break.

The flag in the code for Harbringer of Punishment is (x.defeatType == 10) and !(x.formerSelf.isJudgment(w) && !x.formerSelf.drained && !x.formerSelf.parasitized)), with defeatType 10 being Despair, so you need to do either a Drain or Parasitize action on Judgment/Victory to trigger the second Despair type. (Victory has the slightly more complex (computationally wise) check of !(x.formerSelf.isVictory(w) && x.formerSelf.vulnerabilitiesBroken() == 0), but because breaking any Vulnerability besides Dignity or Confidence throws you out of the Despair distortion route it's essentially the same thing anyway.


T3 breaks besides the ones neccessary a T4 dignity or confidence are not neccessary. In fact, if you want, you can go the whole game and only trigger breaks for Dignity and Confidence and still fulfill requirements for Harbringer of Punishment, but obviously this while result in generating the neccessary Evil Energy for the Accuse action to be nigh impossible.
I've re-tested with R57b and the Judgement trait seems to be fixed.

Judgement needs a T3 break to be vulnerable to Accuse after all, so a fully "breakless" Despair victory against her is not possible. I got confused because the Wiki was using the same terminology as for Victory, whose Despair trait changes with any Vulnerability Break (even T1 is enough), not just with Total Vulnerability break (T4 only).

So, for Judgement, if she's defeated with Accuse and after a T3 break, but no Total Vulnerability Break (T4) then she gets the Humbled Heroine (Diplomatic Incident) trait and is sent to The Prisoners where she prevents Angels from absorbing Trauma from Devils.

If she's defeated with Accuse and at least one T4 break then she gets the Humbled Heroine (Harbinger of Punishment) trait and joins the Forsaken team with her special trait that reduces Deployment Cost based on highest EE generated by a Chosen last day. She also has access to the "Intimidate" defiler specialty (which blocks off MOR and INN T3 breaks) that the Wiki lists as the Megalomaniac special defiler.

Importantly, it seem defeating her with "Humbled Heroine (Diplomatic Incident)" does not allow you to flip one of Splendor's trait at the moment. I don't know if that is intended behavior.
 

McHuman

Member
Nov 8, 2019
399
221
a review by a new player.
without wiki there's too many mysteries. (why opening counter don't go up? what to do to actually do anything in personal meeting?)
why the hell opening must be from several sources?! it should multiply up! (sins are singular and exclusive for a reason)
same problem with limits on team generation: why they must be different in weaknesses?!
did someone got their hands on source code? links?
did I mention useless cheats? where's stats, clothes, story editor? always surround, break buttons?
Read the guides included in the game download and a lot of it is answered in there.

Why doesn't Opening counter go up?
FEAR: Only while an ally is surrounded or captured. So, until there are multiple Chosen fighting at once, you'll never get an opening from this.
DISG: Always, but only up to half the defense level. At defense level 1, this is rounded up. Above that, it's rounded down. When it's not providing its full level to the opening, it shows up orange in the status display.
PAIN: Always at first, but it goes away after the target is surrounded until you increase the level again.
SHAM: Only when the other three traumas are already making it possible to surround the target. So, it will never create an opening on its own.
Meeting with Chosen is entirely for fluff, there is currently nothing to do with it unless you do the Negotiation Distortion.

Why must Openings come from several sources? Openings have nothing to do with sins, they have to do with how vulnerable the Chosen currently is in the fight.

Limits on team generation? It's how Chosen relationships are handled, Core and Minor vulnerabilities are paired between Chosen, meaning Chosen cant have overlapping vulnerabilities or else it'll cause problems with the relationship events.

Cheats? If you want to edit Chosen stats and clothes just create custom Chosen. Story editor, what story do you even want to edit? Always surround and break, you can get all upgrades, all achievements, all items, and unlimited EE, getting massively long surrounds and tearing through breaks is pretty easy with cheats. The cheat options do what they need to, no point in wasting development time to make a more robust cheat menu.
 

Namllof

New Member
Jul 28, 2018
8
8
Heya people, I'm slowly wrapping my head around the game, figuring out how most things work and whatnot but there's something that I'm seriously not getting.

When I first played the game I was able to edit a Chosen/Forsaken's body, I don't mean their base identity, I mean height, hips, etc. After some fiddling around with the game testing things out I think I broke my game (Bug report I guess: Whenever you generate a forsaken and then customize them, if you do start a single playthrough and save before you actually meet any chosen and quit the game, the game refuses to load that particular save. I was also using all possible cheats if that matters.) and I've been locked out from altering my forsaken bodies ever since.

Did I disable something? Do I need to have the shifting options available even if I don't want to mess with their gender to mess with their height and whatnot?

Sorry for the long message, if something wasn't clear I'll gladly clarify, thank you in advance.

PS: Dunno if the dev still hangs around here but awesome game man, reminds me A LOT of that Persona EMUera game, good luck with the game.
 

Nobody032

Member
Sep 6, 2021
126
30
If you only broke T3, it does not count as [BROKEN]. You need to break T4 and completely Drain/Parasitize for it to be considered a complete break.

The flag in the code for Harbringer of Punishment is (x.defeatType == 10) and !(x.formerSelf.isJudgment(w) && !x.formerSelf.drained && !x.formerSelf.parasitized)), with defeatType 10 being Despair, so you need to do either a Drain or Parasitize action on Judgment/Victory to trigger the second Despair type. (Victory has the slightly more complex (computationally wise) check of !(x.formerSelf.isVictory(w) && x.formerSelf.vulnerabilitiesBroken() == 0), but because breaking any Vulnerability besides Dignity or Confidence throws you out of the Despair distortion route it's essentially the same thing anyway.


T3 breaks besides the ones neccessary a T4 dignity or confidence are not neccessary. In fact, if you want, you can go the whole game and only trigger breaks for Dignity and Confidence and still fulfill requirements for Harbringer of Punishment, but obviously this while result in generating the neccessary Evil Energy for the Accuse action to be nigh impossible.
Yeah I was not exactly sure how you were supposed to get the energy for Despair without ANY breaks. I mean Gustavfv did show how it can be done but it requires you to have specific set of items. I feel like a boss text file is needed in the game to know what the bosses do and what distortions they can have/How to get them(Specifically the Despair ones for Victory and Judgement).

Thought at least the visuals for T3 despair were definitely bugged. Changelog-
The "Humbled Heroine (Diplomatic Incident)" trait from beating Judgment with Despair and no Total Breaks will now be properly shown in her profile.

I've re-tested with R57b and the Judgement trait seems to be fixed.

Judgement needs a T3 break to be vulnerable to Accuse after all, so a fully "breakless" Despair victory against her is not possible. I got confused because the Wiki was using the same terminology as for Victory, whose Despair trait changes with any Vulnerability Break (even T1 is enough), not just with Total Vulnerability break (T4 only).

So, for Judgement, if she's defeated with Accuse and after a T3 break, but no Total Vulnerability Break (T4) then she gets the Humbled Heroine (Diplomatic Incident) trait and is sent to The Prisoners where she prevents Angels from absorbing Trauma from Devils.

If she's defeated with Accuse and at least one T4 break then she gets the Humbled Heroine (Harbinger of Punishment) trait and joins the Forsaken team with her special trait that reduces Deployment Cost based on highest EE generated by a Chosen last day. She also has access to the "Intimidate" defiler specialty (which blocks off MOR and INN T3 breaks) that the Wiki lists as the Megalomaniac special defiler.

Importantly, it seem defeating her with "Humbled Heroine (Diplomatic Incident)" does not allow you to flip one of Splendor's trait at the moment. I don't know if that is intended behavior.
Honestly i thought Intimidate made some sense as a Megalomaniac Defiler since the forsaken become more Self serving with Megalomania and, Judgement would try to prevent getting ''replaced'' by preventing the enemy from t3 Hate and Innocence breaks.
 
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icecoffee

New Member
May 30, 2017
5
6
Judgement needs a T3 break to be vulnerable to Accuse after all, so a fully "breakless" Despair victory against her is not possible. I got confused because the Wiki was using the same terminology as for Victory, whose Despair trait changes with any Vulnerability Break (even T1 is enough), not just with Total Vulnerability break (T4 only).
Oh sorry, that's on me. I copied and pasted the page template for Justice and just changed the chosen description and defiler effects for Judgment. Feel free to change that if you want.
 
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Gustavfv

New Member
Aug 10, 2023
6
2
Oh sorry, that's on me. I copied and pasted the page template for Justice and just changed the chosen description and defiler effects for Judgment. Feel free to change that if you want.
No worries, I appreciate the time you took to create the page !

I updated the Despair section to reflect the Total Vulnerability Break requirement and special defiler.
 

TripleWolf

New Member
Sep 16, 2022
1
0
Anyone manage to successfully recompile a decomp or get a non portrait mod working? I'd love to add a preg check to changePortrait but I'm not exactly the best Java guy.
 

petardo8

Newbie
Apr 10, 2019
73
64
Heya people, I'm slowly wrapping my head around the game, figuring out how most things work and whatnot but there's something that I'm seriously not getting.

When I first played the game I was able to edit a Chosen/Forsaken's body, I don't mean their base identity, I mean height, hips, etc. After some fiddling around with the game testing things out I think I broke my game (Bug report I guess: Whenever you generate a forsaken and then customize them, if you do start a single playthrough and save before you actually meet any chosen and quit the game, the game refuses to load that particular save. I was also using all possible cheats if that matters.) and I've been locked out from altering my forsaken bodies ever since.

Did I disable something? Do I need to have the shifting options available even if I don't want to mess with their gender to mess with their height and whatnot?

Sorry for the long message, if something wasn't clear I'll gladly clarify, thank you in advance.
Is it possible you have your cheats disabled somehow? Does it still happen if you start a fully new save?

PS: Dunno if the dev still hangs around here but awesome game man, reminds me A LOT of that Persona EMUera game, good luck with the game.
Do youknow the game of the game/where to find it? I didnt get anything.
 

Nobody032

Member
Sep 6, 2021
126
30
Just noticed that I need 100G trauma to trigger first t3 break. Checked my loop 1 save file and it was 100M trauma there.Currently on loop 7. Pretty sure that I missed this loop 2-6 but It probably happened there too. Btw it still scales upwards. So a 10x increase per T3 break,which isn't really a big deal this early but Judgement is gonna be real "fun" if this keeps going on.

Helped me out here though since I wanted to get a 20 turn orgy going and the broken capture would have been annoying.
1000134492.png

Just check the info of chosen to see the 10T requirement after 2 T3 breaks have been unlocked.
 
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Nobody032

Member
Sep 6, 2021
126
30
Do youknow the game of the game/where to find it? I didnt get anything.
I was curious so I searched for it, is the wiki for Emuera games.
maybe the game itself based on the name. Didn't check it out myself yet so not sure.
 

Namllof

New Member
Jul 28, 2018
8
8
Is it possible you have your cheats disabled somehow? Does it still happen if you start a fully new save?
Yeah, even with a new save I can't really mess with any of the forsaken bodies on that scale, only change their gender. I can maybe try a fresh installation. (If I do that I will just have to bite the bullet and lose my progress and custom chosen.)

As for the game, it's the one Nobody032 shared. It kinda has the same deal of going about and capturing people/demons and training them with different flavors (Distortions), problem is it's mostly in japanese, you have a few translated routes for some demons, most of the them are moon-runes throughout though. If you don't care for flavor text (Which is the whole reason some people play text-only games) then at least all the systems are translated, so at least it's "playable".
 

Nobody032

Member
Sep 6, 2021
126
30
Yeah, even with a new save I can't really mess with any of the forsaken bodies on that scale, only change their gender. I can maybe try a fresh installation. (If I do that I will just have to bite the bullet and lose my progress and custom chosen.)
As for the game, it's the one [
I maybe wrong here but you can't really edit height,hips etc after a forsaken has been generated. You can make the breasts bigger with the customize->tools option but other options aren't allowed. Cheats are only for restoring stats,training and species changing.
I never really interacted much with forsaken generation before. I mostly play campaigns.

I also found out that generating a team for single play(From the "Customize" in the first menu, after opening the game) bugs out when you reach the Physical traits options when altering appearances. If you just skip this, they will generate just fine in a new save file.

The single custom option in campaign mode works fine btw and you can change the different physical traits there(Height,hips etc). You can't toggle Orgasm preference though (which may be the reason why this one works but the other one doesn't.). You can also guarantee partners for chosen to make teams so might be worth trying out campaign mode instead.

You won't lose progress on a fresh install since the saves are kept in the "saves.sav" file which you can also back up if you want. Speaking of saves you should probably share yours, it helps the dev with bug fixing.
 

Namllof

New Member
Jul 28, 2018
8
8
I maybe wrong here but you can't really edit height,hips etc after a forsaken has been generated. You can make the breasts bigger with the customize->tools option but other options aren't allowed. Cheats are only for restoring stats,training and species changing.
I never really interacted much with forsaken generation before. I mostly play campaigns.

I also found out that generating a team for single play(From the "Customize" in the first menu, after opening the game) bugs out when you reach the Physical traits options when altering appearances. If you just skip this, they will generate just fine in a new save file.

The single custom option in campaign mode works fine btw and you can change the different physical traits there(Height,hips etc). You can't toggle Orgasm preference though (which may be the reason why this one works but the other one doesn't.). You can also guarantee partners for chosen to make teams so might be worth trying out campaign mode instead.

You won't lose progress on a fresh install since the saves are kept in the "saves.sav" file which you can also back up if you want. Speaking of saves you should probably share yours, it helps the dev with bug fixing.

Oh boy, well... My save is lost media by now, I understand the save was kept in a static file but I suspected that's part of the reason why my game bugged out. Regardless, I chose to cut my loses and just delete everything and extract again before I got TOO deep just to lose more opportunities.

Thing is doing it fixed it. I have no earthily idea why but I truly couldn't mess with the forsaken bodies, I just avoided doing the steps that bugged my game. (Changing their corporeal dimensions is just going into their stats in the commander option whilst you are attacking a city in campaign for exemple. There you can choose which part of their body you want to grow or shrink and choose a ritual to make it happen.)

Thanks for the goodwill though.

My confusion about the settings was mainly due to these transformations which you can make the forsaken go through once per loop having rituals, since the only thing aside from that mentioning rituals being their shifting option, so I thought maybe that had something to do with it but no, my game was just broken.
 
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Nobody032

Member
Sep 6, 2021
126
30
Oh boy, well... My save is lost media by now, I understand the save was kept in a static file but I suspected that's part of the reason why my game bugged out. Regardless, I chose to cut my loses and just delete everything and extract again before I got TOO deep just to lose more opportunities.

Thing is doing it fixed it. I have no earthily idea why but I truly couldn't mess with the forsaken bodies, I just avoided doing the steps that bugged my game. (Changing their corporeal dimensions is just going into their stats in the commander option whilst you are attacking a city in campaign for exemple. There you can choose which part of their body you want to grow or shrink and choose a ritual to make it happen.)

Thanks for the goodwill though.

My confusion about the settings was mainly due to these transformations which you can make the forsaken go through once per loop having rituals, since the only thing aside from that mentioning rituals being their shifting option, so I thought maybe that had something to do with it but no, my game was just broken.
Yeah I kinda forgot that there is a physical trait system in the game which increases damage based on breast size,hip size, height etc. I have it off so I didn't really look into that.
 

IntelligencePending

New Member
Jul 22, 2018
3
12
Okay, glad I didn't jazz up the last post because it was broken. After testing and some fixes, here's a proper release post for...

Preview.jpg

An irresponsibly complete AI generated portrait pack heavily based on and inspired by Contemplative Yearning's work.
  • 12,958 images
  • SDXL generated at 1280x1280, downscaled to 512
  • All emotions + 'smug' & 'used'
  • All 48 Chosen
  • All 6 species for each Chosen
  • Distinct subspecies types visually respected (for better or worse)
  • Special characters 'NPC', 'Basis', 'Crown', 'Judgement', 'Splendor', 'Victory' and preemptively 'Love'
  • Forsaken, and Civilian Forsaken variants for all of the above
  • Scripts/spreadsheet used to create the prompt list are included
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Download links (PixelDrain):
  • Full ( 1.23 GB )
  • Raw ( 1.38 GB )
  • Just ( 1.61 MB )
 

Nobody032

Member
Sep 6, 2021
126
30
I am doing a Splendor loop 10 Playthrough right now with Meglomaniac on Splendor. Seems doable with the new temptation Undead trait. Be sure to also get Rampage undeads because I didn't.

Have reached Loop 15. Let's see how hard Victory gonna be. Right now I have realised that it's a pain to get even +1 energy generation because of "Greater sins eminent" caused by the extra Trauma resolution in the loop. Should probably have not spent energy investing in liquification...

Btw the 10% difficulty increase by Splendor sure is more crazy than you realise. Makes you wonder why it's flip seems so underwhelming( +2 influence per city). Since right now the game is bugged with 100G as requirement for First t3 break, I had a even worse time.
My loop 14 was 20 day with 2725% resolution and 35% damage mitigation per level with a devil and superior chosen. The superior chosen had pretty broken confidence(The worst pre-break you can get imo) and 2 cores.

Loop 15-
1000134752.png

Ps: Soul Liquification has grown on me after facing too many Confidence Pre-broken undeads but deep fried rotor and the Omelette du Maléfice item still don't seem worth it. Especially the omelette which for some reason is worth 27 influence, 5 more than the demon cake item which is way more useful.

Other than that I learned that Tempted Devils can't be placed on Obedience Plan so you have to manually keep their obedience +40%. At this point they are better off Spared/Sacrificed.

Also I feel like Animalistic Forsaken's temptation trait needs a COMPLETE change. I don't even get why it exists. It doesn't give anything extra and getting high obedience just means you lose motivation.
 

Nobody032

Member
Sep 6, 2021
126
30
I feel like Rampage duration should not be decreased by Hate T3 action of Animalistic chosen. I am in the final battle right now and the chosen I rampaged just keeps reducing surrounds so I only get 1 turn rampages. I already gave up on the tempted chosen.

I find it funny that Splendor can keep the second in command position even though she heals the enemies. If I had newspaper upgrade this would be so much easier... There are a few things I can try to win this. Let's see how it goes.

Ps: That 100G requirement bug has really ruined my day.

Edit: Just decided to give up on the partners. First time I let one chosen get killed and one escape. Defeated Victory with Meglomaniac though. Can't exactly progress further until that 100G trauma bug is fixed because I won't be able to progress Judgement.
 
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SuperSkippy

Member
Oct 25, 2017
294
136
I feel like Rampage duration should not be decreased by Hate T3 action of Animalistic chosen. I am in the final battle right now and the chosen I rampaged just keeps reducing surrounds so I only get 1 turn rampages. I already gave up on the tempted chosen.

I find it funny that Splendor can keep the second in command position even though she heals the enemies. If I had newspaper upgrade this would be so much easier... There are a few things I can try to win this. Let's see how it goes.

Ps: That 100G requirement bug has really ruined my day.

Edit: Just decided to give up on the partners. First time I let one chosen get killed and one escape. Defeated Victory with Meglomaniac though. Can't exactly progress further until that 100G trauma bug is fixed because I won't be able to progress Judgement.
Don't know if you saw it but a bugfix was released Sunday for this issue.


Release 57c
  • Bugfix: Resolved a crash that would affect Forsaken from old saves in custom sex scenes.
  • Bugfix: Judgment will no longer apply some Second-in-Command effects while not in the Second-in-Command position.
  • Bugfix: Newly-generated campaign mode Chosen will no longer appear with much higher T3 move trauma requirements. Chosen already affected by the bug should also be fixed.
 
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CSdev

Member
Game Developer
Oct 14, 2020
169
558
Unless I am mistaken isn't it impossible to get any actions done in private without getting t2+ confidence breaks? The chosen just keep fighting back if you don't have confidence breaks.
Innocence and Confidence Breaks are the biggest factors, and it also depends a lot on individual personality and current "damage" state (i.e. if you get them to stick around long enough to gain some PLEA or FEAR, then they'll become more tolerant of more extreme actions). Sending loved ones and ex-partners to meet them can also help.
Ran into a strange bug just now. Running R56b with Kalloi portraits 1.34. I can examine Faith early in the battle but, starting on turn 17, it gives me a blank when I try to examine her. I'm still able to examine both of the others.

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View attachment 3896119 View attachment 3896146
Thank you for this bug report! This was a tricky one to pin down, since it was related to clothing damage (which is random), but your save helped me fix it.
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Thanks for reporting these - some of them were technically correct, so I'm keeping them unless I can find a better way to word them, but the actual typos should all be fixed.
Also small suggestion - especially with Chosen that you do the negotiation distortion, the ability to kiss them! I feel like it'd catch them off guard and also make them fall in love with the demon more/or hate them depends.
Yes, this is high on the priority list of custom sex scene actions to add.
And a question - do most of the male chosen just spawn with a small penis? I've tried several different ones and they're all: small penis. And as I type this I did get one large penis after refreshing like 5-6 different times. I refreshed again and got small penis...again. I do get different heights like Average Height For A Boy, Very tall and short for a boy. After another 3-4 refreshes, I actually got petite for the first time!

And Frames like - Masculine Figure, Girlish Figure
seem to be the most common. I also just got huge penis for the first time after like 10+ refreshes. (Re-freshing is just me starting a new game and looking at the first chosen's stats.) And within the 10+ refresh, I got Feminine hips for the first time.
Physical traits are random, but the "middle" ones are more likely. They also use a simple Mendelian inheritance system, so you can breed for them if you like. For any given set of "genes," futanari penises tend to be a bit bigger.
Btw the item upgrade for Rampage seems kinda weird. It needs you to have sacrificed Rampage forsakens to work. But I don't know if it means the forsaken will be revived again and again with no limit(Free sacrifice achievement?) or not. If it works every loop I guess it can be helpful if you plan on keeping multiple rampage forsaken for different situations.

The base rampage item was great so the upgrade seems a bit lacking.
The sacrifice achievement is based on the number of sacrificed Forsaken you have on your save. With the Book of Life, Rampant Forsaken return to your roster, so they stop being counted as sacrificed, which means that the achievement level goes down (however, the actual bonus from the sacrifice achievement is given at the start of the loop, right before the sacrificed Forsaken return, which means that the item doesn't actually cause you to lose any of the bonus).
I really wish the damage multipliers for the forsaken were more clear. How much damage they do thanks to +50% from being 2nd in command, the extra from achievements, the extra from expertise, from relationship with the chosen, etc
Do they all multiply or stack linearly?
Would be really nice to have a single place to view it
Bonuses from different sources are always multiplicative. I do agree that it'd be nice to have a summary of all bonuses, though. It's something I want to add.
CSdev Was doing a test run Single Play with Cheat Mode on to try to figure out how Judgement works, game freezes up once you defeat Judgement and it tries to convert her into a Forsaken via the Recruit route. Save file attached.
I was trying to defeat Judgement breakless and I've come accross some weird behaviour, which I'm not sure is a bug or me misunderstanding some mechanics.

- First the amount of EE required to Despair seems wrong ?
Since Angels cost 150 EE per break to Judgement's 300 EE, my understanding is that the base Despair EE should be (700 + 600x2 + 1200) for a total of 3100 base EE, which my Level 4 Despair achievement should reduce to 1500 EE but the base cost for me was 2100 EE.

Notable, this amount would be off by 600 EE and my 2 angels came with MOR and INN pre-broken respectively (2 breaks each, 4 break total time 150EE each would total 600 EE) Maybe a it's a coincidence, since those should be the 2 free break each of them is allowed anyways...

- Second, breaking T4 DIG on each Angel I lost the ability to set their distortion plan (I had rampaged then broken the rampage on Union, but could still set the Distortion plan on her after this - this really seems linked to the T4 break.)

- Third, it seems like achieving punisher % required for T4 break on MOR and INN without actually breaking them still increase the EE cost of Despair as if it was a tier break (but does not render ineligible to Despair). Not sure if that is intended behavior.

I've included a save file that illustrates those behavior in case that helps. Loop 1-10 were on R55b and Loop 11-20 on R56d using the Suntorn Dawn roster in case that impacts anything.

I've also included my best attempt for fun, but I did not quite make it (2959 out of 3000 EE required). I'll probably attempt it again if it's confirmed that this is all intended behavior.

Thanks for the game ! It tickles the brain in a very satisfying way.

EDIT: fixed a typo "eligible" to "ineligible"
Creating a new demon lord body to approach chosen/negotiate seems causes a freeza/crash on the newest version. Old bodies work just fine though.


I am aware of how downtime works. SuperSkippy made a post about it after looking at the code.

Either way I am able to just replay the same day and get my intented results. Was just wondering if I am the only one who has this curse of getting Triple imminent sins in early loops without forsakens.
bug report: with my save I cant go into custom scenes
how to reproduce, meet judgement, add splendor victory and temptress , remove a piece of clothing and the game inmediately hangs
(I tried only with one forsake, splendor , it also hangs when you remove clothing)
It didnt work in 0,57 nor in 0,57b
Thanks for these bug reports. They should all be fixed in the current release.
What is the general opinon for these items that counter T1 tactics?
They don't have an effect when you're capturing with an advanced commander, or with a forsaken, or when you use a defiler action. But they do help getting to the 10k for defiling when you're using a basic commander, which can be important early in a loop. I find them hard to evaluate.


12Grind deals +40% damage against targets using violence.
12Caress deals +40% damage against targets using service.
12Pummel deals +40% damage against begging targets.
12Humiliate deals +40% damage against hiding targets.
I agree that they get weaker in later loops, which is why I tried to compensate by giving them good heavyweight counterparts. The heavyweight counterparts of the Grind and Pummel items cause Chosen to start the battle with +300 HATE and INJU respectively. Because higher PLEA and EXPO aren't always good, the heavyweight counterparts of those items are different: the heavyweight counterpart of the Caress item decreases the base T3 Break threshold from 100M trauma to 5M trauma, while the heavyweight counterpart of the Humiliate item causes Chosen to start each battle with 999 of each trauma.
Is this week's status update supposed to be for subscribestar subscribers only? Unfortunate if so.
SubscribeStar seems to have changed how setting post visibility works. I need to go back and edit the post in order to make it visible to non-subscribers. I forgot to do so for that post, but I'm being more careful to fix it immediately after posting now.
Please, for the love of god, let us reorder forsaken and show more than 5 per page
It's planned along with some other UI improvements.
Not sure if intended or bug: If you have Balance's Pantsu, then circumstance damage is still colored red or green even if the penalty from imbalanced trauma got neutralized completly.

View attachment 3972708

View attachment 3972709
I suppose it really doesn't make sense to have it keep the same color as it would have if you didn't have Balance's Pantsu. I'll put this on my list of cosmetic bugs to fix.
So I finally got around to completing my old playthrough. Defeated Judgement with temptation and did a tempt and rampage on the angels to try out a Rampage Angel. Too bad I will have to redo this run because I don't like the temptation trait of Judgement. Will have to deal with those Rampages again.... The Angel hate punisher doesn't do any favors either.

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Btw can Propaganda angst damage be shifted to after Angel check? The item is becomes useless against angels.
Thanks for the bug reports. I believe that Judgment's downtime action restriction is working properly - it's tough, but you do still get the initial EE burst for triggering Temptation, Rampancy, and Megalomania.

I think that Propaganda is probably just due for a big buff in general. Even when it does give you one "free" Negotiation, that isn't actually enough to comfortably defeat higher-tier Chosen with Appeal in the final battle.

Honestly one of the reason I was attempting breakless to see if it would even work. That was not my initial game plan but when I got Demon's Food Cake a few loops before the fight I saw the opportunity to try. Assuming I managed it to reach the EE threshold but breakless blocked the win, I figured I could reload a few days before and just break anything on Judgement to complete the loop.

Rampage Undead with Inferno Pepper + upgrade worked really well for me this campaign:
- Rampage refund and Inferno Pepper are separate refund instances, so deploying for 10EE will have the rampage trait refund 9 while Inferno Pepper refunds 10 (with 10 items) giving a net gain of +9 before the Chosen even generate EE from breaks and downtime. Super useful against Devil/Devil/Angel or Devil/Angel/Angel.
- Fruit of Knowledge (Inferno Pepper upgrade) works the same as a 50% cost reduction, which means Rampage forsaken "see" your available EE as twice you actual EE. Somewhat amusing end of loop when you deploy for over 1000 effective EE, but really good early loop when you deploy for "4EE" (with 32% effectiveness) rather than 2EE (with 2% effectiveness)

As to if anything other than Undead is worth using... I'm not sure if that counts but I like Tempting the Angel partner of the (usually undead) Forsaken I use for Combat ? Perma-full Motivation and +10% damage is nice. Other than that, I've not yet tried to Tempt Devil for the stacking +5% damage (keeping them on Obedience training so they always remain over 40 Obedience) but it might be nice. What prevents me from really using any of them for battle is that the opportunity cost feels too high: with just Angel Achievement at level 2, every Angel or Devil Despair is +48 Evacuation requirement, or +48% extermination, and as Loops get higher, having those longer days really seem more profitable then the increase in combat power.

Honestly though, part of me is wondering if higher tier species are not made less attractive because the Trauma damage up on parasitize punisher is so strong, making low EE Forsaken very strong when that's where the EE cost reduce of Undead is the strongest. The utility of cost refund on UD rampage or infinite deploy on UD tempt then tips the scale even further.

Back to the save: I tried setting Depair off and on on Judgement, but Union would still not show to be on the Despair path. It's not that big a deal since in my experience you can Despair a Chosen in the final battle even if they are not on the plan, but that was behavior I thought was weird so I pointed it out just in case.

I was using Drain on Day 18 and 19, since the Drain "return" value is set on deploy (so deploy for 700EE on day 18, Drain to get 1400EE; deploy for 1450EE on day 19, Drain to get 2900EE) Sadly, FoK does not "double" the EE return of Drain: it is based on your actual Deploy value (but Broken Psychometer limits the expenditure to 100EE anyways.) I've not tested if FoK would reduce the return of Drain on a non-rampage "fixed cost" Forsaken, but if it does there might be a bit of anti-synergy there.

Broken Psychometer caps the final deploy value of Forsaken while FoK reduces the cost, which means a 300 base cost forsaken gets reduced to 150 (then capped to 100, so deploy for 100 cost in the end). While a 150 base cost would get reduced to 75EE cost and not interact with Broken Psychometer at all. Combining them is not useful for super high cost Forsaken, but in I've found that the fuctionnality of doubling the EE "available" for my Rampagers and reducing the cost of my other low cost Forsaken (making IP refund an even bigger portion of their cost, when not making them effectively free) was still worth the 50 Influence.
The things that do and don't affect Dutiful Harvesters are a bit inconsistent right now. Ideally, I want to make it so that everything that decreases deployment cost gets "ignored" by how much EE you get in return.
I´ve noticed that meeting with my custom chosen/forsaken from v.52 in v.56 has them wearing two sets of clothes whenever the scene suggests that they pick out something to wear different from their base outfit. The one I made for them as their base outfit/combat clothes during creation, and whatever the game picks as their outfit for the meeting (Single runs, not in a campaign).
Anyone else encounter something like this?
I haven´t checked with an un-cheated save yet, since I currently don´t have much spare time, but I´ll propably give that a try once I have sufficient time for a proper playthrough.
I haven't been able to reproduce this bug. If you can upload a save file where it happens, then I can take a look.
Importantly, it seem defeating her with "Humbled Heroine (Diplomatic Incident)" does not allow you to flip one of Splendor's trait at the moment. I don't know if that is intended behavior.
Oh, good catch, that's definitely not intended. During my own playtest, I naively just used Despair on everyone, so I didn't even consider what would happen if Splendor were not on Despair while other bosses were.
Heya people, I'm slowly wrapping my head around the game, figuring out how most things work and whatnot but there's something that I'm seriously not getting.

When I first played the game I was able to edit a Chosen/Forsaken's body, I don't mean their base identity, I mean height, hips, etc. After some fiddling around with the game testing things out I think I broke my game (Bug report I guess: Whenever you generate a forsaken and then customize them, if you do start a single playthrough and save before you actually meet any chosen and quit the game, the game refuses to load that particular save. I was also using all possible cheats if that matters.) and I've been locked out from altering my forsaken bodies ever since.
PS: Dunno if the dev still hangs around here but awesome game man, reminds me A LOT of that Persona EMUera game, good luck with the game.
Indeed, era games were a major inspiration for Corrupted Saviors!
Honestly i thought Intimidate made some sense as a Megalomaniac Defiler since the forsaken become more Self serving with Megalomania and, Judgement would try to prevent getting ''replaced'' by preventing the enemy from t3 Hate and Innocence breaks.
Oh, that's a clever idea. I might have to do something along those lines in the future.
Just noticed that I need 100G trauma to trigger first t3 break. Checked my loop 1 save file and it was 100M trauma there.Currently on loop 7. Pretty sure that I missed this loop 2-6 but It probably happened there too. Btw it still scales upwards. So a 10x increase per T3 break,which isn't really a big deal this early but Judgement is gonna be real "fun" if this keeps going on.

Helped me out here though since I wanted to get a 20 turn orgy going and the broken capture would have been annoying.
View attachment 4003845

Just check the info of chosen to see the 10T requirement after 2 T3 breaks have been unlocked.
It's pretty wild that you managed to do so well while needing to deal literally x1000 damage for T3 breaks. Fortunately, it's fixed now!
 
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