Yeah this run was initially meant as a test on Inferno Pepper + UD Rampage. When I saw it worked this way, I just ran with it see how far I could get. Pleased with the result so far. If offered Soul Liquefaction (the invest EE item), I think you just become the Demon Lord of the Greater Sin of Investment Banking and corrupt the world through the power of compound interests (so, you know, regular Investment Banking.) I'm won't make a bold claim like "it's better than Tomorrow's Newspaper", but I've enjoyed it more, if that makes sense.Oh yeah didn't think about the fact that the refund of pepper would be seperate and give extra energy, that's even more broken. Hey more reason to use undead forsaken. Angels making rampage viable also helps with this.
Also cements inevitability as the worst item in the game. I also hate it now because of how I was forced to pick inevitability because of city choices(Chosen I wanted was there). What's even worse is how pointless the upgrade for it is(Which I got as a choice, what a waste of upgrade potential) It deals single digit damage with the four basic actions(Without inevitability active).
Yeah I was talking more about combat roles. Undead low energy cost means they will benefit more from anything you can put on forsaken by yourself. Animalistic and Devil chosen are supposed to be more "combat" oriented but there really is not much incentive to use them(Especially Devils because they drain 10% motivation while don't give anything unique in return). Though an unfocused style rampage Angel might be viable especially with a new item upgrade which octuples damage dealt by unfocused style.
As for tempt devils that will be luck based if you get many devils throughout your loop then it may be viable. But pre broken chosen are way too common right now.
Other than day 18 and 19 drain , all I can think of is trying to maximize surround turns and retreating every day to potentially get more energy. Which I assume you already tried. Either way I dont think despair can even be triggered without t3 break on Judgement .
One thing I found though is that you can trigger megalomaniac on Judgement for that +50 energy and then break expo or inju t4 for triggering despair instead. That +50 energy from Megalomaniac is probably the reason why Judgements trait for it is the worst trait in the game.
As for FoK and psychometer, I was mainly focused on forsaken which are 100+ to deploy. I guess it was a stupid comparison though. I can be quite dumb sometimes
For Judgement Breakless Despair, there seems to be a unique trait for her in the Wiki now so it might be possible ? I'll take another crack at it when I have the time. Sadly Breakless would mean no +50EE from Megalomaniac (and yes, I was retreating for 20+ EE as much as I could to even get as far as I did. The Angel HATE punisher made timing retreats tricky but having them trigger HATE T3 is also the only way I found to bait out their INJU punisher, which I desperately needed to build for Drain...)
Going by the Wiki, the Judgement Punisher of preventing HATE and INN punishers for the loop would actually be really good for Despair if this is what it is. Since you can't T4 those breaks anyways, having the Despair targets trigger those move is only downside unless you really need the EE from the T3 break. Would be interesting with the Megalomania item that allows you to reassign 2nd in command to someone else that will presumably take care of the fighting for the rest of the loop.
Inevitability I've never tried. It feels like I've hardly used any of the base 4 move past the first few loops so I would not be thrilled to get it as a random item (for 30 influence too!). Would be +1EE refund on Inferno Pepper at least I guess.
Angel Rampage seems interesting with the x8 damage item indeed. I might test that if I get offered the item at some point.
The other Forsaken I'm interested in building is actually Devil Negotiation: it should have the same "can always deploy" upside as Tempted Forsaken, with FoK it could have Disgrace in the High-40s / Low-50s (around 100-110% base power) and cost in the 20EE range, which would get refunded more and more by Inferno Pepper as I progress through loops. The +150% racial bonus should allow them to pack a punch (do they still get the +50% PLEA and INJU on top of that ? I think so ?)
The big downside is of course the Motivation hit to everyone else on Deploy, but that can be solved either with a Megalomania Devil so there is no tantrum at least, or enough Spared/Despaired Chosen with Highest Disgrace to have enough passive Motivation regeneration that it is counterbalanced completely - though that would require at least 40% passive recovery to get other Devils stable, and even more for the next tier of Species I reckon. At least Angel don't get reduced Motivation recovery so the Tempted I use as support would be easy to keep happy.
Then again, Negotiation Forsaken can't be Parasitized, so no bonus Trauma trait when they are recruited. That alone might be too much to make the build worth it. Does anyone know if Hardworking Publicist (Parasitized Forsaken gets up to +1000% Trauma damage) and Notorious Publicist (Forsaken gets up to +200% trauma damage when Parasitizing others) are additive or multiplicative ? I've been trying to test this but honestly the values get so high I'm not sure I'm interpreting correctly.
And don't worry about the Broken Psychometer / FoK thing: I was hoping it would work the way you thought until I tested it too. Can't win'em all I guess !