Heya people, I'm slowly wrapping my head around the game, figuring out how most things work and whatnot but there's something that I'm seriously not getting.
When I first played the game I was able to edit a Chosen/Forsaken's body, I don't mean their base identity, I mean height, hips, etc. After some fiddling around with the game testing things out I think I broke my game (Bug report I guess: Whenever you generate a forsaken and then customize them, if you do start a single playthrough and save before you actually meet any chosen and quit the game, the game refuses to load that particular save. I was also using all possible cheats if that matters.) and I've been locked out from altering my forsaken bodies ever since.
Did I disable something? Do I need to have the shifting options available even if I don't want to mess with their gender to mess with their height and whatnot?
Sorry for the long message, if something wasn't clear I'll gladly clarify, thank you in advance.
Just noticed that I need 100G trauma to trigger first t3 break. Checked my loop 1 save file and it was 100M trauma there.Currently on loop 7. Pretty sure that I missed this loop 2-6 but It probably happened there too. Btw it still scales upwards. So a 10x increase per T3 break,which isn't really a big deal this early but Judgement is gonna be real "fun" if this keeps going on.
Helped me out here though since I wanted to get a 20 turn orgy going and the broken capture would have been annoying.
Just check the info of chosen to see the 10T requirement after 2 T3 breaks have been unlocked.
Yeah, even with a new save I can't really mess with any of the forsaken bodies on that scale, only change their gender. I can maybe try a fresh installation. (If I do that I will just have to bite the bullet and lose my progress and custom chosen.)
As for the game, it's the one Nobody032 shared. It kinda has the same deal of going about and capturing people/demons and training them with different flavors (Distortions), problem is it's mostly in japanese, you have a few translated routes for some demons, most of the them are moon-runes throughout though. If you don't care for flavor text (Which is the whole reason some people play text-only games) then at least all the systems are translated, so at least it's "playable".
Yeah, even with a new save I can't really mess with any of the forsaken bodies on that scale, only change their gender. I can maybe try a fresh installation. (If I do that I will just have to bite the bullet and lose my progress and custom chosen.)
As for the game, it's the one [
I maybe wrong here but you can't really edit height,hips etc after a forsaken has been generated. You can make the breasts bigger with the customize->tools option but other options aren't allowed. Cheats are only for restoring stats,training and species changing.
I never really interacted much with forsaken generation before. I mostly play campaigns.
I also found out that generating a team for single play(From the "Customize" in the first menu, after opening the game) bugs out when you reach the Physical traits options when altering appearances. If you just skip this, they will generate just fine in a new save file.
The single custom option in campaign mode works fine btw and you can change the different physical traits there(Height,hips etc). You can't toggle Orgasm preference though (which may be the reason why this one works but the other one doesn't.). You can also guarantee partners for chosen to make teams so might be worth trying out campaign mode instead.
You won't lose progress on a fresh install since the saves are kept in the "saves.sav" file which you can also back up if you want. Speaking of saves you should probably share yours, it helps the dev with bug fixing.
I maybe wrong here but you can't really edit height,hips etc after a forsaken has been generated. You can make the breasts bigger with the customize->tools option but other options aren't allowed. Cheats are only for restoring stats,training and species changing.
I never really interacted much with forsaken generation before. I mostly play campaigns.
I also found out that generating a team for single play(From the "Customize" in the first menu, after opening the game) bugs out when you reach the Physical traits options when altering appearances. If you just skip this, they will generate just fine in a new save file.
The single custom option in campaign mode works fine btw and you can change the different physical traits there(Height,hips etc). You can't toggle Orgasm preference though (which may be the reason why this one works but the other one doesn't.). You can also guarantee partners for chosen to make teams so might be worth trying out campaign mode instead.
You won't lose progress on a fresh install since the saves are kept in the "saves.sav" file which you can also back up if you want. Speaking of saves you should probably share yours, it helps the dev with bug fixing.
Oh boy, well... My save is lost media by now, I understand the save was kept in a static file but I suspected that's part of the reason why my game bugged out. Regardless, I chose to cut my loses and just delete everything and extract again before I got TOO deep just to lose more opportunities.
Thing is doing it fixed it. I have no earthily idea why but I truly couldn't mess with the forsaken bodies, I just avoided doing the steps that bugged my game. (Changing their corporeal dimensions is just going into their stats in the commander option whilst you are attacking a city in campaign for exemple. There you can choose which part of their body you want to grow or shrink and choose a ritual to make it happen.)
Thanks for the goodwill though.
My confusion about the settings was mainly due to these transformations which you can make the forsaken go through once per loop having rituals, since the only thing aside from that mentioning rituals being their shifting option, so I thought maybe that had something to do with it but no, my game was just broken.
Oh boy, well... My save is lost media by now, I understand the save was kept in a static file but I suspected that's part of the reason why my game bugged out. Regardless, I chose to cut my loses and just delete everything and extract again before I got TOO deep just to lose more opportunities.
Thing is doing it fixed it. I have no earthily idea why but I truly couldn't mess with the forsaken bodies, I just avoided doing the steps that bugged my game. (Changing their corporeal dimensions is just going into their stats in the commander option whilst you are attacking a city in campaign for exemple. There you can choose which part of their body you want to grow or shrink and choose a ritual to make it happen.)
Thanks for the goodwill though.
My confusion about the settings was mainly due to these transformations which you can make the forsaken go through once per loop having rituals, since the only thing aside from that mentioning rituals being their shifting option, so I thought maybe that had something to do with it but no, my game was just broken.
Yeah I kinda forgot that there is a physical trait system in the game which increases damage based on breast size,hip size, height etc. I have it off so I didn't really look into that.
I am doing a Splendor loop 10 Playthrough right now with Meglomaniac on Splendor. Seems doable with the new temptation Undead trait. Be sure to also get Rampage undeads because I didn't.
Have reached Loop 15. Let's see how hard Victory gonna be. Right now I have realised that it's a pain to get even +1 energy generation because of "Greater sins eminent" caused by the extra Trauma resolution in the loop. Should probably have not spent energy investing in liquification...
Btw the 10% difficulty increase by Splendor sure is more crazy than you realise. Makes you wonder why it's flip seems so underwhelming( +2 influence per city). Since right now the game is bugged with 100G as requirement for First t3 break, I had a even worse time.
My loop 14 was 20 day with 2725% resolution and 35% damage mitigation per level with a devil and superior chosen. The superior chosen had pretty broken confidence(The worst pre-break you can get imo) and 2 cores.
Loop 15-
Ps: Soul Liquification has grown on me after facing too many Confidence Pre-broken undeads but deep fried rotor and the Omelette du Maléfice item still don't seem worth it. Especially the omelette which for some reason is worth 27 influence, 5 more than the demon cake item which is way more useful.
Other than that I learned that Tempted Devils can't be placed on Obedience Plan so you have to manually keep their obedience +40%. At this point they are better off Spared/Sacrificed.
Also I feel like Animalistic Forsaken's temptation trait needs a COMPLETE change. I don't even get why it exists. It doesn't give anything extra and getting high obedience just means you lose motivation.
I feel like Rampage duration should not be decreased by Hate T3 action of Animalistic chosen. I am in the final battle right now and the chosen I rampaged just keeps reducing surrounds so I only get 1 turn rampages. I already gave up on the tempted chosen.
I find it funny that Splendor can keep the second in command position even though she heals the enemies. If I had newspaper upgrade this would be so much easier... There are a few things I can try to win this. Let's see how it goes.
Ps: That 100G requirement bug has really ruined my day.
Edit: Just decided to give up on the partners. First time I let one chosen get killed and one escape. Defeated Victory with Meglomaniac though. Can't exactly progress further until that 100G trauma bug is fixed because I won't be able to progress Judgement.
I feel like Rampage duration should not be decreased by Hate T3 action of Animalistic chosen. I am in the final battle right now and the chosen I rampaged just keeps reducing surrounds so I only get 1 turn rampages. I already gave up on the tempted chosen.
I find it funny that Splendor can keep the second in command position even though she heals the enemies. If I had newspaper upgrade this would be so much easier... There are a few things I can try to win this. Let's see how it goes.
Ps: That 100G requirement bug has really ruined my day.
Edit: Just decided to give up on the partners. First time I let one chosen get killed and one escape. Defeated Victory with Meglomaniac though. Can't exactly progress further until that 100G trauma bug is fixed because I won't be able to progress Judgement.
Don't know if you saw it but a bugfix was released Sunday for this issue.
Release 57c
Bugfix: Resolved a crash that would affect Forsaken from old saves in custom sex scenes.
Bugfix: Judgment will no longer apply some Second-in-Command effects while not in the Second-in-Command position.
Bugfix: Newly-generated campaign mode Chosen will no longer appear with much higher T3 move trauma requirements. Chosen already affected by the bug should also be fixed.
Unless I am mistaken isn't it impossible to get any actions done in private without getting t2+ confidence breaks? The chosen just keep fighting back if you don't have confidence breaks.
Innocence and Confidence Breaks are the biggest factors, and it also depends a lot on individual personality and current "damage" state (i.e. if you get them to stick around long enough to gain some PLEA or FEAR, then they'll become more tolerant of more extreme actions). Sending loved ones and ex-partners to meet them can also help.
Ran into a strange bug just now. Running R56b with Kalloi portraits 1.34. I can examine Faith early in the battle but, starting on turn 17, it gives me a blank when I try to examine her. I'm still able to examine both of the others.
Thank you for this bug report! This was a tricky one to pin down, since it was related to clothing damage (which is random), but your save helped me fix it.
Thanks for reporting these - some of them were technically correct, so I'm keeping them unless I can find a better way to word them, but the actual typos should all be fixed.
Also small suggestion - especially with Chosen that you do the negotiation distortion, the ability to kiss them! I feel like it'd catch them off guard and also make them fall in love with the demon more/or hate them depends.
And a question - do most of the male chosen just spawn with a small penis? I've tried several different ones and they're all: small penis. And as I type this I did get one large penis after refreshing like 5-6 different times. I refreshed again and got small penis...again. I do get different heights like Average Height For A Boy, Very tall and short for a boy. After another 3-4 refreshes, I actually got petite for the first time!
And Frames like - Masculine Figure, Girlish Figure seem to be the most common. I also just got huge penis for the first time after like 10+ refreshes. (Re-freshing is just me starting a new game and looking at the first chosen's stats.) And within the 10+ refresh, I got Feminine hips for the first time.
Physical traits are random, but the "middle" ones are more likely. They also use a simple Mendelian inheritance system, so you can breed for them if you like. For any given set of "genes," futanari penises tend to be a bit bigger.
Btw the item upgrade for Rampage seems kinda weird. It needs you to have sacrificed Rampage forsakens to work. But I don't know if it means the forsaken will be revived again and again with no limit(Free sacrifice achievement?) or not. If it works every loop I guess it can be helpful if you plan on keeping multiple rampage forsaken for different situations.
The base rampage item was great so the upgrade seems a bit lacking.
The sacrifice achievement is based on the number of sacrificed Forsaken you have on your save. With the Book of Life, Rampant Forsaken return to your roster, so they stop being counted as sacrificed, which means that the achievement level goes down (however, the actual bonus from the sacrifice achievement is given at the start of the loop, right before the sacrificed Forsaken return, which means that the item doesn't actually cause you to lose any of the bonus).
I really wish the damage multipliers for the forsaken were more clear. How much damage they do thanks to +50% from being 2nd in command, the extra from achievements, the extra from expertise, from relationship with the chosen, etc
Do they all multiply or stack linearly?
Would be really nice to have a single place to view it
Bonuses from different sources are always multiplicative. I do agree that it'd be nice to have a summary of all bonuses, though. It's something I want to add.
CSdev Was doing a test run Single Play with Cheat Mode on to try to figure out how Judgement works, game freezes up once you defeat Judgement and it tries to convert her into a Forsaken via the Recruit route. Save file attached.
I was trying to defeat Judgement breakless and I've come accross some weird behaviour, which I'm not sure is a bug or me misunderstanding some mechanics.
- First the amount of EE required to Despair seems wrong ?
Since Angels cost 150 EE per break to Judgement's 300 EE, my understanding is that the base Despair EE should be (700 + 600x2 + 1200) for a total of 3100 base EE, which my Level 4 Despair achievement should reduce to 1500 EE but the base cost for me was 2100 EE.
Notable, this amount would be off by 600 EE and my 2 angels came with MOR and INN pre-broken respectively (2 breaks each, 4 break total time 150EE each would total 600 EE) Maybe a it's a coincidence, since those should be the 2 free break each of them is allowed anyways...
- Second, breaking T4 DIG on each Angel I lost the ability to set their distortion plan (I had rampaged then broken the rampage on Union, but could still set the Distortion plan on her after this - this really seems linked to the T4 break.)
- Third, it seems like achieving punisher % required for T4 break on MOR and INN without actually breaking them still increase the EE cost of Despair as if it was a tier break (but does not render ineligible to Despair). Not sure if that is intended behavior.
I've included a save file that illustrates those behavior in case that helps. Loop 1-10 were on R55b and Loop 11-20 on R56d using the Suntorn Dawn roster in case that impacts anything.
I've also included my best attempt for fun, but I did not quite make it (2959 out of 3000 EE required). I'll probably attempt it again if it's confirmed that this is all intended behavior.
Thanks for the game ! It tickles the brain in a very satisfying way.
Creating a new demon lord body to approach chosen/negotiate seems causes a freeza/crash on the newest version. Old bodies work just fine though.
I am aware of how downtime works. SuperSkippy made a post about it after looking at the code.
Either way I am able to just replay the same day and get my intented results. Was just wondering if I am the only one who has this curse of getting Triple imminent sins in early loops without forsakens.
bug report: with my save I cant go into custom scenes
how to reproduce, meet judgement, add splendor victory and temptress , remove a piece of clothing and the game inmediately hangs
(I tried only with one forsake, splendor , it also hangs when you remove clothing)
It didnt work in 0,57 nor in 0,57b
What is the general opinon for these items that counter T1 tactics?
They don't have an effect when you're capturing with an advanced commander, or with a forsaken, or when you use a defiler action. But they do help getting to the 10k for defiling when you're using a basic commander, which can be important early in a loop. I find them hard to evaluate.
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Grind deals +40% damage against targets using violence.
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Caress deals +40% damage against targets using service.
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Pummel deals +40% damage against begging targets.
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Humiliate deals +40% damage against hiding targets.
I agree that they get weaker in later loops, which is why I tried to compensate by giving them good heavyweight counterparts. The heavyweight counterparts of the Grind and Pummel items cause Chosen to start the battle with +300 HATE and INJU respectively. Because higher PLEA and EXPO aren't always good, the heavyweight counterparts of those items are different: the heavyweight counterpart of the Caress item decreases the base T3 Break threshold from 100M trauma to 5M trauma, while the heavyweight counterpart of the Humiliate item causes Chosen to start each battle with 999 of each trauma.
SubscribeStar seems to have changed how setting post visibility works. I need to go back and edit the post in order to make it visible to non-subscribers. I forgot to do so for that post, but I'm being more careful to fix it immediately after posting now.
Not sure if intended or bug: If you have Balance's Pantsu, then circumstance damage is still colored red or green even if the penalty from imbalanced trauma got neutralized completly.
I suppose it really doesn't make sense to have it keep the same color as it would have if you didn't have Balance's Pantsu. I'll put this on my list of cosmetic bugs to fix.
So I finally got around to completing my old playthrough. Defeated Judgement with temptation and did a tempt and rampage on the angels to try out a Rampage Angel. Too bad I will have to redo this run because I don't like the temptation trait of Judgement. Will have to deal with those Rampages again.... The Angel hate punisher doesn't do any favors either.
Thanks for the bug reports. I believe that Judgment's downtime action restriction is working properly - it's tough, but you do still get the initial EE burst for triggering Temptation, Rampancy, and Megalomania.
I think that Propaganda is probably just due for a big buff in general. Even when it does give you one "free" Negotiation, that isn't actually enough to comfortably defeat higher-tier Chosen with Appeal in the final battle.
Honestly one of the reason I was attempting breakless to see if it would even work. That was not my initial game plan but when I got Demon's Food Cake a few loops before the fight I saw the opportunity to try. Assuming I managed it to reach the EE threshold but breakless blocked the win, I figured I could reload a few days before and just break anything on Judgement to complete the loop.
Rampage Undead with Inferno Pepper + upgrade worked really well for me this campaign:
- Rampage refund and Inferno Pepper are separate refund instances, so deploying for 10EE will have the rampage trait refund 9 while Inferno Pepper refunds 10 (with 10 items) giving a net gain of +9 before the Chosen even generate EE from breaks and downtime. Super useful against Devil/Devil/Angel or Devil/Angel/Angel.
- Fruit of Knowledge (Inferno Pepper upgrade) works the same as a 50% cost reduction, which means Rampage forsaken "see" your available EE as twice you actual EE. Somewhat amusing end of loop when you deploy for over 1000 effective EE, but really good early loop when you deploy for "4EE" (with 32% effectiveness) rather than 2EE (with 2% effectiveness)
As to if anything other than Undead is worth using... I'm not sure if that counts but I like Tempting the Angel partner of the (usually undead) Forsaken I use for Combat ? Perma-full Motivation and +10% damage is nice. Other than that, I've not yet tried to Tempt Devil for the stacking +5% damage (keeping them on Obedience training so they always remain over 40 Obedience) but it might be nice. What prevents me from really using any of them for battle is that the opportunity cost feels too high: with just Angel Achievement at level 2, every Angel or Devil Despair is +48 Evacuation requirement, or +48% extermination, and as Loops get higher, having those longer days really seem more profitable then the increase in combat power.
Honestly though, part of me is wondering if higher tier species are not made less attractive because the Trauma damage up on parasitize punisher is so strong, making low EE Forsaken very strong when that's where the EE cost reduce of Undead is the strongest. The utility of cost refund on UD rampage or infinite deploy on UD tempt then tips the scale even further.
Back to the save: I tried setting Depair off and on on Judgement, but Union would still not show to be on the Despair path. It's not that big a deal since in my experience you can Despair a Chosen in the final battle even if they are not on the plan, but that was behavior I thought was weird so I pointed it out just in case.
I was using Drain on Day 18 and 19, since the Drain "return" value is set on deploy (so deploy for 700EE on day 18, Drain to get 1400EE; deploy for 1450EE on day 19, Drain to get 2900EE) Sadly, FoK does not "double" the EE return of Drain: it is based on your actual Deploy value (but Broken Psychometer limits the expenditure to 100EE anyways.) I've not tested if FoK would reduce the return of Drain on a non-rampage "fixed cost" Forsaken, but if it does there might be a bit of anti-synergy there.
Broken Psychometer caps the final deploy value of Forsaken while FoK reduces the cost, which means a 300 base cost forsaken gets reduced to 150 (then capped to 100, so deploy for 100 cost in the end). While a 150 base cost would get reduced to 75EE cost and not interact with Broken Psychometer at all. Combining them is not useful for super high cost Forsaken, but in I've found that the fuctionnality of doubling the EE "available" for my Rampagers and reducing the cost of my other low cost Forsaken (making IP refund an even bigger portion of their cost, when not making them effectively free) was still worth the 50 Influence.
The things that do and don't affect Dutiful Harvesters are a bit inconsistent right now. Ideally, I want to make it so that everything that decreases deployment cost gets "ignored" by how much EE you get in return.
I´ve noticed that meeting with my custom chosen/forsaken from v.52 in v.56 has them wearing two sets of clothes whenever the scene suggests that they pick out something to wear different from their base outfit. The one I made for them as their base outfit/combat clothes during creation, and whatever the game picks as their outfit for the meeting (Single runs, not in a campaign).
Anyone else encounter something like this?
I haven´t checked with an un-cheated save yet, since I currently don´t have much spare time, but I´ll propably give that a try once I have sufficient time for a proper playthrough.
Importantly, it seem defeating her with "Humbled Heroine (Diplomatic Incident)" does not allow you to flip one of Splendor's trait at the moment. I don't know if that is intended behavior.
Oh, good catch, that's definitely not intended. During my own playtest, I naively just used Despair on everyone, so I didn't even consider what would happen if Splendor were not on Despair while other bosses were.
Heya people, I'm slowly wrapping my head around the game, figuring out how most things work and whatnot but there's something that I'm seriously not getting.
When I first played the game I was able to edit a Chosen/Forsaken's body, I don't mean their base identity, I mean height, hips, etc. After some fiddling around with the game testing things out I think I broke my game (Bug report I guess: Whenever you generate a forsaken and then customize them, if you do start a single playthrough and save before you actually meet any chosen and quit the game, the game refuses to load that particular save. I was also using all possible cheats if that matters.) and I've been locked out from altering my forsaken bodies ever since.
Honestly i thought Intimidate made some sense as a Megalomaniac Defiler since the forsaken become more Self serving with Megalomania and, Judgement would try to prevent getting ''replaced'' by preventing the enemy from t3 Hate and Innocence breaks.
Just noticed that I need 100G trauma to trigger first t3 break. Checked my loop 1 save file and it was 100M trauma there.Currently on loop 7. Pretty sure that I missed this loop 2-6 but It probably happened there too. Btw it still scales upwards. So a 10x increase per T3 break,which isn't really a big deal this early but Judgement is gonna be real "fun" if this keeps going on.
Helped me out here though since I wanted to get a 20 turn orgy going and the broken capture would have been annoying. View attachment 4003845
Just check the info of chosen to see the 10T requirement after 2 T3 breaks have been unlocked.
----Taken from CSDev's subscribestar post----
As you might expect, Love's various Forsaken traits will also tend to grant bonuses that make your Forsaken roster stronger and more harmonious, almost like an inverse of Splendor. Some of these traits will be general bonuses for all Forsaken, but others will have special interactions with Victory, who's guaranteed to have been defeated by that point, potentially even changing Victory's own defeat trait. Once we reach the end of campaign mode and start implementing the different ending routes, there will be a special interaction when both Victory and Love are put on the Negotiation path. Upon witnessing the purity of their bond firsthand, even a Demon Lord might be moved to change its ways.
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God this gets me incredibly excited, i really hope in the future the game will actually expand on the Demon Lord having a moment of opportunity to change it's playstyle, even if it's just minor changes here and there. Personally, since changing everything already written to fit an alternative playstyle is out of the question, maybe on the screens and displays where it would tell you how your actions have affected the area, like city overviews and things like that. Now what i would really love to see is the demon lord being changed in a sense where they would be capable of an actual desire of having a more intimate and wholesome approach/relationship with forsakens. Now that would be a great addition.
May I suggest that we can check our current influence somewhere?
It is still not clear to me when you choose an item wich one is supposed to be "more powerful"/"cost more"
Thanks for these bug reports. They
Thanks for the bug reports. I believe that Judgment's downtime action restriction is working properly - it's tough, but you do still get the initial EE burst for triggering Temptation, Rampancy, and Megalomania.
I think that Propaganda is probably just due for a big buff in general. Even when it does give you one "free" Negotiation, that isn't actually enough to comfortably defeat higher-tier Chosen with Appeal in the final battle.
I guess it working as intented. I just find it weird that you get no energy at all if you trigger a distortion action when Judgement herself is doing a lower action. It's fine though but maybe the energy generated from distortion actions could just give the same energy as Judgement is generating?
The extra punisher% is definitely a good effect though. Honestly if Angel didn't exist I would say it's a pretty good item. But since you want to fight Angels to get that extra spare bonus, Negotiation just becomes the least favourable distortion to trigger.
Speaking of items though I would like to share opinions on some of them-
- After playing through late loops, I(and probably most others) find inevitability to be not worth 30 influence or as a starter item. Even it's upgrade is kinda of a waste of influence. I don't think most people even use basic attacks after loop 1. It does have uses but definitely not to the extent that the other starter items do. Try to make use of it seems like a waste of Evacuation and extermination numbers.
-The omelette item seems overpriced. I feel like it should be 15~20 influence not 27(Unless the wiki is wrong). Maybe adding an effect where the energy given is +1 for every 5 levels of circumstance would be nice?
- I think the item upgrade which lowers requirements to 5M should either have a function to be turned off or have an alternative which increases the requirements instead. From my experience it's usually better to delay T3 actions and instead deal as much damage as possible rather than the opposite(Unless you face Angels) or maybe a seperate item which does this?
Honestly not triggering T3 at 100M meant I could do 1 small orgy and then do 2 bigger ones next day which meant my overall damage was actually higher than if the chosen used t3 moves. Don't know about others but I usually try to max out damage before t3 breaks because those can ruin orgies.
Of course this doesn't appy to Judgement or Victory who take way less damage. Judgement is impossible with it and Victory is a bit harder.
Other than that I had great items this loop- Newspaper,No penalty for Expo/Plea, +300 starting expo and Rampage control item.
It did made me wonder if a "Custom Campaign" mode could be added where you could add different effects and increase/decrease the influence gain throughout the campaign. Like "All T3 breaks require x100 trauma but gain an extra 5 influence per loop" or "Species chosen will appear from loop one but gain an extra item at the start".
May I suggest that we can check our current influence somewhere?
It is still not clear to me when you choose an item wich one is supposed to be "more powerful"/"cost more"
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"Before starting the next Loop, the player is shown the amount of Influence they will have at the start of the next Loop along with difficulty modifiers for the city."
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"Before starting the next Loop, the player is shown the amount of Influence they will have at the start of the next Loop along with difficulty modifiers for the city."
yeah, you have them all under forsaken reference
best trait by A MILE is this one
Significant Innocence, Core Dignity: Notorious Publicist
Up to +200% own trauma damage per Parasitism performed