- Jan 30, 2021
- 35
- 17
I went back to double check this morning and it's showing up fine for me. I guess I just showed up too early lol.
I don't think there has been any compatibility issues since first boss was introduced which only did that because chosen generation logic was changed I believe, to accomodate possibilities of all minor/no minor chosens. So there should be no issues as far as I am aware.Soo, I haven´t been following the updates for a while now (I´m still at 52b) and instead have been growing my collection of customized chosen and outfits, if I now want to move to the newest one can I just transfer them over to the newest or is it safer to slowly progress up the versions, saving in the new version every time? Are they even compatible?
If not I´m likely just gonna keep sticking with 52 for a few more versions, I´d hate to have wasted my time on all those custom chars.
I don't know, I pulled that from the wikiEDIT: Oh wait, does "Flexible Peacemaker (Playful Energy)" keep the default +50% PLEA and INJU damage from normal "Flexible Peacemaker" on top of that?
Which is better depends on what you need. I'm generally a fan of filling out with Undead first as the most immediate need I have is for cheap Chosen that can reliably break T2 Circumstances. Undead can retain significantly more power while being cheap.Ugh I gotta pick between an animalistic chosen or an undead one and I don't know which one would be more useful as a forsaken
How does this stack with animalistic chosen natuarlly dealing +50% by default? Do they stack linearly or multiplicatively?
"Dissociative Identity" Forsaken Distortion trait becomes "Dissociative Identity (Perfect Pet)": Instead of dealing +50% HATE and INJU damage, deals +50% for _all_ circumstance damage
Isn't it purely better than
"Flexible Peacemaker" Forsaken Distortion trait becomes "Flexible Peacemaker (Playful Energy)": While at 100% Stamina and above, species trait upgraded from +50% damage to +100% damage; However, when using this ability, deployment costs an extra +30% Stamina
Im gonna tell you how I finally did itI've FINALLY nearly beat a Devil Chosen, or at least am on course to.
I still couldn't figure out how the hell to fight them, despite the helpful input I've received. No matter what I do, the Devil winds up with absolutely no weakness' to trauma or circumstance, and I just have to output so much raw damage that it still hurts her regardless.
That amounts to using my Undead Rampant's at their max strength every battle, and relying on Energy Raider to recoup the cost....
I really can't imagine this is how they are meant to be fought, but I can't find any other way.
You can also add a normal chosen with Hardworking Publicist trait(Significant Innocence and Dignity+ Core confidence). Gives +1000% trauma damage to the victim. So when you get a Notorious publicist you can have a head start on damage.Im gonna tell you how I finally did it
start a game from zero, and add custom forsaken
add a undead forsaken with this: Significant Innocence, Core Dignity
minor morality and significant confidence
why? because it will give this trait:
Notorious Publicist
Up to +200% own trauma damage per Parasitism performed"
now, when you meet this undead forsaken, tempt it, then later train it to cost between 3 and 9 EE, and to do inju and expo
when you finally meet the devils it should do around x11 trauma damage, and also it can change damage to tempt (wich does pleasure damage)
getting any chosen to 10.000 damage in whatever is a breeze
this was a tip from another guy from the forum, and it works wonders
Wow, yeah, that is a lot of damage potential. Honestly, I've been completely ignoring the +Trauma% punishers since I couldn't see how a few small percentages would help at all.You can also add a normal chosen with Hardworking Publicist trait(Significant Innocence and Dignity+ Core confidence). Gives +1000% trauma damage to the victim. So when you get a Notorious publicist you can have a head start on damage.
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That I did too, I didnt tell because I didnt think it was that important.You can also add a normal chosen with Hardworking Publicist trait(Significant Innocence and Dignity+ Core confidence). Gives +1000% trauma damage to the victim. So when you get a Notorious publicist you can have a head start on damage.
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Tempted Undead forsaken are one of the best right now because of their trait which recovers both stamina and motivation on trauma damage. With that punisher you pretty much get to deploy them every single day. That and they already cost low ee to deploy. Might be worth getting one in your current run if you can. I am thinking of trying out the Rampage ability of Angel too but I will only do it if I ever get 2 angels in one run.Wow, yeah, that is a lot of damage potential. Honestly, I've been completely ignoring the +Trauma% punishers since I couldn't see how a few small percentages would help at all.
Clearly I was missing a step or two there.
Imma keep at my current campaign just to see how far I can get, but when it fails I'll give the trauma% Chosen a try. Have made it to loop 14 so far.
Yeah Notorious publicists by themselves can stack up enough. I just like to have a 3 ee undead tempted chosen which I can deploy day 1 because I get 3 energy from sacrifice achievement and focus is free with newspaper, so Hardworking Publicist helps with that. The punisher is also good if you wanna try some other species Tempt/rampage forsakens.That I did too, I didnt tell because I didnt think it was that important.
My tempting forsaken has only a x11 (you have a x21)and I didnt have problems until the late partjust before judgement
Question: what happens if you do maneuver on judgement while both of the angels are captured? one of them finally escapes, or are them eternally captured?Somehow did Negotiation on Judgement while getting Rampage and Temptation on the angels(Both angel had pre broken stuff so locked distortions).
Even by getting a 20 turn orgy you can't get enough angst on Judgement to trigger negotiation. Angel's Plea,Hate and Expo punishers can also ruin your day(Esp hate one since they use it when surrounded) Propanda is a completely useless item against Angels(Hence why I think it needs a buff). Even the end battle needed to be retried multiple times since I only had the courage to go for one negotiation (16% Appeal dmg) since energy was scarce.
When orgies failed me I started looking for alternate strats to deal the damage needed. And I think I find the perfect way to deal with an Angel/Devil combo but it might need Newspaper Upgrade to work most effectively.
Who needs orgies when you have Meglomaniacs?
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Btw The Negotiation trait for Judgement is as follows:
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Only one of the angel will be frozen in Judgement fight. One will escape at 2x speed andJudgement herself at 3x speed. So all orgies are 1/3 the turns they can be.Question: what happens if you do maneuver on judgement while both of the angels are captured? one of them finally escapes, or are them eternally captured?
Edit : NEVERMIND Ididnt understand what you wrote correctly at first read
Now that I did, next question: can you do this earlier enought to distort all 3 of them ?