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deviantartaaa

Member
Sep 21, 2019
110
28
Is newspaper really better than the 10k inju item? I got to town 3 and the upgraded chosen take a lot of work to break vulnerability, 10k inju from the get go would be very useful. And if you use it on the character with it as core vulnerability you get more than enough EE to get your commander going anyway
 

MilkMan97

Newbie
Aug 9, 2019
18
19
These may help:

General early game guide

Basic mechanics/stats/modifier guide

Also the best way to get run specific advice is to post the save here.
Thank you for the quides. I managed to finish my first loop pretty well after a reset. Now I've got these three Forsaken running around and no idea what to do with them. All the wiki guides say that only the 'superior' Chosen are worth using as commanders, so I guess I just do nothing with them unless I'm screwing around.

Also, at what point is it a good idea to go for Distortions? My second loop happens to contain a CHosen with T2 breaks in two fields already, so I was wondering how possible it was to actually pull one off this 'early'.
 
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fenyx

Member
Jun 16, 2017
142
52
Thank you for the quides. I managed to finish my first loop pretty well after a reset. Now I've got these three Forsaken running around and no idea what to do with them. All the wiki guides say that only the 'superior' Chosen are worth using as commanders, so I guess I just do nothing with them unless I'm screwing around.

Also, at what point is it a good idea to go for Distortions? My second loop happens to contain a CHosen with T2 breaks in two fields already, so I was wondering how possible it was to actually pull one off this 'early'.
you can use whatever forsaken you want, if they can do the objetive you have in mind.
there are incredibly powerful forsaken and others are very mild but most do their job
 

SuperSkippy

Member
Oct 25, 2017
294
136
Is newspaper really better than the 10k inju item? I got to town 3 and the upgraded chosen take a lot of work to break vulnerability, 10k inju from the get go would be very useful. And if you use it on the character with it as core vulnerability you get more than enough EE to get your commander going anyway
Yes. it is, and only becomes more worth it as you go deeper into the loops. A well-set-up Forsaken can do everything you mentioned with a fairly small amount of starting EE. And the newspaper can often get you that EE--being able to send a 1-cost Punisher out can often nail the +2EE from bringing cores to Level 2.

Thank you for the quides. I managed to finish my first loop pretty well after a reset. Now I've got these three Forsaken running around and no idea what to do with them. All the wiki guides say that only the 'superior' Chosen are worth using as commanders, so I guess I just do nothing with them unless I'm screwing around.

Also, at what point is it a good idea to go for Distortions? My second loop happens to contain a CHosen with T2 breaks in two fields already, so I was wondering how possible it was to actually pull one off this 'early'.
Your early Forsaken don't need to be super optimized. They just need to do one thing better or earlier or cheaper than a Commander does. Example: try one that's been through an Aversion or Negotiated distortion that deals only INJU damage. You'll have to bring her cost down significantly through raising Disgrace, but once she costs something reasonable she'll ve really all you need for the many times you just need to deal some INJU damage.

I want Distortions on every single Forsaken, every single Chosen, even if they're crap. 2 of the Distortions are free Evil Energy to accelerate my run through the loop even if I don't get anything out of the eventual Forsaken. And the ones I want to use I'll want to deal bonus damage to however I've built them.
 

McHuman

Member
Nov 8, 2019
399
221
Thank you for the quides. I managed to finish my first loop pretty well after a reset. Now I've got these three Forsaken running around and no idea what to do with them. All the wiki guides say that only the 'superior' Chosen are worth using as commanders, so I guess I just do nothing with them unless I'm screwing around.

Also, at what point is it a good idea to go for Distortions? My second loop happens to contain a CHosen with T2 breaks in two fields already, so I was wondering how possible it was to actually pull one off this 'early'.
Base Forsaken aren't that worth using in later loops as Superior and other species Forsaken are better, but you cant even start getting Superiors until loop 3 let alone the other species, and even in later loops Base Forsaken are fine for just using their punisher effects. So feel free to train up your current Forsaken, though unfortunately I don't have any guides for Forsaken training and there are other people here who can do a significantly better job than me at helping with it.

As for Distortions, honestly if you can going for Distortions as much as possible is ideal, since the right Distortion on the right Chosen can make a pretty strong Forsaken, and even if the Chosen is useless for a Forsaken Distorting them is still progress towards the Distortion achievements and triggering the Distortions generally give a lot of EE (though I personally wouldn't recommend triggering Rampancy unless you want to use them as a Forsaken since it makes them extremely annoying to surround for the entire rest of the Loop).
 

SuperSkippy

Member
Oct 25, 2017
294
136
Base Forsaken aren't that worth using in later loops as Superior and other species Forsaken are better, but you cant even start getting Superiors until loop 3 let alone the other species, and even in later loops Base Forsaken are fine for just using their punisher effects. So feel free to train up your current Forsaken, though unfortunately I don't have any guides for Forsaken training and there are other people here who can do a significantly better job than me at helping with it.

As for Distortions, honestly if you can going for Distortions as much as possible is ideal, since the right Distortion on the right Chosen can make a pretty strong Forsaken, and even if the Chosen is useless for a Forsaken Distorting them is still progress towards the Distortion achievements and triggering the Distortions generally give a lot of EE (though I personally wouldn't recommend triggering Rampancy unless you want to use them as a Forsaken since it makes them extremely annoying to surround for the entire rest of the Loop).
You can trigger Rampancy and then just like do a Force Orgasm on them later when you're tired of dealing with their bullshit.
 

McHuman

Member
Nov 8, 2019
399
221
You can trigger Rampancy and then just like do a Force Orgasm on them later when you're tired of dealing with their bullshit.
The issue is that unless you start the battle capturing them, within the first couple turns they'll increase their HATE on their own meaning from the very first surround they're triggering Rampancy, making it pretty difficult to stop them from doing that.
 

Nobody032

Member
Sep 6, 2021
126
30
The issue is that unless you start the battle capturing them, within the first couple turns they'll increase their HATE on their own meaning from the very first surround they're triggering Rampancy, making it pretty difficult to stop them from doing that.
I mean by that time you have enough energy to deploy a very strong commander with force orgasm or sodomize defiler. Considering how common pre broken chosen have become triggering rampage and breaking it is definely worth it for both achievement farm and energy farm.
Trigger rampage->Free energy-> Break Rampage->Get all t4 Breaks->Sacrifice

Btw the item upgrade for Rampage seems kinda weird. It needs you to have sacrificed Rampage forsakens to work. But I don't know if it means the forsaken will be revived again and again with no limit(Free sacrifice achievement?) or not. If it works every loop I guess it can be helpful if you plan on keeping multiple rampage forsaken for different situations.

The base rampage item was great so the upgrade seems a bit lacking.
 

McHuman

Member
Nov 8, 2019
399
221
I mean by that time you have enough energy to deploy a very strong commander with force orgasm or sodomize defiler. Considering how common pre broken chosen have become triggering rampage and breaking it is definely worth it for both achievement farm and energy farm.
Trigger rampage->Free energy-> Break Rampage->Get all t4 Breaks->Sacrifice

Btw the item upgrade for Rampage seems kinda weird. It needs you to have sacrificed Rampage forsakens to work. But I don't know if it means the forsaken will be revived again and again with no limit(Free sacrifice achievement?) or not. If it works every loop I guess it can be helpful if you plan on keeping multiple rampage forsaken for different situations.

The base rampage item was great so the upgrade seems a bit lacking.
Ah, you know for some reason it completely slipped my mind that you could just break the distortion immediately after triggering it.

As for the Rampage item, I haven't used it so I'm not sure, but based on the description it revives all Rampancy Forsaken at the start of the loop, if there was a limit it'd probably be mentioned.
 

Loki_viese

New Member
Sep 5, 2021
11
1
Is there a way to break girls just with pleasure? I don't want to just beat them into walking trauma survivors.
there's distortion called temptation which pretty much break their pleasure and exposure while making sure you don't break their injury/hate.

you also can win with only pleasure and drop their morale at last fight. but it would be harder on later loop if you do this.
 

aumhs

Newbie
Dec 5, 2022
50
6
I have a question about this goal: Use the same Defiler action (Inseminate, Force Orgasm, Sodomize, or Broadcast) against two Chosen at once.

I had one chosen in sodomize, then got a second one to the threshold for sodomize while it was still ongoing, turing it into a purple sodomize+ action. But using that didn't fulfill the goal. Did I mis something?

Things I can think off that might have influenced it:
- the first of the chosen only had one turn left on the sodomize action when i triggered the second one.
- the second chosen got a t2 confidence break from the sodomize+ action.
 
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SuperSkippy

Member
Oct 25, 2017
294
136
I have a question about this goal: Use the same Defiler action (Inseminate, Force Orgasm, Sodomize, or Broadcast) against two Chosen at once.

I had one chosen in sodomize, then got a second one to the threshold for sodomize while it was still ongoing, turing it into a purple sodomize+ action. But using that didn't fulfill the goal. Did I mis something?

Things I can think off that might have influenced it:
- the first of the chosen only had one turn left on the sodomize action when i triggered the second one.
- the second chosen got a t2 confidence break from the sodomize+ action.
Did the combat end at the end of the same turn that the Sodomize+ was pressed? I think that's actually the relevant factor as I have noticed this before a time or two.

Guide goals have no impact on gameplay, so you're not missing anything by this not triggering.
 

aumhs

Newbie
Dec 5, 2022
50
6
Did the combat end at the end of the same turn that the Sodomize+ was pressed? I think that's actually the relevant factor as I have noticed this before a time or two.

Guide goals have no impact on gameplay, so you're not missing anything by this not triggering.
Thanks, that might be it. I'll still try to fulfill the goals, using them as a bit of a tutorial.
 

fenyx

Member
Jun 16, 2017
142
52
I have a question about this goal: Use the same Defiler action (Inseminate, Force Orgasm, Sodomize, or Broadcast) against two Chosen at once.

I had one chosen in sodomize, then got a second one to the threshold for sodomize while it was still ongoing, turing it into a purple sodomize+ action. But using that didn't fulfill the goal. Did I mis something?

Things I can think off that might have influenced it:
- the first of the chosen only had one turn left on the sodomize action when i triggered the second one.
- the second chosen got a t2 confidence break from the sodomize+ action.
Yeah like the guy before me said, the goals are there just so you know there are things to do in the game, but they dont really do anything for you
 

Doctor Shark

Member
Nov 7, 2019
322
698
Late to chime in on the Newspaper thing but just by giving free Completion and Enormity it's worth 200EE every loop. None of the other starting items even come close in terms of EE generated and that's not including all the other stuff it does.
 

deviantartaaa

Member
Sep 21, 2019
110
28
I really wish the damage multipliers for the forsaken were more clear. How much damage they do thanks to +50% from being 2nd in command, the extra from achievements, the extra from expertise, from relationship with the chosen, etc
Do they all multiply or stack linearly?
Would be really nice to have a single place to view it
 

deviantartaaa

Member
Sep 21, 2019
110
28
And I think part of why I didn't find tomorrow's newspaper so useful is that a rampancy forsaken can kind of serve as a very strong early commander and makes the newspaper kind of less useful. As for making the late game upgrades, if you get early upgrades faster then you start getting more EE faster and get more in the long run anyway.
 

Nobody032

Member
Sep 6, 2021
126
30
And I think part of why I didn't find tomorrow's newspaper so useful is that a rampancy forsaken can kind of serve as a very strong early commander and makes the newspaper kind of less useful. As for making the late game upgrades, if you get early upgrades faster then you start getting more EE faster and get more in the long run anyway.
I think it might be a matter of different playstyle. I personally find it more reliable to use a 3 circumstances or 4 circumstances commander instead of a forsaken during mid to late game. For me forsaken are mostly useful in reaching the point where I can comfortably deploy a 70+ energy commander for a few days and get all breaks. And then maybe use forsaken for a few punisher%. With newspaper you don't have to buy the 4 punisher upgrades or the other capture/turn increase upgrade which saves a LOT energy which can be used for forsaken/commander instead.

If that wasn't enough you also get a refund for energy for every commander upgrade you buy which actually increases this items viability for later loops. When you have 3 items you can get 2 energy upgrades for free. When you have 5 items you can get 3 energy upgrades for free. All the energy you save builds up and overall leads to better deployment conditions. It just has too much utility compared to other starter items which are only good situationally.
 
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