- Mar 20, 2019
- 460
- 528
If
Hmm, based on your current strategy and the chosen you got for this run I would say with your current goal and situation a commander would be your best bet, even if its only with one or two extra turns. And since support arrives so late it would really benefit you to aim for a commander with a lot of turns. Also you can do pain=>taunt=>surround=>grind=>humiliate with your current setup to get one more turn for that initial surround. It's a bit tricky without a commander in this scenario since Reaper's initial trauma weakness is PAIN which has to reach the next level to apply after the last surround so with those kinds of chosen you need to make sure when you surround, you can ensure either the surrounding turns will get her to the next Pain level or you have PLEA or HATE active so you can do the last bumps of damage to reactivate.
Alternatively you can start with Freedom with instead and just try to get her EXPO as high as you can with her before your ultimate target of Reaper. Even a normal commander without any turn extensions can do well if you play your cards right. Starting off with an ambush of her and raising EXPO and PAIN would be good, especially if she doesn't regenerate afterwards which the more reckless chosen tend to do if its only 1 or 2 levels of circumstance damage
Your first strategy could work with Reaper if you start off with a commander with one or two turns so you can save her first PAIN level for a second surround.
That's what I came up with so far based on your goal and the current situation I hope my ideas were helpful!
And if you'd like to upload your current save I can load it and try some more strategies and see If I can add more to what I already said.
And what tpk said about the normal commanders and the combos are really good tips in general.
Most importantly if your plan doesn't work out, there's nothing wrong with setting a different goal for the time being to help make your ultimate goal easier. Although Mirage has no EXPO weakness the rest of her weaknesses will make it easier to work on her, especially the High PLEA and INJU weakness. Using her to or Freedom and breaking some of thier t1 vulnerabilities might be what you need to make your plan of breaking Reaper's core vulnerabilities more viable.
I'm glad we could help! And if you're good with long answers then I'm more than happy to keep them coming haha.Thanx guys, i got at least some new info out of it though things are still quite confusing. And i do appreciate your long answers - those are good.
Just to try my understanding current trio i am working on is
Reaper FEAR/HATE 0/4 DISG/PLEA 3/1 PAIN/INJU 4/0 SHAM/EXPO 2/2 Dual Core Fore INJU and PLEA
Mirage FEAR/HATE 2/2 DISG/PLEA 0/4 PAIN/INJU 2/5 SHAM/EXPO 4/0 EXPO core
Freedom FEAR/HATE 4/0 DISG/PLEA 2/2 PAIN/INJU 2/2 SHAM/EXPO 0/4 HATE Core
My main target is Reaper So i am trying to work around it. Early upgrades that i am getting are all of those that extend battle for now.
Trying to form strategy. so far i was going in for quick hit on Reaper (she have round 7/8 support so there is time to play) and try to go pain=>surround=>grind in 3 turn and then try to go past 100 on all other traumas inb4 catching freedom for quick expo break which usually let me surround Reper for 2nd time. but thats about it. results of that combo are not that high. Commanders are still not in the picture due to me rushing all things that extend battle up to nurseries and collaborators. Points income is still 3 per turn. So if you be so kind give me some practical examples to work with for this team, maybe i will understand some stuff better by application
Hmm, based on your current strategy and the chosen you got for this run I would say with your current goal and situation a commander would be your best bet, even if its only with one or two extra turns. And since support arrives so late it would really benefit you to aim for a commander with a lot of turns. Also you can do pain=>taunt=>surround=>grind=>humiliate with your current setup to get one more turn for that initial surround. It's a bit tricky without a commander in this scenario since Reaper's initial trauma weakness is PAIN which has to reach the next level to apply after the last surround so with those kinds of chosen you need to make sure when you surround, you can ensure either the surrounding turns will get her to the next Pain level or you have PLEA or HATE active so you can do the last bumps of damage to reactivate.
Alternatively you can start with Freedom with instead and just try to get her EXPO as high as you can with her before your ultimate target of Reaper. Even a normal commander without any turn extensions can do well if you play your cards right. Starting off with an ambush of her and raising EXPO and PAIN would be good, especially if she doesn't regenerate afterwards which the more reckless chosen tend to do if its only 1 or 2 levels of circumstance damage
Your first strategy could work with Reaper if you start off with a commander with one or two turns so you can save her first PAIN level for a second surround.
That's what I came up with so far based on your goal and the current situation I hope my ideas were helpful!
And if you'd like to upload your current save I can load it and try some more strategies and see If I can add more to what I already said.
And what tpk said about the normal commanders and the combos are really good tips in general.
Most importantly if your plan doesn't work out, there's nothing wrong with setting a different goal for the time being to help make your ultimate goal easier. Although Mirage has no EXPO weakness the rest of her weaknesses will make it easier to work on her, especially the High PLEA and INJU weakness. Using her to or Freedom and breaking some of thier t1 vulnerabilities might be what you need to make your plan of breaking Reaper's core vulnerabilities more viable.