I got a whole-team aversion for the first time! The text for doing so is a bit "bugged" though, it describes what would usually happen after a whole team orgy, but that doesn't fit with the final battle. Let me know if I need to be more specific, I tried to avoid spoilers.
Oops, good catch. I know exactly what you're talking about, and it should be fixed in the next version.
Okay, didn't expect to be turned-on by a text-game more than most adult games with fancy graphics out there. Who knew imagining a badass team of magical girls then breaking them into sex-crazed sluts can be so hot?
Is there a way to add more detailed descriptions to custom clothes though? Because Chosen with generic clothes generated by the game seems to have more detailed descriptions during transformation.
Also I think the guide for the Forsaken can be expanded. I didn't know exactly why my Forsaken have the stats they have until I read Kalloi's post on the previous page.
We're getting close to the rework for custom clothes. The one thing I want to do before that is to improve the way that custom sex scenes handle clothes (because right now it's extremely generic). Once I've finalized how clothes will be handled in custom sex scenes, it'll be easier to rework the custom clothes system to fit with that.
Does anyone else also feel like breaking tier 2 vulnerabilities is more interesting as a gameplay challenge that breaking tier 3 and 4 vulnerabilities? Tier 2 depends on what you can do in a single battle, while tier 3 and 4 are much more grindy.
I feel distortions are a nice balance between tier 2 and 3&4. You still need to accomplish something in a single battle but there's a long-term planning involved in order to break the correct vulnerabilities (it sucks if you play random and the wrong vulnerabilities are already broken though). Most important advantage for me personally is that you don't need to let the Chosen do their T3 adaptations until 1000% that's probably the most un-fun thing in this game for me. So yes bring in more of those distortions please.
I agree that tiers 3 and 4 are less interesting, but I think it was inevitable because of how there needs to always be a "brute force" method available. Once all the Distortions are implemented, I expect that most experienced players will always be aiming to use a Distortion wherever possible, and only fall back on the "lots of trauma and several battles of using sinful moves" method when that fails.
Speaking of forsaken, one of the magical girls I tempted has "angry at how you trained her friend" - is there any way to adjust the friend's training to make the tempted easier to train?
Right now, their feelings about how you train their friends are very very simple. They just look at their relative Obedience scores. Because Obedience can currently only be raised by doing cruel things (whether in battle against them as Chosen, or when training them as Forsaken), this should mostly make sense with how they've actually been treated. But I'd like to make it more nuanced in the future.
Distortions are definitely more fun, I agree.
I'm expecting that there will be two more distortions. The current pattern is that they require you to inflict the two kinds of circumstance damage that will trigger a single T1 break. Morality tier 1 can be broken by inflicting hate or injury, so the aversion distortion requires you to inflict those two types of damage and Innocence tier 1 can be broken by inflicting pleasure or exposure, so the temptation aversion requires you to inflict those two types of damage. The remaining two distortions should then require you to break innocence and confidence and the other one dignity and morality.
Your reasoning about the next two Distortions is correct, but I'd also like to add a further two (to a total of six) for Morality/Innocence and Confidence/Dignity. Of course, there's no corresponding T1 break for those two, so they'll have to work a little differently.
Edit: So I checked my save file and in the tempted Chosen's profile the morality vulnerability is actually already telling me to raise hate to 10k to inseminate her. So it seems T1 morality break has in fact already happened? But I managed to tempt the Chosen anyway. The Chosen simply didn't have the opportunity to use selfish tactics in my case. I don't know I'm actually confused now whether this is a bug or working as intended haha.
Her T1 Morality is still intact, but because she's started on the Temptation path, she'll never use violence regardless of how high you bring her HATE. This means that the only way to give her a Morality Break is to use Inseminate. (And after you do so, the tip would go back to telling you to raise her HATE to 10k in order to break her T1, even though her T2 would already be broken at that point.)
Wait temptation resets all angst? I thought it only reset hate and injury to zero. Maybe more details on distortions in the guide would also be nice haha.
It doesn't reset it to zero, but it does have a very large recovery amount (though still far less than the +50 Evil Energy downtime actions in the endgame). The reason that people think it's a total reset is that the amount recovered is often larger than the amount of ANGST you deal in the process of getting your first Tempt usage. The coming Negotiation downtime will work the same way.
When/what the fuck is "until 10k dmg?" It seems to proc out of nowhere, I thought it was individual circumstance damage but I know neither was close to 10k. I keep breaking vulnerabilities I don't want to even when I'm trying to completely avoid those attributes since there's so much mixed damage. I can't seem to break a lot of the "Reach lv 2" requirements for the +2 stuff without also breaking their minor vulnerabilities since I need at least some multipliers to reach higher landmarks. Do the tier 1 vulnerabilities even matter for the rivalries?
Before and after example:
Why is she Morality Breaking there? Total circumstance damage doesn't add up to 10k there, no individual score just hit 10k, I'm really confused. I wasn't even actively using Grind anymore (Though I did use it in the first Surround to set up multipliers, that's her third Surround in that match I think).
What's happening here is that violence counters pummel, and you're using pummel, so she's asking herself "should I use violence?" She's a low-Morality type, and you already have some big multipliers, so she uses violence pre-emptively so that it'll take her out of the danger range. When the multipliers get that high, the only way to remove violence from consideration is to avoid using grind and pummel both, regardless of which one is more likely to hit the 10k damage threshold.
That said, I agree that it's very counterintuitive, and I'm thinking about adding an extra check which stops them from breaking the Vulnerability if the associated circumstance damage is less than 1k and the other isn't expected to go over 10k. It wouldn't make things much easier outside of edge cases like this one.