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Kalloi

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Mar 20, 2019
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Maybe you should link to the post containing their downloads, not their member info link. You can do that by clicking on the post number on the top right of the post, like so. I tried searching "portraits" in the search bar and there are already 3 pages to look through and guess at if they actually contain download packs. Searching through the thread and people's posts to find download links will get worse and worse with time.

Too bad people couldn't just agree on a searchable phrase that only people offering image packs use, like writing "GamePortraits" in their post so people can easily filter out non downloads when using search. If everybody followed that, then we could just post the search for "GamePortraits" in the OP like so: Portrait Downloads

Always an issue here with any game that people can create custom content for.
The issue is mostly with the moderator for this thread seemingly not listening to people’s request to sticky the many portrait packs on here, I’m not too familiar with how to do everything on this site but I think that would have been way better and I would not mind maintaining and compiling a list of the packs people have made so far either
 

quinta

New Member
Aug 16, 2016
10
8
Trying out the new Distortion and I'm confused. Is it supposed to be this weak or am I missing something? 1% per day is already slow, but it also consumes the day so I can't progress any other Chosen's Distortions or Breaks. Granted, I'm usually ready to hit the final battle around day 30 so I can make it work, but it burns a ton of days especially on a first Loop where I don't have Forsaken to train.
I guess what I'm saying is, it doesn't feel like the other Distortions. The first two offers big payoff for fulfilling their restrictions but this new one adds more difficulty after spending all game working around not being allowed to break half of the Vulnerabilities.
 
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Incombat

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Apr 27, 2017
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did T1 breaks change since R24 ? Tooltip says , for example, "grind AND humiliate", but it takes only one of those and sum of circumstances close to 10k for the girls to start using defensive tactics and break their T1. If it's intentional, you should adjust the wording and use OR in tooltips.
Same with defensive tactics - once they are past T1 breaks, girls start using them immediately on 1 circumstance level, and can activate two tactics even if you do one surround action.

It's kind of a slippery slope right now with T1 breaking all at once when you start to go for any decent surrounds and trauma levels, and after that your surround damage reduces drastically in consequent fights, especially with 27% Distract and core vulnerabilities having inherent resistance. Basically, normal commander doesn't cut it anymore in mid-game, so you need to save for defilers or versatile suppressors to start going for T2(or do the perfect fight, and break the T2 at the same fight as T1).
 
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FruitSmoothie

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Jan 22, 2019
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did T1 breaks changed since R24 ? Tooltip says , for example, "grind AND humiliate", but it takes only one of those and sum of circumstances close to 10k for the girls to start using defensive tactics and break their T1. If it's intentional, you should adjust the wording and use OR in tooltips.
Same with defensive tactics - once they are past T1 breaks, girls start using them immediately on 1 circumstance level, and can activate two tactics even if you do one surround action.

It's kind of a slippery slope right now with T1 breaking all at once when you start to go for any decent surrounds and trauma levels, and after that your surround damage reduces drastically in consequent fights, especially with 27% Distract and core vulnerabilities having inherent resistance. Basically, normal commander doesn't cut it anymore in mid-game, so you need to save for defilers or versatile suppressors to start going for T2(or do the perfect fight, and break the T2 at the same fight as T1).
Yeah I tried mentioning this as well. That wording on T1 breaks fucked me up for quite a while too. Right now the mid game seems heavily focused on creating orgies as soon as possible with normal commanders in my experience actually. Defiliers and Suppressors seem pretty shit to me in comparison to normal captures (Except in the final fight) because they can't capture multiple girls at the same time, you can't attack them any further while captured, and you can't change their damage type mid fight to be able to hit up more/different multipliers. Seems like they're a bit overloaded on weaknesses vs normal commanders just to save a turn or two at certain parts of a fight.

I've tried some playthroughs focusing on dual type suppressors immediately and they didn't seem to ever perform as well as normal commanders for me. It has been a while so maybe I wasn't doing as well with them as I could now, but I doubt it's that big of a difference. Maybe I'll try again. I know the single defilers blow.

Edit: Yep, double Suppressor still seems to suck. Costs more, takes longer to unlock, and does less than normal commanders throughout the entire battle. Can't chain surrounds as long on your main girl and she takes a massive hit to how soon you can T2 break her. I can pretty reliably T2 break a girl usually before day 15, I'm on day 20 with this strat and so far behind my usual marks. You lose a shit ton of damage on your main girl to get a bit more on your secondary girl for like a turn. It falls off super fast and slows down your run a shit ton to spread your focus like that though. The +5 EE income on your first girl, T2 EE breaks, and bonus EE on day 15 are too useful early on and snowball you to better shit faster, you miss that trying to use double suppressors. It'll drop off even harder with Networked Consciousness.

Seems Suppressors and/or skills might need some balancing. I don't get the not allowing players to attack any additional circumstance damage on a captured girl. It's already penalized by being limited to 1 allowed active on the field at the time and an increased cost. Might need even more help beyond that.
 
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quinta

New Member
Aug 16, 2016
10
8
Seems Suppressors and/or skills might need some balancing. I don't get the not allowing players to attack any additional circumstance damage on a captured girl. It's already penalized by being limited to 1 allowed active on the field at the time and an increased cost.
My main strat is to rush double Suppressors (INJU/EXPO), +1 Duration, and +1 Capture, use that to break T2, and snowball. This happens around day 10. I don't think Suppressors are underpowered.
 
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FruitSmoothie

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Jan 22, 2019
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My main strat is to rush double Suppressors (INJU/EXPO), +1 Duration, and +1 Capture, use that to break T2, and snowball. This happens around day 10. I don't think Suppressors are underpowered.
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Uhh, I think you might be remembering wrong? Maybe you played an older version with different balance? You can't even unlock all that shit by day 10 let alone break a T2 right now. Or are you using some cheats or achievements or something? I don't think it's even possible to break a T2 before Day 15 like that without something strange going on. Not sure exactly when you can get up to +4 EE income like that, but I know it's pretty rng based and would be a waste to test it. Rushing to day 15 without spending any EE on commanders is pretty painful though for improving income quickly. I think the earliest you can even use that 9 cost commander with double suppressor is turn 14 in the best case scenario, and that's at the expense of a shit ton of trauma you could have been building during that time.

Then you won't even be recouping the cost of using that 9 cost commander...so what do you do afterwards? I'm genuinely curious because I couldn't make it even come close to comparing to normal commanders. The early snowball is way too useful and it's much cheaper. I run out of EE and can't use the double suppressors most the time even after the unlocks, so it's shit early on and shit later on, lol.
 
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quinta

New Member
Aug 16, 2016
10
8
I was approximating. Here's my current file playing suboptimally in order to hit Distortions. Looks like I hit +1/+1 on day 10, double suppressor on day 12. There's a save on day 11 and day 13 showing the aftermath of those breakpoints.
 

FruitSmoothie

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Jan 22, 2019
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I was approximating. Here's my current file playing suboptimally in order to hit Distortions. Looks like I hit +1/+1 on day 10, double suppressor on day 12. There's a save on day 11 and day 13 showing the aftermath of those breakpoints.
Yeah... game is a bit easier with a girl that starts like this, lol.

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You also got Freedom to 2m Angst from 26k and almost 90k Sham from 200 sham in 2 turns without breaking their minor Dignity. I have a hard time just imaging what you did to accomplish that or how difficult it is, seems a bit weird to me though how fast things changed without breaking shit that shouldn't be broken. Maybe I've done similar shit and just not noticed the change being so rapid, I have had T2 Core/Sig breaks that early, just weird seeing the number changes. I'm surprised by how little Angst you've built up on them too by day 11.

The important thing here is it seems more accurate to say you rushed the +3 duration and +1 extra capture before double suppressors, that's what set things up to even make that possible. So it is shit early game, but has a breakpoint midgame after a T2 is broken while ignoring some prereqs for double suppressors. That makes more sense, I thought you were saying double suppressors was good to rush to immediately before spending anything on commanders. That's mostly what I was testing since you said you rushed doubles.

Glad you saved a file at day 2 with that comp, going to see how my usual strategy fares in comparison. Finally get to compare strats with somebody else.

Edit: Alright, I was a day behind at one point because I didn't break a 1k early for the +2 EE, but I caught up immediately after that. I did break Freedom's minor Dignity though, could probably avoid it if I reran it enough. So yeah, not too much different. That is just a really fucking good team to be able to break pretty much anything you want on Freedom by the end of day 12. Oracle coming in clutch for both girls with her trauma weakness to attack for easy surrounds early, freedom having two +2 bonuses, Silence with her double prebroken T2 on Morality and Confidence. Nuts rng. I think this is the fastest/best start I've ever had. I did the same focusing on Silence instead with an 12 end day T2 break, less EE though obviously.

I did learn to put off grabbing Coordinated Deployment early thanks to this, at least with this team, maybe there are exceptions but that little extra EE changes a lot at just the right moment to save a day or two. Now I'm wondering how this will continue. I mean just seeing how double suppressor is unlocked doesn't say anything about how it compares long term, I managed to unlock the same shit up to that point with my usual strat. Nice 22 EE to spend at turn 13 makes things a lot easier.
 
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Incombat

Member
Apr 27, 2017
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628
Seems Suppressors and/or skills might need some balancing. I don't get the not allowing players to attack any additional circumstance damage on a captured girl. It's already penalized by being limited to 1 allowed active on the field at the time and an increased cost. Might need even more help beyond that.
Yeah, it might be just my team composition. I only have one girl easy to snowball, but she is shit at expo. So I use her to stack trauma and stall fight, use 2nd girl to up some expo levels, and final one is the one giving me headache - she is core at dignity and confidence, but minor pleasure, so I had to hit her with 12 turns of Spite during a fight to get confidence T2 break, while juggling other 2 girls.
This combination of vulnerabilities is pain in the butt to do normal surrounds with, especially after she starts using defensive tactics. But once you break T2, the damage resistance becomes more manageable, so it's just this mid-game that I had to use defilers/suppressors heavily. It's around day 25-29ish for me.
Other than that, Networked Consciousness - best perk in the game :D
 

Tebix

Member
Sep 3, 2017
207
238
Is there any good guide or tutorial for the game?

I really want to get into the game but I simply can', because the game is so f****** opaque. It barely tells you anything and going through this thread is more confusing than useful. for example it says that the RNG is important but then doesn't explain what good girls are. I straight up doesn't understand what you are supposed to do. I don't have any metric how I am doing, I am just going to the motion not knowing anything. Not having any comparison to anything or even basic knowledge makes it nearly impossible to do learning by playing.
 
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FruitSmoothie

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Jan 22, 2019
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Is there any good guide or tutorial for the game?

I really want to get into the game but I simply can', because the game is so f****** opaque. It barely tells you anything and going through this thread is more confusing than useful. for example it says that the RNG is important but then doesn't explain what good girls are. I straight up doesn't understand what you are supposed to do. I don't have any metric how I am doing, I am just going to the motion not knowing anything. Not having any comparison to anything or even basic knowledge makes it nearly impossible to do learning by playing.
Yeah, sorry, that's kind of a major issue with the game imo. I remember coming into this game, trying the tutorial, skimming the thread, reading the game guide and still being like "Wtf". It's an information overload, it's like reading a book in a language you don't understand yet. There's really no way to retain the information until you slowly start to understand the terms the game and people here use, then you have to recheck all that shit again once you start to understand what all the words mean. Next you have to ask a dozen questions here because the game will never properly explain why some shit does or doesn't happen, the formulas, etc.

Basically this game is a nightmare for new players to get into, lol. I usually write guides I play for games but I don't like guessing at shit, especially in a game like this and accidentally giving bad info. Right now I'd probably still get a lot of shit wrong because of how much unexplained shit there is in this game. Probably why most people here just try to give a quick guide for stuff. It's like a lot of us can mostly just say "This kind of works in this scenario", but the game has a bunch of variety that can fuck with that, it's difficult to touch on every possibility.
 

Incombat

Member
Apr 27, 2017
373
628
Is there any good guide or tutorial for the game?

I really want to get into the game but I simply can', because the game is so f****** opaque. It barely tells you anything and going through this thread is more confusing than useful. for example it says that the RNG is important but then doesn't explain what good girls are. I straight up doesn't understand what you are supposed to do. I don't have any metric how I am doing, I am just going to the motion not knowing anything. Not having any comparison to anything or even basic knowledge makes it nearly impossible to do learning by playing.
Well, the main thing newbie me didn't understand was how to control trauma levels properly after reading the included text guide(still don't with some girl stat combination, heh). Issue is, trauma levels mitigate circumstance damage, but you still need them to trigger surrounds. That's why ambush with commander is so important early on - it allows you to start off with some circumstance levels on the girl before you start to make trauma attacks, because ideally you want circumstance levels higher than trauma levels.
Other thing is Evil Energy usage. I skimped on commanders early on to save for some upgrades, but it turned out to my detriment, as properly broken T2 (i think she must be 20M+ angst as well ) girl can give you +5EE per turn. You might wanna save for commanders instead, and then reload the day until you get a good break. That should recoup your EE investment and give higher passive income from the girl. If you reload and reload and still can't break the girl, you refund the costly commander and try again with some more upgrades(on commander or base) next day.

So good metric on how you are doing would be the progress on days, having +15EE per turn is very good result around turn 20-25. Allows you to use commanders every fight, and still get upgrades. As there are only 50 days per campaign, having full break (t4 on at least) on at least one of heroines around day 40 is a must, so you have time to work a bit on other girls and save for final-tier upgrades. That means T3 break around day 30, so you can grind the percentage required for T4 break(explained in the guide).

At any rate, you have to sink some serious hours to get a feel for the game and its combat system, it will not make sense just reading guides.
 

FruitSmoothie

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Jan 22, 2019
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Early/Mid Game Guide for version R29:

Starting out in Campaign:

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First Battle Phase:
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First Base Phase:
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Day 2-3: The Second Heroine Appears:
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After Battle 3: Rivalry/Friendship Talks:
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Day 4-8: The Third Heroine Appears:
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Strategy Time:
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Day 9-12: +2 Vuln Breaks and Using Commanders:
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Day 13: First T2 Break:
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Day 14-15: Interview Event:
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Day 16-20: Networked Consciousness:
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Orgies and You:
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T3-T4 Breaks, Final Notes:
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Skill Tree:
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Incombat

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Apr 27, 2017
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that's a great first battle breakdown. I think you don't have to do full campaign, just up to a point on how to handle 3 heroines at once and set up orgies, and turn-by-turn would be less needed as you go further into the game, so hopefully you have it in you (y)
For the rest of campaign, some upgrade highlights should be enough for new players, they can figure out the rest and explore their strategies, adapting to RNG teams is the main part of fun in this game, after all.
 

Kalloi

Member
Mar 20, 2019
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Trying out the new Distortion and I'm confused. Is it supposed to be this weak or am I missing something? 1% per day is already slow, but it also consumes the day so I can't progress any other Chosen's Distortions or Breaks. Granted, I'm usually ready to hit the final battle around day 30 so I can make it work, but it burns a ton of days especially on a first Loop where I don't have Forsaken to train.
I guess what I'm saying is, it doesn't feel like the other Distortions. The first two offers big payoff for fulfilling their restrictions but this new one adds more difficulty after spending all game working around not being allowed to break half of the Vulnerabilities.
I definitely feel similarly about it, I’ve started a fresh campaign run to try it out and for some insane reason I wanted to have a tempted chosen as well for this loop and trying to pull these off simultaneously are way harder than pulling off an aversion/temptation distortion on a team, I think its viability is good on loops where you want to train forsaken and you’re willing to burn a day anyway but it does not benefit the loop in some ways like the other two distortions, it’s recommended to break the t4 innocence on that chosen and use slime + to whittle her down and you can negotiate a truce with several chosen in one day so it’s similar to aversion where it might be good to do to a whole team , but yeah I wish there was added benefit to the plea action in the final battle to offset the small resolve damage like the distorted chosen would hesitate and either do reduced extermination damage or potentially an turn of inaction but only if you used that turn to plea her, and this damage reduction/hesitation increases the higher resolve damage you do to her

on the other hand I really do enjoy the fact that each additional truces/please before the final Battle actually increase the obedience of that chosen when she becomes a forsaken and So it actually has a benefit to further the distortion besides the usual of only making the final battle easier and some flavor text

overall I think some minor tweaks would be nice but I enjoy the change of pace
 
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Kaitol

Newbie
Jul 29, 2017
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Actual bug report this time I'm pretty sure, late into a battle I selected to capture a chosen with my regular (no special upgrades) commander, then when it asked what to do with her due to networked consciousness I realized it wasn't the punisher commander I thought it was that I'd used the day before, and hit cancel. But the chosen was still captured, and it wouldn't let me do anything else to her, saying the thralls would just get in the commander's way. Also, when I pass a turn there's no entry for what happened to that chosen at all, and she's triggered a detonate countdown despite it being a normal commander.

Not sure if the save would help because I'm 36 rounds in and I couldn't tell you what I did before this, I was just experimenting with random strategies to feel out the best way to farm T4 %'s.
 
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Kalloi

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Mar 20, 2019
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Actual bug report this time I'm pretty sure, late into a battle I selected to capture a chosen with my regular (no special upgrades) commander, then when it asked what to do with her due to networked consciousness I realized it wasn't the punisher commander I thought it was that I'd used the day before, and hit cancel. But the chosen was still captured, and it wouldn't let me do anything else to her, saying the thralls would just get in the commander's way. Also, when I pass a turn there's no entry for what happened to that chosen at all, and she's triggered a detonate countdown despite it being a normal commander.

Not sure if the save would help because I'm 36 rounds in and I couldn't tell you what I did before this, I was just experimenting with random strategies to feel out the best way to farm T4 %'s.
Save would be helpful not for anyone else but it would be good for CSDev since I imagine they have developer tools to see what’s going on specifically, either way I’ll message CSDev on subscribestar about it when I’m home
 

zertyx23

Newbie
Jan 16, 2020
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first time trying to tempt a chosen but is that normal that I can't tempt her a second time when I capture her while she is in the sky ?
 

Kalloi

Member
Mar 20, 2019
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528
WIP Guide for version R29 (This is going to take a while...):

Starting out in Campaign:

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First Battle Phase:
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First Base Phase:
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This is a really helpful guide!! Simple to follow and explains the base concepts newcomers need to know and understand for a first run like EE income, vulnerabilities and their impact, and subtle things like waiting until the end of the battle to surround in the early game to make the other chosen show up sooner, overall I appreciate the hard effort you put into the guide and hope you continue, at least to when the other two chosen show up and when you break a vulnerability break that causes a relationship event, I think that could be enough for helping people learn the flow of the game, mid-game and late-game are a different beast entirely so I don’t know if you intend to go all the way to day 50. Keep up the good work! :D
 
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