I have come back after a time away. I was wondering if there is now or going to be a perk system like in campaign but w/o getting more difficult. I like the aspect of sacrificing your forsaken for minor perks continually but I suck at the start of the game so I feel like I fall behind in the end game. It would be sweet to get an extra few Perk Points at the start to help me get a little bit of an edge, but I hate the whole cheat aspect because its a little overboard with the perk points and I am going after a high score w/o an asterisk lol.
I have not messed with using the forsaken in the game yet. are they powerful enough to feel like you are becoming more powerful through multiple playthroughs or are they just a flavor added for defilers and whatnot?
I'm planning on adding a cheat which gives you all the achievement bonuses from campaign mode (even in a single play game), so the bonuses there might not feel quite as overpowered as having infinite EE. Regarding Forsaken, they're meant to be the main way that you get stronger in later loops in campaign mode. It can be hard to make a regular Forsaken that's better than an equivalent Demon Commander, but once you start getting Superior Forsaken (and the later Forsaken types that aren't implemented yet), they'll be much stronger.
I used to run whatever and always had trouble, now I restart the campaign until I get a girl that already has her minor tier 2 vulns broken and that takes enough circumstance damage from good multipliers (Anything but Exo, really. Exo can come from a secondary character.). Already having her minors broken means you can use anything to build up her circumstance damage quickly. Even though her minors are already broken to tier 2, she won't be immediately friendly with the girl who would normally be friendly with her for breaking them, makes shit so much easier because breaking her minors any further on accident is extremely difficult. Though it does guarantee that she'll at least temporarily have an initial friendship with whoever shares a core vuln with that prebroken minor once you try to break their core. Short version is you can put off worrying about relationships with whatever minor is prebroken to T2, but you have to start caring about that rivalry eventually or those two might end up best friends.
The relationship system actually doesn't distinguish gameplay-wise between Chosen whose tier 2s you broke and Chosen whose tier 2s came pre-broken.
That's good to know that later breaks can fuck up a friendship, I didn't know they were weighted in that way, I think that should be explained for sure. They make it sound like initial relationship fuck ups are pretty bad. There's a lot of shit explained oddly or not at all in this game that can really make it difficult to understand all of the systems. Like I thought friendly relationships were a bigger deal, which pretty drastically changes strategy viability. I thought the only downside to a Chosen starting with her T2 minor broken was that she couldn't benefit from that relationship at that point. I didn't know she could still end up with friendships and the EE from the scene from it. A bunch of shit like that in game adds up and skews things to make things unnecessarily difficult.
The guide probably over-emphasizes how important relationships are because of how, in the original Release 1, trying to create rivalries was pretty much the only interesting goal the players could set for themselves. In the current version, friendships and rivalries each have their own benefits and drawbacks, so you can pick based on what your goals are (and based on your personal taste). Rivalries give you more EE, but it's only about a day's worth. In other words, if you're having to delay your plans by more than a day, or if you want to use both Chosen as leverage against each other to make them more obedient as Forsaken, or if you think that the extra hesitation turns might benefit you more than the decreased Resolve in the final battle, then it's a completely legitimate choice to deliberately make them friends.
What are the raw numbers on Tempt, several hundred million per trauma and several thousand million angst? And once I've tempted 10 times or so, can I finally break Morality/Confidence to set up this Orgy, or are multiple different Aversions not possible and I should reroll.
Kalloi is correct about what you need to do to set up an Orgy between a Tempt Chosen and a soon-to-be-Aversion Chosen. As for the raw numbers on the Tempt downtime, it's 1 billion of each trauma and 10 billion ANGST. It can be up to double that if two Chosen who like each other do the downtime together, and it can be doubled again if all three Chosen like each other and do it together. It's also subject to the Luxuries multiplier in campaign mode.
I have a pretty hard time wasting a turn training Forsaken with how much unresolved trauma girls can recover at certain points in the game. It's not just losing a turn, it's potentially losing EE income, that bugs me. Makes for an even smaller window where training Forsaken is a viable alternative to building trauma. Anybody know the exact math for all the EE income from unresolved trauma btw? If I knew what numbers I don't want the girl to fall under, it would be easier to decide if I can get away with training Forsaken instead. I'm always too scared the EE income is going to drop (Especially starting at the +15 landmark).
The exact formula for downtime decisions is complicated and involves factors like "how much do I like my partner and how much do I want to do the action she's doing, and is her ANGST bigger enough than mine that I should be helping her out?" However, as a rule of thumb, every point of ANGST is worth 1/10 of a point of trauma for the calculation. This means that if the added ANGST yesterday is more than 10 times the trauma they resolved with their last action, then they're actually
more likely to do sinful actions today, even if you don't damage them at all.
Did I break the game or is there some limit to how many T3's can unlock per day to be broken? All the girls should have unlocked the ability to break their T3 from that, but they're still showing "Reach 10.0G", even though they have 10.0P+, lol. Is this what happens when you completely skip over G's and go to P's in unresolved trauma in one day? Shit, now I don't want to continue in case this is a bug. Well at least now I know turn end EE is tied into the highest level of vuln broken because all these girls still only get +15 EE each instead of +30 EE even with all that unresolved trauma (Unless it's tied to the remaining days or something, who knows).
Only one can unlock per day, but the others will keep getting unlocked on subsequent days. This is meant to give the player a little more control over the order of the breaks. So, for example, if you've got a Chosen with Minor Morality and Core Innocence, and they're sitting at 15T FEAR and 12T DISG after a big Orgy, you might be able to use the last few turns of combat to Slime them and get their DISG higher so that Innocence breaks first.
P.S: Not sure if it's a bug, but the back button can disappear in some cases. Might have something to do with the other two girls being captured and not having moves, but I'd like to examine the captured girls sometimes. Gotta check if I need to retreat/cancel the gangbang before they break stuff sometimes.
This, on the other hand, is a bug I forgot to fix. It'll be fixed in the next version.
I don't really understand Approach at all. To be sure, I haven't played around with Forsaken training much but my experience with Approach has been: Chosen on Mor/Dig Distortion path = Let's me do pretty much anything. Chosen on Mor/Con path (T3 on both) = Can't arouse, can't strip, can tie up but she immediately gets angry and kills me. Chosen on Inn/Dig path (T3 on both) = Can't strip, can't arouse, can tie up and the next turn she gets mad and kills me.
What I would expect to happen is that pleasure actions would have an effect on someone with T3 Mor, that I could push down / lay down / tie up someone with T3 Con, and that I could strip someone with T3 Dig but it seems like Approach only really works on people on Mor/Dig distortion path or maybe generalists with T3 or T4 broken on all stats?
I think the main issue here is that the system is suffering from a lack of actions to use. Ideally, T3 Mor Chosen should be fine with having dominant, sadistic sex with you, T3 Con Chosen should be submissive even if they aren't sexual, and T3 Dig Chosen should be huge teases even if they don't like you enough to go further. But the actions to get those ideas across aren't implemented yet. It'll get better as more gets added.
I have a bug with the negotiation distortion, my team is not at 1.0G angst yet but I can still use the negotiation distortion. Anyone know if it's something else? Save is the one called "negotiation".
I'm late with this, but thanks for the bug report.
Kalloi brought it to my attention so I could fix it in 29b.
Also I thought I remember hearing somewhere the game has an auto update feature now? I could be mistaken, but if so how do you use it?
Unfortunately, I don't even know how I'd go about programming an auto update feature.
A forsaken with around 70% disgrace costs 9-10 EE to deploy, but will be much weaker than a forsaken with lower disgrace. Forsaken can require planning ahead to create but can be extremely powerful. I have found that generally it is easier to use forsaken if you plan them out during the campaign, and then use training to make small changes to corruption and to give them more experience. Making large corruption changes to forsaken without mindbreaking them is something I have had a lot of difficulty with. For example, if you use the tempt aversion on a chosen with dignity/innocence cores, you might only end up with a forsaken with around 50% corruption in each of those stats, and it can be hard to train them higher without runing the forsaken. If you tempt a forsaken with dignity/innocence minors, however, they can start out with 65-70% corruption. Tempting a chosen with dignity minor and confidence core is something I really like to do, because you end up with a really cheap cost forsaken that regens stamina very quickly and is useful to inflict pleasure/exposure in the early game. Aversion forsaken are the opposite, they usually hit like trucks but their stamina regens very slowly and they cost a lot to use.
Very nice little writeup. To add to this, Forsaken at 0% Disgrace start out at a 1000 EE cost (which is obviously absurd). It gets cut in half for every +10% Disgrace. Forsaken damage also decreases linearly with Disgrace down to zero damage at 100% Disgrace. So, going from 80% Disgrace to 90% Disgrace cuts both the EE cost and the damage in half. Going from 70% Disgrace to 80% Disgrace cuts the EE cost by half but the damage only by a third. The ideal tradeoff between cost and damage will vary depending on where you are in the loop, which is why it's good to keep Forsaken with various Disgrace levels around.
- Day 3 ends. Oracle had 225 Tickle and ends up with 105 unresolved but that's enough for an EE proving, again, that there is a lot about this game that I don't fully understand (EEs: 2).
I can answer this as well. It's the downtime action that determines how much EE you get, and the downtime action is picked before the damage is resolved (because the choice of downtime action is what determines how much damage is resolved).
Is Tempting bugged in the latest release? I have a Chosen who supposedly I should be able to Tempt, but I can't get it to trigger. Look at Paladin in this save. Also, I haven't tickled/sodomized her, but if I use a Suppressor/Defiler she detonates. Is confidence secretly broken on her or something?
It looks like you dealt enough TICK damage to break her T3 Confidence, but it isn't actually broken until she uses Detonate. If you Tempt her before she Detonates, then she'll be set on the Temptation path and she'll stop wanting to use Detonate. But managing to Tempt her without using a Commander capture might be tricky. Basic Commanders (meaning non-Forsaken ones without Suppressors, Defilers, or Punishers) don't trigger Detonate, so that might be your best bet.