Man as much as I like the game, I really can't recommend it to new players in its current state. One of the main culprits being how easy it is to break T1 vulns when T2, T3, T4 all require specific actions. T1 just breaking whenever it feels like makes shit so inconsistent and obnoxious. I feel like it should really only happen at exactly 10k or whatever number. For a game that's all about controlling numbers, leaving that up to some invisible force was an odd choice. It's not like you can't cancel a surround/capture early by retreating.
A game shouldn't be balanced around needing to savescum and reroll starting characters to be consistently successful. Not only because it's annoying, but new players won't realize that and will think the game is just completely fucked if they have poor rng. It's not something previous experience with games like this would warn you about. I've had times where there's really no good girl to focus on and I know it would have been a waste to try to play that team. A new player doesn't have that luxury. I'm not sure how to fix that because of the girl rng creating difficulties sometimes other than rebalancing some of the team options.
The tutorial doesn't really help at all, I just ran through it again and it basically teaches you to play wrong. Tutorial seems to think using single Suppressor commanders is a good idea lol. The tutorial does make more sense now that I've had a dozen questions about the game answered for me outside of the game and actually understand all the terms and shit, but I can say from the perspective of a new player, it's pretty terrible atm. It's designed for people that already understand all the game terms and the gameplay loop basically. No wonder I didn't pick up a bunch of shit from it when I first started. I think I read the dev knows about new players being overwhelmed with info at the start, so hopefully they're already working on shit to help with that. I immediately ran the tutorial and read the guide before I started the campaign and could understand like 50% of the shit mentioned without experience with the game and a bunch of additional questions answered here by other players. The missing half will completely fuck new players.
I know as a game dev that understands how everything in the game works it can be difficult to see your game from the perspective of a new player and all, so I hope the dev can figure out how to explain the systems better to new players. Right now the tutorial and a lot of shit sets up players to create bad strategies and to not be able to understand why sometimes shit works and sometimes it doesn't. I think one of the major things that needs to be explained is exactly what all the traumas do. The circumstance multipliers should straight up be shown in the tutorial, not the guide. It's too important to be left so vague. I remember also not understanding the trauma levels just from the tutorial. Fear is explained properly in the tutorial, but the others aren't for some reason.
like I'm 27 days in, with this:
View attachment 1787884
Fury:
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What I'm supposed to do?
Thanks btw, I never got so far
One of the biggest mid game boosts imo is getting Networked Consciousness. Skill table
here, the prereqs for it are Dominance and Casual Projection. I recommend trying to have it at least before day 25. It's a free turn on every surround that is the first upgrade to allow you to really reliably train multiple girls at the same time. Your second and third girl can be immediately captured and grinded and then exo damaged to massively improve the multipliers of your main girl and allow them to also continue being surrounded after their capture ends.
You're also breaking minors on a girl before her core/significant vulns, which is a common issue for newer players. That's not your fault given the tutorial and how easy T1's are to break, but yeah. I don't know the vulns of your other girls or how that game started, so it's difficult to recommend what you could have done better. Back
here I kind of gave an example of how to play through a certain comp and when you might want to reroll your girls. Breaking minor T1's isn't the end of the world, but you should try to break T2-T3-T4 Cores/Sigs vulns before minors.
If you post the starts of all your girls right at the start, we could probably give you a viable strategy for them (Unless the team just sucks).