CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
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alri

Newbie
Mar 8, 2019
71
147
I really like the game and played it a lot over the last two days. The interaction between characters are great, the events are great, everything is great ! I just wish java could handle big numbers though... Around day 20, By putting the chosen in orgy for very long durations, I usually reach numbers around 10E that immediatelly makes the game crash. I can't finish the 30 day runs without nerfing my damages :(
(when looking at the task manager, power usage from java instantly bumps to the max)
Edit : Was Playing on release 11. gonna check if I didn't miss something like a 11b hiding somewhere dark and gloomy, like a blog
Java can handle arbitrary precision numbers, .

CSdev
This might be worth considering. Using BigInteger is a bit more unwieldy than using primitives like long or int because you have to do everything through method calls, but you won't have to worry about integer overflows anymore.
 

z3r9rush

New Member
Sep 13, 2018
3
0
Can someone please explain how the bars relate to resistance and susceptibility?
Maybe I havent read right, but the tutorial doesnt identify what they indicate.
 

KapitanDupa

Member
Aug 5, 2016
434
823
Can someone please explain how the bars relate to resistance and susceptibility?
Maybe I havent read right, but the tutorial doesnt identify what they indicate.
the longer bar on the left side the more damage she gets from normal attacks, the longer on the right the more effective surround attacks are. Basic tactic I use is to target singe girl who is weak to expo and have some secondary girl that is main focus. Use commander that deals expo and (major damage to 2nd girl). Start with raising expo with single capture then when new girl arrives switch to her. Expo in prev girl should allow to subdue new one quickly and you can then start using commander to get some more damage.

Also focus only on single girl and on core weaknesses. This damages relation with her teammates, was constantly raping one girl and got event when she broke down and raped other girl I planned to leave for later.
 

FredJones

New Member
Jul 7, 2018
2
17
One thing which would be appreciated is a quick save/quick load hotkey feature. Being able to identify optimal strategies for how the game plays out would be more effective if we could easily retry a level if we weren't satisfied with the outcome without having to go through the GUI Data Save/Load/Data Slot dance.
 
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z3r9rush

New Member
Sep 13, 2018
3
0
the longer bar on the left side the more damage she gets from normal attacks, the longer on the right the more effective surround attacks are. Basic tactic I use is to target singe girl who is weak to expo and have some secondary girl that is main focus. Use commander that deals expo and (major damage to 2nd girl). Start with raising expo with single capture then when new girl arrives switch to her. Expo in prev girl should allow to subdue new one quickly and you can then start using commander to get some more damage.

Also focus only on single girl and on core weaknesses. This damages relation with her teammates, was constantly raping one girl and got event when she broke down and raped other girl I planned to leave for later.
Thanks, this cleared it up a lot. And the strategy is helping too.
 

CSdev

Member
Game Developer
Oct 14, 2020
168
557
Java can handle arbitrary precision numbers, .

CSdev
This might be worth considering. Using BigInteger is a bit more unwieldy than using primitives like long or int because you have to do everything through method calls, but you won't have to worry about integer overflows anymore.
Thanks for the advice, that was an interesting read. I think I'm going to continue using long for this game, though, just because there aren't any meaningful gameplay interactions planned for the really high trauma values. Once you get into the trillions, the trauma bar might as well just read "high enough."
One thing which would be appreciated is a quick save/quick load hotkey feature. Being able to identify optimal strategies for how the game plays out would be more effective if we could easily retry a level if we weren't satisfied with the outcome without having to go through the GUI Data Save/Load/Data Slot dance.
This is a good suggestion, thanks. I'll probably make a toggle for it.
 
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fregreger

Member
Apr 28, 2018
309
487
I love how the feel of this game reminds me of 80-90's anime, like Urotsukidoji, Neon Genesis Evangelion and especially Gunbuster.

Also I'm a little curious about the endings and outcomes. I haven't yet played through all possibilities, but what are some of the kind of outcomes that I can expect? Do the girls fall in love with the demon king and join his harem, do they all turn and betray each other or do they get guro'd by the thralls or something?
 
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Elmsdor

New Member
Dec 23, 2017
11
11
CSdev Thanks for the replies! And too awesome as always, haha. The tickling angle was interesting but it did have anal which is fun. Any chance we can get a less brutal version of sodomize? Preferably just vanilla, hah. I do find it fun that the + version is more tame than the solo one!

Oh, about the day 50 ending, do we actually beat the Saviours? Or do we get beaten? Or is both a possibility? I have assumed that the 'we leave a mark' theme on the Saviour meant the cycle of defeat/struggle/victory is perpetual, haha.

Also, is there a wiki or trigger for the downtime for the Saviours? I noticed Saviour's downtime seems to be ONLY playing with thralls/demons after a certain point. Low/Mid range trauma was really flavorful though, especially when pure girls goes risque lingerie shopping! :D

Thanks for note about the Morality Break too. Surprised when a Core Morality girl suffers excessive fear, she snaps though. Is there a way to guide/encourage/curate downtimes? I assume that's when you expand the Saviour's portfolios and nemesis system down the dev track.

There's also, no guro there I hope? I did notice the Ryona but that's ok by me. Waiting on that tip jar!

fregerger The game does feel retro, era style! And haven't heard of Urotsukidoji in eons.

Cheers
 
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CSdev

Member
Game Developer
Oct 14, 2020
168
557
I love how the feel of this game reminds me of 80-90's anime, like Urotsukidoji, Neon Genesis Evangelion and especially Gunbuster.

Also I'm a little curious about the endings and outcomes. I haven't yet played through all possibilities, but what are some of the kind of outcomes that I can expect? Do the girls fall in love with the demon king and join his harem, do they all turn and betray each other or do they get guro'd by the thralls or something?
I enjoyed a lot of classic anime back in the day, so I'm amused to hear that the game has a similar feel to it. Maybe it's subconscious influence.

During the final battle, it will be possible for one or two (or zero) of the girls to be killed. The survivors will either defeat the Demons or fall to the side of evil and join them. The ideal outcome will be for all three to survive and become your minions. You'll eventually be able to use them to fight against other teams.
CSdev Thanks for the replies! And too awesome as always, haha. The tickling angle was interesting but it did have anal which is fun. Any chance we can get a less brutal version of sodomize? Preferably just vanilla, hah. I do find it fun that the + version is more tame than the solo one!

Oh, about the day 50 ending, do we actually beat the Saviours? Or do we get beaten? Or is both a possibility? I have assumed that the 'we leave a mark' theme on the Saviour meant the cycle of defeat/struggle/victory is perpetual, haha.

Also, is there a wiki or trigger for the downtime for the Saviours? I noticed Saviour's downtime seems to be ONLY playing with thralls/demons after a certain point. Low/Mid range trauma was really flavorful though, especially when pure girls goes risque lingerie shopping! :D

Thanks for note about the Morality Break too. Surprised when a Core Morality girl suffers excessive fear, she snaps though. Is there a way to guide/encourage/curate downtimes? I assume that's when you expand the Saviour's portfolios and nemesis system down the dev track.

There's also, no guro there I hope? I did notice the Ryona but that's ok by me. Waiting on that tip jar!

fregerger The game does feel retro, era style! And haven't heard of Urotsukidoji in eons.

Cheers
Thanks for the encouragement. The sodomize action will probably remain as it currently is for the foreseeable future, but there's plenty more anal content to come (notably with all the combinations that will be possible with the last commander upgrades) that should be less brutal in general. Once the daily vignette system is in, that'll also describe the consensual encounters the Chosen get into on their downtime, which will also involve a lot more gentle anal.

It sounds like you might not have seen some of the current high-trauma downtime variants, since there's definitely some civilian interactions there. I'm not aware of any wiki where people have compiled this, but for each of the four vulnerabilities, there's a set of downtime actions for each level of break. Most sets include three personality-dependent solo variants, two relationship-dependent pair variants, and one full-team variant. Each of these also has a bunch of different small description changes depending on personality. Because the amount of trauma recovered is currently so small compared to the full trauma you're inflicting by the endgame, the algorithm for deciding which actions the team performs will often just repeatedly show the same one over and over again. This should be less of an issue once the last corruption tier is in, though.

The line between ryona and guro can get a little blurry. There's vague mentions of "wounds that would normally be fatal," but the really gory stuff doesn't get explicitly described. I sort of wrote myself into a corner in the early stages of the project, since it wasn't possible to reach high INJU values with the early-game upgrades, and the mid INJU levels were written as describing harder ryona stuff. Once it was possible to reach higher INJU values, it seemed necessary for the injuries to also get more severe, but it's not something I find very appealing. I'll probably base my next project around more lighthearted ecchi stuff as a palate cleanser.
Any possibility of this running on Android?
Can't run neither the .exe nor the .jar files
It's my understanding that it's hard to get stuff programmed as an .exe or .jar to run on Android. My own search keeps turning up "Inno Setup Extractor" as a way to do this on the user's end, but it's going to be hard for me to test out how to get this game to run on a mobile device myself.
 
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Kornilov

Newbie
Aug 23, 2020
25
21
It's my understanding that it's hard to get stuff programmed as an .exe or .jar to run on Android. My own search keeps turning up "Inno Setup Extractor" as a way to do this on the user's end, but it's going to be hard for me to test out how to get this game to run on a mobile device myself.
I have already tried with "Inno Setup Extractor" for the .exe file but it says is invalid, tried the same with "Magic DosBox" to see if trying to run it on a dos emulator would work, same result.
As for the .jar file, I tried with "J2ME Loader" and "Retro2ME" and both give me invalid manifest.

Of the 2 I guess tinkerin with the .jar file to make it work may be easier but I have no experience with java.

If no other solution is found, perhaps implementing something similar to what the devs of "Free Cities" did can work.
In case you don't know what I'm talking about, that game is text based like this one (though I don't know if it uses java) and can be (and is primarily) played through a web browser page (with the files hosted locally of course). I can attest is fully playable on Android.

Thanks for the answers.
 

Meh21

Member
Jun 10, 2017
114
149
Viri gud and viri unique. I wish you success and that this game doesn't end up in the graveyard with little to no relevant updates like most in this site, cheers mate.
 

fregreger

Member
Apr 28, 2018
309
487
One of the additions I would REALLY like to see is for the game to display a custom profile picture for the girls. For starters it doesn't have to be anything complicated, just a portrait of your favorite anime girl or porn model to stand in for the in-game characters. Maybe the game will pick randomly from a portrait profile folder, so you'll always be surprised as to who'll you get.
 

quiboune

Well-Known Member
Sep 2, 2018
1,081
1,126
CSdev, any idea when we might get a new update? I've been refreshing the Latest Updates page every few minutes, might as well just ask.
 

Seamonkey

Member
Oct 24, 2017
303
368
CSdev, any idea when we might get a new update? I've been refreshing the Latest Updates page every few minutes, might as well just ask.
In response to a comment of there blogpost they said that they are aiming to finish the next update by the end of the month so depending on how that's going we can probably have it by the start of December.
 
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ara1111

Active Member
Apr 6, 2019
733
2,555
I had absolutely no idea what I was doing and was ending rounds in 1 grope session, then got a 30+ one and got a message I won, doing the exact same thing every single time. Game is kind of confusing.
 

Seamonkey

Member
Oct 24, 2017
303
368
I had absolutely no idea what I was doing and was ending rounds in 1 grope session, then got a 30+ one and got a message I won, doing the exact same thing every single time. Game is kind of confusing.
I suppose the question to lead with is, have you played the tutorial as it does a good job of explaining the absolute basics?

Regarding the basic gameplay loop, you should be aiming to get trauma damage levels above certain thresholds, each threshold broken will result in the chosen being able to be surrounded for an additional turn but every attempt to surround that chosen in the same battle will be harder after each attempt. Once surrounded you can choose additional actions that help inflect circumstances damage to the chosen raising circumstances is one of the main ways of inflicting long term corruption to the chosen as breaching thresholds can result in permanent changes in there behaviour. If you want to do well you should be aiming to have at least one of the chosen surrounded at any time in the late rounds as it stops the battle ending when extermination is maxed allowing you to fight longer.

The game saying you won isn't really a thing in its current state, what you likely encountered was the end of current content message that happens when you have exhausted all the automatic story events,( currently the interview and resort visit).

I would also recommend looking at the guide which is in the same folder as the game in a text file. It should prove helpful as it probably explain the mechanics better than I can.
 
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