I’m glad to have helped!It was a help, thanks! with the new update. so the game is shifting towards Campaign mode? Just wondering if that is the game mode I should start playing, since there really isn't any continuous progress with single play aside from getting forsaken.
I also have to figure out how to use the forsaken. Can you eventually get them to be more powerful? I'm working on the leveling up to get more discipline, but some of the forsaken were fully broken by the end so Im not sure if that is it for them or not.
Honestly I think that would be a really good idea. You and I along with fruit smoothie and others have made a couple of day-to-day playthroughs/guides and they all seem to have helped a variety of people but I think one of the fundamental problems some people have as someone pointed out before, is the habits and strategies we suggest may not work against every team/chosen. That and the moderator for this thread doesn’t really sticky any of the guides so people have to really look hard to find them.When it comes to tips for beginners I'm wondering if it would be better to split it into two: a guide to how the game actually works and a separate guide to what kind of strategy you might want to pursue and why.
I think it's largely an issue with the UI as well, most of the aspects of each chosen are fairly distinct and do very different things and affect things differently but they're all clustered together in a way that implies some form of balance or connection (something like pain vs shame have only really one thing in common and many more differences), and when you want to know what you'll actually accomplish by pushing something like shame and how to best take advantage of it you need to go through a poorly formatted text file in hopes of clarity. Say you're just playing normally and trying to break someone on HATE and pushing that with a commander you've put your points towards, you quickly find a whole list of confusing modifiers blocking your progress. Even if you figure out how to address these, your run is over because you made a huge investment that you cannot recoup and have to probably go back to do all the ground work needed to *actually* accomplish what you set out to do, and you better hope you got it right because you'll fail to reach the much required snowballing to get anywhere on time if you mess up a few times.Some general things like EE conservation/usage tips, planning out actions for the different stages of the game, using commanders, and the relationships between chosen. Things like that I think would do really well in at least giving people the right direction to go and have universal use for any run.
Are you playing on Ver 31 or Ver 31b? 31b is supposed to have fixed that very problem. If you're playing on 31b I recommend uploading your save so CSDev can take a look at it.Is there a requirement to start the campaign with a custom choosen? Tried to start it both with a single and three compatible one but it doesn't do anything when i press begin...
It feels like the game has various complexity layers for the player to understand based on how far ahead they're planning and playing. The problem is that it's hard for new players to understand even the first layer, the combat, and the tutorial/UI isn't quite good enough at getting new players on the right track.I think it's largely an issue with the UI as well...
It really doesn't help that the in-game tutorial is very out of date...
Well I dont think that you'll ever really be able to play with a whole team of a specific archetype, just because of how the Chosen teams work. You can't have overlapping vulnerabilities and chosen archetypes are dependent on their vulnerabilities, so it seems unlikely at the very least.When are we going to be able to run chosen teams of the same archetype personalities, have older or even have milf type chosen? I wanna run a bunch of chosen with self centered, pissed off chosen who think their top shit lol
Is there a download available for 31b? If so, where? I only see 31 on this thread.Are you playing on Ver 31 or Ver 31b? 31b is supposed to have fixed that very problem. If you're playing on 31b I recommend uploading your save so CSDev can take a look at it.
I keep having this hangup as well. I download the new release every couple months, but get stuck early on.It feels like the game has various complexity layers for the player to understand based on how far ahead they're planning and playing. The problem is that it's hard for new players to understand even the first layer, the combat, and the tutorial/UI isn't quite good enough at getting new players on the right track.
First, there's the basic combat layer, which is all about breaking vulnerabilities. You gotta learn what actions work the best together for breaking vulnerabilities based on your current Chosen and what the combat consequences are for breaking those vulnerabilities. That's not easy to figure out from a casual glance, and requires understanding the underlying mechanics of the game. On top of that, this is the crux of the gameplay and it's most complicated element, but the tutorial doesn't seem to be doing a great job helping players understand it very well at all. I think a big part of that is, like you said, that the tutorial doesn't start on day one, it doesn't cover multiple days of gameplay and EE choices, and it gives players a champion without first showing them what it takes to unlock and use a viable one -- or what even constitutes a viable one.
Next, there's the day-by-day layer, which is all about EE and trauma. You have to plan for getting as much EE and trauma as possible, as quickly as possible, and you can only get EE by handling your combat correctly. FruitSmoothie's guide helps explore the issue of day-by-day planning in a way that simply isn't done by the currently included tutorial or guides. There's an element of viability in certain upgrades over others, regardless of your Chosen, and it's honestly pretty easy to miss those high-value choices because their impacts are obscured by the game's own obtuse mechanics. On top of that, I don't remember ever reading about the events on days 15, 30, and 45, or how important the EE injections from those events could end up being for any given playthrough. So, on yet another layer of complexity, players sort of get shafted.
Lastly, there's the loop-by-loop layer, something you only find in campaign mode, and something I haven't even personally started on yet. If I understand correctly, it all revolves around using specifically trained Forsaken to bypass the limitations imposed by standard champions in order to speed up the process enough to beat the reduction in days... which is a whole 'nother level of planning that I haven't even gotten into, and requires understanding what you want your Forsaken to do before you even start corrupting a Chosen into one... Oof.
All in all, it's just a very complicated game, and the tutorials/guides provided just don't actually... umm, guide. They're more like really thorough mechanical explanations, something you might find in a software's help index, rather than practical introductions to the game.
Ah, don't know that it's a bug and the developer has fixed it. Tried using R31B and it worked fine, Thank You!Are you playing on Ver 31 or Ver 31b? 31b is supposed to have fixed that very problem. If you're playing on 31b I recommend uploading your save so CSDev can take a look at it.
You can get it from the developer blog:Is there a download available for 31b? If so, where? I only see 31 on this thread.