- Jul 29, 2018
- 9
- 3
hey, so I can't figure out how to change difficulty settings, and campaign won't launch. do you have to complete a single play first to unlock difficulty settings and campaign, or am I missing something.
If you played the R31 version there's a bug that prevent the campaign from being played if you use custom chosens. Try to use the R31B from the dev blog (hey, so I can't figure out how to change difficulty settings, and campaign won't launch. do you have to complete a single play first to unlock difficulty settings and campaign, or am I missing something.
Click C in the options menu and you can change the difficulty to Easy which allows cheats to be used.hey, so I can't figure out how to change difficulty settings, and campaign won't launch. do you have to complete a single play first to unlock difficulty settings and campaign, or am I missing something.
The main difference between campaign and Single Play is that campaign continues after you beat a team of Chosen. After winning you get to choose a new city to go and attack, which has its own new team of Chosen, as well as some modifiers that make that city harder than the last. Forsaken become a lot more useful when it comes to Campaign as well. Learning how to train them effectively is important, and something Im still trying to get a full grasp on. I would recommend playing around with training the Forsaken you just got from Single Play while cross referencing the guide document about forsaken. That should at least help get the basics down for training. Happy corrupting!Amazing game. Finally won on my sixth game of v30, capturing all three Chosen.
Apparently I can now train the three Forsaken between games? Not sure of the effects of that, but it's fun. There's a stamina based daily limitation but maybe no time limit?
Should I start a Campaign now? I'm not sure of the difference between Campaign and Single.
My one suggestion is to add a thin colored border to each Chosen's portrait that matches their red/blue/green speech color.
I'm not sure to be honest. I've never played on Easy.Is there a cheat to delay or avoid the final battle?
There's no ingame one for that as far as i know, the ingame day changing one is after you beat the final battle and is used for forsaken training and/or skipping days mostly.Is there a cheat to delay or avoid the final battle?
Cheat Engine should be able to do that. Just scan the day number, go to the next day, scan the new number, repeat until you narrowed down the address, then you can change it freely.Is there a cheat to delay or avoid the final battle?
Hypnosis is by capturing other chosen when you already give the target chosen some pleasure damage. Drain is by capturing the target chosen with commander/forsaken. The game tell the requirement after you break T3 iirc, so if you have a save just before then you can check again for the details.How does one increase the effectiveness of Hypnosis and drain etc etc. I haven't quite figured it out yet. Been trying multiple combos and it doesn't seem to work
I've been experiencing the same thing. It's similar to another bug that I reported and that CSDev has said will be fixed with the next build, so the answer may be to just wait for the next version. In case it is different, I've attached a save where I'm experiencing it. Curiously, it doesn't seem to affect ALL forsaken, just some. Training Stalwart will result in the glitch on this save.There is something wrong with training after finishing training for one forsaken the button gets locked and screen becomes blank how do i fix it
After some investigation, I found that this is the same bug sptkc was running into, and it happens when multiple Chosen are assigned the same internal ID number. I'm not completely certain where this is happening (it might be related to moving save files between versions), but I've added a fix that should stop it from cropping up in future playthroughs. Unfortunately, it won't be able to fix saves that are already bugged.I've been experiencing the same thing. It's similar to another bug that I reported and that CSDev has said will be fixed with the next build, so the answer may be to just wait for the next version. In case it is different, I've attached a save where I'm experiencing it. Curiously, it doesn't seem to affect ALL forsaken, just some. Training Stalwart will result in the glitch on this save.
I'm currently working on rewriting the documentation for Distortions. The way they're currently written makes it look pretty esoteric, but the fundamental logic behind Distortions just boils down to two steps.Are the distortion paths explained in game yet or is it still something you need to know about beforehand and follow a step by step guide for? Last I checked the distortion paths sounded like inputting a cheatcode or something lol. "Do X, avoid A, B, C, orgy for 10 turns without breaking so and so vuln", not really the kind of stuff you'd figure out through normal gameplay alone unless you were stupid lucky. That's the kind of issue I'm often talking about with a lot of the game mechanics. Lemme check the textfile (For version 29, last I played)
Yeah...those aren't really reasonable for the player the stumble on or figure out on their own. Why doesn't it just allow you to choose to distort a girl a certain way and then give you a list of requirements for that distortion in game? Like starting a questline. Should the distortions really be hidden from the MC like that? That's the "metagaming" issue I'm talking about. You need outside knowledge to play the game. The MC should be involved in shit since the character is the one acting. The MC should be like "I want to distort the girl in this way, so here's what I'm going to do", and give the player a list of requirements, not the other way around. I hope I'm explaining my issue well enough. It's kind of a complicated thing to describe.You don't have permission to view the spoiler content. Log in or register now.
It's not like you can't hide some parts of the requirements from players, but I feel like distortions and other things should be incorporated into the actual game more. So it feels like people are playing a game and not following step by step walkthroughs. Maybe it's already planned, so I'll wait until that patch to try them out if so. The implementation is really important to me.