Have the difficulty options been removed? Why does this game get more obtuse with every update. It's so interesting, but it's possibly one of the worst games to actually play.
No, you go to options and press C to enable the difficulty modes just like always.Have the difficulty options been removed? Why does this game get more obtuse with every update. It's so interesting, but it's possibly one of the worst games to actually play.
For what it's worth, Rampancy is meant to make things harder on you in exchange for the extra EE it generates. Its main synergy with other Distortion paths is just "Now you have enough energy to buy upgrades and commanders that will let you break the others more easily." I have had a lot of success using Drain commanders to spike their INJU high enough that HATE has a hard time catching up.I'm not loving Rampancy on first glance. It's very hard to trigger because you need a 15 turn surround but can't caress so that probably means upgraded commanders to get enough Hate for Inseminate so that you can get Pleasure. Then, once you have it, it's very hands off. You need to Rampage at least once per battle to get EE but since Capture -> Grind or Ambush -> Grind does that it's very simple.
On the other hand, it doesn't generate any Trauma so she'll likely finish her Rampage at 0/3 surround levels. There are ways around this using upgraded commanders or just not Grinding but you also pretty much can't Inseminate or Broadcast (the only two Defiler actions she can use) because those are sure to bump her Hate above her Anti. Overall these kinds of hoops feel within the rules but not within the spirit. Getting enough trauma for T3 breaks was a struggle and involved a lot of that sort of trickery.
Temptation and Aversion being the first two Distortions gave me expectations that Negotiation and Rampancy don't live up to. It's very easy to have three Tempt or three Aversion Chosen and mix and match them since Orgy into Tempt works very well. Negotiation doesn't stack with itself and it works okay with Tempt and Aversion and sometimes it's nice to just take a day. Now we have Rampancy that probably stacks with itself okay if you can get all those 15 turn surrounds somehow but doesn't stack at the Forsaken level, doesn't work at all with Negotiation (Nego wants to skip days, Ramp doesn't), and barely works with Aversion (you have to have Hate lower than Inju/Anti when you start the Orgy or she'll Rampage instead).
My understanding (probably flawed) was that you would be able to mix and match Distortions better. For example, on my current game I have Girl A: Core Morality, prebroken Confidence; Girl B: Core Confidence and Dignity; and Girl C: Core Innocence but prebroken Morality and Dignity. It made sense to me to go Aversion with the first girl, Rampancy with the third, and use the second as a generalist but maybe I'm just not approaching Distortions correctly.
Thanks for catching this, it's been fixed in the release mentioned above.I'm also noticing a bug with Rampancy.
- I'm using a basic commander with fully upgraded turns and two extra captures. I've already captured A and B and currently I have A in a 10 turn Defiler action and B in a two turn surround.
- I Capture C, who is my Rampancy girl. Due to using Slaughter and Striptease, she has 100 Hate and Expo and 0 Plea and Anti. She Rampages and her Hate and Expo jump to 9999.
- Next turn it shows C as being 0 of 3 surround levels but I have a purple capture button again. Instead I use Reality Sealing.
- On C's turn, there's no descriptive text, just her stats (0 in all traumas, with 9999 Hate and Expo and no Plea or Anti still) and she has a quote.
- The next turn it says C is Captured for 6 more turns. During those turns I get the same thing with no change in stats and no descriptive text on her turn.
This has also been fixed. Paladin doesn't actually have a cock, but the code for the female text variant was bugged.
You can do that? For some reason, CE just gives me an error message when I try to open this process. Not exactly sure why.Cheat Engine should be able to do that. Just scan the day number, go to the next day, scan the new number, repeat until you narrowed down the address, then you can change it freely.
I love the way you phrased that, because there's a text file in the game directory by the name of 'training guide.txt'!Is there like a forsaken training guide? Im not even sure what to do lol
lmao thanks, i missed it in the sea of txt files this game comes with. Pro tip guys if your game needs more than 1 guide youre making it too complicated!I love the way you phrased that, because there's a text file in the game directory by the name of 'training guide.txt'!
Aww thanks! I will do it someday!TL;DR You can do it!
Just tested it on version 32b, and it still works. Attaching Cheat Engine to javaw.exe worked just fine with no error message. Check and see if your Cheat Engine is updated. Barring that, the in-game cheat menu allows you to switch to any day you'd like. The option to change day doesn't show up until you've encountered all 3 Chosens in your city though.You can do that? For some reason, CE just gives me an error message when I try to open this process. Not exactly sure why.
To my knowledge, the Portrait system was implemented so people can use their own pictures for their favorite Chosen/Forsaken or to download fan made portrait packs such as Kalloi's. I don't think CSDev has any plans on expanding the system or adding in other visual elements, or at the very least its not on their current production plan. As for Kalloi's direction with their pack and the difference between full and lite... I don't really use the portrait system so my information might be a bit off. To the best of my knowledge, Kalloi's idea for their pack is to give every Chosen name multiple portraits that go with the personality behind the name they're given. This means they make a Portrait for the Chosen, Civilian, Forsaken, Superior, and I think they even have some Superior Forsaken portraits as well. Each Portrait is used for different Vignettes, and each one has different emotions attached to different actions done to them and so on and so forth.Is there any plan to improve the portraits? I checked the portrait files and saw a lot of folders, many of which contain nothing.
I've gone to the Dev website and downloaded Kalloi Lite and Full, which didn't describe what is different between them. I would like a description of what are Kalloi and you know, a general summary of it, cause it is hard to tell what Lite and Full changed besides the file size, and what they are supposed to do besides changing the portraits. What kind of a theme or aesthetic is Kalloi aiming for? You know, that kind of summary
I am also slightly disappointed it isn't anime since it is taking place in Japan but I do like the simplicity compared to the Anime portraits. The only downside is that the face looks a bit too generic, and the only defining features is how different their hair can look, an inconsequential complaint since it is text-based.
The reason I am commenting this is because I've played through the game and read through the narrative of what the magical girls are doing whenever they are committing sins, doing normal highschool girl stuff, and ever since I've found out that the portrait folders contain Forsaken, Civilian and Superior, whatever Superior is supposed to mean. I can't help but feel underwhelmed by the lack of portraits; knowing that there's supposed to be much more than just having a Chosen portrait.
I've got plenty of other nitpicks but I'll hold them off and give it a couple of years, see if this game will get more popular and gain visual aids like backgrounds, Gifs. Perhaps even a CG of all vulnerability breaks in the future
Now that's out of the way. Is there any other portrait packs beside the Kalloi one? Did I miss any other portrait packs?
I have the Mac version so I was able to get it to work by temporarily turning off SIP. However, none of the values make any sense to me as I've never tried CE on a Java engine before. I was hoping to be able to edit some Foresaken values to eliminate some of the grind involved with training them but I can't find any of them. Any advice?Just tested it on version 32b, and it still works. Attaching Cheat Engine to javaw.exe worked just fine with no error message. Check and see if your Cheat Engine is updated. Barring that, the in-game cheat menu allows you to switch to any day you'd like. The option to change day doesn't show up until you've encountered all 3 Chosens in your city though.
View attachment 1970012
View attachment 1970014
As far as I've tested, you can find most values in the game with as 4 Bytes, so they're easy to work with. One quirk with the game though is that an address for a value can change sporadically even when you're not doing anything. Specifically for Forsakens, I haven't figured out how to modify Stamina and Motivation, but they're easy enough to refill if you have a spare Forsaken that can perform a Grand Concert on demand. That does cost a day but you can just cheat that day back anyway. All corruption parameters (Hostility, Deviancy, etc.), and Expertise are 4 Bytes values. Corruption parameters are displayed as percentage, but they're all whole numbers, i.e. 76% = 76, not 76.0. Expertise is a bit tricky since the UI only display up the to hundreds digit, but the exact value goes down to the unit digit, ie 12,345 is displayed as 12.3k. Not that big of a deal since you can do a search like value "bigger than 12,300" then "smaller than 12,400" then perform a training action for that expertise, and do another similar search to narrow it down.I have the Mac version so I was able to get it to work by temporarily turning off SIP. However, none of the values make any sense to me as I've never tried CE on a Java engine before. I was hoping to be able to edit some Foresaken values to eliminate some of the grind involved with training them but I can't find any of them. Any advice?