Quintilus

Engaged Member
Aug 8, 2020
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Haven't been here in a while, is there a map to do Matiha's labyrinth anywhere? not sure if I'm losing something by just moving randomly till bossfight happens.

P.S: Cait in Hexblade gear & Healer Ryn KICK ASS, best fucking combo of companions I've managed thus far for...pretty much anything (has worked out wonders for Warrior/Black Mage/Charmer MCs thus far.)
Just spam wasd, eventually you reach midboss and than actual boss. Worked for me 3 times in a row.
 
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Quintilus

Engaged Member
Aug 8, 2020
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man this is just depressing, i knew the whales were blind but damn this is copium on another level.
You think it easy to admit, especially to yourself, that "I have spend on this X of my money and Y of my time (aka resources), and turns out, after all of this, that its a smoking shit....well, guess I just drop it now and deal with all losses"?? Hell no, it isnt.
Accepting harsh reality that you are a dumbass that didnt seen actual appearance of a thing long long ago, before you invest something in it is a most hard thing in this life.

This why steam (online shop) still alive despite being a dumpster full of crap (I spend so much money and time (achievements) there, I cant quite now and lose everything), why most of marriages are still holds together despite of anything (I GAVE HIM/HER MY BEST YEARS FOR NOTHING????????) and why people still play in this 'gaym' (Im a coc2 supporter from 2018...next update gonna make it great, Im telling you!!!!).

Guess while Im still have beer, I guess I invest some more time to my joke character Crumar Korg, just to mock 'professional' porn games developers.
 

destroyerofassholes

Well-Known Member
Oct 23, 2019
1,549
4,802
Haven't been here in a while, is there a map to do Matiha's labyrinth anywhere? not sure if I'm losing something by just moving randomly till bossfight happens.

P.S: Cait in Hexblade gear & Healer Ryn KICK ASS, best fucking combo of companions I've managed thus far for...pretty much anything (has worked out wonders for Warrior/Black Mage/Charmer MCs thus far.)
Literally just spam the movement keys as fast as you can and it will solve itself, it's not worth researching, it's some dumbfuck puzzle thing that nobody but B cares about.
 
Jun 1, 2017
180
1,191
Haven't been here in a while, is there a map to do Matiha's labyrinth anywhere? not sure if I'm losing something by just moving randomly till bossfight happens.

P.S: Cait in Hexblade gear & Healer Ryn KICK ASS, best fucking combo of companions I've managed thus far for...pretty much anything (has worked out wonders for Warrior/Black Mage/Charmer MCs thus far.)
Yeah hexblade caits good. It's real similarly built to the build a guy used to use to beat kas at winter palace. The "twist the knife" passive or whatever's one of the best bits for dps, her or a player copy similar to that, a healer similar to her default heal spec that has debuffs, damage, and just enough healing, and a tank that has consistent threat generation and preferably also has damage and/or debuffs works out good.

Main thing imo is to not have characters that "step on each other's toes", like 3 healers or off-healers. Especially with the combat rework, you only really need a white mage with a basic heal, maybe spirit veil on tank, rest of kit and party dps, tank, maybe debuffer. It isn't that difficult regardless, but it keeps things smoother whatever difficulty and works out really well if you play it on full auto.
 
Jun 26, 2018
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The stuff with Berwyn sucks, and it's especially bad that it feels like all of this was just so they could take one of the very few male only characters and change them into a woman. You'll never see it the other way around though. Thanks sav.
 
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muschi26

Engaged Member
Jun 22, 2019
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I feel like I'm the only person who thought it was kinda neat...
View attachment 2057334
I'll admit I haven't tried to do it legit yet, but "maze that puts you in a random room every time you try to move" does not seem like a fun time to me. In my mind, the point of a labyrinth is to learn to get a feel for the layout, and teleporting with every move completely violates that (a few teleportation traps or whatnot could be fine). Moreover, when it pity-moves you to the end after 100 moves, that's a huge red flag for me, because that means the devs don't even expect the player to be able to solve the puzzle; if they did, they wouldn't need that kind of safeguard.
 

MoneyMan181

Active Member
Sep 6, 2019
730
5,791
I'll admit I haven't tried to do it legit yet, but "maze that puts you in a random room every time you try to move" does not seem like a fun time to me. In my mind, the point of a labyrinth is to learn to get a feel for the layout, and teleporting with every move completely violates that (a few teleportation traps or whatnot could be fine). Moreover, when it pity-moves you to the end after 100 moves, that's a huge red flag for me, because that means the devs don't even expect the player to be able to solve the puzzle; if they did, they wouldn't need that kind of safeguard.
It doesn't put you in a random room, though; there is a legit layout, you can get through the whole thing in like 5 or 6 moves IIRC. Even when you get it wrong, the room it sends you to isn't random. I just followed the vines and learned the layout a little bit, didn't really have much difficulty with it. I'm also pretty sure they put the teleport to the end thing because they know not everybody is going to care for trying to figure it out in a smut game, which is a reasonable assumption.
 
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Jun 1, 2017
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It doesn't put you in a random room, though; there is a legit layout, you can get through the whole thing in like 5 or 6 moves IIRC. Even when you get it wrong, the room it sends you to isn't random. I just followed the vines and learned the layout a little bit, didn't really have much difficulty with it. I'm also pretty sure they put the teleport to the end thing because they know not everybody is going to care for trying to figure it out in a smut game, which is a reasonable assumption.
imo main thing i don't like's the orb puzzles. stuff like that where there's environmental clues is cool, and sure you can look up solutions for orbs, but they're just kinda a pia. the word puzzles aren't horrible, the letters are usually lined up and the solutions are fairly easy and memorable, but the primary things that make me personally go "not this shit again" is the ace attorney convocation of mirrors quest for the "good" solution and every orb puzzle besides the very first one which is just "jam every orb in in order". the word door in the final part of gweyrs quest is a real pia but i found out you can just blow it up, think with the ley crystal grenade.
 

Quintilus

Engaged Member
Aug 8, 2020
2,689
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Read the description amd follow the vines.

In the few rooms where's there's no vines gp to the areas that look the most used.
And heres the problem. Nothing was pointing that vines are important here. It feels like they are just a part of a scenery. like "indoor garden, cool, cool...okay, where to go now?"
And "looks the most used" is pffffff....
Point is, puzzle does not explain it rules to player. Have you ever played in old point and click adventure games from lucasart or...how that...name of a base in fallout 2...sierra? In almost all games there are puzzles that, most defenitelly, would be solved in pure bruteforce way, because its not so obvious what you should od and in what order to solve them, unles you some kind of savant that works on the same wavelength as developer. Because puzzle DO NOT explains to you what you need to do to beat it.
 
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Shiro15

Member
Mar 15, 2019
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And heres the problem. Nothing was pointing that vines are important here. It feels like they are just a part of a scenery. like "indoor garden, cool, cool...okay, where to go now?"
And "looks the most used" is pffffff....
Point is, puzzle does not explain it rules to player. Have you ever played in old point and click adventure games from lucasart or...how that...name of a base in fallout 2...sierra? In almost all games there are puzzles that, most defenitelly, would be solved in pure bruteforce way, because its not so obvious what you should od and in what order to solve them, unles you some kind of savant that works on the same wavelength as developer. Because puzzle DO NOT explains to you what you need to do to beat it.
I'm gonna have to agree with Skandranon on this one. I figured it out by myself when the quest first dropped. While I do agree the quest could have been better implemented. I felt it was pretty obvious to me that the vines played a role in solving the quest, as they were the only recurring item in the rooms, and I believe the game says something along the lines "they player feels energy coming off them" So, I figured follow the clearly not normal vines. Worst case scenarios it leads to a bad end where everyone gets raped by a tentacle monster. Best case scenario you leave Cait to be raped by a tentacle monster and never see her again.

Now something that I found out later is there is this room full of unsent letters to Bewryn from his master. And the I found it by chance as I was just seeing if there is anything that could be missed. Which seems to be the case. I find that to be pretty stupid design decision, as if you follow the solution you miss out on lore and possible items. Though I don't think this dungeon gives anything except the build a Bewryn, two rings and a hat for beating the quest.

I feel like I'm the only person who thought it was kinda neat...
I think it was an attempt at a good idea. When it came out I said if they allowed you to mark the map (similar to how you can do that in Persona Q) it would have worked better, for the people not paying attention or are confused by the puzzle. It was more interesting than most other quest where you pretty much walk a straight line fight a boss and walk out. The only other quest that did something with puzzle was the one where you're looking for Gweyr's pendant for Garth. I wish more quest tried to be something besides "you're locked in a room until you walk forward and fight the boss."
 
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Quintilus

Engaged Member
Aug 8, 2020
2,689
7,643
I'm gonna have to agree with Skandranon on this one. I figured it out by myself when the quest first dropped. While I do agree the quest could have been better implemented. I felt it was pretty obvious to me that the vines played a role in solving the quest, as they were the only recurring item in the rooms, and I believe the game says something along the lines "they player feels energy coming off them" So, I figured follow the clearly not normal vines. Worst case scenarios it leads to a bad end where everyone gets raped by a tentacle monster. Best case scenario you leave Cait to be raped by a tentacle monster and never see her again.
For fuck....ughhh, okay I prove you wrong by launching it....

Okay, started quote-unquote berwin quest, skipped all LEST FUCKING DO THIS crap.
First screen of entering the tower, with highlighting vine 'lines'
new_1.jpg
Okay, fine, east, I remember layout of tower from my first playthrough of this place. South is a semi secret place, or whatever.

Next screen
new_2.jpg
Okay, follow lines, obvious vines are obvious, fine, got it, pick east.

Next room.
new_3.jpg
Aaaaand...what? Where to go next? It was literally three walls of text before game broke its own set logic 'follow vines'.
Where to go next?
OmG dUdEs JuSt FoLlOw To ThE mOsT uSeD pAtHwAy!1!1!1!1!
And what IS that path here, on third image?
North is a dark corridor
South is some tower
West is terrarium
Oh its north, and it dark, that mean there are no torch because it used soooo much that it burnt away?
Oh its south, because tower is where you should go?
Its obviously west, because you should garden in you terrarium regularly.
Which one I should pick? Terrarium? Tower? Dark corridor with rape tentacles (would be cool if they would be there)? I literally cant predict where my input would lead me, based on provided games output.

Very bad puzzle, 0/10 do not recommend, goods are not as described, very dissatisfied, no like no subscribe no comment
 
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