- Nov 5, 2020
- 733
- 2,183
Eh, you're not wrong. I think that if the writers made this game under a different name or made it its own IP, there won't be as many people making a fuss about it. I like the general plot enough that I can spend a few hours reading the wall of text, I like some of the popular NPCs like best bro Brint, leothran mommy, fox waifu Kiyoko and, yes, even Cait. Why else would I even consider helping her build that stupid temple? The combat is... okay and the party system feels a bit uninspired but it gets the job done. If this were any other IP, I would be okay with it. Maybe shower it with praise.Reading the recent posts hit me with the epiphany - well, its really more of an obvious point but still, it hit me. In CoC 1 (and best I can tell, TiTS) the number of unfuckable NPCs is what, countable on two hands at most? But CoC2 has quite a few of them and by design. I mean this as like, in CoC1 and TiTS, the porn is the point. Every NPC you meet with stragetically important exceptions is bangable because the story is about you going in and having a fuck crusade/fuck rush.
But CoC2 isn't doing that, and I'd argue never intended to. It's taken route of...it's not a Visual Novel per se, but it's definitely a lewd adventure game masquerading as that curious nebulous genre that CoC1 sort of conceptualized. If anyone remembers it, CoC1 grew out of Unnamed Text Game from some furry writer, and it was contemporaries with Flexible Survival (which honestly had a more honest and stable relationship with its backers tbh). Anyways whatever that 'sandbox text game' genre is, CoC2 is definitely not it I'd argue, not anymore and as said maybe never designed to be.
Wild wacky shower thoughts on porn game forums, etc, etc, carry on.
But no, it's supposed to be a sequel to the OG CoC and here we are. There are some clear winks and nods towards those that have played the OG game but they made it pretty clear that you can jump in with zero context and consume as is. I know because I was one of those people. As simplistic and sometimes dumb the original game can be, it delivers everything it says on the tin. You are a champion, you can be corrupted and can corrupt others in turn. Your actions matter because NPCs can either die or straight up abandon you should you be too corrupted or make the wrong choices. The goddess of the land acknowledges your existence and importance in vanquishing the evil plaguing the land.
So far, none of that in CoC 2. Here, you are John Champion who has wandered the land and ended up in a tavern in bumfuck nowhere having a drink before the plot ropes you in to become a permanent companion to pink town bicycle, Cait. You go off and be a spectator to the shenanigans of your companions as you adventure through a crapton of random encounters including a big-dick elf that had to be scrapped because they showed up so often. Have fun building temples, reading text, having zero say in anything at all. Oh, I guess the world needs saving, I suppose. Something about Kas.