- Nov 24, 2020
- 111
- 353
Honestly, reading her reply also gave me a pretty "eehhhh..." feeling. See, I get what she means, but the issue here isn't "rewarding the player for not going for Kassyra's content", the issue is, in my eyes, not PUNISHING the player for going for Kas. She is a freaking evil corruptor demon you are supposed to stop. And yet, there is zero drawbacks for trying to side with her. As the result, not going for her makes it feel like you are just... well, skipping content out of... roleplay? Immersion?I was talking in general about how I always romanced Kas because the other choices have no content and thus aren't barely choices, and Alypia chimed in with her take.
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Basically "just don't do it if you think it doesn't fit" which was a pretty meh opinion.
It's a choice, yes, and, arguably, it's a choice that seemingly supposed to have consequences, but in reality, it feels more like there is a corridor that eventually divides, but instead of two routes you can take, there is a bucket you can pick up that adds a lot of new content by just taking it. It's still the same road, but now you have the bucket, which is more content, so what's the harm in taking it every time?
As the result, it feels like you might as well bite the bullet, because there are zero disadvantages to going Kas route and it feels like developers intended you to do it anyway. And the only justification you can do to not take it, again, "mah immersion"