Wait, they just edited a few old scenes, and called that "an update"?? What the fuck.
Can't really say much since the foundation hasn't even been completely put in yet. It's only between 2 small updates. I do love how the welcome scenes having a nice variety to them.So how has this Brinhaus update been so far?
Life. AFAIK, nothing dramatic or anything like that. Just a bunch of life is happening with both it's upsides but mainly it's downsides.What happened to DCL?
probably just didn't have enough time to create art for the gameWhat happened to DCL?
Ah yes, unfunny parody on (conditional) ternary operator...You must be registered to see the links
I'm not good with all that coding stuff, wdym by that?Ah yes, unfunny parody on (conditional) ternary operator...
Instead of doing good, old ternary operator, which looks and works likeI'm not good with all that coding stuff, wdym by that?
condition ? "shit to do if condition is true" : "shit to do if condition is false"
2 + 2 == 4 ? "math works" : "math is not working, start running"
get_penis_count(player) > 1 ? "why do you need more than 1 pp...why???" : "nice cock bro"
if(condition)
"shit to return on true"
else
"shit to return on false"
It doesnt translates into sane/simple/understandable structure. The more shit you wants to put there the longer and confusing it becomes. Situation where two/three/etc class gets unique line would look likeFor example, [pc.cl whitemage blackmage|Wow you're good at magic or something.|You favor the physical.] would spit out ‘Wow you’re good at magic or something’ if the pc’s class was either white mage or black mage.
[pc.cl whitemage blackmage savs tobs|ooo, shiny| edgy mofo god deum | cait is top tier waifu(debatable)| we are here in all of it for it without the end of this, arent we?|no class??? POWER FANTASY ALERT!!!11111oneone]
if(pc.cl is whitemage)
"ooo, shiny"
else
if(pc.cl is blackmage)
"edgy mofo gaud deum"
else
if(pc.cl is savs)
"cait is top tier waifu(debatable)"
else
if(pc.cl is tobs)
"we are here in all of it for it without the end of this, arent we?"
else
"no class??? POWER FANTASY ALERT!!!11111oneone"
switch(condition)
{
case first:
do shit;
break;
case second:
do other shit;
break;
case unlimited:
completely other shit;
break;
default:
goes here if all other cases failed;
break;
}
switch(what should be checked, [{condition, shit to do on true}, {condition, shit to do on true}, {cond...you get the idea, right])
switch(pc.cl, [{whitemage, "ooo, shiny"}, {blackmage, "edgy mofo gaud deum"}, {savs, "cait is top tier waifu(debatable)"}, {tobs, "we are here in all of it for it without the end of this, arent we?"}, {default,"no class??? POWER FANTASY ALERT!!!11111oneone"} ])
Thanks for explaining, If I understand correctly Ternary looks a lot better in hindsight to work with. The if/else expression would make writing a lot easier.Instead of doing good, old ternary operator, which looks and works like
It works ONLY with two possible outputs, mind, examplesJavaScript:condition ? "shit to do if condition is true" : "shit to do if condition is false"
Ternary is just a short version of ordinary 'if/else' expressionJavaScript:2 + 2 == 4 ? "math works" : "math is not working, start running" get_penis_count(player) > 1 ? "why do you need more than 1 pp...why???" : "nice cock bro"
And they invented something that looks like it, but have broken rules.JavaScript:if(condition) "shit to return on true" else "shit to return on false"
Look at this
It doesnt translates into sane/simple/understandable structure. The more shit you wants to put there the longer and confusing it becomes. Situation where two/three/etc class gets unique line would look like
which is...try to insert new class line in there, without breaking the order.JavaScript:[pc.cl whitemage blackmage savs tobs|ooo, shiny| edgy mofo god deum | cait is top tier waifu(debatable)| we are here in all of it for it without the end of this, arent we?|no class??? POWER FANTASY ALERT!!!11111oneone]
It translates into
What it begs for, and how probably works on the inside, is a switch/case statement, which works likeJavaScript:if(pc.cl is whitemage) "ooo, shiny" else if(pc.cl is blackmage) "edgy mofo gaud deum" else if(pc.cl is savs) "cait is top tier waifu(debatable)" else if(pc.cl is tobs) "we are here in all of it for it without the end of this, arent we?" else "no class??? POWER FANTASY ALERT!!!11111oneone"
so function likeJavaScript:switch(condition) { case first: do shit; break; case second: do other shit; break; case unlimited: completely other shit; break; default: goes here if all other cases failed; break; }
which for this case would looks likeCode:switch(what should be checked, [{condition, shit to do on true}, {condition, shit to do on true}, {cond...you get the idea, right])
Effectively what it do is adds more punctuation, so its now clearly visible what condition connected with which text.JavaScript:switch(pc.cl, [{whitemage, "ooo, shiny"}, {blackmage, "edgy mofo gaud deum"}, {savs, "cait is top tier waifu(debatable)"}, {tobs, "we are here in all of it for it without the end of this, arent we?"}, {default,"no class??? POWER FANTASY ALERT!!!11111oneone"} ])
Very enlightening for non coders. Thanks.Instead of doing good, old ternary operator, which looks and works like
It works ONLY with two possible outputs, mind, examplesJavaScript:condition ? "shit to do if condition is true" : "shit to do if condition is false"
Ternary is just a short version of ordinary 'if/else' expressionJavaScript:2 + 2 == 4 ? "math works" : "math is not working, start running" get_penis_count(player) > 1 ? "why do you need more than 1 pp...why???" : "nice cock bro"
And they invented something that looks like it, but have broken rules.JavaScript:if(condition) "shit to return on true" else "shit to return on false"
Look at this
It doesnt translates into sane/simple/understandable structure. The more shit you wants to put there the longer and confusing it becomes. Situation where two/three/etc class gets unique line would look like
which is...try to insert new class line in there, without breaking the order.JavaScript:[pc.cl whitemage blackmage savs tobs|ooo, shiny| edgy mofo god deum | cait is top tier waifu(debatable)| we are here in all of it for it without the end of this, arent we?|no class??? POWER FANTASY ALERT!!!11111oneone]
It translates into
What it begs for, and how probably works on the inside, is a switch/case statement, which works likeJavaScript:if(pc.cl is whitemage) "ooo, shiny" else if(pc.cl is blackmage) "edgy mofo gaud deum" else if(pc.cl is savs) "cait is top tier waifu(debatable)" else if(pc.cl is tobs) "we are here in all of it for it without the end of this, arent we?" else "no class??? POWER FANTASY ALERT!!!11111oneone"
so function likeJavaScript:switch(condition) { case first: do shit; break; case second: do other shit; break; case unlimited: completely other shit; break; default: goes here if all other cases failed; break; }
which for this case would looks likeCode:switch(what should be checked, [{condition, shit to do on true}, {condition, shit to do on true}, {cond...you get the idea, right])
Effectively what it do is adds more punctuation, so its now clearly visible what condition connected with which text.JavaScript:switch(pc.cl, [{whitemage, "ooo, shiny"}, {blackmage, "edgy mofo gaud deum"}, {savs, "cait is top tier waifu(debatable)"}, {tobs, "we are here in all of it for it without the end of this, arent we?"}, {default,"no class??? POWER FANTASY ALERT!!!11111oneone"} ])
Never seen the insides of the game, but it's definitely not polished, sometimes my skill menu lag because of the many stolen spells with Mirror StanceI am curious since Quint is filling the chat with code talk. How is the coding of this game actually, I know nothing about coding but I've been ragging on this game regardless so it would be nice to see if I'm wrong and this game is being built properly.
View attachment 2924920
Woah woah woah calm down there, dude.y'know, every time i see this pop up in the recently updated section i hope to myself that surely THIS TIME the curtain will be pulled back to reveal an actual sequel instead of being made by the producers who saw shrek