Quintilus
Engaged Member
- Aug 8, 2020
- 2,734
- 8,041
Depends...I think people tend to underestimate how hard it is to write branching stories where the reader basically influences the story that is told by their decision. In my personal opinion it's actually way harder to write something for a CYOA game than it is to just write a story by yourself. Add to that that it is also not that easy to write great smut when you aren't comparably literate and you end up with what you describe.
In the 90-00, IIRC, there was a rise of CYOA books with...eh, relatively linear story. Like, first page was something like
you exit your home and go for a walk
go to page 11 if you want to visit park, or page 33 if you want to hang out with you homie pedro, or to page 114 if you want to yell on a cloud
While its, technically, CYOA its linear, in a sense that all 'decisions' that were 'made' (in story sense) on previous pages have already pre defined result on all following.
In videogame case it opens up lot more possibilities than simple "check page X", but it require from you knowledge of boring shit like programming and data structures.