Overall, I think it'd be plenty of progress to just make reviewing and "character ownership" less of a pain. Disregarding tastes and all, game really does a disservice when it comes to that.
It really just shows that none of the people in charge of this game have any right to be leading game development. And I get it,
"It's an indie project" "It's just a bunch of friends making a game". I would contend the fact that there are a circle of writers on payroll is enough to make this count as a professionally developed game. Though I'm not asking for full on structured game dev or crunch times or anything of the sort. Just, Savin was a writer on the first CoC and TiTs, surely he'd at least know to make things easier for people to get their writing into the game. That's how the previous two games were developed, on the back of a dedicated fanbase contributing to new content.
I'm loving the discussions here, especially the list about what changes we'd make to the game were we in charge. Crimsonsongbird1982's list is pretty close to my wishlist as well. I'll still always say Lusina in the Harvest Valley should've been our new thief companion once it was clear Einen would be scrapped. Yeah she's not a rouge, but she uses thief skills in combat. Highway bandit is good enough to fit the bill. She could even get a warrior themed alt set as well.
For personality, I can see it going two ways. One the easy but simple way and the other the complex but harder way. The former is to just do what GS21 said, make the corruption system work as our personality meter.
The less corrupt you are, the more of a goody two shoes you are, the more corrupt, the more of a dick you are. There can be certain options gatekeeped between one or the other. Hypothetically say, the ability to cuck someone if you're corrupt. Or the ability to free someone who's enslaved if you're not corrupt.
The other way would be to tie your personality to the background you select during character creation. Currently, we have ten backgrounds to choose from. Noble, Hunter, Scholar, Soldier, Courtesan, Minstrel, Arcanist, Barbarian, Slum Rat, and finally Acolyte (Insert Star Wars joke here.). I think some of these can be consolidated a bit. Arcanist and Scholar, Hunter and Barbarian are similiar enough to warrant this. Still, that leaves us with eight different personalities to write, as well as the corrupt variants. Yeah, definetly going to have to consider consolidating more of the backgrounds if we're going this route.