Others Crisis Point: Extinction [v0.47] [Anon42]

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gemini20xx

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Oct 17, 2017
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As I've never played Spooky Starlets or the 2019 demo, could someone please list the scenes/monsters that are being removed?
No monsters are being removed, its basically just an easter egg to promote the Spooky Starlets game. The scene is basically a video Alicia did years prior of her and another girl having sex with goblins (I think they're goblins, at leas) with Rodriguez making fun of her while she and him watch it.
 
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srg91

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No monsters are being removed, its basically just an easter egg to promote the Spooky Starlets game. The scene is basically a video Alicia did years prior of her and another girl having sex with goblins (I think they're goblins, at leas) with Rodriguez making fun of her while she and him watch it.
Thanks!
 

Tsugumi

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Oct 16, 2018
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hm.... add tag futa\trans
The question is: "why was it removed". I know for a fact the tag was there because that was how I found the thread back in the day, to begin with. Maybe the sentries are tired of getting blueballed or something.
 

Anon42

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Jan 30, 2017
401
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The question is: "why was it removed". I know for a fact the tag was there because that was how I found the thread back in the day, to begin with. Maybe the sentries are tired of getting blueballed or something.
I couldn't tell you why it was removed. I didn't remove them (not sure if I even can), and futa content is still very much in the game, so I'm just as confused as you are

I wonder if Crisis Point will also go on Steam one day
That's the plan! We won't be releasing on Steam until the game is complete, so no Early Access, but I fully intend on releasing on Steam once the game is done.

I love the effort you're putting into this, man. Might have to try my own melee-only run at some point lmao. I wonder if there's some way I could make Boss 2 possible with only melee..





Hey everyone, before I post this week's weekly update here, I wanted to apologize for not having any weekly updates here the past two weeks - we had weekly updates as usual on Patreon, but they were barebones and not a lot happened, partially due to the nature of v0.42 (being a mostly level design-focused update) and partially because I was struggling a bit mentally (thanks 2020), so I just never bothered posting them anywhere else. I'm feeling better this week and we got more done, though, so here's the update - and sorry again that I left you guys out of the loop for a bit!


(The following is (mostly) a copy-paste from our If you like what you see, )



Hey everyone, time for another weekly update! Honestly, I don't have much more to show you this week than I did last week - most of our work is still on non-visual stuff, or too heavily WIP to be worth showing off. That said, though, we got a lot more done this week, as well as some streams, and I'm feeling a lot better because of it! Sometimes there's just not a lot of interesting stuff to show off in game dev, and since v0.42 is focused on almost entirely level design and boss 3, it has a lot of that less interesting work. Ah, the joys of a Metroidvania.

I spent most of my time this week designing levels (one of which you can see in the video up above, showcasing one of the obstacle courses I've created with the new warp hazards), as well as tinkering with some background assets. I have an upgrade planned for later in the game that will require tweaking the visuals of some areas, so I've been thinking about how I want to handle that, even though the upgrade itself is still a ways off. Before you ask, yes I'm being intentionally vague, and no I won't be explaining it more than that :^)


I'm probably going to spend some time in the near future revising the Summit area a bit; there are some obstacles (like the arrow traps) that are really underutilized, and with the Wire Shot changes from last update, I've gotten multiple comments asking if I would be adding in more spots to use the Wire Shot, which is great to hear! Everyone is enjoying the new Wire Shot so much more, it was definitely worth the effort of reworking it. As you can see in the video, I'm already utilizing it more for platforming challenges, but I'd like to add in more uses around the Summit in general too, now that it's so much more fun to use.


I'm gonna be doubling down on level designs and trying to get as many as I can done for the rest of this update, but there's also some dialogue I want to write, and some other stuff I've been putting off (like hiring a new voice for Lucas). In any case, I expect the remaining weekly updates for v0.42 to be pretty light on visuals, but I'll at least include another level design video or gif like the one posted in this update.

Alright, that's it for this week! Thanks for reading, and we'll see you in the next one!
 
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Damian888

Newbie
Mar 6, 2020
27
21
I couldn't tell you why it was removed. I didn't remove them (not sure if I even can), and futa content is still very much in the game, so I'm just as confused as you are


That's the plan! We won't be releasing on Steam until the game is complete, so no Early Access, but I fully intend on releasing on Steam once the game is done.


I love the effort you're putting into this, man. Might have to try my own melee-only run at some point lmao. I wonder if there's some way I could make Boss 2 possible with only melee..





Hey everyone, before I post this week's weekly update here, I wanted to apologize for not having any weekly updates here the past two weeks - we had weekly updates as usual on Patreon, but they were barebones and not a lot happened, partially due to the nature of v0.42 (being a mostly level design-focused update) and partially because I was struggling a bit mentally (thanks 2020), so I just never bothered posting them anywhere else. I'm feeling better this week and we got more done, though, so here's the update - and sorry again that I left you guys out of the loop for a bit!


(The following is (mostly) a copy-paste from our If you like what you see, )



Hey everyone, time for another weekly update! Honestly, I don't have much more to show you this week than I did last week - most of our work is still on non-visual stuff, or too heavily WIP to be worth showing off. That said, though, we got a lot more done this week, as well as some streams, and I'm feeling a lot better because of it! Sometimes there's just not a lot of interesting stuff to show off in game dev, and since v0.42 is focused on almost entirely level design and boss 3, it has a lot of that less interesting work. Ah, the joys of a Metroidvania.

I spent most of my time this week designing levels (one of which you can see in the video up above, showcasing one of the obstacle courses I've created with the new warp hazards), as well as tinkering with some background assets. I have an upgrade planned for later in the game that will require tweaking the visuals of some areas, so I've been thinking about how I want to handle that, even though the upgrade itself is still a ways off. Before you ask, yes I'm being intentionally vague, and no I won't be explaining it more than that :^)


I'm probably going to spend some time in the near future revising the Summit area a bit; there are some obstacles (like the arrow traps) that are really underutilized, and with the Wire Shot changes from last update, I've gotten multiple comments asking if I would be adding in more spots to use the Wire Shot, which is great to hear! Everyone is enjoying the new Wire Shot so much more, it was definitely worth the effort of reworking it. As you can see in the video, I'm already utilizing it more for platforming challenges, but I'd like to add in more uses around the Summit in general too, now that it's so much more fun to use.


I'm gonna be doubling down on level designs and trying to get as many as I can done for the rest of this update, but there's also some dialogue I want to write, and some other stuff I've been putting off (like hiring a new voice for Lucas). In any case, I expect the remaining weekly updates for v0.42 to be pretty light on visuals, but I'll at least include another level design video or gif like the one posted in this update.

Alright, that's it for this week! Thanks for reading, and we'll see you in the next one!
Better bring back the knockdown and violence system! As it was in earlier versions. Otherwise, the game has no place in adult content. Can you make this option in the menu? And by the way .. in earlier versions if it gets caught by insects, then there was an animation of pregnancy from their larvae. If there is no such thing in the game at all, then why is this indirect porn in the game? Otherwise, a banal metroid.
 

Anon42

Member
Game Developer
Jan 30, 2017
401
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Better bring back the knockdown and violence system! As it was in earlier versions. Otherwise, the game has no place in adult content. Can you make this option in the menu? And by the way .. in earlier versions if it gets caught by insects, then there was an animation of pregnancy from their larvae. If there is no such thing in the game at all, then why is this indirect porn in the game? Otherwise, a banal metroid.
Oh hey, how's it going Banal Metroid Guy? Haven't heard from you since.. what was it, August? How are the wife and kids, doing well I hope?
 
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Anon42

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Jan 30, 2017
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I still haven't quite figured out how to unlock CGs. What do you have to do? Completely lose to specific enemies?
Loss is never required for any kind of sexual content, and CGs cannot be accessed by losing. To unlock CGs you have to progress in the story to the point where you're entering the Summit; a cutscene will play asking you to go back to camp, and once you do, Birch upgrades your gun with the ability to capture enemies. After that, when you defeat an enemy for the first time, you'll warp them back to camp, unlocking them in the Gallery and for CGs. You can watch the CGs by going back to camp and talking to Birch (or Rodriguez when Birch leaves camp later on); talking to them gives you a list of the CGs you've unlocked and you pick it from there to watch it.
 

Fruble

Member
Nov 15, 2016
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224
If you use a controller like I do for this great game, rebind the action key so it not the same as melee, it will save you a lot of anger after getting the dash chip
 

f9account

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Mar 20, 2020
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Loss is never required for any kind of sexual content, and CGs cannot be accessed by losing. To unlock CGs you have to progress in the story to the point where you're entering the Summit; a cutscene will play asking you to go back to camp, and once you do, Birch upgrades your gun with the ability to capture enemies. After that, when you defeat an enemy for the first time, you'll warp them back to camp, unlocking them in the Gallery and for CGs. You can watch the CGs by going back to camp and talking to Birch (or Rodriguez when Birch leaves camp later on); talking to them gives you a list of the CGs you've unlocked and you pick it from there to watch it.
Gotcha, thanks for that info! Liking what you're doing! What was that guy complaining about above with the larvae, is that NOT a thing or something?
 

gemini20xx

Member
Oct 17, 2017
408
422
What was that guy complaining about above with the larvae, is that NOT a thing or something?
Not sure about that one, I can't really remember playing the earliest builds when the Edovex enemy was still a bug. Only game I know it happens in was Parasite in City, and that was a ryona side-scrolling shooter.

As for his complaining, you can't please everyone. Someone's always going to complain about the one thing they want over all the good things in it, I personally find the through-and-through part of the Lurker's BE animation a tad bit disturbing but love watching Alicia's panties get launched up and over in the normal one, in fact its my favourite sex animation of the whole game!
 
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Anon42

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Jan 30, 2017
401
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If you use a controller like I do for this great game, rebind the action key so it not the same as melee, it will save you a lot of anger after getting the dash chip
That's an unfortunate side effect of you having an older save. The controls changed in the last update, because Melee was moved to its own unique key (it used to share a key with the Dash), so previous saves can easily have control conflicts. New saves won't have that issue though, thankfully.


Gotcha, thanks for that info! Liking what you're doing! What was that guy complaining about above with the larvae, is that NOT a thing or something?
Beats me dude lol. There's some belly bulge during the climax of the Edovex H-scene (which is still in the game), but there was never a followup animation or anything like he's alluding to. The only thing that changed with the Edovex H-scenes is the enemy's design, there were literally no other changes, certainly nothing removed.
 

f9account

Engaged Member
Mar 20, 2020
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Maybe the complainer guy is getting sidescroller games confused. Could be he's thinking it's Night of Revenge or SiniSTAR?
 
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