(The following is (mostly) a copy-paste from our
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Hey everybody! Sorry for not posting a weekly update in a bit; the last few we posted on Patreon were very light on content as we were focusing in on finishing the update. Good news, though: v0.42 is now released and ready to be played for our $10+ Patrons!
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You can watch the video up above for an overview of what's changed, and here's a slightly more detailed list along with a few words about some of them:
v0.42 MAJOR CHANGES AND FEATURES
-Added lots more areas to explore and secrets to find around the game world
-Rework Boss 3 from the ground up
-Added Kertalus CG (missing Birch voice acting for now)
-Finished H-scene animation between Lucas and Verreda
-Re-added Lucas Atticor voice acting with his new actor, Leo Greystone
-Fixed more bugs and issues
As always, a list of bug fixes will be at the bottom of the post. The main thing this update was the Boss 3 rework. It's still not FULLY complete, as the animations are on the rougher side (please forgive the vine arm grapple animations especially), but as far as the fight itself goes, it's functionally complete, and in my opinion it's MUCH more fun than the old fight, so I hope you guys enjoy it!
Aside from that, we also added the Kertalus CG (which is missing Birch's voice lines, but is otherwise complete), and Orexius spent a bunch of time finishing up the Lucas+Verreda scene. That animation took much longer than anticipated because of the complexity of it; there are several versions of the animation that change throughout the cutscene, on top of the climax, so it took much longer than an H-scene usually takes. Unfortunately there's no way to rewatch the scene on a file where you've already passed it, so I'm afraid you'll have to replay the game in order to see that scene - in the future we'll probably implement a way to re-view cutscenes, but we haven't had the time yet. Lastly, Lucas Atticor has voice acting again, thanks to his new actor Leo Greystone getting the lines done just in time, so big shoutouts to him! He's done a phenomenal job!
v0.43 GOALS
-Finish Boss 3 rework visuals, and add cutscenes related to Boss 3
-MORE areas to explore and secrets to find
-Add some more bullet chip types
-Fill in some more environmental dialogue conversations at various parts of the game
-Add more H-scenes, if time permits
-Work on a new enemy type (might not be added this update)
-Fix more bugs and issues
v0.43 will be focused on pretty much the same stuff as v0.42, namely adding more content, and finishing the boss 3 rework. There's a lot of story stuff that will be coming up soon in CPE, so I'll be making preparations for some of that too. In general, we should be making a lot of progress towards the completion of the game in the near future, so I hope you're looking forward to it!
That's enough outta me for today, though. As always, the download link will be in the post after this one - and for those of you who have unpledged, keep an eye on your DMs, and you should be receiving a link from me soon if you were pledged at $10+ during development of this update!
Thank you SO much to all of our patrons, and an extra super massive shoutout to our top patrons for this dev cycle:
SeraphStarliege
Katsune Teku
HURTZ
Benjamin Arnold
Fortunekuger
Leon Kiske
Resident Jojo Reference
Pedro Fraga
You guys are all such damn awesome people and I can't possibly thank you enough!
See you in the next update!
-A42
v0.42 MINOR CHANGES AND BUG FIXES
-Fixed Alicia not having a Torn Clothes variant on one of her Wire Shot animations
-Fixed instances where the Warped Scientist would not turn to face Alicia when throwing a vial, leading to him throwing the vial backwards
-Fixed some misplaced background assets in the 5th area
-Considerably boosted the damage of the Vampire Shot to compensate for its life-draining effect
-Fixed a long-standing bug causing Laser Shot and Needle Shot bullet types to hit single enemies much more frequently than intended, making them deal far more damage than intended; slightly buffed their per-shot damage to compensate
-It is no longer possible to kill boss 3 by shooting her from the room entrance before the fight starts
-Fixed a bug in which the Force Shot's ammo refund skill could be used to gain a single Overcharged Force Shot, before the Overcharge upgrade was obtained
-Doors now open up automatically if you dash towards them (including extended Hoverjets dash)
-Fixed an issue where you could go up steep ramps without the Hoverjets upgrade by repeatedly melee attacking
-Fixed an issue where certain vertical room transitions could get locked to a black screen if the player was holding left or right while entering them, until the player let go of left and right
-Fixed an issue where a room transition in the Caves would result in the player being inside a wall
-Fixed an issue where thin platforms in a room in the Summit were misplaced