Others Crisis Point: Extinction [v0.47] [Anon42]

4.60 star(s) 29 Votes
Jun 9, 2019
33
44
is there anything left to do after you get the wire SHOT yeah i said it!!!
but srsly is there anything left or is that just all the demo?
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,658
is there anything left to do after you get the wire SHOT yeah i said it!!!
but srsly is there anything left or is that just all the demo?
You've barely even scratched the surface of the game. Keep exploring the Summit and look for places to use the Wire Shot
 

Spectralniy

New Member
Oct 23, 2019
5
1
Hey, wanna ask, are you planning to make different localizations for the game? I would like to translate it into Russian if you don't mind. For free of course, I just love this game.
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,658
Hey, wanna ask, are you planning to make different localizations for the game? I would like to translate it into Russian if you don't mind. For free of course, I just love this game.
Thank you for the offer! I don't accept free work in an official capacity, but I plan to try and make localization of the game a fan-moddable thing if at all possible, so you'll hopefully be able to make a localization after the game comes out if you want to! I would also like to officially translate the game where possible, but I don't expect we'll be able to support many languages with our team size, which is why I want to open it up for fan translations.

alicia's melee attack has too much ending lag, it's better to spam nair instead
Don't just wait for the animation to end, you can cancel it into a Dash or Slide. The dash can even be upgraded to have melee attack properties, so you can effectively do a 3 hit melee combo by: jump attack as you fall, land to cancel animation, melee ground attack, cancel into dash melee.
 

Spectralniy

New Member
Oct 23, 2019
5
1
Thank you for the offer! I don't accept free work in an official capacity, but I plan to try and make localization of the game a fan-moddable thing if at all possible, so you'll hopefully be able to make a localization after the game comes out if you want to! I would also like to officially translate the game where possible, but I don't expect we'll be able to support many languages with our team size, which is why I want to open it up for fan translations.
Fine, works for me.
 

Rumyumy

New Member
Aug 25, 2018
8
6
Don't just wait for the animation to end, you can cancel it into a Dash or Slide. The dash can even be upgraded to have melee attack properties, so you can effectively do a 3 hit melee combo by: jump attack as you fall, land to cancel animation, melee ground attack, cancel into dash melee.
Sounds like it just came out from a fighting games ngl
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,658
(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everybody! This week's update is a bit smaller, we only have one real visual to show ya, since I've been working on mostly non-visual stuff this week, like writing the Azulisk CG scene. That being said, let's get into it!


First off is the one major visual from this week, showing off new functionality for the Warped Scientist's red vial. As you likely know already, the Warped Scientist has 3 vial colors - red (damage), blue (BE status effect), and white (immobilizing status effect).



For recolored, higher-tier Scientists, I decided to handle the damage and status effect vials differently; for the red damage vial, as you can see in the gif above, it now creates a lingering flame effect that will cause damage to Alicia if she runs into it. The flame doesn't last forever, but it means that you'll have to be more aware of your positioning when fighting Warped Scientists.

I don't have a gif for blue and white vials, but instead of changing the effect of the vial itself for those ones, I decided to make the scientist throw 3 vials in quick succession. When he does this, all 3 vials will be of the same type as the first one, so you won't need to keep track of what types he's throwing and you can focus on avoiding them. I decided to go that route with the scientist because I realized the biggest issue with enemies in Crisis Point is that it's too easy to simply dodge one attack, then kill them before they pose much of a threat, due to their cooldown period between attacks. These enemy recolor AI changes will hopefully lead to enemies either having more difficult to avoid attacks, or having longer "attack phases", meaning the player has to dodge properly for a longer period before getting the opportunity to kill. It'll be exciting to see how all of this changes the later parts of the game, in any case!


Aside from that, Orexius finished up the Duo Slime BE H-scene (it's much like the non-BE scene, with a second slime jumping on Alicia's face), and also started working on some general cutscene animations, like this one:

Up until now, the majority of Crisis Point's cutscene animations have been bespoke animations made for a specific moment in a specific cutscene (i.e. Rodriguez putting his hands up when Alicia draws her gun during their first meeting). These animations are great, but the characters in cutscenes don't do a lot of animating outside of those rare bespoke animations, so the goal is to give each character a small library of reusable animations unique to them and fitting to their character (i.e. Alicia crossing her arms, Birch flipping through his book), and then adding those to existing cutscenes whenever they feel fitting, to give each character some more life and movement without every animation needing to be unique.

Last thing I wanted to mention for this week is a small one, but I implemented right analog stick aiming for gamepads this week! This system does NOT change the way aiming in Crisis Point works - you're still limited to 8-directional aiming, and when running you still can't aim behind you or anything. All of the existing limitations are still in place, but I figured some players would be more comfortable, for example, using the right stick to aim and R1 to shoot. If it makes even 1 person more comfortable playing the game then I'm glad to have added it!

Oh, one more final note about streams - sorry to anyone who's waiting for Picarto streams again, I decided not to do any this week because Picarto had some website changes and they were causing issues for a number of people, so I figured it would be better to wait it out a bit. We did a few Discord streams instead, and hopefully Picarto has smoothed out the issues well enough now for me to start streaming there again this week.


And that's it for this week! Sorry it's not as exciting as the last two weeks; Orex can only work on H-scenes so much before other animations need to be done :p Thank you so much for supporting and reading! The rest of the update will be a personal one, so feel free to stop reading here if you want, and we'll see you next week!

As far as personal stuff goes this week, it was pretty alright! Exercise was still a bit of a bust (but not completely, I did exercise a few times which is better than last week!), and more importantly the house talked about why exercise has fallen off for all of us. We've realized that it's because our exercise room is on the smaller side and can only really comfortably hold one person, so exercise has become a "wait your turn" thing rather than a group event like it used to be when it was in our living room. The lack of community and encouragement between the three of us, for lack of a better term, resulted in a lot less pressure to keep it up, and we all gradually fell off the wagon. We're not entirely sure what we're going to do about it yet, but now that we know what the problem is we can work on fixing it! I'm happy to report we're also continuing to do well in regards to eating better and cooking more, so all in all I'd call it a pretty great week in terms of personal health and improvement.

And with that, the update is done! Thank you so much for reading everybody; I hope everything is going great for all of you, too! We'll see you in the next update!
 

awearywanderer

New Member
Nov 19, 2020
4
1
Every version of the game (except for very old versions) has a debug menu. You have to reach the end of the demo and interact with a letter that's sitting on top of a wooden crate, which is always at the end of the final room in each demo, to unlock it.
Where is said crate? I am unable to find it in the station
 

Kalendon

Member
Dec 2, 2019
251
208
This is a noob question but is there any way i can rewatch h-scenes in like a gallery or something?
Yes, you have 2 options

1 - go through the reinforced metal door in Base Camp, and you can interact with each enemy that you have captured
OR
2 - go to talk to Rodriguez, and check out the CG Viewer

In an earlier Posting I have Posted the 1st image from each of the CG Viewer scenes, that I have encountered in my playthrough
 
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Kalendon

Member
Dec 2, 2019
251
208
Hi fellow gamers... I just wanted to let you know that I have UPDATED the Map that I Posted previously, with a bit more information, and corrected a couple of errors that I made
 

Kalendon

Member
Dec 2, 2019
251
208
yep ty got it
I wanted to let you know about an extremely helpful combination of Abilities that you can use to maul your enemies while HEALING yourself at the same time

1) get the Dash Chip
2) get the Dash Strike Upgrade - Cost 2 Skill Points
3) get the Vampiric Touch Upgrade - Cost 3 Skill Points

but DON'T forget to pay attention to the timing of when you start your DASH ATTACK... because you're ONLY invincible for about 1/2 a second

Also remember that Kilogrip ADDS to your Melee Damage... as well as the Power Orbs that also increase your attack damage. Also I've noticed that the Blazing Torrent ability ignites both ENEMIES and TORCHES

I haven't confirmed it yet (need more Skill Points) I believe that, INVULNERABILITY and/or FLARE BURST might also add to the carnage.

I don't know if it works during the Boss Fights... but for pretty much anything else... it's pretty much like stalks of wheat in front of a farmers Scythe... MOWING TIME...:love::ROFLMAO:
 
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Filos

Newbie
Sep 2, 2018
79
52
Great game, I really enjoyed it, I'm looking for more content.

Quick suggestion: when I go to see the gallery behind the reinforced door at the Base Camp and I interact with an enemy, I'd like to see the animation corresponding to the breast status - whether normal or big - because thus far if i want to see a big breast animation I have to get my breasts expanded (debug is really handy here) and then go search for the enemy I want to see the animation of. With the gallery attached to the opening post, I can see all the scenes but only of a few enemies, I just have to press CTRL iirc to see the alternative animation. My suggestion is to do something similar for the actual game's gallery, or at least let me see the other animation when I toggle the debug's breast expansion.

On a side note, I finished the game but I still have to find a way to see the poison alraune animation while in big breasts mode. Any ideas how I could do it?

(In case you're wondering, I like every size of breasts, I prioritize sex positions over body types, but large tits hold a special place in my heart, so please, give me more of them)
 

CrunchyG

Newbie
Jun 14, 2020
33
7
Can anyone help? I dont know how im supposed to get to the (last?) top purple area. It looks like im supposed to dash all the way across and double jump but idk how I would do it. When I hold the dash the cliff is like 10cm above me
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,658
Great game, I really enjoyed it, I'm looking for more content.

Quick suggestion: when I go to see the gallery behind the reinforced door at the Base Camp and I interact with an enemy, I'd like to see the animation corresponding to the breast status - whether normal or big - because thus far if i want to see a big breast animation I have to get my breasts expanded (debug is really handy here) and then go search for the enemy I want to see the animation of. With the gallery attached to the opening post, I can see all the scenes but only of a few enemies, I just have to press CTRL iirc to see the alternative animation. My suggestion is to do something similar for the actual game's gallery, or at least let me see the other animation when I toggle the debug's breast expansion.

On a side note, I finished the game but I still have to find a way to see the poison alraune animation while in big breasts mode. Any ideas how I could do it?

(In case you're wondering, I like every size of breasts, I prioritize sex positions over body types, but large tits hold a special place in my heart, so please, give me more of them)
You can access Breast Expansion scenes in the ingame gallery, you've been able to do that for a long time. Button prompts were added in the last version because people kept missing that feature.
Poison Alraune doesn't have a BE animation yet, though, so you won't be able to find one there.
 
4.60 star(s) 29 Votes