open your inventory infront of the doorI seem to have encountered a potentially game-ending bug. The red door opened for me, but I opted not to go through it to finish my exploraiton before proceeding. When I went back, the door was permanently closed. Is there any way to open it again?
I'm so sorry about that. I'm honestly shocked you're the first person to report this, I haven't heard of it until now but I assume it's been in the game for several updates now. As the person below you pointed out, there is luckily a bug in the game currently where if you stand right in front of the door, then open and close the pause menu, it'll glitch the door open, so you can use that to progress. I've added the bug to the top of my to-do list as well, so it'll be fixed in v0.38. Thank you very much for bringing it to my attention!I seem to have encountered a potentially game-ending bug. The red door opened for me, but I opted not to go through it to finish my exploraiton before proceeding. When I went back, the door was permanently closed. Is there any way to open it again?
You missed a platform on the far right of the Summit, you should be able to jump up in the right-most room over thereWhat do to when you find the summit?You must be registered to see the links
There's a platform you can drop down in the floor to get to a room below with a V shaped drop and a warped sentry at the bottom of it, from there keeping heading right to the end room where you'll find a button at the top of some maze like platforms to deactivate it.I am stuck in a room with purple drawings of sex couples, and I am blocked by 2 laser walls on both ends. Pls tell me a way to get out.
Normal bullet chips will work underwater, the only weapon that changes function underwater is the Flare Shot.. for obvious reasonsJust wondering about underwater combat, will normal guns chips work or will there something like an Aqua Shot like how some games had specific underwater guns?
I don't know what on earth gave you the impression that you can't save unless you pay for it, but that is absolutely not true. The public demo (which is available here:I was curious about what the game looked like, since the two images barely actually show anything. Found a .35 video, and the very first thing posted is that you can't save unless you pay for it? Seems odd.
How long is the demo?
Sorry, but I don't plan on changing the BE mechanics any further, at least not for the moment. The most I can see doing is allowing the player to climax quickly while masturbating, like you were in a sex scene, to get things going quicker - but the entire point of the BE status is that it tips Alicia over the edge, and makes her unable to control herself. Giving the player options to control themselves despite that wouldn't fit within the game's universe, and I can't see any in-universe reason why beating an enemy would reduce Alicia's libido.snip
It wasn't 'an impression'. It was quite literally in the middle of the video I was looking at, lol.I don't know what on earth gave you the impression that you can't save unless you pay for it, but that is absolutely not true. The public demo (which is available here:You must be registered to see the links) has a save feature, just like any paid Patreon version of the game. The only thing you can't get without paying for it is the more recent Patreon demos, which are exclusive to the people financially supporting me, for obvious reasons.
I just found the video you're talking about - that is NOT ingame text, and has nothing at all to do with my work or my Patreon. That's something the video creator added, back when they were uploading my work without my permission to their own Patreon and then charging people for it, which I contacted them about and had shut down a while ago. I don't offer save files as a Patreon reward.It wasn't 'an impression'. It was quite literally in the middle of the video I was looking at, lol.
It was a pop-up that said "Consider joining my Patreon to get game/save file/gallery scenes, & even more!" in bright orange letters.
I get that its a demo, so 'game' makes sense. But getting the save file sounded like you would be unable to save without paying, lol. And I saw several comments in these forums specifically that said there wasn't a gallery in the posted version.
Ah, k. So I just had the luck to find that specific one? Lol.I just found the video you're talking about - that is NOT ingame text, and has nothing at all to do with my work or my Patreon. That's something the video creator added, back when they were uploading my work without my permission to their own Patreon and then charging people for it, which I contacted them about and had shut down a while ago. I don't offer save files as a Patreon reward.
The game is still in development; the enemy at the beginning was an unfortunate oversight from development of that update, I often put WIP enemies in the starting room to make it easier to test them, and I just forgot to remove it before releasing the update. It was removed in a hotfix on Patreon, but the pirated download here is from a version before that hotfix. The warp crash has also been fixed, but there is no hotfix for it - it only happens the very first time you try to use the warp menu after starting a new game, so you won't run into it again unless you start over.Oof. What a 'fun' start. Hope you don't walk TWO STEPS to the left when you begin. Otherwise you gget attacked by an enemy that's faster than you (by a lot) and kills you in two hits.
And it kills you faster than you can do anything with the incredibly slow attacking crowbar that you have to be standing completely still to use.
That's even worse than Super Metroid that throws you against Ridley 2 minutes in, lol.
Edit: Okay, I've played a bit and I'm quite impressed. I do wish the blaster wasn't so limited against slimes, or that the pellets just BARELY clear the tentacle things making is next to useless on those, too.
But after fighting the first boss its quite a bit better than expected.
I assume the empty elevator area is the future gallery?
Also, I got an error when using the portal right after finding the scientist:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objPauseMap:
Push :: Execution Error - Variable Index [0,11] out of range [1,10] - -5.savepoints(100531,11)
at gml_Object_objPauseMap_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objPauseMap_Draw_0 (line -1)
There are a number of rooms you can't reach right now, just because I haven't developed those rooms - that's one of those situations, yeah. I recommend using the map notes to mark off spots like that, if you find an area that's clearly unfinished/not accessibleX23, Y22 has an exit leading downward, according to the map. But the entire floor seems solid. I've tried shooting it as well as using the charged shot.
Is that a later event or weapon passage? Or just a map error?
Its probably an issue with not knowing that a very specific pillar doesn't count as background, and can be jumped on. You may need to color it brighter or something so we know it can be jumped on, unlike every other pillar on the map.You missed a platform on the far right of the Summit, you should be able to jump up in the right-most room over there
Gotta love game development lol. Now that you've pointed that out, I know exactly what happened - that pillar USED to be brighter, but someone else had an issue where they thought one of those pillars in another area was a roadblock, even though it had no collision so I darkened the pillars to make it clear they were a background object without realizing it would impact that specific pillar that you use as a platform. I changed the tiles there to make it clear it's a pillar now, so that shouldn't be an issue anymore in future versions.Its probably an issue with not knowing that a very specific pillar doesn't count as background, and can be jumped on. You may need to color it brighter or something so we know it can be jumped on, unlike every other pillar on the map.