- Nov 12, 2017
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which version was that??There was in a previous, old version of the game, but Patreon got pissy and Anon42 had to take it out, along with the Run-Or-Rape mechanics (now it's all consensual. I swear, officer!)
which version was that??There was in a previous, old version of the game, but Patreon got pissy and Anon42 had to take it out, along with the Run-Or-Rape mechanics (now it's all consensual. I swear, officer!)
There's an option in the menus to disable that.I'd like to make a suggestion. Can you please make it to where picking up a new weapon chip doesn't replace your currently equipped one? I don't like having to go back through the menu every single time I pick up a new one to re-equip my preferred combo.
This will be very useful. I considered doing something similar, but about which areas have a pathway that require a gun upgrade or skill to access. But laziness took a hold of me when I realised I was missing a gun upgrade and had ZERO idea where it was, and that I'd have to essentially replay the game from the start to not miss some small areas.Poor map of in-game objects (version 0.42).
After some pretty busy months, I finally got back to the game and did some exploration and discovered, to my delight, new areas I hadn't explored before. Like last time, the map can potentially contain errors: if you notice them or if you want to correct or improve it, go ahead, it's at your complete disposal. Unfortunately I didn't find full maps of the game online, so I had to take a few screen shots from my game, one per area, hopefully they didn't come out too bad. The legend is simple and quite intuitive: red hearts for healthups, green squares for skill points, yellow stars for orbs, white triangles for gun upgrades and black ones for the character's upgrades.
Click below if you want to see the map: do so at your own risk.
P.s.: The game is really beautiful, congratulations to Anon and his team. I loved the parts with the white light globes to dodge, if in the future you'll do larger areas with these challenges (like Hollow Knight's White Palace for example) you will have my unconditional love
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Judging from the latest dev post up there: Looks like they did not work out.what is the situation with the artist?
so far it looks like there were 3 artists involved with the project so far, can anyone give me more information about this?
You've pretty much summed it up on your own. Over the course of the project the original CG artist Lustfire left, I can't remember the reasons but Kuso Okoto replaced them updated some the original art until he left as well, again can't remember why. The Patreon doesn't list the current artist, so I'm guessing one of the other team members has taken up the job along with their other duties.what is the situation with the artist?
so far it looks like there were 3 artists involved with the project so far, can anyone give me more information about this?
what is the situation with the artist?
so far it looks like there were 3 artists involved with the project so far, can anyone give me more information about this?
I can respect that, my earliest experiences with adult shooters like Xenotake pretty much rewarded you for failure. I get that with some games its part of the setting, but it frankly gets a little bit much by the end of it even with shorter games that only take a couple of hours to beat with the MC constantly getting knocked down and raped by anything and everything on screen.Rape will not be added back to CPE even if Patreon ToS changes and rape is allowed.
Would you be able to post those? I'm curious to see how the game has changed since its early developments.About older versions, I only have those very, very, very first ones from 2014 and 2015 lying around (V0.2-0.13), back when rape was a thing, bestiality was not yet a thing, and Blue Tester Guy was still around (I miss him, by the way. That threesome was hot! ). I suppose those are from before the CG pack, however.
Nevertheless, if they interest you from an academic, blast-from-the-past, historical point of view about where the roots of the game lie, I could post them here. If I remember correctly, back then, they were public versions (was it not around V0.20 or so that the regular updates became Patreon-exclusive?), but still, I would rather not do so without Anon42's explicit D'accord, since they are a bit of a different direction from what the game has become (although not terribly so - it has stayed remarkably consistent in vision, feel and, for lack of a better term, soul; but content- and polishing-wise, they are of course not really comparable with newer versions), which could well confuse some people, which again could lead to completely unnecessary discussions, bad vibes &c.
Aye, of course.Would you be able to post those? I'm curious to see how the game has changed since its early developments.
So you decide to not put rape content in your game. So we just assume that all the sex scene in thich the mc is involved are consentient?(The following is (mostly) a copy-paste from ourYou must be registered to see the linksIf you like what you see,You must be registered to see the links)
Hey everybody! Pretty small weekly update today, I spent all my time on one major thing this week, but the good news is that one major thing is pretty much done!
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As you can see in the video up above, I was working on a new enemy this week. There are still a few minor things left to do to polish it up, programming-wise, as well as the fact that it has almost no graphics yet, but functionally it's more or less complete now!
This guy has a more complex moveset than most other enemies, but it's not a full-on boss fight, more like a miniboss; it starts off being protected by a barrier of crystals (in the video there's only 1, but in the full fight there are 3), and no attacks are able to hurt it during this phase. Instead, you have to aim for the crystals spinning around him instead, and break them one by one. Once the crystals are broken, the enemy will immediately go into a powerful spinning laser attack. Once that attack is over, it returns to its normal behavior pattern, but with less downtime between attacks and with another laser attack every ~20 seconds until it's defeated, making it much more dangerous. Once the barrier is down, you'll need to focus on taking it down as soon as possible!
Like I said, most of my time this week was spent working on this enemy. I've also been brainstorming names for the Crystal Dragon enemy, so he can actually have a real name for once - don't know why I've been struggling with that specific one for so long, but I think we're finally on to something, so he shan't be unnamed much longer! We've also got more work coming from our musician (for the 3rd boss fight), so I hope you're looking forward to that - I know I am!
Last week, I said that Orex was nearly done with the Tentacle BE H-scene. He ran into some difficulties with the climax animation, so he's still trying to finish that up this weekend. Once he's done, he'll be starting up the next H-scene right away, so there should be a solid amount of H-content in this next update even though it's going a little slower than we hoped.
Red, who's the only one on our team that has experience working with 3D, has been working on a 3D model for this new enemy. It's something we haven't done before, but want to try incorporating into our development process - essentially, creating a simple 3D model of the enemy, animating it in 3D, then tracing over the renders for the final art in the game's pixel style. It's a technique we'd like to incorporate more in the future, so hopefully it works out! Once he's done with the model, he'll be working on some more CGs.
And that's it for us this week! The rest of this update will be a personal update, so feel free to stop here if you just wanted CPE news. Thanks for reading!
As far as personal health/fitness goes this week, it went pretty well! I didn't quite meet my goal of working out every day, but I worked out for 4 of the 7 days of the week, which is a good step up over how last week went! Any improvement is worthwhile, so I'm choosing to be proud of it instead of wishing I did better; I'll just make sure this next week is even better than that. We've also succeeded in ordering out a bit less and cooking at home a bit more, which is another good step forward; exercise is only one piece of the getting-healthy puzzle, after all. One more piece of good news, too - our household started the Covid vaccination process this week! We all got our first shots yesterday afternoon, and our second doses are scheduled for a month from now. I'm looking forward to being at least a little more protected; things won't change too much, we'll still be masking up when outside, and spending our time at home and avoiding crowds, but the extra peace of mind helps a lot.
And that's it for this week! Thank you so much for reading everybody, and for continuing to support the development of Crisis Point! We'll see you next week!