Don't think you forgot. I downloaded the standard Linux 64-bit version, not the SDK version, unpacked it, then copied everything directly into the game directory, since there seemed to be the appropriate directory structure.
Running the game from the terminal returned this:
================ Begin CODE ================
##Deleted##:~/Downloads/Games/CD Camelot/CiC 0.21 Linux$ ./Game
[2357920:0824/224022:ERROR:browser_main_loop.cc(170)] Running without the SUID sandbox! See
You must be registered to see the links
for more information on developing with the sandbox on.
[2357920:0824/224028:INFO:CONSOLE(27682)] ""\n %c %c %c PixiJS 4.5.4 - \u2730 WebGL \u2730 %c %c
You must be registered to see the links
%c %c \u2665%c\u2665%c\u2665 \n\n" "background: #ff66a5; padding:5px 0;" "background: #ff66a5; padding:5px 0;" "color: #ff66a5; background: #030307; padding:5px 0;" "background: #ff66a5; padding:5px 0;" "background: #ffc3dc; padding:5px 0;" "background: #ff66a5; padding:5px 0;" "color: #ff2424; background: #fff; padding:5px 0;" "color: #ff2424; background: #fff; padding:5px 0;" "color: #ff2424; background: #fff; padding:5px 0;"", source: file:///home/user/Downloads/Games/CD%20Camelot/CiC%200.21%20Linux/www/js/libs/pixi.js (27682)
#
# Fatal error in , line 0
# Failed to create ICU number format, are ICU data files missing?
#
==== C stack trace ===============================
1: ??
2: v8::internal::NumberFormat::InitializeNumberFormat(v8::internal::Isolate*, v8::internal::Handle<v8::internal::String>, v8::internal::Handle<v8::internal::JSObject>, v8::internal::Handle<v8::internal::JSObject>)
3: v8::internal::Runtime_CreateNumberFormat(int, v8::internal::Object**, v8::internal::Isolate*)
4: ??
##Deleted##:~/Downloads/Games/CD Camelot/CiC 0.21 Linux$
================ End Code ================
Don't bother reworking the file just for me. That's unreasonable. I've a playable game, that's more than I had before. If you remove that plugin for everyone, fine. I'll get that when it's released. THANK YOU.
Besides, HLF is releasing their new version of Magical Camp. I've waited over a year to play the new version. It'll give me a break from all the stuff that has me pulling out my hair ... unless I can't get it to run, of course. LOL. Do yourself a flavour and stick with an O.S. you're familiar and comfortable with. Going with something because it's secure, CHEAP, but has a much smaller user base, but it's CHEAP, can be frustrating until you work out the glitches. At least it keeps my mind active.
As I've said, I'm not new to Linux, but I haven't used it for a good while, since I had other boxen I could use. They've since died and I'm "Back Home" as it were. I do enjoy the FLEXIBILITY, with how one can tailor it to one's tastes, but it CAN be frustrating at times, since the fan base is so much smaller than doze.
You've been pretty regular with your updates, which we've all appreciated, so I've been playing CiC quite regularly. It'll be there waiting for me, like a favourite blouse in my cupboards.
My CRC matched when I Dl'd the game, but that doesn't mean it didn't get messed up in translation somewhere.
I'll try re-downloading the game, running it, re-downloading NW.js copying the files into the new folder if it fails again, then running it yet again -- tomorrow. I need some sleep tonight.
Thank you all for your hard work. You've gone above and beyond.