I've figured out the cause. A user requested the ability to have save files with different names to keep track of them, and I implemented this through a plugin. Apparently, the web version of the game checks the name of save files, and ensures they match the title of the game to determine they are valid. So that plugin effectively makes all saves invalid by renaming them. This isn't a problem in any non-web version, because it doesn't matter there I guess, but it does stop the save from loading when selecting "continue" from the main menu. How do invalid saves show up once you've started a new game? No idea.Slight update, seems like the save file is there but you can't continue at the start menu, have to restart new game, then load.
In any case, applying this patch should fix the issue. Your old saves will still be improperly named and won't show up in the continue menu, but if you load in through a new game and then re-save your latest file into a new slot, it should be named "Crossdressing In Camelot", which should allow it to load through the "continue" menu.
You must be registered to see the links
(Also, sorry for not replying to you directly before. I mistook DreamyMilk's reply to be you quoting yourself as you described more info you found about the bug, since both of you have a green letter background lol.)